Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Death Knights

Closed Thread
 
LinkBack Thread Tools
Old 04/14/09, 3:40 PM   #541
Griefknight
Banned
 
Orc Death Knight
 
Detheroc
Originally Posted by Durzil View Post
57/7/7 This is what I have come up with for a blood tanking build with scent of blood. I do not need Imp Icy Touch in my spec because we have 2 dks with it already. This was the only spec I've been happy with for blood where I got scent of blood and almost everything else I wanted. I feel that runic power mastery is very important to blood to maintain your runic power high enough to get max dmg out of death strikes. The only thing this is missing that I would like is Morbidity but I just could not fit it in. I'll be doing a HS x4 rotation with this build.
I'm eagerly awaiting an update to the OP for the new standard tanking builds but this seems solid to me now so I thought I'd share it.
The only thing I would change with that build is take 1 point out of Rune Tap and 2 out of Runic Power Mastery then put 3 into Morbidity. I don't know why you took Dancing Rune Weapon, I'd move that point to CE or possibly take 2 out of Two-Handed Weapon Specialization and then put all 3 into Improved Icy Touch. I personally make it a rule to always use a 10/8/8 (optional +2) point setup for any threat/survivability build and any build in the OP will have Improved Icy Touch because not everyone has another person to apply the debuff.

Offline
Old 04/14/09, 3:44 PM   #542
bm289
Glass Joe
 
bm289's Avatar
 
Human Death Knight
 
Cenarion Circle
Originally Posted by Durzil View Post
57/7/7 This is what I have come up with for a blood tanking build with scent of blood. I do not need Imp Icy Touch in my spec because we have 2 dks with it already. This was the only spec I've been happy with for blood where I got scent of blood and almost everything else I wanted. I feel that runic power mastery is very important to blood to maintain your runic power high enough to get max dmg out of death strikes. The only thing this is missing that I would like is Morbidity but I just could not fit it in. I'll be doing a HS x4 rotation with this build.
I'm eagerly awaiting an update to the OP for the new standard tanking builds but this seems solid to me now so I thought I'd share it.
I like this spec. What rotation would you be doing with it? I was gonna go with frost still for tanking but this spec looks like fun.

Offline
Old 04/14/09, 3:54 PM   #543
Griefknight
Banned
 
Orc Death Knight
 
Detheroc
Originally Posted by arobles11 View Post
Ok I am fairly new to DK tanking. With this new patch (3.1.0) i was wondering about a few things.

-Lichborne IMO looks completely useless now (please comment if this statement is incorrect)
That is because it is completely useless for a tanking build (unless we need to break fear for some reason).
Originally Posted by arobles11 View Post
-Also would it be a good idea to include Rune tap into tanking builds? i have been in NUMEROUS situations where i have to summon my ghoul and use Death Pact because the healers were on someone else ( -.- )
You need new healers unless its something like progression +drakes during a fire wall (for example). I use to include Imp Rune Tap but I'm finding that in 3.1 you don't really have enough points to get it unless you sacrifice something (usually threat).

Offline
Old 04/14/09, 3:57 PM   #544
Zagzak
Glass Joe
 
Orc Death Knight
 
Kul Tiras
I was curious if anyone knew which three points would provide more single target threat to a blood tanking build. Sudden doom or Might of Mograine. I was thinking of using This spec and I was wondering if i should trade MoM for Sudden Doom.

Offline
Old 04/14/09, 4:03 PM   #545
jimmyolsen
Von Kaiser
 
jimmyolsen's Avatar
 
Draenei Shaman
 
Uldum
Originally Posted by Zagzak View Post
I was curious if anyone knew which three points would provide more single target threat to a blood tanking build. Sudden doom or Might of Mograine. I was thinking of using This spec and I was wondering if i should trade MoM for Sudden Doom.

Rather than trade one for the other, just drop the two points out of Improved Rune Tap and use 2/3 Sudden Doom. If you really need the extra from Improved Rune Tap, your healers have a problem.

Offline
Old 04/14/09, 4:18 PM   #546
clairecakes
Von Kaiser
 
clairecakes's Avatar
 
Orc Death Knight
 
Thunderlord
I'm torn. Until now I've been an off-tank/Sarth tank and have spec'd Blood. I'm VERY comfortable with Blood's rotation. Yesterday I learn that Pally tanks are getting a big AOE threat nerf (I should have followed Patch notes better) and that I'll be the go to AOE tank.

Now until now I've been pretty comfortable AOE tanking as Blood. I'd take all the zombies on Gluth with little problem and with the buff to Blood Boil I was feeling pretty confident about AOE tanking as Blood.

Yet Patch day is here and I'm starting to reconsider. Would a Frost spec serve me better for AOE tanking? Yeah Howling Blast sits on an 8 second cooldown but would the change to Rime compensate enough? For an AOE tanking spec I'm considering something like this. Having tanked without Morbidity in the past I can safely say that I definitely miss it and consider it a requirement for AOE tanking. My glyph choices are obviously willynilly as I've been a baddy and just not followed Frost's changes coming into 3.1.

Or is this all hysterical nervousness? Should I just stick with a Blood spec and shut my dirty mouth?

Offline
Old 04/14/09, 4:34 PM   #547
Papertigers
Glass Joe
 
Papertigers's Avatar
 
Gnome Death Knight
 
Icecrown
Originally Posted by clairecakes View Post
I'm torn. Until now I've been an off-tank/Sarth tank and have spec'd Blood. I'm VERY comfortable with Blood's rotation. Yesterday I learn that Pally tanks are getting a big AOE threat nerf (I should have followed Patch notes better) and that I'll be the go to AOE tank.

Now until now I've been pretty comfortable AOE tanking as Blood. I'd take all the zombies on Gluth with little problem and with the buff to Blood Boil I was feeling pretty confident about AOE tanking as Blood.

Yet Patch day is here and I'm starting to reconsider. Would a Frost spec serve me better for AOE tanking? Yeah Howling Blast sits on an 8 second cooldown but would the change to Rime compensate enough? For an AOE tanking spec I'm considering something like this. Having tanked without Morbidity in the past I can safely say that I definitely miss it and consider it a requirement for AOE tanking. My glyph choices are obviously willynilly as I've been a baddy and just not followed Frost's changes coming into 3.1.

Or is this all hysterical nervousness? Should I just stick with a Blood spec and shut my dirty mouth?
I'd say it's a little bit of hysterical nervousness, but I suppose most of us are feeling it with it being patch day and all.

I've yet to test frost aoe extensively in 3.1, however I LOVE the control that howling blast offers as opposed to blood boil. It always seems to be far more "snap"py. I am also having a lot of the same issues deciding on how to spec tonight, and the specs you provided in your post are exactly the two I will be using, thank goodness for dual-spec!

Edit: My bad, Howling Blast's range is 20 yards.

Last edited by Papertigers : 04/14/09 at 4:52 PM.

Offline
Old 04/14/09, 4:44 PM   #548
Kaejin
Great Tiger
 
Kaejin's Avatar
 
Troll Death Knight
 
Mal'Ganis
I don't know how paladins are getting their AoE threat nerfed, but considering how great it was before I don't think a reasonable nerf is going to make them useless for the role.

That aside, Frost makes an awesome AoE tanking tree. Deathchill/KM proc + Howling Blast makes for amazing snap aggro and unless people have been wailing on the adds for a while you can get aggro on them pretty easily with that alone. With the changes to Blood Boil, I don't think blood will have a huge problem AoE tanking either, if you really want to stick with it. Blood Boil can cause some serious damage now as long as the targets have a disease on them, and with DRM you can use it quite a lot. If your paladin really feels like he can't handle AoE tanking anymore, you should be able to do it fine with either spec.

Uulwi ifis halahs gag erh'ongg w'ssh.

Offline
Old 04/14/09, 5:16 PM   #549
Venkelos
Glass Joe
 
Undead Death Knight
 
Stonemaul
I took that 57/7/7 build and dropped Epidemic, Runic Power Mastery, Dancing Rune Weapon, and Blood Tap, and Death Rune Mastery in order to pickup Morbidity, Improved Icy Touch, Improved Blood Presence, and Hysteria.

55/8/8 (without death rune mastery)

My question is, do you guys think the rotation transforming Death Strikes into Blood / Heart Strikes outweighs the benefit of an additional 4% self healing and the ability to buff your raid's top dps with Hysteria?

I feel like the rest of the spec is without room for flexibility, so it comes down to where those 3 points provide the biggest benifit.

Offline
Old 04/14/09, 5:30 PM   #550
sanddemon
Von Kaiser
 
Goblin Shaman
 
Destromath
Here's the two specs I've been toying with to take to Ulduar soon as the servers come up....

=Frost Spec=

=Blood Spec=

Generally speaking, I'll switch between the specs given the situation. Frost Spec will give me AoE aggro and better avoidance while Blood Spec will give me the best TPS and buffer/survivability. I always liked Blood spec but I'm worried about it as a pure "I'll afk and come back and the boss is dead" option it used to be. I'd give Unholy a try but I haven't seen much in the way of "OMG IT OWNS" and losing the 10% avoidance from BB sucks for Bone Shield..

Offline
Old 04/14/09, 5:47 PM   #551
Static-KT
Glass Joe
 
Blood Elf Death Knight
 
Kel'Thuzad
I was looking at same thing as fester really. Except I like 5/5 Bladed and only 2 points into Scent of blood. Also with my glyphs I changed a few things.

http://talent.mmo-champion.com/?deat...4&version=9767

I might switch my Icy touch glyph for either rune strike or icebound fortitude. But I need to find the exact numbers people have crunched on those 2.

But as of now, with 2/3 Scent and Glyph of Icy touch, runepower is limitless. and I gain all kinds of massive sinle target threat. With howling blast and pestilence/bb, youve got more AE threat than you'll need as frost IMO. So everything I do really is focused on ST threat.\


Edit: To the post a few before mine. Where did you get your info or anyone got a link to the math on 2/2 weapon specialization > subversion. I use obliterate more than howling blast in most cases besides trash pulls AE threat.

But if that is the case, I might switch to 3/3 Scent of blood and 2/2 2hweapon specialization instead of subversion and use something like this spec

http://talent.mmo-champion.com/?deat...4&version=9767

Last edited by Static-KT : 04/14/09 at 5:57 PM.

Offline
Old 04/14/09, 6:27 PM   #552
Plenoge
Glass Joe
 
Troll Death Knight
 
Bleeding Hollow
My guild's never dropped (or even attempted for that matter) Sarth+3, but I was the MT on Sarth for our first downing of 2 drake Sarth. I didn't go any specific spec, just my standard Blood tanking spec.

My question to you all is with Dual Speccing coming out, I'm not sure which of these 3 tanking specs I've created will complement each other the best. Keep in mind that my guild has a plethora of DKs and usually takes 4 to 6 per 25 man and I'm the only Blood there so IIT will be on the target at all times as well as Ebon Plaguebringer:

Blood

This will for sure be my main, single target threat spec. I picked up Spell Deflection as I see it proc on more spells than I think people realize so it's simply a preference of mine. Also I chose Glyph of Death Strike and Dark Death as I plan to replace Obliterate in my rotation; and Dark Death coupled with Sudden Doom and Morbidity should be some healthy single target threat. I did not pick up SoB as I find as a blood tank, I rarely use my RP on anything but rune strikes and with there always being a blood or death rune available, don't have the extra time in my rotation to spam DC every few seconds.

Frost

My goal with this spec is to try and become more magic resistant yet still maintain a lot of AoE tanking capability. With (from what I understand, not actually experienced) Frost's better single target threat generation, this should hopefully still allow me to tank bosses. More specifically though, I really wanted to get my magic mitigation high.

Unholy

This spec I plan to be my primary AoE tanking spec, but I remember it was quite useful for magic damage mitigation as well. I don't have much to say about this as I find it to be not much more useful otherwise, yet find myself unable to simply disregard it. I did not pick up Desecration as I expect Ulduar will require more movement than we've seen thus far.

Any help or suggestions would be appreciated.

Offline
Old 04/14/09, 6:31 PM   #553
Vatoreus
Glass Joe
 
Gnome Death Knight
 
Blackhand
So what would win out in a fight for TPS superiority? 2 points into 2h Weapon Mastery or 2 points into Morbidity? With the shadow damage increase in Frost now and the already high TPS on DnD, is it worth using even on single targets?

Offline
Old 04/14/09, 7:15 PM   #554
chuckievi
Glass Joe
 
Orc Death Knight
 
Gilneas
I am not really sold on your unholy "AE" build. Given my preferred tanking spec is frost I didn't entirely see what AE abilities you were going to use in that unholy tree. One thing you may want to consider is dropping On a Pale Horse and picking up Wandering Plague. Without a solid "spammable" AE attack, unholy seems to need wandering plague to provide the extra damage to nearby mobs to keep them on you.

Offline
Old 04/14/09, 7:22 PM   #555
Durzil
Von Kaiser
 
Durzil's Avatar
 
Undead Rogue
 
Azgalor
Originally Posted by Griefknight View Post
The only thing I would change with that build is take 1 point out of Rune Tap and 2 out of Runic Power Mastery then put 3 into Morbidity. I don't know why you took Dancing Rune Weapon, I'd move that point to CE or possibly take 2 out of Two-Handed Weapon Specialization and then put all 3 into Improved Icy Touch. I personally make it a rule to always use a 10/8/8 (optional +2) point setup for any threat/survivability build and any build in the OP will have Improved Icy Touch because not everyone has another person to apply the debuff.
I can see if you need the points in imp icy touch you could move stuff. I did dancing rune weapon cause its a 1 point investment for lots of dps on a burn fight. I want to try this with 2/2 runic power mastery too see how much that helps with the dmg from my Death Strikes, do you feel the 15% dmg increase from Morbidity would make up for the threat and dmg from 2/2 runic mastery? Because I could easily dump DRW and that for it.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Death Knights

Thread Tools