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Old 09/06/09, 7:25 AM   #166
isendims
Glass Joe
 
Night Elf Death Knight
 
Gorefiend
Frost Dps Macro

This macro is what use, due to myself being a lazy person. Made it myself, and I just cant seem to do much, if not all better damage with out it.

Requirements for this macro:
-Frost strike
-Glyph of Frost Strike
-Glyph of Icy Touch
-Blood of the North
-Epidemic
-Chill of the Grave
-Hit capped
-Expertise capped

The Macro:

/castsequence reset=combat/target Icy Touch, Plague Strike, Obliterate, Blood Strike, Blood Strike, Frost Strike, Frost Strike, Obliterate, Obliterate, Frost Strike, Obliterate, Frost Strike

Notes:
-This is only good for those single target boring fights where you would much rather be looking elsewhere in the room or feel like watching your television. (Patchwerk)
-It obliterates / blood strikes at perfect times, exactly when they pop up.
-It may seem, not right?, the first time through the sequence. But in a longer fight, or anything past the first time, it works smoothly
-After about 8-10 cycles through, throw in 1 manual frost strike at the end of the cycle, just before it icytouches again.
-After every cycle it ends up with 4 or 5 extra runic power, this is why I suggest the manual frost strike

Last edited by isendims : 09/06/09 at 7:38 AM.

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Old 09/06/09, 11:01 AM   #167
deopatri
Glass Joe
 
Blood Elf Death Knight
 
<CC>
Burning Legion
Macro

Hello,

/castsequence reset=target/dead Icy Touch, Plague Strike, Plague Strike

/castsequence reset=3/target/dead Icy Touch, Plague Strike, Plague Strike



I set these macros for applying diseases. Does anyone know why it casts Icy Touch 2 times before Plague Strike, despite the cast sequence?
This always occurs when 2 Frost are available. However, when there is only 1 Frost rune up, it casts just as the macro entails - IT, PS

Otherwise, its always IT, IT (both frost runes expended) then PS.

Note: IT x2 is on a single target, before PS (no switching/no death).


-Thanks

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Old 09/07/09, 9:50 AM   #168
ToXinE
Glass Joe
 
ToXinE's Avatar
 
Orc Death Knight
 
Eitrigg (EU)
Kick

here is my macro which i use on vezax & co.
It yells "Kick!" if my Mind Freeze CD 's up and cast it at the same time and if my Minde Freeze 's CD isn't up then do nothing.

#showtooltip Mind Freeze
/script local start, duration, enabled = GetSpellCooldown("Mind Freeze"); if start == 0 then SendChatMessage("Kick !","YELL"); end
/cast Mind Freeze

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Old 09/22/09, 1:17 PM   #169
hacklife
Glass Joe
 
Orc Warrior
 
Shu'halo
Desolation before Obliterate

Unholy Obliterate Spec

This macro will make sure you strike once with Blood Strike before hitting Obliterate on a new target while always queueing Rune Strike in order to proc Desolation first.

#showtooltip Obliterate
/cast Rune Strike
/castsequence reset=target Blood Strike,nul
/cast Obliterate

Same here for Abomination's Might in Blood Spec

#showtooltip Heart Strike
/cast Rune Strike
/castsequence reset=target Death Strike,nul
/cast Heart Strike

Last edited by hacklife : 09/22/09 at 1:35 PM.

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Old 10/05/09, 11:48 AM   #170
elf-boy
Glass Joe
 
Blood Elf Death Knight
 
Khaz Modan
I made a macro to make clicking unbreakable armor and my trinkets a bit less clicky. Sadly it doesn't seem to work.

I tried

/cast unbreakable armor
/cast vengeance of the forsaken
/cast mark of supremacy

The first time I click when nothing is on cool down it cast the first two and gives the error the other is not available. Which is fine. I know they lock each other out.

When I wait the 60 seconds for UA to cycle and click it I just get UA. It doesn't activate the second trinket.

How can I write the macro so that it trades off casting the two trinkets? They each have a two min cool down and lock each other out. So even just trying to cast them both each time would work.

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Old 10/05/09, 12:04 PM   #171
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
For the trinket macro, replace you /cast <trinket> by:
/use 13
/use 14

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Old 10/06/09, 11:41 AM   #172
zagor
Piston Honda
 
Human Death Knight
 
Eonar (EU)
You don't have to use numbers 13 and 14, those are the gear slots numbers for easy reference.

What you need for usable items is /use instad of /cast

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Old 10/07/09, 12:20 PM   #173
knk
Glass Joe
 
Night Elf Warrior
 
Archimonde
Originally Posted by frmorrison View Post
Hyperspeed Accelerators (pretty sure Pyro rockets too) share a linked cooldown with clickable trinkets (I think 10 seconds), so you can only use one or the other.
Just wanted to put this myth / misinformation to rest. What the poster said in quote is not accurate. Hyperspeed Accelerators and other engineering "clickables" only share 10 second cooldown amongst themselves - as in, only the engineer specific cooldown. This was done to prevent huge burst chain combo in arenas, which were FOTM back then with the engineering trinket + pryo rockets, after they were buffed in stats.

This means that other clickable trinkets that's not the engineering trinket do NOT share CD with hyperspeed accelerator - though only one worth mentioning is wrathstone, its still relevant.

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Old 10/10/09, 3:25 AM   #174
lawlkn1ght
Glass Joe
 
Human Death Knight
 
Hyjal
I found it took too much time to cast Hysteria on myself so I created a macro. Pretty easy to see what it does. Makes it so you don't have to worry about losing your target either. Setting and clearing the focus happens really fast too so you don't even notice it.

/focus
/target (Your Character's Name)
/cast Hysteria
/target [target=focus]
/clearfocus

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Old 10/10/09, 4:32 AM   #175
skurdt
Glass Joe
 
Blood Elf Death Knight
 
Throk'Feroth (EU)
/cast [target=player] Hysteria

I think that would be much easier like that ^^

alternatively you can activate the auto self-cast or an alternative key for self-cast, those two options are in the interface/combat menu.

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Old 10/10/09, 6:49 AM   #176
KnThrak
Piston Honda
 
KnThrak's Avatar
 
Gnome Warlock
 
Emerald Dream (EU)
You can expand that into:
/cast [target=focus,help,exists,nodead,nomod:shift] [target=player,nomod:shift] [help] [] Hysteria
This gives you, in order:
1. Focustarget, so it exists and is friendly. Ignored if shift is held.
2. You yourself. Ignored if shift is held.
3. Current target, so friendly.
4. Glowie Hand Thingy for targetting.

That's the one I use, fairly handy.

SQUEAK.
-- (The Death of Rats, Terry Pratchett, Soul Music)

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Old 10/13/09, 5:37 PM   #177
7alisman
Von Kaiser
 
Orc Death Knight
 
Skullcrusher
I am in a position where i am trying to manage my 'raise ally' more effectively. The intention is purely based on the assumption that a melee dps will do more damage while alive then a caster (due to the fact they retain their own weapon...or at least graphically). Assuming this is the case, how can i set a macro to raise players in an order of my predetermined purpose.

I want it to work somewhat like this:

-push macro-
- macro targets melee in order of my predetermined importance by character name (ferals/rogues/rets/dks)
- if target is alive, it skips to the next player till it finds a player to rez

Is this possible to marco (apart from the obvious potential of hitting char limit)?
Am I over thinking the ability?
Should i simply raise -anyone-?

I realize there are a number of raise ally macros available here, but they seem to cycle through and find the first person dead, or rely on you actually targeting\mouseover on them.

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Old 10/14/09, 2:25 AM   #178
Grigori
Piston Honda
 
Grigori's Avatar
 
Human Paladin
 
Medivh
Originally Posted by thevidon View Post
How can you make this macro work so that it will use strangulate on your current target if you aren't mousing over someone? Can you just add "/cast Strangulate" at the beginning?
No. You add "[]" after the "]".

This what I use for Strangulate:

#showtooltip
/focus [nomod:alt,mod:shift,harm,nodead]
/use [nomod:alt,target=focus,harm,nodead][target=mouseover,harm,nodead][]Strangulate
/stopmacro [noharm][dead][mod:alt]
/focus [target=focus,noexists][target=focus,harm,dead]
Default normal mode - If you have a live enemy as focus, Strangulate your focus. Otherwise, if you are mousing over a live enemy, Strangulate it. Otherwise, cast Strangulate. Additionally, if you have no focus or your focus is a dead enemy, then your current target is set as your focus if your current target is a live enemy.
Shift set-as-new-focus mode - If you are targetting a live enemy, you set it as your new focus and cast Strangulate on it, unless alt is also pressed.
Alt no-focus mode - If you are mousing over a live enemy, Strangulate it. Otherwise, cast Strangulate.

Originally Posted by KnThrak View Post
You can expand that into:
/cast [target=focus,help,exists,nodead,nomod:shift] [target=player,nomod:shift] [help] [] Hysteria
This gives you, in order:
1. Focustarget, so it exists and is friendly. Ignored if shift is held.
2. You yourself. Ignored if shift is held.
3. Current target, so friendly.
4. Glowie Hand Thingy for targetting.

That's the one I use, fairly handy.
You don't need to check for exists if you are already checking for either help or harm. Help and harm will evaluate to false if the target doesn't exist. You also don't need the "[help]," since the "[]" will already cast on your current target if it is friendly. You can shorten your macro to the following:

#showtooltip
/use [mod:shift][target=focus,help,nodead][target=player]Hysteria
Originally Posted by 7alisman View Post
I am in a position where i am trying to manage my 'raise ally' more effectively. The intention is purely based on the assumption that a melee dps will do more damage while alive then a caster (due to the fact they retain their own weapon...or at least graphically). Assuming this is the case, how can i set a macro to raise players in an order of my predetermined purpose.

I want it to work somewhat like this:

-push macro-
- macro targets melee in order of my predetermined importance by character name (ferals/rogues/rets/dks)
- if target is alive, it skips to the next player till it finds a player to rez

Is this possible to marco (apart from the obvious potential of hitting char limit)?
Am I over thinking the ability?
Should i simply raise -anyone-?

I realize there are a number of raise ally macros available here, but they seem to cycle through and find the first person dead, or rely on you actually targeting\mouseover on them.
Yes.

#showtooltip
/use [raid,dead][party,dead][target=Epominondas,dead][target=Suntzu,dead][]Raise Ally
If you have a dead party/raid member specifically targetted, you will raise him. Otherwise, you will raise the first dead named target on the list (Epominondas has top priority, Suntze has the next highest priority, etc.). If you have no dead party/raid member targetted and none of the people on the list is dead, then you will cast Raise Ally normally (i.e., automatically targetting a dead party/raid member in range, if any).

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Old 01/11/10, 2:13 PM   #179
Proletariate
Glass Joe
 
Human Death Knight
 
Eredar
DRW macro

Can you no longer [target=player] on DRW macro to have DRW spawn on you instead of in front of the boss? I'm getting a "target is friendly" message when doing so. It worked fine until just recently.

Here's the macro I've been using...

/use Potion of Speed
/cast [target=player] Hysteria
/cast Empower Rune Weapon
/cast [target=player] Dancing Rune Weapon

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Old 01/11/10, 4:57 PM   #180
Gunner
Glass Joe
 
Human Death Knight
 
Silver Hand
DRW change

Drop your [target=player] command, DRW acts like a spell you have to cast on an enemy now.
I would also suggest taking Empower Rune Weapon out of your macro. Wait until you have 2 Blood runes up, 1 Frost up, 1 Unholy up and 2 Deaths refreshing, before you pop DRW. After you apply diseases and HS 4 times, then use Empower Rune Weapon to get more DRW hits in. I personally use up my death strikes first after ERW.

edit
DRW now fights from behind.

Last edited by Gunner : 01/11/10 at 5:31 PM. Reason: Additional info

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