Originally Posted by dreadai
New blade barrier seems to be worded that it affects all incoming damage, not just physical damage - thus it negates (or perhaps was the cause of) the reduction to the magic mitigation in Frost Presence.
Sure it isn't as good overall for mitigation, but it still shows as being a relatively well thought through tweak.
|
It does affect all incoming damage, but it will be slightly weaker even for magic damage.
3.1 Frost presence knocks 10% off, and new Blade Barrier knocks 5% off. However, they are multiplicative, not additive, so...
Current (live today): 85% magic damage taken in frost presence
New: .9 (frost presence) * .95 (blade barrier) = .855 or 85.5% magic damage taken (so a slight magic damage increase of half a percent).
Someone above just did some math to show that it is a clear nerf for physical damage (I'd hope that would be obvious), so the overall combination of Blade Barrier + Frost Presence will be weaker in 3.1 than it is now.
At this point, I do not think Blade Barrier is powerful enough to justify the requirement it currently has to only be a 10 second buff when both blood runes are on CD. I would change it to be a pure passive 5% damage reduction talent, the buff/rune requirements are unnecessary. I recall from early beta when Blade Barrier required ALL your runes to be spent, I find it funny that it has changed so much that I'm suggesting we just call it a flat 5% damage reduction and be done with it.