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Old 03/12/10, 3:43 AM   #2791
Khornn
Glass Joe
 
Khornn's Avatar
 
Orc Death Knight
 
Zenedar (EU)
Originally Posted by Pintofbrew View Post
Well, judging by the log you gained Spell Deflection three times, though I can't work out what exactly they prevented: World of Logs - Real Time Raid Analysis is the best data sieving I can do and in no occasion is exactly 45% prevented (I'm not sure if it comes up as absorbed or resisted, I'd suspect the latter or not at all). The second and third proc seem to be timed very soon after a Frost Breath which is what I suspect triggered them, but I'm stumped as to what the first one triggered off.
Show events where source or target is Khôrnn and spell is Spell Deflection
Show events where source is Sindragosa and target is Khôrnn and spell is Frost Breath

[21:38:26.247] Sindragosa Frost Breath Khôrnn Absorb (39370)
[21:38:26.526] Khôrnn gains Spell Deflection from Khôrnn
[21:38:27.980] Khôrnn's Spell Deflection fades

[21:38:48.570] Sindragosa Frost Breath Khôrnn 31251 (A: 13044, R: 12670)
[21:38:48.570] Khôrnn afflicted by Frost Breath from Sindragosa
[21:39:51.565] Khôrnn's Frost Breath fades
[21:40:01.533] Sindragosa Frost Breath Khôrnn Resist
[21:40:24.167] Sindragosa Frost Breath Khôrnn 18883 (A: 15449, R: 16835)
[21:40:24.167] Khôrnn afflicted by Frost Breath from Sindragosa
[21:40:24.640] Khôrnn gains Spell Deflection from Khôrnn
[21:40:26.071] Khôrnn's Spell Deflection fades

[21:40:45.940] Sindragosa Frost Breath Khôrnn 10751 (A: 6548, R: 11507)
[21:40:45.940] Khôrnn afflicted by Frost Breath (2) from Sindragosa
[21:41:48.939] Khôrnn's Frost Breath fades
[21:41:54.590] Sindragosa Frost Breath Khôrnn 3882 (A: 32816, R: 18552)
[21:42:16.799] Sindragosa Frost Breath Khôrnn Miss
[21:42:39.186] Sindragosa Frost Breath Khôrnn 19109 (A: 21763, R: 11691)
[21:42:39.272] Khôrnn afflicted by Frost Breath from Sindragosa
[21:42:39.467] Khôrnn gains Spell Deflection from Khôrnn
[21:42:41.006] Khôrnn's Spell Deflection fades

[21:43:42.212] Khôrnn's Frost Breath fades
[21:43:43.386] Sindragosa Frost Breath Khôrnn 6256 (A: 30805, R: 18173)
[21:44:04.829] Sindragosa Frost Breath Khôrnn 24495 (A: 11043, R: 14522)
[21:44:04.831] Khôrnn afflicted by Frost Breath from Sindragosa
[21:44:11.705] Khôrnn's Frost Breath fades
[21:44:56.055] Sindragosa Frost Breath Khôrnn 33034 (A: 3801, R: 20572)
[21:44:56.055] Khôrnn afflicted by Frost Breath from Sindragosa
[21:45:03.007] Khôrnn's Frost Breath fades
[21:45:39.851] Sindragosa Frost Breath Khôrnn 22585 (A: 37426, R: 10728)
[21:46:29.945] Sindragosa Frost Breath Khôrnn 51330 (A: 3223, R: 20806)
[21:46:29.945] Khôrnn afflicted by Frost Breath from Sindragosa
[21:46:36.981] Khôrnn's Frost Breath fades
[21:47:15.241] Sindragosa Frost Breath Khôrnn Resist

Now let's look at:
[21:40:24.167] Sindragosa Frost Breath Khôrnn 18883 (A: 15449, R: 16835)

And we get 15449 / (18883 + 15449) = 44.998%

The first breath is fully absorbed because I used AMS on it. I also looked at Blistering Cold and Spell Deflection wasn't triggered once during the whole night by it.

Last edited by Khornn : 03/12/10 at 4:14 AM.

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Old 03/12/10, 5:35 AM   #2792
Capstone
Piston Honda
 
Human Paladin
 
Lightbringer
Originally Posted by Chainpullz View Post
I don't really know much about frost tanking at the moment because I have been blood since Naxx. I have decided to start tanking as frost because I am normally the offtank and it has much better snap aoe aggro.

I was looking at the spec on the original post and it does not contain dual wielding talents. Does frost scale better with dual wielding or with twohanders?


Erm, he raises a good point. Why *does* the OP list a 2H build as the standard spec for frost?

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Old 03/12/10, 7:43 AM   #2793
Illu
Piston Honda
 
Worgen Death Knight
 
Earthen Ring (EU)
Erm, he raises a good point. Why *does* the OP list a 2H build as the standard spec for frost?
Because it used to be In some ways, it's still more optimal talentwise to spec 2h frost, but performancewise I think Dw has ultimately surpassed it by a little with current gear available (generous hit/expertise etc), especially in light of the less procs of KM lately.

Regarding AoE and the ever clunky snap-threat issue we ever have to try mitigate; I am also strangely more confident with Blood aoe than frost, I think due to the twin cooldowns of HB and untalented DnD. Heart Strike-tabbing works very well for Heroics (or Bb if 4-5+) and i think we all know that Blood is a great raid spec, which I would say that Frost also is. But what I don't like about Frost AoE is when the HB doesn't crit, the vaunted AoE snap threat of the tree just isn't there. And if you spec DW, it's rather worrisome to use yet another point to grab Deathchill (which has its cd, too) as well.

Might I also suggest that if you are concerned with Aoe threat as Blood or Unholy and don't have the t10 set, use glyph of DnD for heroics or if you know you will do a lot of Aoe tanking. It's essentially the same bonus.

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Old 03/12/10, 7:33 PM   #2794
easttuth
Glass Joe
 
Night Elf Death Knight
 
Korgath
The difficulty in grasping Vampiric Blood conversion to Damage Reduction can be resolved by converting Vampiric Blood effects, other more "normal" Damage Reduction effects, and even run-of-the-mill Effective Health effects to two values; "Additional Damage-taking Capacity" and "One-shot survival threshold". Then we'd qualify that with "healing normalized" (no additional stress on healers) or "healing ignored" (potential for additional stress on healers). Think of ADC as a common ground between DR and EH. HN-ADC is always preferable.

For example, Icebound Fortitude gives approximately 50% HN-ADC and 50% OST for its duration. A 5k HP trinket on-use ability gives between 10% and 6% HI-ADC (depending on your current max HP) and the same OST.

Vampiric Blood, due to the combination of its two effects, gives between 15% HN-ADC and 35% HN-ADC. It quickly scales up from 15% to a 35% asymptote as a function of the ratio of the healing you receive versus your max HP. It provides a 15-20% OST, dependent current max HP, WotN, and other complimentary effects.

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Old 03/13/10, 12:34 PM   #2795
Anglammaroth
Glass Joe
 
Blood Elf Paladin
 
Cho'gall
So *is* there a clear winner as to frost's best tank style right now? DW vs 2H I mean. Is the difference down to playstyle choice now, or does dw hold some edge say... single target tps or anything? And for a 10man, where you may not have sunder to take advantage of, have we done any real comparisons of blood to frost single target tps? I don't feel there's a very big difference between them at current.

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Old 03/13/10, 12:42 PM   #2796
demonicforce
Glass Joe
 
Undead Death Knight
 
Dawnbringer
Originally Posted by Anglammaroth View Post
So *is* there a clear winner as to frost's best tank style right now? DW vs 2H I mean. Is the difference down to playstyle choice now, or does dw hold some edge say... single target tps or anything? And for a 10man, where you may not have sunder to take advantage of, have we done any real comparisons of blood to frost single target tps? I don't feel there's a very big difference between them at current.
Dual wielding will gain you more rune strike due to the quicker attack speed, and your rune strikes also hit about 10% harder. the only difference anymore between 2hand and DW is the amount of stamina on 1 handers compaired to say a 2 hander with 155 stam and 2 sockets . altho DW does make up for it with the amount of agil almost allways being equal to the amount of stam on the weapon , and in terms of eliminating incomming damage 1 agil = 98% of 1 dodge. so yes it is very much up to play style, if ur having trouble with threat go DW, u wanna be hp king go 2hander.

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Old 03/13/10, 12:46 PM   #2797
Anglammaroth
Glass Joe
 
Blood Elf Paladin
 
Cho'gall
Originally Posted by demonicforce View Post
Dual wielding will gain you more rune strike due to the quicker attack speed, and your rune strikes also hit about 10% harder. the only difference anymore between 2hand and DW is the amount of stamina on 1 handers compaired to say a 2 hander with 155 stam and 2 sockets . altho DW does make up for it with the amount of agil almost allways being equal to the amount of stam on the weapon , and in terms of eliminating incomming damage 1 agil = 98% of 1 dodge. so yes it is very much up to play style, if ur having trouble with threat go DW, u wanna be hp king go 2hander.
Pretty much as I expected, thanks for the quick reply Since I've been 2h so long it ... feels.. odd trying out dw even though I have slightly superior 2h weapons. Guess I'll give it a less biased try.

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Old 03/13/10, 6:01 PM   #2798
Tianshaan
Von Kaiser
 
Human Death Knight
 
Terokkar
Originally Posted by Illu View Post
Regarding AoE and the ever clunky snap-threat issue we ever have to try mitigate; I am also strangely more confident with Blood aoe than frost, I think due to the twin cooldowns of HB and untalented DnD. Heart Strike-tabbing works very well for Heroics (or Bb if 4-5+) and i think we all know that Blood is a great raid spec, which I would say that Frost also is. But what I don't like about Frost AoE is when the HB doesn't crit, the vaunted AoE snap threat of the tree just isn't there. And if you spec DW, it's rather worrisome to use yet another point to grab Deathchill (which has its cd, too) as well.
Sorry, but this just makes no sense, and its been established constantly with the back-and-forth arguments between the proponents of each since the dawn of tim....I mean DKs. Hell, look at the first post.

Crit or not, glyphed HB>BB>DnD means that if you can't easily maintain aggro (almost standing there doing nothing) then there is something wrong - you're not in Frost presence or something for that try? And as Illu said, if you are the type to carry glyphs with you, (and really, why not?) then you will probably have the DnD glyph for the trash or the heroic you are doing. With all this you would have to TRY to lose threat.

I can't believe the argument used here was that after that opening (or the same backwards), you don't have another HB for 8 seconds.

Frost losing aggro compared to Blood "due to the twin cooldowns of HB and untalented DnD"? You shouldn't lose threat in Blood, Frost, or Unholy because you aren't working DnD into your rotation EVERY SINGLE cooldown. I never find myself tabbing targets thinking "oh crap I can't wait til I can DnD again".

The fact is, posting that Frost's aggro is gone if Howling Blast doesn't crit is misleading. All trees CAN AoE tank, but some much easier than others. Pay attention to the first post - it lists nice bullet points that were gleaned from alot of research.

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Old 03/15/10, 6:49 PM   #2799
Transoxian
Glass Joe
 
Orc Death Knight
 
Mannoroth
Would dropping two points from Epidemic in the Unholy Tree and going back to 15 second diseases win out with the new Icy Touch threat buff? Perhaps throwing those two talents into Subversion or Spell Deflection might be better?

I am thinking of dropping Glyph of Disease for another glyph, since Icy Touch's new threat will help out a lot, but looking at my threat lead even 30 seconds to a minute into the fight, I don't know if that would be better than letting the glyph reset the durations, and allow me to Heart Strike an extra time every rotation, which will do more damage than an Icy Touch/Plague Strike.

I tried getting onto the PTR to test how the 6 seconds off the duration of the diseases would affect my "rotation", but it is currently not working, so I was wondering how DKs that have gotten the PTR to work think it might work/not work.

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Old 03/16/10, 6:48 AM   #2800
Pintofbrew
Hand Wind Only
 
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Orc Death Knight
 
Frostwhisper (EU)
Spell deflection is patently bullshit, parsings have shown that it does literally nothing throughout IC up to LK. I have yet to see LK parsings with SD up, so I can't comment if it's the wonderkid in that encounter but I doubt it. Recently a gentleman posted a Sindragosa log, it had ticked three times saving an amazing 15k in total. Pre sindragosa, it'll only tic on the pathetic DOT in Putricide which you didn't care, the pathetic DOT in Festergut which you likewise didn't care about, and Frostbolts in Vali and Lady. I suppose it may work on BQ Whirl too, but AMS takes care of that anyway. That kind of expenditure in talent points for that pathetic a return is totally worthless and not worth the hassle of reapplying diseases a lot more often.

We know Blizzard doesn't desire (and won't allow us) to go to a IT spam mode of playing, so it can be inferred that IT+PS will not be more TPS than OB despite the IT buff (on the basis that 2xIT can't be more TPS than 1xOB or 2xHS, otherwise we'd use our D runes for IT).

Don't design around mashing IT.

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Old 03/16/10, 12:49 PM   #2801
Cloudgatherer
Piston Honda
 
Night Elf Death Knight
 
Lightbringer
Originally Posted by Pintofbrew View Post
We know Blizzard doesn't desire (and won't allow us) to go to a IT spam mode of playing, so it can be inferred that IT+PS will not be more TPS than OB despite the IT buff (on the basis that 2xIT can't be more TPS than 1xOB or 2xHS, otherwise we'd use our D runes for IT).
Perhaps I missed it, but I had previously seen reports that IT had a 7x threat multiplier on the PTR, has it changed? Since 3.3.3 is likely to go live next Tuesday, and the high threat multiplier has been on the PTR for a while (and I have seen no mention of it being reduced), then I'd expect to see DKs to start spamming IT for threat next week. At 7x, a single IT outweighs OB/DS/SS in threat.

While I'm not particularly thrilled with the threat solution they are band-aiding in, yeah, I'll be starting off pulls with ITx2 (or more if I have death runes floating around) if they leave that absurdly high multiplier in.

Edit: In response to the below, there will now be differing TPS vs DPS rotations. The TPS rotations will have IT spam in them, the DPS rotations will be the "old" (current) rotations.

Last edited by Cloudgatherer : 03/16/10 at 4:27 PM.

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Old 03/16/10, 1:31 PM   #2802
Emi
Glass Joe
 
Human Death Knight
 
Bronzebeard (EU)
Originally Posted by Cloudgatherer View Post
While I'm not particularly thrilled with the threat solution they are band-aiding in, yeah, I'll be starting off pulls with ITx2 (or more if I have death runes floating around) if they leave that absurdly high multiplier in.
Its not "absurdly high". Its about the same as a warriors shield slam. We needed a strong opener and it seems we'll get it.
Now, if people continue to spam it after they've gained a comfortable lead then they're not only misusing the ability but also hurting their own performance as their damage will be noticeably lower which is not something you want when some fights are dps races and every bit counts.

After all, whats the point of continuing to build max threat when you're comfortable ahead ? None.

Unless you have some score to settle with prot paladins

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Old 03/16/10, 2:46 PM   #2803
Athyr
Von Kaiser
 
Blood Elf Death Knight
 
Winterhoof
Originally Posted by Pintofbrew View Post
Spell deflection is patently bullshit, parsings have shown that it does literally nothing throughout IC up to LK. I have yet to see LK parsings with SD up, so I can't comment if it's the wonderkid in that encounter but I doubt it. Recently a gentleman posted a Sindragosa log, it had ticked three times saving an amazing 15k in total. Pre sindragosa, it'll only tic on the pathetic DOT in Putricide which you didn't care, the pathetic DOT in Festergut which you likewise didn't care about, and Frostbolts in Vali and Lady. I suppose it may work on BQ Whirl too, but AMS takes care of that anyway. That kind of expenditure in talent points for that pathetic a return is totally worthless and not worth the hassle of reapplying diseases a lot more often.
The talent does what it says it does. Nothing more, nothing less. If gives you a chance equal to your parry chance to deflect a direct damage spell for 45%. In essence it gives you a mechanic to extend your parry to spells. To say that it's useless because it only proc ' ed 3 times in one posted encounter is to say parry is useless as well because you might only parry 1-2 times any particular encounter. Or you could go on a whole string of parries and parry 8 straight attacks. The same way you can go and spell deflect away 8 straight direct spell attacks. RNG is RNG.

If you dont accept that reasoning, then why don't we get rid of parry for DKs as well and have them compensate us with a more reliable form of passive mitigation. Except there isnt a better mitigation talent to invest those spell deflection points in. You'd have to put them into threat talents.. Get rid of parry for more threat?

As for what it it procces on in ICC. Copied from someone else's collection:
1. Deathwhisper's shadowbolts in phase 1 and frostbolts in phase 2.

2. Festergut's Gastric bloat.

3. Professor Putricide 's DOT

4. Prince Keleseth's Shadow Lances, also Prince Taldaram's Glittering Sparks.

5. Lana'thel's Twilight Bloodbolts.

6. Blistering Zombies' Corrosion and Gluttonous Abomination's Gut Spray on Dreamwalker.

7. Sindragosa's Frost Breath.

8. Lich King's Soul Reaper.

Thats 8/12 bosses that it can proc on. Sure you have AMS. Sure you can just take the damage. But even though its random, thats less damage you take passively with spell deflection regardless and I would hope as a tank you're trying to avoid all the damage you could.

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Old 03/16/10, 3:46 PM   #2804
Shimerra
Von Kaiser
 
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Tauren Death Knight
 
Mal'Ganis
You're still missing the actual point of his post. It isn't that the talent does nothing ever it's that when it actually decides to do something it still doesn't do much and that a trade off of epidemic for spell deflection isn't worthwhile if you really desire the talent.

Firstly the analogy is poor. The statement wasn't that spell deflection was poor because it only proc'd three times or the frequency of procs alone but that it proc'd three times and only stopped 15k damage. That's 5 thousand damage prevented per talent point on a fight with relatively frequent and high magical damage bursts. One would think be an ideal show case for the talent as a useful source of damage reduction. Rather then restate RNG is RNG as if it meant something I checked the logs and it looks like the person in question was hit by 10 frost breaths meaning the ability actually proc'd slightly above average with two being closer to what we'd expect with closer to 20% parry rating. In a best case scenario, which that essentially was, you're getting extremely low mileage out of the talent both in terms of overall damage reduction and in terms of its life saving properties in a worst case scenario. Data gathered from other fights doesn't make the talent fare any better. The only other fight where I can see the proc being of any significance is arguably lich king in which most guilds I assume tank swap to handle the ability or like my group has done in 10 and 25 use cool downs to intercept most if not all of them. Kelseth I suppose on hard mode could potentially allow you to see significant overall reduction in damage taken but my experience with hard modes is limited.


If it had proc'd three times and say maybe stopped 20k damage each time it might be a different story, but thus far the talent has proven difficult to justify even from a perspective of doing more then enough threat and seeking any way to decrease damage taken.

Last edited by Shimerra : 03/16/10 at 5:37 PM.

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Old 03/16/10, 6:30 PM   #2805
Neddie
Von Kaiser
 
Human Death Knight
 
Smolderthorn
Originally Posted by Emi View Post
Its not "absurdly high". Its about the same as a warriors shield slam. We needed a strong opener and it seems we'll get it.
Now, if people continue to spam it after they've gained a comfortable lead then they're not only misusing the ability but also hurting their own performance as their damage will be noticeably lower which is not something you want when some fights are dps races and every bit counts.
It's worth noting that warriors spam shield slam. From the warrior FAQ:

http://elitistjerks.com/f81/t88685-3...st_post_later/
Q: What's my maximum threat rotation?
A: It isn't a rotation, but a very simple priority system. Shield Slam > Revenge > Devastate, and use Heroic Strike as often as possible.
The only reason warriors use abilities other than Shield Slam when aiming for max TPS is that shield slam has a cooldown. That cooldown has a chance of being reset with the Sword and Board talent. The CD is 6s by default, less on average because of S&B procs, but as soon as it's back up, warriors use it.

If DKs used every availble frost rune for IT it would have roughly the same CD as shield slam: 2 frost runes, 10s rune CD, 5s average. The trouble is, there are a lot of other really good uses for those frost runes: death strike, oblit, scourge strike, howling blast, death & decay... When a warrior hits shield slam it's only shield slam that goes on cooldown, nothing else.

If Icy Touch is too good, it becomes the only use for frost runes, locking us out of being able to use those frost runes for other abilities.

If Blizzard wanted it as a way to get snap aggro at the start of a pull, I can't help wonder if there's another way. For example, what if IT only generated a lot of aggro if there wasn't already frost fever (from that tank) on the mob. That way it is good at the start of a pull, but once your mob has frost fever, you want to use your frost runes on something else, until FF falls off, where you immediately want to hit IT as soon as possible.

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