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06/15/09, 7:48 AM
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#1141
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Glass Joe
Undead Death Knight
Teldrassil (EU)
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Koreth: I don't understand why you didn't take Abom's Might, it increases your strenght by 1/2% and if you start right at the beginning with an DS, you'll get +10% which grants more HS-Damage and therefore more threat.
Runetap is one thing to debate of...I was also in the same opinion as you, but RT is something your healers can't predict when you're using it, it's more of an PvE-Solo or PvP-Talent. So there are 4 points spent for (nearly) nothing.
As Taiyoken explained some posts above, he just finds use in RT in encounters like the General in Ulduar and if I recalculate the proccchance of Sudden Doom, I'll get the same number as Taiyoken explained:
Originally Posted by Taiyoken
[...]
And yes, DRM is used for HS builds so you can get more HS out. I can't see people taking this for a DS oriented build, but then again, I don't really see why you would take sudden doom for an HS build, because:
You do 2 HS every 10 seconds, so with a 15% DC proc chance, that's should be 1 death coil every 67 seconds (tell me if I did this wrong). I would think that Ravenous Dead would provide more threat than 1 DC every 67 seconds.
[...]
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So I'm also convinced that speccing into SD is a loss of 3 points...somehow.
(At this point: Thanks to Taiyoken and his explanations)
.//edit
Another question aside that: Is Mark of Blood really a raid utility? Yesterday we encountered 25m Hodir and I didn't recognize any difference from before when I didn't casted it on the boss...
Last edited by Nathrezhim : 06/15/09 at 8:19 AM.
Reason: Another question aside that...
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06/15/09, 9:20 AM
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#1142
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Glass Joe
Human Death Knight
Kazzak (EU)
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Rune Tap is definitely one of the more difficult to use abilities, but i find it invaluable, as it's saved me more times than i can count already. True, your healers can't predict when you'll use it, but if you use addons that help you see your healers' castbars, then you can predict to an extent when their heals will hit you. I tend to tap when i hit around 20-25% hp and healer castbars aren't near done. While it's less useful in 25-man as you have more healers on you, i do a lot of 10-man as well, and there it's just great.
As i said about Abom's Might, i didn't take it as we always raid with an enh shaman and a marksman hunter, so the 10% AP buff is always available. I might miss the bonus at the pull of a fight, but beyond those 2 HS and maybe 1 DS that miss it, it's always up, and spending 2 talent points just for 2% strength just doesn't seem to be a good investment.
As for Sudden Doom, a 15% proc rate is an average of just under 1 in 6. That means over time, you'll average out at 1 DC for roughly every 6,67 HS. Depending on how many DS i need to buffer my health on fights, i'll do more between 2-3 HS every 10 seconds on average, but even at 2 HS per 10, that would mean 1 SD proc per roughly 33 seconds, not 67. Although looking at that, it's not exactly impressive either, as that factors out to about 115tps with my current gear for 3 talent points...
I'm going to have to work out how much threat i can gain from 1% str increases. It might end up more than SD after all.
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06/15/09, 9:21 AM
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#1143
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Glass Joe
Troll
Troll Hunter
Hellscream
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Hi,
probably not one of you have tanked Mimiron HC mode, so if you would give me some tips it would be great, as i have some problems with it, namely threat problems.
I used the crappy Unholy build to get enough cooldowns to survive Plasma Blasts - i used them in pairs - for first one AMS + Icebound Forti, for second AMZ + Bones, third one was with healers cooldowns + whatever I could launch. It worked far better than with druid tank, who died whenever something bad happened to his healers. But i had severe problems with threat - DPS wasn't able to pull as much as they could and sometimes we had to deal with fourth Plasma.
One reason is probably the fact that normally I'm dpsing and I have rather weak tank gear - a mix of Naxx 10/25/Sarth. So I started thinking about Blood build. But is it doable - in terms of survivability or I would be healers nightmare?
I used to tank Sarth+3D, even with some adds on me all the time, with unholy dualwield build, but it was long ago and there was no threat issues.
I would appreciate any help, thanks in advance.
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06/15/09, 9:28 AM
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#1144
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Von Kaiser
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I know this is more of an Addon question but I'm very intrigued by all the talk about "healers cast bars" is their an addon out there that can give me stacked cast bars of heals targeting me? If so I would really love having that information at my finger tips so I could visually see when their are no rolling healing incoming so I can pull my pet out and get ready to sack him, pop certain CD's, ....run away and hide... (just kidding about the last part).
If no one knows here I'll go to the addon section and start poking around. Thanks ahead of time.
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06/15/09, 9:49 AM
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#1145
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Von Kaiser
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Originally Posted by Doomers
Hi,
probably not one of you have tanked Mimiron HC mode, so if you would give me some tips it would be great, as i have some problems with it, namely threat problems.
I used the crappy Unholy build to get enough cooldowns to survive Plasma Blasts - i used them in pairs - for first one AMS + Icebound Forti, for second AMZ + Bones, third one was with healers cooldowns + whatever I could launch. It worked far better than with druid tank, who died whenever something bad happened to his healers. But i had severe problems with threat - DPS wasn't able to pull as much as they could and sometimes we had to deal with fourth Plasma.
One reason is probably the fact that normally I'm dpsing and I have rather weak tank gear - a mix of Naxx 10/25/Sarth. So I started thinking about Blood build. But is it doable - in terms of survivability or I would be healers nightmare?
I used to tank Sarth+3D, even with some adds on me all the time, with unholy dualwield build, but it was long ago and there was no threat issues.
I would appreciate any help, thanks in advance.
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I think it's generally accepted that Unholy has the weakest single target threat of the possible builds. When I do this fight I do it as Blood. Here's a parse from our kill (3634 TPS): WoW Meter Online - Combatlog Replay in Engrish
Here's a rundown of how I do each phase:
1) IBF for the first Plasma Blast, Vamp Blood + AMS + Wings for the second, and IBF + Wings for the third. He should hit phase 2 around the third Plasma Blast. If you get tricks off the bat on this your threat should be fine. If not, you could always Hysteria yourself. Also, make sure you use Empowered Rune Weapon at the start as well.
2) Standard melee DPS. I don't go Blood Presence because I don't want to be the guy that's in Blood Presence later, and causes a wipe.
3) I use a /target Assault Bot macro to pick up the assault bots. I Pestilence off of them, and Blood Boil when I can to pick up the Junk Bots as well. My first rotation on these is diseaseless to maximize the burst threat.
4) I set the Aerial Command Unit to my focus, and use a /cast [target=focus] Dark Command macro during this phase. Once I have threat everyone drops threat on the head if they can, and I tank the bottom and the top for the remainder of the phase. You can't really build much threat on the head so your ranged DPS need to warn you if they are about to overtake you so you can start taunting again.
It's very easy to live through phase 1 as Blood, and I think you'll find yourself having an easier time on threat. Wowmeteronline has two Unholy DK parses, and I'm a good bit ahead of those.
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06/15/09, 10:01 AM
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#1146
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Glass Joe
Human Death Knight
Kazzak (EU)
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Originally Posted by Kaveli
I know this is more of an Addon question but I'm very intrigued by all the talk about "healers cast bars" is their an addon out there that can give me stacked cast bars of heals targeting me? If so I would really love having that information at my finger tips so I could visually see when their are no rolling healing incoming so I can pull my pet out and get ready to sack him, pop certain CD's, ....run away and hide... (just kidding about the last part).
If no one knows here I'll go to the addon section and start poking around. Thanks ahead of time.
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I use Pitbull to track healer castbars. There's probably something out there that does it way better, but it works for me.
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06/15/09, 1:20 PM
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#1147
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Glass Joe
Undead Death Knight
Ysera
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For Mimiron, we use..
1st = IBF
2nd = Pain Sup
3rd = IBF
For phase 3, I get a lot of use out of Morbidity, but that's about the only time I do.
Works like a charm...that is, until the you're in the 5th hour of wiping and a certain DK forgets to hit IBF. Oops.
Mayong, how are you faring on Algalon as blood? Unfortunately I'm taking a significant amount more damage that our pally. 11k average hit vs 8500. I forgot what it feels like to have healers bitching about damage done to me. We have a cat and a lock in the raid, but I'm pretty sure neither is keeping an AP debuff on him.
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06/15/09, 1:32 PM
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#1148
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Von Kaiser
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Originally Posted by Vynn
For Mimiron, we use..
1st = IBF
2nd = Pain Sup
3rd = IBF
For phase 3, I get a lot of use out of Morbidity, but that's about the only time I do.
Works like a charm...that is, until the you're in the 5th hour of wiping and a certain DK forgets to hit IBF. Oops.
Mayong, how are you faring on Algalon as blood? Unfortunately I'm taking a significant amount more damage that our pally. 11k average hit vs 8500. I forgot what it feels like to have healers bitching about damage done to me. We have a cat and a lock in the raid, but I'm pretty sure neither is keeping an AP debuff on him.
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In 10 man Algalon the hits on me aren't a problem. I can't really talk about 25 man as we aren't doing it until tonight. Blood is fine for it because you still get 30 seconds of Vampiric Blood at a time, and the incidental Death Strike heals help out a lot. I use all of my U/F/Death runes on Death Strike on this fight to make sure I'm doing everything that I can to not die.
Last 10 man was me and a Druid tanking, and I got hit 38% of time he swung at me, and the bear got hit 45% of the time. I think it ends up being pretty even. If you have the best available gear and enchants you shouldn't have a problem with it.
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06/15/09, 1:49 PM
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#1149
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Glass Joe
Undead Death Knight
Ysera
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Yeah, I was hit 39% of the time. I think a lot of it was just bad luck with the RNG...taking 3-4 main hand hits in a row. Unfortunately I can't use my IBF when it gets hairy, since I'm the one eating the bangs.
Wish there was a parsing site that didn't give errors from his logs.
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06/16/09, 5:21 PM
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#1150
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Glass Joe
Undead Death Knight
Akama
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In my search to find the best threat use of the three points I was having trouble finding a place to spend in my Blood tanking spec, I've actually arrived upon Necrosis. Initial results are promising. I'm seeing double the use I've achieved in any DPS spec for each point. Instead of .75%-.8% of my DPS per point, I'm seeing 1.5%+, even on sub-optimal Rune Strike fights.
I'm not going to jump to conclusions until I do a bit more testing in my 10 Ulduar tonight, but so far it seems that 3 points in Necrosis are much preferable to Subversion or Sudden Doom, even when tanking multiple mobs. I haven't seen much discussion on the topic, though. Is there something obvious I'm missing here?
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06/16/09, 8:46 PM
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#1151
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Piston Honda
Draenei Priest
Frostmourne
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Originally Posted by QibingZero
I'm not going to jump to conclusions until I do a bit more testing in my 10 Ulduar tonight, but so far it seems that 3 points in Necrosis are much preferable to Subversion or Sudden Doom, even when tanking multiple mobs. I haven't seen much discussion on the topic, though. Is there something obvious I'm missing here?
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Isn't Improved Icy Touch the obvious alternative? There's plenty of times in Ulduar.25 when you can't rely on someone else providing the debuff, and Ulduar.10 would be even worse.
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06/16/09, 11:54 PM
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#1152
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by QibingZero
In my search to find the best threat use of the three points I was having trouble finding a place to spend in my Blood tanking spec, I've actually arrived upon Necrosis. Initial results are promising. I'm seeing double the use I've achieved in any DPS spec for each point. Instead of .75%-.8% of my DPS per point, I'm seeing 1.5%+, even on sub-optimal Rune Strike fights.
I'm not going to jump to conclusions until I do a bit more testing in my 10 Ulduar tonight, but so far it seems that 3 points in Necrosis are much preferable to Subversion or Sudden Doom, even when tanking multiple mobs. I haven't seen much discussion on the topic, though. Is there something obvious I'm missing here?
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Some things I noticed about Necrosis, it is applied when you do a Rune Strike and for 20% damage your Rune Strike did. So a tank should always get more of a return out of this talent than a dps spec, and it seems better than Subversion/Sudden Doom (on single target).
However, Blood Worms seem pretty good. They can proc on melee, HS and the HS secondary hit, and if they have an internal cooldown it is very short, and then heal you for 200-400 a hit. I don't know if they eat AoE healing and if have good targeting code, i.e. attack the rear of the mob.
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06/17/09, 2:02 AM
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#1153
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Von Kaiser
Dwarf Death Knight
Blackrock
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@Myrx
I came across your post 2 pages back which stated that you tank both Vezax and Saronite Animus. I didn't think that was possible earlier, considering how hard both of them hit. May I ask, then, how much stamima and avoidance you roughly had at that time? Also, would you mind posting your talent build for that? Specifically, I am curious about the merit of speccing into Rune Tap and Imp. Rune Tap for Vezax HM. Thanks in advance.
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06/17/09, 9:28 AM
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#1154
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Von Kaiser
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Originally Posted by Rakki
@Myrx
I came across your post 2 pages back which stated that you tank both Vezax and Saronite Animus. I didn't think that was possible earlier, considering how hard both of them hit. May I ask, then, how much stamima and avoidance you roughly had at that time? Also, would you mind posting your talent build for that? Specifically, I am curious about the merit of speccing into Rune Tap and Imp. Rune Tap for Vezax HM. Thanks in advance.
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My tanking spec is my Blood spec on the Armory, and I should be in tanking gear so you should be able to see my avoidance as well. Buffed I have 52.7k HP, and I use armor potions for every hard mode. I pretty much covered everything in my last post though. I don't have any special spec or gear set for it. I can also say that I've never specced in to Rune Tap for tanking, and likely, I never will.
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06/17/09, 10:37 AM
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#1155
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Aloof Aggravator
Sutiru
Undead Warrior
No WoW Account
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Originally Posted by QibingZero
In my search to find the best threat use of the three points I was having trouble finding a place to spend in my Blood tanking spec, I've actually arrived upon Necrosis. Initial results are promising. I'm seeing double the use I've achieved in any DPS spec for each point. Instead of .75%-.8% of my DPS per point, I'm seeing 1.5%+, even on sub-optimal Rune Strike fights.
I'm not going to jump to conclusions until I do a bit more testing in my 10 Ulduar tonight, but so far it seems that 3 points in Necrosis are much preferable to Subversion or Sudden Doom, even when tanking multiple mobs. I haven't seen much discussion on the topic, though. Is there something obvious I'm missing here?
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In addition to fmorrison's points, tanking often encourages or requires using runes for purposes other than TPS/DPS. For a Blood Tank these moments tend to demand Blood or Death Runes that would normally have been used for Heart Strikes. As a result, Subversion and Sudden Doom depreciate in value when compared to DPS specs.
Necrosis, on the other hand, doesn't really change no matter how you spend your runes.
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Originally Posted by Vectivus
... you could very well have a concerto, but the closest the average listener gets to hearing it is the interpretation as put on by a group of small children with those little rainbow-coloured xylophones.
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