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Old 11/13/09, 1:23 PM   #2051
Peinbringer
Glass Joe
 
Draenei Death Knight
 
Frostwolf (EU)
Resilience is not wasted. A combination of resilience and defense rating can be used to reach the crit immunity cap...

More information is stored at WoWWiki:
Defense - WoWWiki - Your guide to the World of Warcraft

Last edited by Peinbringer : 11/13/09 at 1:32 PM.

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Old 11/13/09, 2:03 PM   #2052
 frmorrison
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Originally Posted by Peinbringer View Post
Resilience is not wasted. A combination of resilience and defense rating can be used to reach the crit immunity cap...

More information is stored at WoWWiki:
Defense - WoWWiki - Your guide to the World of Warcraft
It is barely possible to not reach the Def crit cap (using the proper Runeforge) once you get full 226 gear (which should be common by now), but it does help if you had weaker tanking gear. Note IBF gets stronger as you get more Defense.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 11/13/09, 3:58 PM   #2053
Gozor
Glass Joe
 
Human Death Knight
 
Uldaman
I've been bouncing around from Blood to Unholy and back quite a bit. I really like the DR abilities that Unholy has, but Blood keeps calling me back. I think that this is due to Unholy's limited physical DR abilities.

However, I starting thinking about a perma-ghoul/Huddle build. I haven't seen a build including this before, so I was wondering if anyone in the community has tried this. It would make ghoul sac'ing quite a bit more accessible, too.

Here's the build that I plan on giving a run this weekend... PermaGhoul.

I'd be interested in finding out if anyone has tried this before.

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Old 11/13/09, 4:38 PM   #2054
xylotism
Von Kaiser
 
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Human Death Knight
 
Proudmoore
Originally Posted by Gozor View Post
I've been bouncing around from Blood to Unholy and back quite a bit. I really like the DR abilities that Unholy has, but Blood keeps calling me back. I think that this is due to Unholy's limited physical DR abilities.

However, I starting thinking about a perma-ghoul/Huddle build. I haven't seen a build including this before, so I was wondering if anyone in the community has tried this. It would make ghoul sac'ing quite a bit more accessible, too.

Here's the build that I plan on giving a run this weekend... PermaGhoul.

I'd be interested in finding out if anyone has tried this before.
In terms of just the sacrifice, I suppose it's a nice alternative if you really want to spec unholy (I personally find no use in having AMZ for current PvE content, but the magic debuff is handy), but if you're loving Blood's DR anyway, it seems kind of unnecessary.

Death Pact:
40% every 30 seconds, costs 40 RP

Improved Rune Tap:
20% every 20 seconds, costs 1 Blood Rune

Used with Vampiric Blood, gives 37%, allowing 15% over maximum if for some reason you're using it with more than 80% health.
Vampiric Blood is on a minute cooldown, so assuming you use them at the same time when both are up, IRT is an average 28.5%, which should be plenty while tanking... if your healers can't keep you up after you're popping 30% health back every 30s, something is wrong.
EDIT: I was mistaken about the RT glyph... it multiplies the 10%, so your previous 20% from IRT becomes 22%, with VB is averaged to 29.7%. Not much of a difference, but the 10% party heals may be useful.

This is just taking into account the health gain, not the ghoul's damage while it's up (minimal) or the rest of the unholy spec, or the fact that IRT is one extra talent point vs. NotD + Permaghoul

All that said, I'm a frost tank. My healers love the mitigation, my dps love icy talons, and everyone loves not having loose adds. Plus I can respec into HC/Chilblains when I need to slow/freeze. (FC + Anub ToGC).

Last edited by xylotism : 11/13/09 at 4:50 PM.

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Old 11/13/09, 5:13 PM   #2055
Gozor
Glass Joe
 
Human Death Knight
 
Uldaman
The ghoul sac is just an added bonus. I'm more interested in the Huddle, which applies 50% of incoming damage to the ghoul for up to 12 seconds and on a 45-second CD.

In defense of Unholy, I find the magic reduction very useful during the worm encounter, Val'kyr's and with Anub'arek. Furthermore, Bone Shield is just fantastic.

I realize the Huddle DR would be quite limited (two to three hits halved), but at no cost and on a 45-second CD it would be quite nice.

Personal threat and survivability of the ghoul are my primary concerns, though I doubt that the former will be an issue.

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Old 11/13/09, 5:49 PM   #2056
 Darkside
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Kroot
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Why is it necessary for you to have the ghoul out and ready at all times? All the major spikes in current content can be easily predicted which allows for you to easily get the ghoul out 5-10s beforehand if you happen to have an upcoming spike with no cooldowns (either from yourself or the healers) ready. Furthermore, your ghoul already gets an automatic AoE damage reduction, so there's no reason why it should be dying even without huddle.

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Old 11/13/09, 7:27 PM   #2057
Mericet
Von Kaiser
 
Draenei Hunter
 
Kargath
I think I figured out the problem here; Gozor is confused about what huddle actually does. Gozor, your post makes it seem like you believe when the GHOUL uses huddle, it acts as a damage reduction on the PLAYER. Nothing I've ever seen or read indicates this would be true. Remember that the tooltip on huddle is only referring to the ghoul taking reduced damage, not the player. Basically you can use it if the ghoul pulls aggro or if a massive aoe is incoming or something like that, but you can't use it as a shield wall for yourself.

Also, keep in mind that death pact itself has a 2 minute cooldown, so it is not, as Xylotism suggests, usable every 30 seconds (I assume you based this on the cooldown of being able to summon a ghoul with the mastery talent?). With master of ghouls you could death pact once every two minutes, without it once every 3 minutes. Also, rune tap is every 30 seconds, not 20.

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Old 11/13/09, 10:46 PM   #2058
Illu
Piston Honda
 
Worgen Death Knight
 
Earthen Ring (EU)
Yes, the Huddle is for the Ghoul's survival only. While it would be nice if they incorporated pets into tanking (points issues aside, could be fun with something like 20% of pet damage to threat, etc) it's of limited use atm.

When I started tanking, I was Unholy and had MoG for a long time, and it was useful on things like Iron Council where the ghoul could stun the dwarf in case my freezes didn't land, etc. And the more frequent deathpacts were a nice bonus, as were the added dps, but I think it's just too hard to get Magic Suppression and ghoul talents for it to be worth it right now.

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Old 11/14/09, 5:07 PM   #2059
xylotism
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Human Death Knight
 
Proudmoore
Originally Posted by Illu View Post
Yes, the Huddle is for the Ghoul's survival only. While it would be nice if they incorporated pets into tanking (points issues aside, could be fun with something like 20% of pet damage to threat, etc) it's of limited use atm.

When I started tanking, I was Unholy and had MoG for a long time, and it was useful on things like Iron Council where the ghoul could stun the dwarf in case my freezes didn't land, etc. And the more frequent deathpacts were a nice bonus, as were the added dps, but I think it's just too hard to get Magic Suppression and ghoul talents for it to be worth it right now.
I agree... they should consider adding some kind of tank mechanic to MoG. We're not exactly Hunters, looking for a BFF sidekick, but after switching from leveling Unholy to other specs, I've felt naked without a ghoul(s), and Unholy could use one or two tank buffs.

Maybe give us some kind of ghoul's blood presence... give us a percentage of his damage back as health, kinda like a gimp (but mobile) Judgment of Light. Add it to Ghoul Frenzy? I think Unholy is fine on threat, but could use an extra defensive cooldown, why not make it an elaborate ghoul-HoT? But for four points, it better be worth it, because with the AoE reduction coming in 3.3, there won't be much use for GF in its current functionality.

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Old 11/14/09, 7:45 PM   #2060
Cesrae
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Blood Elf Death Knight
 
Executus
Originally Posted by Darkside View Post
Why is it necessary for you to have the ghoul out and ready at all times? All the major spikes in current content can be easily predicted which allows for you to easily get the ghoul out 5-10s beforehand if you happen to have an upcoming spike with no cooldowns (either from yourself or the healers) ready. Furthermore, your ghoul already gets an automatic AoE damage reduction, so there's no reason why it should be dying even without huddle.
This is so very true.

Now we already have IBF-2min, AMS-45, Boneshield-1m, AMZ-2mins, Death Pact-2mins, Army-10min and I'm not even mentioning other cooldowns that are being used by your healers. If you are so worried about your pet survivability spec into the proper damage reductions for your pet and micro manage your pet via macros(startattack, stopattack, stay, leap, follow, huddle, etc), shoot you could even use some globals to heal your pet with deathcoil. Or even better yet, do some research and find out if its even worth spending that point on Master of Ghouls until you have the necessary buffs like Leader of the Pact, JoL, etc for your pet. From a tanking standpoint this is a lot of managing to do when you should be more focused on you and the encounter. Unholy Dps worries about there pet because there dps actually matters and scales extremely well with their gear.

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Old 11/16/09, 6:16 AM   #2061
GravityDK
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Tauren Death Knight
 
Dath'Remar
Frost 3.3 EP values for threat

Using i245 gear, in Frost 3.3 (with -20% dodge aura and +17% threat on RS, using 1.1.8.0 of Kahorie's sim).
The below are the threat stat weightings for Frost two-handed, sim'd with 10-man raid buffs up.

ExpertiseRating (before cap) 2.83
Hit rating (BeforeMeleeHitCap 8%) 2.34
Strength 2.34
ExpertiseRating (After Dodge Cap) 1.52
CritRating 1.45
ArmorPenetrationRating 1.31
Agility 1.1
AttackPower 1
SpellHitRating 0.4
HasteRating 0.34

Obviously survival vs threat is a separate issue. The above is useful if you're looking at threat in isolation.

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Old 11/19/09, 12:13 PM   #2062
superdupergc
Glass Joe
 
Draenei Death Knight
 
Uther
Shadowmourne Revealed

They datamined Shadowmourne today: Shadowmourne on wowhead.

Now, it seems like it's really got more DPS-type stats, but given that my guild has a dearth of outstanding 2h DPS, I'm wondering how good you guys think it is for a DK tank. I imagine Blood would benefit the most from it.

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Old 11/19/09, 12:16 PM   #2063
 Darkside
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Kroot
Orc Death Knight
 
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Originally Posted by superdupergc View Post
They datamined Shadowmourne today: Shadowmourne on wowhead.

Now, it seems like it's really got more DPS-type stats, but given that my guild has a dearth of outstanding 2h DPS, I'm wondering how good you guys think it is for a DK tank. I imagine Blood would benefit the most from it.
It would be an abomination if anyone ended up tanking with that weapon. It has no outstanding tank stats and everything about it was tailor made for DPS. Yes, you would probably end up doing amazing threat, just because you'll have an orange that's 7 ilvls ahead of everyone else, but any good player will function just fine with a standard epic.

Three steps to a better EJB experience: Step One, Step Two, Step Three

And remember:
Originally Posted by Zeroblack View Post
The Ignore functionality doesn't work if you guys keep quoting him.

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Old 11/19/09, 12:33 PM   #2064
superdupergc
Glass Joe
 
Draenei Death Knight
 
Uther
Fair enough, Darkside. What's your opinion on Bryntroll? When we compare it to Justicebringer, it's interesting.

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Old 11/19/09, 12:35 PM   #2065
 Darkside
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Kroot
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Hard to say thus far, because we have no idea what the frequency of the proc will be and whether or not it will be affected by buffs/debuffs. The stats on it are painfully low, so it'll have to proc at an incredible frequency to justify losing all that stam/agi/hit etc.

Three steps to a better EJB experience: Step One, Step Two, Step Three

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Old 11/19/09, 1:29 PM   #2066
 frmorrison
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Originally Posted by superdupergc View Post
Fair enough, Darkside. What's your opinion on Bryntroll? When we compare it to Justicebringer, it's interesting.
Bryntroll is amazing for DK dps (scales with spell hit/crit, Blood presence, raid debuffs), but tanks should stay away due to low passive stats that are there because it has an amazing dps proc.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 11/19/09, 6:57 PM   #2067
rh8452
Piston Honda
 
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Worgen Mage
 
Kel'Thuzad
The APE value of bryntroll is actually a loss compared to even the ilevel 245 version of justicebringer by stats alone, so barring the proc being significantly more frequent than a 45s ICD it'd end up becoming a crystal if your raiders have the ilevel 258 weapon already. For EH you lose way too much in the way of stam/str to switch IMO.

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Old 11/19/09, 7:37 PM   #2068
 frmorrison
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Originally Posted by rh8452 View Post
The APE value of bryntroll is actually a loss compared to even the ilevel 245 version of justicebringer by stats alone, so barring the proc being significantly more frequent than a 45s ICD it'd end up becoming a crystal if your raiders have the ilevel 258 weapon already. For EH you lose way too much in the way of stam/str to switch IMO.
Weapon procs don't have a cooldown in Wrath. You are right that the EH is a little low for a tank (unless they didn't have a 258 already).

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 11/19/09, 10:22 PM   #2069
rh8452
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Kel'Thuzad
Originally Posted by frmorrison View Post
Weapon procs don't have a cooldown in Wrath. You are right that the EH is a little low for a tank (unless they didn't have a 258 already).
I wasn't thinking right when I wrote that, hur. If the PPM isn't better than the PPM of the weapons from Ony, though, it's not going to be very good at all.

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Old 11/20/09, 3:23 AM   #2070
Qaenyin
Piston Honda
 
Blood Elf Death Knight
 
Kul Tiras
While I agree a dpser should get Shadowmourne first and foremost, I'd hardly say a tank DK using it is an abomination. The amount of stamina on that, especially with 3 gem sockets, is truly amazing, and the raw damage would make it incredible for threat.

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Old 11/20/09, 10:47 AM   #2071
Illu
Piston Honda
 
Worgen Death Knight
 
Earthen Ring (EU)
I agree, Qaenyin. And I don't know if I'm the only one called on to spec DPS sometimes for 1-tank encounters (well, usually the dualspec).

Though that said I think we kind of sit in a hard place about tank weapons. While you can easily argue that the drop we loot is the "tank weapon drop", I'm sure the DPSers who could also have used it doesn't easily see that logic, nor indeed is it easy for myself at times. :p

(Un?)Fortunately I only raid 10man so it's not going to be a decision for us anyway. I'm however interested in some of these procs myself..

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Old 11/20/09, 12:17 PM   #2072
Nathanael
Glass Joe
 
Gnome Death Knight
 
Mannoroth
Well clearly, if we are to make a decent claim to any weapons at all, we should focus on the ones that are in fact best for us.

To be honest, I think agility-based weapons are best for tanking as a general rule (Cataclysm, of course, will probably change this. Weapon design is going to be the hardest part of the stat consolidation effort).

I had never really thought about it until the first time I did TOGC10 and heroic Fordragon Blades dropped. I won the roll, and you would not believe the howling about how "it's a DPS weapon, DKs want strength weapons so they can turn that into parry." This from a ret pally. It actually took a while to convince the raid leader to give it to me (it helped that I was currently tanking with normal mode Reckoning).

The thing is, an agility weapon provides more for us as tanks than strength (we're somewhat similar to druid tanks in that way). Agility provides crit for threat and even a bit of effective health through armor, but where it really shines is avoidance - even with the strength to parry conversion, you'll get more avoidance out of agility than strength. An easy way to test this is to blow your Horn of Winter. Your parry will go up by maybe half a percent, but dodge goes up by by one percent and some change.

As it turns out, after reviewing the other weapons in 3.2, the only weapons I'd switch to for tanking are from TOGC25, and for pretty much any class, Fordragon Blades is the worst dps weapon at ilvl245 (except the Ony polearms).

Unless I'm absolutely starved for threat, I don't see myself ever using a strength weapon over an agility weapon if I can get my hands on one that's comparable, and unless strange itemization prohibits it, I don't think that will change for Icecrown.

And taking Shadowmourne drops for tanking, despite it's three sockets that can be gemmed stam, seems unbelievably selfish unless there are literally no two-hander dps on the quest. And even now I can tell you that if I did get my hands on it (which is very unlikely), I would most certainly gem/runeforge it for my dps offspec, not for tanking.

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Old 11/20/09, 2:14 PM   #2073
Cloudgatherer
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Night Elf Death Knight
 
Lightbringer
It's too early to tell on the weapon for T10 tanking. [Lothar's Edge] and [Decimation] (or horde equivalents) are the best choices at the T9 level, and this is largely due to the lack of hit on tank gear at the T9 level. I'm seeing a bit more hit on tanking pieces, in general, in the T10 tier. If hit were as scarce as it were in T9, then (Cryptmaker) would be a good option, but I can easily imagine tanks at T10 maxing hit/exp (soft cap) before even factoring in a weapon. Shadowmourne will likely be the BiS for dps and tanking, but I have yet to see what the good alternative weapon will be as far as tanking goes.

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Old 11/20/09, 2:37 PM   #2074
Swarly
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Human Death Knight
 
Runetotem
Originally Posted by frmorrison View Post
Weapon procs don't have a cooldown in Wrath. You are right that the EH is a little low for a tank (unless they didn't have a 258 already).
Looking at the updated loot list on MMO-Champ it looks like Bryntroll got it's stats upgraded so it'll be close in terms of EH to the 258 weapons.

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Old 11/22/09, 5:03 AM   #2075
Qaenyin
Piston Honda
 
Blood Elf Death Knight
 
Kul Tiras
Originally Posted by Nathanael View Post
Unless I'm absolutely starved for threat, I don't see myself ever using a strength weapon over an agility weapon if I can get my hands on one that's comparable, and unless strange itemization prohibits it, I don't think that will change for Icecrown.

And taking Shadowmourne drops for tanking, despite it's three sockets that can be gemmed stam, seems unbelievably selfish unless there are literally no two-hander dps on the quest. And even now I can tell you that if I did get my hands on it (which is very unlikely), I would most certainly gem/runeforge it for my dps offspec, not for tanking.
Valid point. However, none of the thus far discovered agility weapons in ICC25 are 2h swords or polearms, they're all onehanded weapons and a staff. Unless a 2h agility non-staff appears on Arthas' loot table, Shadowmourne is likely going to be the best in slot DK tank weapon by a pretty large margin simply due to the amount of stamina present on it. The difference between 180ish agility and 223(and up to 360 additional from the proc) strength is probably not going to be more significant than the difference between 220ish stamina and 288 stamina, even ignoring the threat generation boost.

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