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Old 02/02/09, 1:40 PM   #46
basto
Von Kaiser
 
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Night Elf Death Knight
 
Skywall
Originally Posted by s[orc]ery View Post

Your logic makes no sense. 3 Scourge Strikes cost twice as many runes (and do not use cheap blood runes), 3 times as many global cooldowns, and do less threat. Just because damage is frontloaded does not make it a higher TPS rotation. Furthermore, the fact that some of those encounters exist does not mean you resort to a lower TPS rotation for every other encounter.

With a rotation of PS IT BS BS SS SS SS

One of the scourge strikes would use death runes so 3 scourge strikes would be equal to 2 DnD's in rune cost. and you also get one additional BS in the rotation and I believe you can do this full rotation 1 second before the you would be able to do your second DnD. So over time I think this would still be superior to a DnD "rotation".

Also you cant really do a traditional rotation if you are dropping DnD at every cooldown because it cools down in 15 seconds (talented) and runes cooldown in 10. So you would get a weird rotation the goes something like this and would be constantly shifting.

DnD PS IT BS PS IT BS DND

Doing a DnD Rotation would also make points in epidemic less useful since you will be refreshing your diseases at 10 seconds.

Perhaps I am missing something but it does appear to me that a SS rotation is superior in a single target encounter.

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Old 02/02/09, 2:03 PM   #47
makotospeaks
Glass Joe
 
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Human Death Knight
 
Windrunner
Can somone link me or explain to me, why the general consesus is that 5% bonus damage(and thus threat), a free mini frost trap, and some free Threat on application is a waste of talent points?

Im talking about Desecration of course, sure....on fights where u move around constantly its not as good, but as a tank that isnt as common.

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Old 02/02/09, 2:22 PM   #48
Shimerra
Von Kaiser
 
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Tauren Death Knight
 
Mal'Ganis
The DnD single target rotation is:

DnD>PS>IT>BS>SS>BS>DnD>PS>IT>BS>SS>BS

and so on, I'm not sure why you had a second PS>IT in your rotation immediately after the previous disease application. It's actually a fairly clean rotation I however still use the SS glyph to that keeps things interesting and can add a level of complexity in managing it.

And to address makotospeaks question, it is not a 5% increase in damage. If you want to go off the compendium it's about a 2.77% increase on patchwerk type fights(no movement) without using the SS glyph which would further lower its contribution. Especially now with necrosis's buff there are better places to spend those points for a PvE tank.

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Old 02/02/09, 2:23 PM   #49
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by Arterus View Post
Keep in mind that Obliterate will get up to 27% extra crit from talents.
Subversion - 9%
Annihilation - 3%
Rime - 15%
Except most frost specs(Almost every frost spec without VotW) don't have subversion.

Obliterate parry rate way higher than HB resist
Howling Blast lower GCD from haste
Howling Blast eating a KM proc instead of an IT
Howling Blast gains significantly more crit from raid buffs
Raid buffed AP is way higher than the 3836 needed to make them equal on a non-crit
Obliterate needs a glyph (IT, FS, IBF, and RS glyphs are all very strong competition)

When I was frost, HB seemed to hit about 20-30% harder than OB on non-crits. I tried my hardest to figure out where the claims of OB superiority came from, but I never found any evidence.

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Old 02/02/09, 2:43 PM   #50
Arterus
Glass Joe
 
Draenei Death Knight
 
Stonemaul
Originally Posted by Flamingcloud View Post
Except most frost specs(Almost every frost spec without VotW) don't have subversion.

Obliterate parry rate way higher than HB resist
Howling Blast lower GCD from haste
Howling Blast eating a KM proc instead of an IT
Howling Blast gains significantly more crit from raid buffs
Raid buffed AP is way higher than the 3836 needed to make them equal on a non-crit
Obliterate needs a glyph (IT, FS, IBF, and RS glyphs are all very strong competition)

When I was frost, HB seemed to hit about 20-30% harder than OB on non-crits. I tried my hardest to figure out where the claims of OB superiority came from, but I never found any evidence.
Except most frost specs(Almost every frost spec without VotW) don't have subversion.
Fine. 18% more crit.


Obliterate parry rate way higher than HB resist
This is true.


Howling Blast lower GCD from haste
What? I must be misunderstanding that statement. GCD from Haste would be reduced by the same amount skill-independent. Where was this statement going?


Howling Blast eating a KM proc instead of an IT
You use Frost Strike for KM procs, never IT. On multi-mob pulls, of course you prioritize HB.


Howling Blast gains significantly more crit from raid buffs
That depends largely on your raid, and also more than 18%?


Raid buffed AP is way higher than the 3836 needed to make them equal on a non-crit
Yes, but does the added base damage outweigh the average damage considering your crit rating?


Obliterate needs a glyph (IT, FS, IBF, and RS glyphs are all very strong competition)
I don't believe his napkin-math was assuming an OB glyph. Please correct me if I'm wrong.

You will ALWAYS prioritize HB over OB for multi-mob pulls. The difference is on single-target where the average damage from OB is greater than the average damage for HB. I can't get to our guild's WWS page from work, but I would love to see some WWS parses showing HB outperforming OB on an average-damage basis. As much as I don't believe it, that would simplify my rotations immensely.

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Old 02/02/09, 2:57 PM   #51
Tabrab
Glass Joe
 
Orc Death Knight
 
Undermine
Originally Posted by Arterus View Post
Obliterate needs a glyph (IT, FS, IBF, and RS glyphs are all very strong competition)
I don't believe his napkin-math was assuming an OB glyph. Please correct me if I'm wrong.
Yes, it was assuming a glyphed OB. Edited the post for clarity, sorry.

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Old 02/02/09, 2:58 PM   #52
basto
Von Kaiser
 
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Night Elf Death Knight
 
Skywall
Originally Posted by Shimerra View Post
The DnD single target rotation is:

DnD>PS>IT>BS>SS>BS>DnD>PS>IT>BS>SS>BS

and so on, I'm not sure why you had a second PS>IT in your rotation immediately after the previous disease application. It's actually a fairly clean rotation I however still use the SS glyph to that keeps things interesting and can add a level of complexity in managing it.
That rotation makes more sense than what I posted. The reason I redid the disease rotation was to keep Ebon Plaguebringer up becasue with your rotation there is a 75% chance (with SS glyph) that your diseases will fall off for a couple of seconds.

It's a better rotation than what I posted but I still don't think its going to be better than the standard rotation, especiallly if you consider the fact that because the standard rotation is doing more strikes it is generating more RP than a DnD rotation.

Besides a DnD rotation only works on fights where the boss doesn't move around at all.

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Old 02/02/09, 2:59 PM   #53
makotospeaks
Glass Joe
 
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Human Death Knight
 
Windrunner
Originally Posted by Shimerra View Post
And to address makotospeaks question, it is not a 5% increase in damage. If you want to go off the compendium it's about a 2.77% increase on patchwerk type fights(no movement) without using the SS glyph which would further lower its contribution. Especially now with necrosis's buff there are better places to spend those points for a PvE tank.

ah your talking about its overall contribution throughout a fight due to the 12 second duration and delay until your next PS.

That make a bit of sense, i still dont see those points being more worth it in Dirge or UA, Tuskarr's Vitality takes care of my run speed and as a tank i would rather not spend points to help others move a little faster when nearly every class has that same option available through enchants or talents or already has skills to do it. Dirge just gives more RP to burn every now and then on an extra SB...which again doesnt really seem worth it, maybe if i had RP issues it would. Not to mention dirge doesnt help D&D gain more.

I also really enjoy the benefit of the slow, it makes kiting slowable mobs really easy when combined with a movement increase on yourself. I know some people dont want slows on Sarth adds, but if the add tank is in the right place it should be a non-issue and will actually provide benefit for when you need to reposition.

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Old 02/02/09, 3:03 PM   #54
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
While the base dmg is roughly the same, with a slight advantage for HB, due to subversion giving tons of crit rate, your crit rate on both is about equal so it ends up being a comparison of knowing if HB hits for more than oblit crit, but due to bugs, it's not. The crit % of HB is only 222.5%(the bonus from GoG is applied using the 150%spell crit formula, which is then added to a basic 200%crit) while OB is 245%, which usually gives it an advantage, unless you use a low dps weapon for example.

The end result might vary depending on various debuffs and buffs you get though, but usually, you use KM procs on Frost Strike, Obliterate single target and HB otherwise, unless there's range issues where obviously HBing instead of waiting for the mob to get here is probably a better usage of runes. As for the req of having to glyph, yeah I guess it depends on people, due to FS being good with KM procs and glyph, I don't bother glyphing RS(because a decent amount of RP goes into FS instead, but with BoSanct I guess it's really good), and I've never understood the point of the IBF glyph. I glyph OB IT FS, which is nice when I'm not tanking since it's the basic DPS glyphing.

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Old 02/02/09, 3:47 PM   #55
Griefknight
Banned
 
Orc Death Knight
 
Detheroc
Originally Posted by huntcaudata View Post
I don't like that new spec. I think we need to do some testing to see if threat is any better with Annihilation and the multiple OB rotation, because as it stands I see my current spec as superior. In particular, it vastly improves Blood's only real weakness - AOE threat.
I've found that the Annihilation and OBx2 rotation generates more threat then the HSx4 or HSx6 rotations in my personal experience of tanking each encounter as deep blood (excluding Sarth 2/3D)(I know I haven't killed Malygos either, P3 is "hard").
 IT>PS>OB>HS>HS//OB>OB>HS>HS// or OB>IT>PS>HS>HS//OB>OB>HS>HS//
I realize that both of them are basically the same rotation but I use them based on the situation of the fight, like Patchwerk where I have to pull him from a distance or Loatheb where I need to keep him in one spot.

To get back on topic- I would imagine that you spec is superior if you were tanking trash mobs or adds on a boss or weren't tanking a boss where the threat you generate is critical. The rotations that have HSx4 or HSx6 increase the chance of you getting a dodge/parry/miss and the rotation may end up being a HSx8 if you just spam HS. Then there are the OB rotations that have a less chance of you getting a dodge/parry/miss streak and even if you do the rotation won't mess up because you can only use the D, F, or U runes so even if your attack is avoided 3 times in a row and the other runes come back up you could simply restart the rotation. I mean sure you could do the same with blood and restart the rotation but there is a lower chance of that happening with the OB rotations which I find easier to manage. I think you would have to wait a few seconds as well if the HSx4/6/8 rotation did run into an avoidance streak (depending on which HS you are at).

I would imagine that a HSx4/6/8 rotation would do more threat if you had very high expertise and hit cap so that you would minimize the chance of an avoidance streak. They could very well generate near the same amount of threat if you used the proper glyphs and sigil as well. I think at this point there isn't really a way to tell how much sustained threat you are truly generating. I could say I did up to 8k TPS on my last 25man Sartharion but that doesn't mean anything and you can't take a screen picture of omen because the amount of TPS shown may be a huge spike. I'm sure there may be a few ways to see very closely how much sustained TPS you are generating, though I don't know what those methods are.

I realize I have no math proving these statements but I would assume its simple logic for most people (6 hits have a higher chance to be avoided then 2). I also realize I went off topic but there are a lot of people who read these forums without posting and will assume a HS spam rotation is better because not many talk about OB rotations being better or try to disprove the other, I wanted to attempt at doing that but we will need math to really prove which is better but even then they are most likely close to equal.


TL;DR The OB rotations are better until you have enough expertise and hit so that the large amounts of Heart Strikes won't be avoided because the more Heart Strikes avoided the longer the rotation is and the less TPS you end up doing. This is based on simple logic not math, I would love it if someone could provide math proving or disproving me so we can end this discussion and move on.

Last edited by Griefknight : 02/02/09 at 4:46 PM. Reason: Typo

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Old 02/02/09, 4:11 PM   #56
Tabrab
Glass Joe
 
Orc Death Knight
 
Undermine
I pushed the napkin math a bit further, to see what AP would be needed for HB to catch up on let's say 25% more crit rate on OB.

Assuming (same as earlier post) + :
-30%crit OB
-8% melee hit
-still having 10% parry from boss
-5% crit HB
-11% spell hit


3500AP, 186.9DPS
OB average: 1487
HB average: 1294

To catch up, 5457AP (1957 more) would be needed:
averages: 1864

--

3836AP. 203.7DPS
OB average: 1599
HB average: 1392

To catch up, 5930AP (2094 more) would be needed:
averages: 2218


Conclusion:
Considering averages, for every 1DPS gain on a weapon, about 29AP is needed to compensate crit rate difference on both abilities.

-
Edit: Corrected HB average

Last edited by Tabrab : 02/02/09 at 4:20 PM.

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Old 02/02/09, 4:41 PM   #57
Arterus
Glass Joe
 
Draenei Death Knight
 
Stonemaul
Originally Posted by Tabrab View Post
I pushed the napkin math a bit further, to see what AP would be needed for HB to catch up on let's say 25% more crit rate on OB.

Assuming (same as earlier post) + :
-30%crit OB
-8% melee hit
-still having 10% parry from boss
-5% crit HB
-11% spell hit


3500AP, 186.9DPS
OB average: 1487
HB average: 1294

To catch up, 5457AP (1957 more) would be needed:
averages: 1864

--

3836AP. 203.7DPS
OB average: 1599
HB average: 1392

To catch up, 5930AP (2094 more) would be needed:
averages: 2218


Conclusion:
Considering averages, for every 1DPS gain on a weapon, about 29AP is needed to compensate crit rate difference on both abilities.

-
Edit: Corrected HB average
These numbers look MUCH closer to what I've experienced recently. I could easily see HB out scaling OB in a well-buffed 25-man Raid.

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Old 02/02/09, 4:42 PM   #58
Shimerra
Von Kaiser
 
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Tauren Death Knight
 
Mal'Ganis
Originally Posted by basto View Post
It's a better rotation than what I posted but I still don't think its going to be better than the standard rotation, especiallly if you consider the fact that because the standard rotation is doing more strikes it is generating more RP than a DnD rotation.

Besides a DnD rotation only works on fights where the boss doesn't move around at all.
Personally I'm not completely sold on either one but there are certain situations where knowing how and being able to use a DnD rotation effectivly are important like when I was doing a 2 tank strat for sarth 10+3 and had to handle both adds and drakes. I flip between both depending on the fight, how I feel my threat is, and latency(Mal'Ganis is not making this easy). A DnD rotation is perfectly usable on movable bosses it just requires a bit more planning and intelligent placement of your DnD's to get the full use out of it. If you find it too much trouble than it's just as simple to roll back into the DPS rotation and you can continue to think what you wish but the DnD proponents have come up with some interesting numbers.

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Old 02/02/09, 4:42 PM   #59
Mindaika
Piston Honda
 
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Tauren Death Knight
 
Frostwolf
Originally Posted by makotospeaks View Post
Can somone link me or explain to me, why the general consesus is that 5% bonus damage(and thus threat), a free mini frost trap, and some free Threat on application is a waste of talent points?

Im talking about Desecration of course, sure....on fights where u move around constantly its not as good, but as a tank that isnt as common.
Gladly!

First: Most, if not all, bosses are immune to the slowing effect.

Second: Even if they were not, what are you trying to escape from as a tank?

Lastly: 5% bonus damage would be great, if it didn't cost 5pts. You can get 4% more damage for 2pts from 2H weapon specialization. There are many better places to put those points.

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Old 02/02/09, 4:56 PM   #60
Montegomery
Aloof Aggravator
 
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Sutiru
Undead Warrior
 
No WoW Account
Originally Posted by bucknasty View Post
Blood
Multi Target Rotation - DnD-IT-PS-Pest then TAB-HS/Pest/BloodBoil RPDUMP = RS/Deathcoil
Oddly, I don't believe Bloodboil is a good AoE option for Blood tanks. Both Bloodboil and Pestilence scale at .04 AP, but Pestilence has an additional +60% damage modifier for Blood tanks, meaning it actually scales at .064 AP. The difference in base damage between the two is 58, so at ~2.4k AP Pestilence does equivalent damage.

In addition to equivalent/more damage Pestilence also spreads diseases and doesn't require diseases to do damage. The notable disadvantages are the smaller range and the prevention of disease ticking when spamming. The range seems a largely inconsequential issue as the only mobs you can count on having diseases are those within your Pestilence range.

Bloodboil only seems useful if you've already lost aggro and the mobs are running wild, or if you have 4-6 Blood/Death Runes lined up and you don't want to use HS as a buffer between Pestilences (to avoid preventing disease ticks).

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