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Old 03/26/09, 12:24 PM   #466
Griefknight
Banned
 
Orc Death Knight
 
Detheroc
Originally Posted by Crax View Post
Actually, there really isn't any such thing as pushing threat too far.
I believe that we are trying to maximize threat without having to sacrifice to much avoidance, mitigation, and health. The reason you maximize threat is so that your DPS can go the extra mile, not so that you can do unnecessary amounts of threat.
At some point, it becomes much more advantageous for a tank to put out 3-4k DPS than 2k DPS - it helps stuff die faster, which makes the raid safer.
I don't see your logic behind this statement. The tanking doing an extra thousand to two thousand DPS doesn't make the raid safer on any fight. What makes a raid safer would be for the tank to be geared enough to stay top threat without sacrificing to much of tanking stats.
It also keeps your healers awake. Particularly as a DK tank, I've found this can be a problem at times. With long strings of avoidance combined with chained cooldowns, we can need *very* little healing on many fights.
If you have healers falling asleep on any fight you need to find new healers.

After looking at your meter Jayv I noticed that you did more damage then five of your DPS? That and your top DPS is a 5.2k DPS Enh shaman. I don't see why you would need to gear and gem so heavily for threat if this is what your DPS are putting out on Patchwerk. Then again it could work the other way around, your DPS are lacking to where you need to do be doing 4.5k on Patchwerk. I think that either way there is something wrong there.

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Old 03/26/09, 1:58 PM   #467
Jayv
Glass Joe
 
Blood Elf Death Knight
 
Destromath
Originally Posted by Griefknight View Post
I think you are pushing threat tanking to far. You shouldn't need to drop so much avoidance and gear/spec pure threat unless your DPS have no control over their aggro, at which point you shouldn't be the one working on improving. I see that you are trying to maximize threat but at the same time you're destroying all your mitigation, avoidance, and health.
I'm not sure you really understanding what I'm saying: I've been talking about how to reach MAX threat while still being able to tank and not wipe due to lacking mitigation (which is what every tank so far on wowmeters has done, except for one example of the top threat tank on KT, as he was in 4 piece DPS set). This is something that I enjoy as competition for tanking, I can't really compete with anything as a tank while raiding, but I do have online threat meters.

Griefknight, you are making valid points of course, but your points just don't apply to MY raids, they may very well apply to many others though. You have to understand that I enjoy competition, as well as pushing my raid's dps. If you don't care about online meters, or just don't care about threat for that matter, just ignore my posts, as I will usually be posting on how to maximize threat because that's what I, and some other players enjoy doing. There are some tanks I know who are crazy about mitigation and they go to maximize that. To that I say: Go for it! Set a goal for something and do your best at it, as long as the raid as a whole doesn't suffer from it.

Originally Posted by Griefknight View Post
After looking at your meter Jayv I noticed that you did more damage then five of your DPS? That and your top DPS is a 5.2k DPS Enh shaman. I don't see why you would need to gear and gem so heavily for threat if this is what your DPS are putting out on Patchwerk. Then again it could work the other way around, your DPS are lacking to where you need to do be doing 4.5k on Patchwerk. I think that either way there is something wrong there.
This is a good thing to point out. Now, it was under 2 and a half minute kill, but still a tank beating dps should be unacceptable. While it wasn't horrible dps on anyone's part, it did make everyone realize they need to pick it up, check out this link from the week after: WoW Meter Online - Combatlog Replay in Engrish(sunders fell off which is why my threat and dps suffered). Notice how much better everyone performed with a 2:10 timer.

Again, it's like I said, even though this much threat is not necessarily needed, it's something I enjoy doing and it doesn't cause any problems for the raid (plus at points where it does matter for dps, like the start of a fight or crazy chain crits, they will all love you).

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Old 03/26/09, 3:42 PM   #468
Griefknight
Banned
 
Orc Death Knight
 
Detheroc
Originally Posted by Jayv View Post
I'm not sure you really understanding what I'm saying: I've been talking about how to reach MAX threat while still being able to tank and not wipe due to lacking mitigation (which is what every tank so far on wowmeters has done, except for one example of the top threat tank on KT, as he was in 4 piece DPS set). This is something that I enjoy as competition for tanking, I can't really compete with anything as a tank while raiding, but I do have online threat meters.
I didn't realize people were competitive on those online meters, I thought it was more a way to gloat about your guild or personal DPS.


Griefknight, you are making valid points of course, but your points just don't apply to MY raids, they may very well apply to many others though. You have to understand that I enjoy competition, as well as pushing my raid's dps. If you don't care about online meters, or just don't care about threat for that matter, just ignore my posts, as I will usually be posting on how to maximize threat because that's what I, and some other players enjoy doing. There are some tanks I know who are crazy about mitigation and they go to maximize that. To that I say: Go for it! Set a goal for something and do your best at it, as long as the raid as a whole doesn't suffer from it.
I don't have any set goals besides to clear all the content in WoTLK and to acquire the proto-drakes in each tier. I don't have any issue with you posting on how to attain max TPS but even though this is the Endgame Tanking thread we still have people asking silly questions. I think those people will take your advice on maxing threat without being geared or even necessarily needing the extra threat. I obviously do care about TPS but not enough to sacrifice my mitigation, avoidance, and/or health in the processes.

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Old 03/26/09, 5:41 PM   #469
Jayv
Glass Joe
 
Blood Elf Death Knight
 
Destromath
Originally Posted by Griefknight View Post
I don't have any set goals besides to clear all the content in WoTLK and to acquire the proto-drakes in each tier. I don't have any issue with you posting on how to attain max TPS but even though this is the Endgame Tanking thread we still have people asking silly questions. I think those people will take your advice on maxing threat without being geared or even necessarily needing the extra threat. I obviously do care about TPS but not enough to sacrifice my mitigation, avoidance, and/or health in the processes.
Go for it then, this should be the main focus for all end game content raiding guilds. Max TPS is definitely something I don't go for on progression. It's like this, the faster the progression, the faster you can enjoy being more competitive (DPS, HPS, TPS meters).

Also, since anyone in the world can be endgame right now, I don't want people who may not understand mechanics well to assume that I'm boasting everyone should prioritize threat and threat only for progression (or even content on farm status if your healers can't handle it). Good guilds during progression = blazing through new content fastest and most efficient. Good tanks during progression = having enough avoidance + threat. In other words, staying alive while not stressing the healers too much, and also being able to keep your threat above the DPS.

My post earlier is to be taken if you have all content on farm and ~max in slot. You could say it's for people who are more at an END endgame point of view, rather than just being in the endgame raid.

To sum it up: Beat the game, then focus on how well you can do on threat if that's what you enjoy, and if it doesn't effect the raid as a whole.

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Old 03/26/09, 8:59 PM   #470
Shadowalker
Von Kaiser
 
Human Rogue
 
Mannoroth
Another round of changes hit mmo-champion. Most of them are just talent shuffles in Unholy and only really affect DPS. The Howling Blast changes (cooldown 8 seconds, Rime resets cooldown) are buffs but won't really have any huge effect on our tanking other than a flat TPS increase for frost tanks.

What really caught my attention is the nerf to Death Strike damage:
Death Strike damage has been lowered, it now deals 60% weapon damage (down from 75%) plus 178.2 (down from 222.75) for Rank 5.
I wonder if GC has taken back his previous statement and doesn't plan for Death Strike to be Blood's main strike? Is this nerf enough to put Death Strike back behind Oblit, or is this change simply to prevent players from using Death Strike instead of Heart Strike?

GC had said a few weeks back that Death Strike was going to replace Obliterate for Death Rune generation in blood specs. I doubt he would take that back so quickly, but this isn't a minor damage nerf either. I'm interested to see how this turns out, but I don't have the resources to calculate it out in this hotel.

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Old 03/27/09, 10:40 AM   #471
Cirro
Glass Joe
 
Human Warlock
 
Bloodhoof (EU)
I leveled my DK to start tanking, was still lvl 55 no more then 4 weeks ago. my armory link The World of Warcraft Armory

In frost presence it's 33k unbuffed health (note this is before specing into a Sarth tanking spec, which is the question I'm coming to).

What I basically want to know is: Is my gear at a lvl where swapping me for a druid tank(roughly 48-49k hp) as Sarth 3D tank is a good idea? With the unholy Sarth 3D spec it would give an extra 8% health and put me at roughly 35,5k unbuffed hp. My avoidance might be somewhat lacking, but this is not a MAJOR concern for this fight I presume(albeit I might take a lot of punishment when the 3 drakes are down).

Next question: How much(do I REALLY need it?) FR should I have and what slots should I get it in (head/cloak enchant?)?

Thank you for your time, I really appreciate this thread.

Edit:
In reference to the poster below, something like this: http://talent.mmo-champion.com/?deat...1&version=9551 ?

Last edited by Cirro : 03/27/09 at 11:01 AM.

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Old 03/27/09, 10:53 AM   #472
Crax
Von Kaiser
 
Dwarf Death Knight
 
Alleria
Right now, I'd actually go with Blood over the older "traditional" Sarth+3 spec for one reason alone: Will of the Necropolis.

That talent, all by itself, makes tanking Sarth+2/3 *much* easier. Since threat isn't an issue, you can also skip going for Annihilation and still go up to Shadow of Death for the full +8% health.

Just my 2c

Last edited by Crax : 03/27/09 at 11:05 AM. Reason: lrn2spell

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Old 03/27/09, 2:33 PM   #473
Okuno
Von Kaiser
 
Undead Death Knight
 
Hyjal
I tank Sarth 3D in my current Spec.

I found the extra cool-downs very helpful. Not to say its better than all others simply I have tried the other builds and found this one is the easiest to tank with.

*Remember when in a pinch to use AotD when its up to mitigate an extra breath / Enrage.

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Old 03/27/09, 3:01 PM   #474
Durzil
Von Kaiser
 
Durzil's Avatar
 
Undead Rogue
 
Azgalor
Originally Posted by Shadowalker View Post
Another round of changes hit mmo-champion. Most of them are just talent shuffles in Unholy and only really affect DPS. The Howling Blast changes (cooldown 8 seconds, Rime resets cooldown) are buffs but won't really have any huge effect on our tanking other than a flat TPS increase for frost tanks.

What really caught my attention is the nerf to Death Strike damage:


I wonder if GC has taken back his previous statement and doesn't plan for Death Strike to be Blood's main strike? Is this nerf enough to put Death Strike back behind Oblit, or is this change simply to prevent players from using Death Strike instead of Heart Strike?

GC had said a few weeks back that Death Strike was going to replace Obliterate for Death Rune generation in blood specs. I doubt he would take that back so quickly, but this isn't a minor damage nerf either. I'm interested to see how this turns out, but I don't have the resources to calculate it out in this hotel.
I logged into the PTR and the changes on Death Strike are not on there and they are now crossed out in the MMO-Champion thread so I think they decided against them.

I'm currently spec'd 58/6/7 I had the one point in runic power mastery in hysteria but I moved it here to see if it helped keep me over 50 runic with death coils to maximize my Death Strike damage. Also since they changed it so that it does not stack with most classes cooldowns its usefulness has been diminished greatly.

Im doing a rotation of:

PS IT HS HS DS DC - DS HS HS HS HS DC - Repeat

The opening rotation I use a Horn instead of a DC on the first part of the rotation to build up runic, I find that my HS is hitting for more than my DS. I also felt the HS x2 DSx2 rotation was too clunky when I tried that. I'm not burning any other cooldowns and doing this in frost presence to see what kind of TPS I can get vs other builds. I'm averaging around 1650 dps on the new debuffed boss dummies wich is more than I'm getting in other specs.

I'm sitting at:

27 expertise
14% crit
286 hit
3609 atk pwr
self buffed

I do feel that having that point in runic power mastery has made a significant difference in keeping my runic power up to death strike and I need to find another point I can put in it for when rune strikes are in the mix. I will also be getting hit then so hopefully my runic power will be full most of the time, from Sent of Blood and the Priest/Druid runic changes.

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Old 03/27/09, 3:25 PM   #475
Cirro
Glass Joe
 
Human Warlock
 
Bloodhoof (EU)
Sorry to keep coming with more Sarth questions,but what is the Cooldown rotations for flame breaths with:

The blood spec?

and the Unholy?


I know I have seen some rotations from the unholy tree, but would be nice to see both sort of set up against eachother for comparison.

Thx, I'm sure a few of you are already tired of this fight

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Old 03/27/09, 5:39 PM   #476
Okuno
Von Kaiser
 
Undead Death Knight
 
Hyjal
Hardly a fight.

Both specs are perfectly able to deal with the encounter and have been tried/tested.

Having a Disc Priest and a Pally healing the tank seems to be another helpful way to go. Again as with everything, it can be done many different ways.

I usually use....
AMS - IBF - AMZ if he happens to get a fourth in (which can happen) simply keep your healers informed you have blown last mitigation. A pally / priest can mitigate the one extra breath. Like I stated before I save AotD in case of some random emergency button. Your BS should be used after the death of the second drake or at least the cooldown up, I use MoB to help out during that phase as well.

Threat is of no concern and I usually stop attacking during 2/3rd Drake phase. (sometimes I throw some AoE on the add tanks mobs)

Also we use a the small spice(Whatever the one from cooking) on Sarth at the pull. Sound funny but it helps get him into a position that normally would require more movement. When he is small you can pull him farther east on the island, this allows more room for dps/healers. When he enlarges he does NOT reposition as some bosses are prone to doing when you are too close.

Hope this helps.

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Old 03/27/09, 5:55 PM   #477
Kashir
Piston Honda
 
Draenei Priest
 
Frostmourne
Blood + Disc Priest is easy-mode Sarth tanking. You can survive uber-breaths indefinitely without relying on a single external cooldown. Just rotate AMS, IBF and VB; with a 6k PWS on you, you shouldn't even come close to dying.

If you can't get a good Disc Priest, you may need help while VB is up. Either use external cooldowns for the 3rd + 4th breath, or you can use a Fire Protection Potion followed by another cooldown (Repelling Charge for me). That's 6 breaths of definite survival.

Realistically you should only need to survive 3-4 breaths at most. If you need to eat more than that, something has gone horribly wrong with your DPS.

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Old 03/28/09, 6:41 AM   #478
Mox
Piston Honda
 
Human Paladin
 
Azjol-Nerub (EU)
I've been tanking with the standard frost 12/50/9 spec using it>hb>ob>bs rotation with alot of success (6-7k TPS average), but I've been considering a spec such as this essentially trading 4% 2h dmg and "execute" effect for 25% haste. Would there be much of a TPS gain? Thats only reason I'm asking since our DPS horny members keep asking for more, without losing the great midigation frost CDs offer.

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Old 03/28/09, 6:45 AM   #479
darkoverlord
Glass Joe
 
Human Death Knight
 
Emerald Dream (EU)
Forceful Deflection Parry DR

As blood tanking on sarth i usually do this as a cd rotation - AMS, IBF just before a breath hits and 90% of the time with the 4 piece t7 bonus ill absorb the third breath with it, ill pop VB with about 5 seconds left on IBF and prepare a fire prot pot for use if IBF runs out or save it for fourth if it doesnt, if i had to sue the prot pot for the third breath ill use army of the dead then ams will be up for the next breath. That was the longest i ever went on for and that was quite a while ago your dps must be very stretched if you need to go on longer.

Back to my original reason to come out of lurking i just had a thought yesterday in regards to deathknights and avoidance diminishing returns. Since its calculated purely by rating does forceful deflection not really screw parry DR for dks more than other tanking classes? For example i have 380 dodge rating and 560 parry rating unbuffed, now if you take the dodge and parry trinket both are close enough to 2% avoidance base to thing of them as thus, i get 1.54% avoidance from the dodge but only 1.06% from the parry. So the dodge loses about 30% of its avoidance due to DR but the parry gets to almost 50% reduction due to the high amount of extra rating i get from forceful deflection which is quite worrying for future gearing in my opinion.
It seems like deathknights in higher levels of gearing will benefit less and less from parry avoidance (as expensive as it is already) than warriors and paladins who haev a % increase to their parry that bypasses diminishing returns from talents and thus gives them a better quality of avoidance from rating on gear than we get. I dont envision this becoming a HUGE issue for the immediate future in ulduar since we can balance out dodge gear i suppose but in later gear when we get more dodge rating we'll still have that early DR reduction due to forceful deflection whereas paladins and warriors will still be able to balance their ratings a lot more reliably than we will.

If im missing something here please fill me in im very much new to tanking this expansion and i only literally started giving thoughts to how diminshing returns affect avoidance two days ago so il be the first to admit i most likely have something seriously wrong.

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Old 03/28/09, 10:13 AM   #480
Mindaika
Piston Honda
 
Mindaika's Avatar
 
Tauren Death Knight
 
Frostwolf
Originally Posted by Mox View Post
I've been tanking with the standard frost 12/50/9 spec using it>hb>ob>bs rotation with alot of success (6-7k TPS average), but I've been considering a spec such as this essentially trading 4% 2h dmg and "execute" effect for 25% haste. Would there be much of a TPS gain? Thats only reason I'm asking since our DPS horny members keep asking for more, without losing the great midigation frost CDs offer.
If you're putting out threat, that means you needs to have DPS doing a MINIMUM of 6-7kDPS, and in most cases, significantly more as most classes have some kind of damage to threat reduction.

Tastes like Awesome, because it's made of Awesome(TM)

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