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Old 04/16/09, 6:40 PM   #601
saiyajinmaster
Von Kaiser
 
Orc Death Knight
 
Ysondre
Originally Posted by Foundry View Post
Not quite. Rune Strikes yes, for more frequent high threat attacks sure.

Killing Machine no, the talent was changed to a proc per minute rate instead of a flat percentage so attack speed is meaningless.
Just to clear up a misconception (Either on the part of this poster's, or my own if mechanics have changed), my prior main for four years was a rogue, PPM as I have always understood it is based on the BASE weapon speed and that is it. IE: a 3.0 weapon with a 5 ppm proc rate with no haste or special attacks at all will give you a 25% chance to proc it per hit with the weapon, and that same 'chance' to proc remains even with haste and special attacks. So yes, 20% haste if you have NONE at all is substantial.

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Old 04/16/09, 7:20 PM   #602
Foundry
bucket of lego
 
Retired
Night Elf Warrior
 
No WoW Account
Edit.

Rune Strikes yes, for more frequent high threat attacks sure.

Killing Machine yes, the talent was changed to a proc per minute rate. Edited this point to reflect that PPM is calculated on base weapon speed, not hasted attack speed as per here and here.

Last edited by Foundry : 04/16/09 at 10:22 PM. Reason: PPM mechanic clarity

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Old 04/16/09, 9:09 PM   #603
teiglin
Piston Honda
 
Human Warrior
 
Eldre'Thalas
Killing Machine PPM is based solely on base weapon speed, so haste from gear/talents/buffs will increase the number of KM procs you get.

Some "PPM" based procs have been based on current weapon speed so that they don't benefit from haste (I believe Mongoose and Executioner had this property in BC, but I could be wrong). For these, special attacks use base weapon speed while autoattacks use hasted speed to determine the proc chance.

PPM does _not_ mean you should expect that many procs in a minute. In the case of killing machine, it is the number of procs you will average per minute over a large sample if all of your white attacks land and you have no haste. Precisely, you have a 5*base_weapon_speed/60 chance to gain KM every time you land a white swing. With a 3.4 speed weapon, that's 28.3%.

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Old 04/16/09, 10:12 PM   #604
Foundry
bucket of lego
 
Retired
Night Elf Warrior
 
No WoW Account
Indeed. Rereading the Proc Mechanics TTT, and updated testing from 3.1 PTR instead of the previous PTR where KM was changed, looks like I have my wires crossed on this particular change. KM will benefit from haste as well as Rune Strike, when tanking with a two hander especially. Post edited.

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Old 04/17/09, 4:04 PM   #605
tehk
Glass Joe
 
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Human Death Knight
 
Bleeding Hollow
Originally Posted by Suno View Post
Updated incompletely on 4/15/09
Standard
You think Morbitity is really a plus at all to frost? Picking up trash and incoming trash seems enough with howling blast, pestilence, and even blood boil now without the diseases. It would be easier than unholy dk tanks situation since howling blast is on a 8s vs dnd's 15s cd. Think maybe those 3 points would be better off in acclimation for ulduar?

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Old 04/17/09, 4:36 PM   #606
Crax
Von Kaiser
 
Dwarf Death Knight
 
Alleria
Originally Posted by tehk View Post
You think Morbitity is really a plus at all to frost? Picking up trash and incoming trash seems enough with howling blast, pestilence, and even blood boil now without the diseases. It would be easier than unholy dk tanks situation since howling blast is on a 8s vs dnd's 15s cd. Think maybe those 3 points would be better off in acclimation for ulduar?
I actually think those three points would be best in Scent of Blood, but then I'm already on record as saying it's a "required" talent in my opinion.

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Old 04/17/09, 7:02 PM   #607
tehk
Glass Joe
 
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Human Death Knight
 
Bleeding Hollow
Originally Posted by Crax View Post
I actually think those three points would be best in Scent of Blood, but then I'm already on record as saying it's a "required" talent in my opinion.
You don't think that would be too much rp or do you think you can never have too much? I can see how the talent would be favoring bosses more, but I can still see myself just frost striking and rune striking that whole fight preventing myself from having max rp the whole fight. I did try this talent with 3/3 with my first spec, but was also new to frost (been unholy tank).

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Old 04/18/09, 2:24 AM   #608
Noorm
Glass Joe
 
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Dwarf Death Knight
 
Daggerspine
Originally Posted by Suno View Post

Blood Builds (includes recommended glyphs)

Standard
Single Target Rotation - IT-PS-OB-HS-HS OB-HS-HS-HS-HS RPDUMP = RS/Deathcoil
Multi Target Rotation - DnD-IT-PS-Pest then TAB-HS/Pest/BloodBoil RPDUMP = RS/Deathcoil

I think the cookie cutter blood build is quite good in general, however I have one issue. I noticed you put 3 points into sudden doom. Unless something has changed, I thought it was established that sudden doom was not really a good source of threat.

Some quick napkin math. Assuming a raid buffed attack power of 5500, and a crit chance of 15%, I calculate that HS should be doing around 3700 per hit plus an average of 800 for crits, for a total of about 4500 average damage per HS. Death Coil should be doing around 1400 per. Hence sudden doom would be adding an average of about 210 points of damage per HS, for about a 4.6% increase in damage.

For those 3 points you could get:
a) Subversion
b) Spell Deflection
c) IRT

All 3 seem like better choices than Sudden Doom. Subversion itself would improve your damage by more than 9% considering MoM. The other 2 aren't going to boost your threat, but are decent mitigation / healing talents.

Please let me know if my math is off.

Last edited by Noorm : 04/18/09 at 2:25 AM. Reason: I can't count.

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Old 04/18/09, 3:30 AM   #609
jimmyolsen
Von Kaiser
 
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Draenei Shaman
 
Uldum
3700 Seems a bit on the high side only because you're not accounting for armor mitigation. With a Worldcarver
I come out to 3960 Pre-armor non-crit damage. Also, factoring in Curse of Elements raises the DC addition to Heart Strike to 247.

With 5 sunders and blood gorged a boss should have 6868.5 armor rating (assuming you have no additional armor penetration gear on).

6868.5 / [467.5 X 80 + 6868.5 - 22167.5] = 31% reduction. so if you're hitting for 3960 before armor, expect to only do about 2732 after armor is factored in.

If DC hits for 247, you're looking at 9% increase in dps. With a weaker weapon like Inevitable defeat, Sudden Doom seems to be better than Subversion. But once you get an Ulduar 25 man weapon (or even better a Hard-mode weapon), subversion should pass it up.

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Old 04/18/09, 5:52 AM   #610
Chanek
Von Kaiser
 
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Draenei Shaman
 
Defias Brotherhood (EU)
Originally Posted by Noorm View Post
I think the cookie cutter blood build is quite good in general, however I have one issue. I noticed you put 3 points into sudden doom. Unless something has changed, I thought it was established that sudden doom was not really a good source of threat.
.
Previous Sudden Doom was a proc which gave you a buff that gave you a zero runic power Death Coil. Since 3.1 it just automatically launches one at your target regardless of GCD.

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Old 04/18/09, 10:53 AM   #611
Photek1
Glass Joe
 
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Gnome Warlock
 
Skullcrusher
Any other frost tanks feeling REALLY badly RP starved? I'm specced to fill out scent of blood and chill of the grave, but I'm finding myself always waiting for enough RP to frost strike or rune strike with no runes up. I'm to the point where I'm considering un-macroing rune strike from half of my abilities or more.

Also, to the OP's frost cookie cutter spec..... no scent of blood but you took epidemic and morbidity...

Anybody out there using D&D on single target mobs as frost? Or did you take morbidity purely for trash? I haven't even been using it on trash in Ulduar25 because there really isnt a whole lot of AoE tanking anymore.

And lastly, my threat seemed really low in a 10 man Ulduar last night due to being RP starved and hardly EVER getting KM procs. It was so bad I was about to say f this and go respec. My threat was nuts before 3.1 but then again that was with Blessing of Sanc. 25 man threat seems decent but nowhere near where it was.

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Old 04/18/09, 11:31 AM   #612
Kaveli
Von Kaiser
 
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Orc Death Knight
 
Area 52
Originally Posted by Photek1 View Post
Any other frost tanks feeling REALLY badly RP starved? I'm specced to fill out scent of blood and chill of the grave, but I'm finding myself always waiting for enough RP to frost strike or rune strike with no runes up. I'm to the point where I'm considering un-macroing rune strike from half of my abilities or more.

Also, to the OP's frost cookie cutter spec..... no scent of blood but you took epidemic and morbidity...

Anybody out there using D&D on single target mobs as frost? Or did you take morbidity purely for trash? I haven't even been using it on trash in Ulduar25 because there really isnt a whole lot of AoE tanking anymore.

And lastly, my threat seemed really low in a 10 man Ulduar last night due to being RP starved and hardly EVER getting KM procs. It was so bad I was about to say f this and go respec. My threat was nuts before 3.1 but then again that was with Blessing of Sanc. 25 man threat seems decent but nowhere near where it was.

I think overall your runstrikes will be better threat than your froststrike. Frost kinda has a disadvantage in that their strike is based on RP and not Runes like Heartstrike and Scourge. Do you have the glyph of Icy touch? Do you use your horn?

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Old 04/18/09, 11:35 AM   #613
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by Photek1 View Post
Any other frost tanks feeling REALLY badly RP starved? I'm specced to fill out scent of blood and chill of the grave, but I'm finding myself always waiting for enough RP to frost strike or rune strike with no runes up. I'm to the point where I'm considering un-macroing rune strike from half of my abilities or more.

Also, to the OP's frost cookie cutter spec..... no scent of blood but you took epidemic and morbidity...

Anybody out there using D&D on single target mobs as frost? Or did you take morbidity purely for trash? I haven't even been using it on trash in Ulduar25 because there really isnt a whole lot of AoE tanking anymore.

And lastly, my threat seemed really low in a 10 man Ulduar last night due to being RP starved and hardly EVER getting KM procs. It was so bad I was about to say f this and go respec. My threat was nuts before 3.1 but then again that was with Blessing of Sanc. 25 man threat seems decent but nowhere near where it was.
Hey Photek, I didn't know you rerolled dk tank like me. I am 23/45/3 in Ulduar and haven't had much problem with rp so far. I think I have died once when I wanted to hit IBF. Full frost with tundra stalker should be higher threat than VotTW by a lot. Some fights I have had to ask for a rogue to give me tricks of the trade every time it was up until I got way ahead. Specifically on Ignis and Hodir where you can not be in melee range all the time due to kiting/movement issues. I don't really think any other spec is going to have better rp management really, the days of usually having 100 rp anytime you hadn't used a rune dump for more than 5 seconds are gone. Frost strike is not better than rune strike for threat, and especially not after you get 2pc t8.

The aoe threat of the spec is pretty horrific, pretty much the only time I can hold aggro on more than a few mobs is with empowered/runetap doing d&d + 4 bloodboils.

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Old 04/18/09, 1:55 PM   #614
Photek1
Glass Joe
 
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Gnome Warlock
 
Skullcrusher
Originally Posted by Flamingcloud View Post
Hey Photek, I didn't know you rerolled dk tank like me. I am 23/45/3 in Ulduar and haven't had much problem with rp so far. I think I have died once when I wanted to hit IBF. Full frost with tundra stalker should be higher threat than VotTW by a lot. Some fights I have had to ask for a rogue to give me tricks of the trade every time it was up until I got way ahead. Specifically on Ignis and Hodir where you can not be in melee range all the time due to kiting/movement issues. I don't really think any other spec is going to have better rp management really, the days of usually having 100 rp anytime you hadn't used a rune dump for more than 5 seconds are gone. Frost strike is not better than rune strike for threat, and especially not after you get 2pc t8.

The aoe threat of the spec is pretty horrific, pretty much the only time I can hold aggro on more than a few mobs is with empowered/runetap doing d&d + 4 bloodboils.
Sup man. Yeah i made the switch a little over a month ago. I started out unholy but my single target threat was pretty unsatisfying (come on i used to be a warlock, i need huge numbers) so I changed to frost a few days before 3.1.

Anyways....AoE threat is actually not too bad for me. With an IT, pest, HB i usually have pretty good snap agro on most packs, then my other tanks help maintain. KM or Rime procs make it even better. I was surprised that the AoE threat wasn't as bad as I thought it was going to be.

As for my current RP issues, I suppose I could try swapping out Glyph of Rune Strike for Icy Touch (oblit and FS being my other 2 glyphs) but I don't know that 10 additional RP every 15 seconds is going to be game breaking. And as far as Horn goes, its not really in my rotation. I have only been using it before pulls and as its expiring. Maybe that will help too. Every little bit helps when you spam your FS/RS button as much as I do.

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Old 04/18/09, 2:12 PM   #615
Crax
Von Kaiser
 
Dwarf Death Knight
 
Alleria
Originally Posted by Noorm View Post
I think the cookie cutter blood build is quite good in general, however I have one issue. I noticed you put 3 points into sudden doom. Unless something has changed, I thought it was established that sudden doom was not really a good source of threat.

Some quick napkin math. Assuming a raid buffed attack power of 5500, and a crit chance of 15%, I calculate that HS should be doing around 3700 per hit plus an average of 800 for crits, for a total of about 4500 average damage per HS. Death Coil should be doing around 1400 per. Hence sudden doom would be adding an average of about 210 points of damage per HS, for about a 4.6% increase in damage.

For those 3 points you could get:
a) Subversion
b) Spell Deflection
c) IRT

All 3 seem like better choices than Sudden Doom. Subversion itself would improve your damage by more than 9% considering MoM. The other 2 aren't going to boost your threat, but are decent mitigation / healing talents.

Please let me know if my math is off.
Your math is wrong, at least on the value of Subversion. Since as blood, you won't be using Obliterate, Subversion is only a buff to HS. HS will be 20% of your damage or less, in all likelihood. Let's just say 20% for easy napkin math. With that assumption, *if* you take MoM (which I recommend against for reasons I posted earlier in this thread), the 9% crit from Subversion will be a 1.45 * 0.09 * 0.20 = 2.61% increase in overall damage, and less than that in threat. Not a strong candidate in my opinion, particularly since it requires MoM to be even that good.

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