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Old 02/18/10, 8:57 PM   #196
Nahela
Piston Honda
 
Pandaren Monk
 
Bleeding Hollow
Originally Posted by Grigori View Post
I just tested the spell to make sure that it didn't get borked in the patch. It worked as expected, automatically targetting a raid/party corpse by default regardless of whether you have an enemy targetted. Mayhap you are misusing a bar/button addon? Try disabling all your addons and activating the raw spell from Blizzard default interface and see if you still experience the same problem.
With no addons and no macro, I still get a Corpse Dust error.

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Old 02/19/10, 11:27 AM   #197
Kulgoss
Glass Joe
 
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Orc Death Knight
 
Turalyon
Raise Ally

I as well have a problem with the Raise Ally spell.

The problem is that it will NOT auto target a raid/party member within 30 yards to rez them. This ability is not currently macro'd because I've also been looking for one that would successfully target a dead raid/party member automatically and rez them, not someone pre-named in the macro.

But aside from that, I have no level of success using this function unless I specifically target someone first. I have tested this using the standard Blizz default UI as well with no addons. Very frustrating.

My gargoyle will also not summon using a macro which is a separate but equally frustrating situation.

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Old 03/05/10, 4:03 PM   #198
evilhacker
An eagle piloting a blimp
 
Undead Warlock
 
Mal'Ganis
Originally Posted by Kulgoss View Post
Does anyone have a problem getting any macros involving your gargoyle to work? Specifically summoning him. No matter what combination of text I use all taken from here or any other online resource will summon him. I've dug through the official WoW forums also and cant find anyone asking the question or any change files stating that you could no longer summon your gargoyle by macro.

Anyone else?
'/cast summon gargoyle' works...

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Old 03/05/10, 4:23 PM   #199
Nahela
Piston Honda
 
Pandaren Monk
 
Bleeding Hollow
Anybody found a working means of getting Raise Ally to auto-target yet? I'm still getting a Corpse Dust error which absolutely blows my mind. Either way it still won't auto-target in or out of a macro.

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Old 03/11/10, 7:50 AM   #200
djester
Glass Joe
 
Gnome Mage
 
Stormrage (EU)
Originally Posted by Aiel Wyrmrest Accord
]
-- I know these are old posts, but they're new to me, since I just found this place

-- I am replying to the part about changing stances with macros. I came up with this macro specifically for that.

/cast [modifier:shift,option] frost presence
/cast [presence=blood presence] unholy presence
/cast [presence=unholy presence] blood presence

-- This switches between stances nicely.


I have been working on a macro to switch to frost presence if the tank dies, and also equip my tank weapon for the extra stam+defense. I came up with the following:

#showtooltip Frost Presence
/cast Blood Tap
/cast Frost Presence
/equip Wyrmclaw Battleaxe
For simplicity reasons i wanted a macro that could undo/switch back to regular presence and equip dps weapon again, just to save the time and possibly cause a wipe if i completely forgot. The other macro would be this:

#showtooltip Blood Presence
/cast Blood Tap
/cast Blood Presence
/equip Runeblade of Demonstrable Power
Not much of a hazzle there. My question, would it be possible to melt these two into one macro? I assume it would be done with a /stopmacro or something, but i'm not that much into macro mechanics. The new macro would recognize which presence was was active, and switch to the other presence, while also equipping the correct weapon.

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Old 03/15/10, 5:39 PM   #201
shauns
Glass Joe
 
Night Elf Druid
 
Khadgar
Im playing with some macros for tanking, so far they seem to work well... im wanting to test adding rune strike to them though..


here are my macros as follows (each set is its own macro)

/castsequence reset=combat/target/10 Death and Decay,Blood Boil,Icy Touch,Plague Strike,Pestilence,Howling Blast,Horn of Winter,Death and Decay
/cast !Rune Strike
/castsequence reset=combat/target/10 Howling Blast,Blood Boil,Pestilence,Howling Blast,Death and Decay
/cast !Rune Strike
/castsequence reset=combat/target/10 Howling Blast,Blood Boil,Pestilence,Howling Blast,Death and Decay
/cast !Rune Strike
/castsequence reset=combat/target/10 Death and Decay,Howling Blast,Blood boil,Horn of Winter,Pestilence,Howling Blast
/cast !Rune Strike
so 4 macros to allow for 4 button tanking, my question is, will the !Rune Strike work in this?

For Example:
HB, BB (Rune Strike is now avail) it will switch to Rune Strike?

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Old 03/19/10, 9:28 AM   #202
lwsplking
Glass Joe
 
Worgen Death Knight
 
Burning Blade
I have a few macro's that are acting up on me:

#ShowToolTip
/Cast Heart Strike
/Cast !Rune Strike

and

#ShowToolTip
/Cast Scourge Strike
/Cast !Rune Strike
/PetAttack

When swapping spec's, the macro applies the rank 1 version of the HS or SS rather than the Rank 6 or Rank 4 respectively. Popping open the macro window, placing the cursor in the macro text section, and then simply selecting another macro seems to reset the macro and then apply the appropriate rank...but has required that I do this every time I change spec.

This only occurs with these two abilities...I have all of my abilities macro'd in this fashion to help me control my pet actions in my UH spec and to ensure that if Rune Strike is available I am using it.

Anyone else noticing this? Is there anything in these macro's that could be causing this? Macro's in game are written just as they are here.

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Old 03/20/10, 8:00 AM   #203
KnThrak
Piston Honda
 
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Gnome Warlock
 
Emerald Dream (EU)
It works for me, but I have the order of RS and <otherstrike> reversed. I also use #show <otherstrike> at the top.
Best file that as a bug with Blizzard if you can reproduce it, sounds like an oversight.

SQUEAK.
-- (The Death of Rats, Terry Pratchett, Soul Music)

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Old 03/20/10, 10:34 PM   #204
Illu
Piston Honda
 
Worgen Death Knight
 
Earthen Ring (EU)
Yes, you need to put the runestrike line before the regular cast, basically reverse the order. Basically what the above poster said

As for the skill ranks, i have also noticed this and it seems to be mainly abilities that you get from talents (such as SS and HS in this case) so it's definitely some kind of bug. However, i am not entirely sure that it's an actual performance bug or just a tooltip bug. But sometimes they do indeed display rank 1..

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Old 03/23/10, 10:52 PM   #205
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by lwsplking View Post
When swapping spec's, the macro applies the rank 1 version of the HS or SS rather than the Rank 6 or Rank 4 respectively. Popping open the macro window, placing the cursor in the macro text section, and then simply selecting another macro seems to reset the macro and then apply the appropriate rank...but has required that I do this every time I change spec.

This only occurs with these two abilities...I have all of my abilities macro'd in this fashion to help me control my pet actions in my UH spec and to ensure that if Rune Strike is available I am using it.

Anyone else noticing this? Is there anything in these macro's that could be causing this? Macro's in game are written just as they are here.
Just use this in your macro:

/cast Heart Strike(Rank 6)
Or
/cast Scourge Strike(Rank 4)

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Old 03/27/10, 12:12 PM   #206
Talibb
Von Kaiser
 
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Dwarf Death Knight
 
Kel'Thuzad
I've been having problems with my Blood tap/UA/Cancelaura blood tap macro. Sometimes it cancels the blood tap before UA ever goes off, and no amount of different ordering of commands has changed that. For now, I've settled for making a different macro just for /cancelaura Blood tap, and hitting it after I blood tap/UA. If anyone has a macro that does it all in 1 button and doesn't randomly fail, I'd like to try it.

For reference, I've tried:
/cast Blood tap
/cast Unbreakable armor
/cancelaura Blood tap

and

/cancelaura Blood tap
/cast Blood Tap
/cast Unbreakable armor

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Old 03/28/10, 5:32 PM   #207
Melchior
Piston Honda
 
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Orc Death Knight
 
Skywall
Originally Posted by lwsplking View Post
I have a few macro's that are acting up on me:

#ShowToolTip
/Cast Heart Strike
/Cast !Rune Strike

and

#ShowToolTip
/Cast Scourge Strike
/Cast !Rune Strike
/PetAttack

When swapping spec's, the macro applies the rank 1 version of the HS or SS rather than the Rank 6 or Rank 4 respectively. Popping open the macro window, placing the cursor in the macro text section, and then simply selecting another macro seems to reset the macro and then apply the appropriate rank...but has required that I do this every time I change spec.

This only occurs with these two abilities...I have all of my abilities macro'd in this fashion to help me control my pet actions in my UH spec and to ensure that if Rune Strike is available I am using it.

Anyone else noticing this? Is there anything in these macro's that could be causing this? Macro's in game are written just as they are here.
Just change Heart Strike and Scourge Strike to Heart Strike(Rank 6) and Scourge Strike(Rank 4) in the macros. You can use the (Rank #) function on all your ability macros that use strikes/spells with multiple ranks (even though we can only see the highest rank in the spell book).

Originally Posted by Talibb View Post
I've been having problems with my Blood tap/UA/Cancelaura blood tap macro. Sometimes it cancels the blood tap before UA ever goes off, and no amount of different ordering of commands has changed that. For now, I've settled for making a different macro just for /cancelaura Blood tap, and hitting it after I blood tap/UA. If anyone has a macro that does it all in 1 button and doesn't randomly fail, I'd like to try it.

For reference, I've tried:
/cast Blood tap
/cast Unbreakable armor
/cancelaura Blood tap

and

/cancelaura Blood tap
/cast Blood Tap
/cast Unbreakable armor
It will fail like that when you hit the button too quickly. The /cancelaura command can be sent as many times as you want, so by the time the server gives you the Blood Tap you've removed the aura before you can send the Bone Shield command off.

I don't think there's a solid way to macro around this because the /cancelaura command doesn't have to wait for anything. I would either be a little more methodical when hitting the macro or simply leave the /cancelaura command off and tie it to a different keystroke.

Last edited by Melchior : 03/28/10 at 5:40 PM.


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Old 03/29/10, 4:44 PM   #208
Ratak - US KT
Von Kaiser
 
Human Rogue
 
Thunderlord
Instead of /cancelaura use ...
/run if (UnitBuff("player","Unbreakable Armor") and UnitBuff("player","Blood Tap")) then CancelUnitBuff("player","Blood Tap") end
This ensures the buffs have been applied before canceling them.

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Old 03/30/10, 3:12 AM   #209
Redroach
Glass Joe
 
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Tauren Paladin
 
Gilneas (EU)
Forgive me, but why do you want to cancel the Blood Tap buff in the first place? The only reason I can think of is that the Death Rune switches back to Blood at a potentially inconvenient time, but I would consider that a relatively minor issue, compared to having a "constant" Death Rune for two cooldown periods. Am I missing something?

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Old 03/30/10, 10:37 PM   #210
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Redroach View Post
Forgive me, but why do you want to cancel the Blood Tap buff in the first place? The only reason I can think of is that the Death Rune switches back to Blood at a potentially inconvenient time, but I would consider that a relatively minor issue, compared to having a "constant" Death Rune for two cooldown periods. Am I missing something?
It can mess up your rotation pretty badly. For example, your SS or Oblit can use one Death rune (that was blood) and one Frost Rune (instead of the intended Frost/Unholy rune), which messes the rune cooldowns up. The rune system prefers to use Death runes before normal runes.

I have /cancelaura Blood Tap with my Blood Strike macro to help prevent that in cast I hit Tap when I don't mean to.

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