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Old 07/27/09, 11:10 AM   #151
Krom[Fenris]
Von Kaiser
 
Krom[Fenris]'s Avatar
 
Orc Death Knight
 
Fenris
Originally Posted by triumphet View Post
This is my burst dps macro,

/use Loathebs Shadow
/use Potion of Speed
/use 10
/cast [target=player] Hysteria
/cast Blood Fury
/cast [target=player] Dancing Runic Weapon

I use something very simaler at the moment and i can't get both the trinket and the engineer slot ( 10 ) to activate at the same time, any help as to why? and also I was thinking of adding Raise the Dead to this macro for a little extra dps.
Raise Dead won't work in a macro with DRW, they both trigger a global cooldown. I personally have Raise Dead in my Hysteria macro, and pop DRW after that, seperately. That way I can be using DRW more often without worry of hitting some other ability or potion prematurely, since it has a shorter cooldown. As for the engineering trigger, I'm assuming it's the hyperspeed accelerator tinker? I use the pyro rocket myself, which should work in that macro I *think*, but am not familiar with the mechanics around the hyperspeed being triggered, whether the trinket triggers a shared cooldown on them or what have you.

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Old 07/27/09, 11:39 AM   #152
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Hyperspeed Accelerators (pretty sure Pyro rockets too) share a linked cooldown with clickable trinkets (I think 10 seconds), so you can only use one or the other.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 07/31/09, 8:59 AM   #153
pappa
Glass Joe
 
Night Elf Druid
 
Moonglade (EU)
Originally Posted by Goetterdaemmerung View Post
No, if you use castsequence reset=35, the reset counts down from 35 and starts over every time you cast (or try to cast) the castsequence. If you are mashing a castsequence with a reset=1 three times a second, it will never reset. It has always been this way (otherwise, it could be used to automate many things).
There must be something you are trying to say that i miss i suppose...
But if yuo have a reset=10 for example, the sequence will reset after ten seconds of the firt button press.
It does not matter how much you mash the button.

The REAL problem with his macro is that if you have such a macro and you press the button more often than the ability is ready for use, the result will be that the sequence goes to the start again before the death coil is ready.
Because when you step through the sequence to the end it starts from beginning again even if the time 35 is not reached.

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Old 07/31/09, 9:02 AM   #154
pappa
Glass Joe
 
Night Elf Druid
 
Moonglade (EU)
Originally Posted by Darkstarrz View Post
Does anyone know if you can make a macro that everytime I spam Icy Touch wether or not im attacking somthign it will always try and cast horn of winter on and off cooldown, so I can just spam my icy touch button and it will horn for me. I tried /cast Icy Touch /cast Horn of Winter
but the macro does not seem to be working. Any help would be greatly appreciated.
The simple, dirty solution to this can be:

/castrandom Horn of winter, Icy Touch

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Old 08/03/09, 11:13 PM   #155
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
#show Unbreakable Armor
/cast Unbreakable Armor
/cancelaura Blood Tap
/cast Blood Tap
/script UIErrorsFrame:Clear()

Press it twice, when you have no F or D runes up. Prevents ugly bugs with Blood Tap.


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Old 08/04/09, 1:02 AM   #156
dexx
Glass Joe
 
Human Paladin
 
Khaz'goroth
I use this to distribute diseases

/castsequence reset=18/target icy touch, plague strike, pestilence, blood boil

using pestilence and BB are situational. I could just leave the macro at PS and let it reset itself.

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Old 08/04/09, 4:07 PM   #157
Slider_1128
Glass Joe
 
Human Paladin
 
Feathermoon
Originally Posted by TricksAnthem View Post
looking for a death coil totem stomp macro

all i got was

#showtooltip
/cast [target=Grounding Totem] Death coil
/cast [target=Earthbind Totem] Death coil
/cast [target=Cleansing Totem] Death coil
Will this work?


Also for pvp, If i use:

/cast [target=target,exists,harm] Leap
/cast [target=target,exists,harm] Gnaw
/stopmacro [target=target,harm]

Will this make my pet leap to my target and stun? Is there a gcd for pets for different abilities? Alot of times in pvp if i have to swap targets my pet ends up on something else or i will leave him on a different target for harassment. Would this still work to you him as a stun for my current target?

Last edited by Slider_1128 : 08/04/09 at 4:39 PM.

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Old 08/06/09, 8:51 PM   #158
Kroko
Glass Joe
 
Undead Warlock
 
Grim Batol (EU)
I was wondering if it's possible to make a macro that spam Scourge Strike if I can't cast it will cast Blood Strike.

I had one macro to a druid that did +- this. (this is just to click on the same spot)

/cast Mangle - Bear(Rank 3)
/stopcast
/cast Maul(Rank 9)
/stopcast

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Old 08/07/09, 11:58 AM   #159
slant
Don Flamenco
 
Draenei Shaman
 
Drenden
You can spam a castrandom macro to do this, but it will hurt your damage and is not recommended. Your druid macro worked because maul doesn't consume a GCD.

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Old 08/10/09, 1:07 PM   #160
Foxfire777
Glass Joe
 
Troll Death Knight
 
Executus
/cast [modifier:shift]frost strike; death coil

Should work.

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Old 08/12/09, 3:38 AM   #161
rjarl
Glass Joe
 
Dwarf Death Knight
 
Zul'Jin (EU)
Hi, I would link to expose my 2 macros and, if possible, start a discussion about them.

I'm a Blood DPS DK (51/0/20) at 3.2.

Since the 3.2 patch I was Using 2 self cooked macros:

Plague-o-matic macro:
#showtooltip
/castsequence reset=10/target/shift Icy Touch, Plague Strike, nothingg
/script UIErrorsFrame:Clear()
Very usefull for me, it is still working. I spam it until I got the 2 plagues up. It resets every 10 seconds and can be forced to reset with shift pressed. The last "nothingg" spell is to prevent it to loop. What do you think?

Spam-do-DPS macro: deprecated
#showtooltip Heart Strike
/castrandom Heart Strike, Death Strike, Death Coil, Heart Strike
/script UIErrorsFrame:Clear()
(Note: This macro is spammable, but I don't use it to play spamming, just use it to spam while moving or in other circunstances that I cannot focus in rotation (I think its better than do nothing)).
So the macro is like a castsequence but does a random, if some cast is in cooldown it will "skip" it on the next click of the macro (if lucky, because it is a random). As you can see, there are 2xHS to allow it to have more possibilities to be casted.
Update: CastRandom has been rewrited by Blizzard at 3.2 so now it doesn't "skip" any cast. So this second macro is not working anymore.

Well, sorry for my english, and thank you very much for your time
Rukan

Last edited by rjarl : 08/12/09 at 8:26 AM.

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Old 08/12/09, 9:22 AM   #162
Liminality
Glass Joe
 
Undead Warlock
 
Arthas
I used to use a macro that would: "castrandom bone shield, horn of winter." With almost everything keybound, my extra keys are tight, and I found this was a good way to conserve space.

However since the patch, cast random won't skip a spell, so it will sometimes get locked on bone shield with a 2 minute cooldown and lock my Horn of Winter out for two minutes.

I was wondering if a castsequence; reset still works and I could do something like this

#showtooltip Bone Shield
/castsequence reset=3 Bone Shield, Horn of Winter
/script UIErrorsFrame:Clear()


If that doesn't work, does anyone else have any ideas? Thank you.

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Old 08/12/09, 4:09 PM   #163
slant
Don Flamenco
 
Draenei Shaman
 
Drenden
No, and you shouldn't do that anyway as you will lose damage. Bone shield consumes an unholy rune that could have been used offensively while HoW is free and actually generates RP. Bind both abilities separately. Cast bone shield when the buff is consumed or is about to run out. Cast HoW whenever you have a free GCD.

Castsequence macros have always been terrible because they couldn't account for misses, parries, movement, and so on. Now in 3.2 castrandom macros are just as bad for any ability with a cooldown. Just say no.

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Old 08/20/09, 3:35 PM   #164
Iceman69
Glass Joe
 
Blood Elf Paladin
 
Altar of Storms
#showtooltip Heart Strike
/cast Heart Strike
/cast Blood Tap

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Old 08/26/09, 8:35 PM   #165
Gulrok
Glass Joe
 
Tauren Death Knight
 
Cenarion Circle
Hello, this is one of the nice macros I wrote for a blood Death-knight in the current guild I am in.

#showtooltip [modifier:shift] Raise Dead; Hysteria
/stopmacro [target=target, noexists]
/target <Your character name>
/cast [modifier:shift] Raise Dead; Hysteria
/use [nomodifier] <a trinket name that you might have, that has a CD>
/cast [nomodifier] Dancing Rune weapon
/targetlastenemy
The words with < > around them mean to replace them with whatever is inside them.

Since trinkets do not generate a GCD and same with Dancing rune weapon it will work with Hysteria. ( I am not sure if Hysteria will, I haven't tested. )

-I also know that you can cut the macro down so that it is shorter in lengths with a few different commands.

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Old 09/06/09, 7:25 AM   #166
isendims
Glass Joe
 
Night Elf Death Knight
 
Gorefiend
Frost Dps Macro

This macro is what use, due to myself being a lazy person. Made it myself, and I just cant seem to do much, if not all better damage with out it.

Requirements for this macro:
-Frost strike
-Glyph of Frost Strike
-Glyph of Icy Touch
-Blood of the North
-Epidemic
-Chill of the Grave
-Hit capped
-Expertise capped

The Macro:

/castsequence reset=combat/target Icy Touch, Plague Strike, Obliterate, Blood Strike, Blood Strike, Frost Strike, Frost Strike, Obliterate, Obliterate, Frost Strike, Obliterate, Frost Strike

Notes:
-This is only good for those single target boring fights where you would much rather be looking elsewhere in the room or feel like watching your television. (Patchwerk)
-It obliterates / blood strikes at perfect times, exactly when they pop up.
-It may seem, not right?, the first time through the sequence. But in a longer fight, or anything past the first time, it works smoothly
-After about 8-10 cycles through, throw in 1 manual frost strike at the end of the cycle, just before it icytouches again.
-After every cycle it ends up with 4 or 5 extra runic power, this is why I suggest the manual frost strike

Last edited by isendims : 09/06/09 at 7:38 AM.

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Old 09/06/09, 11:01 AM   #167
deopatri
Glass Joe
 
Blood Elf Death Knight
 
<CC>
Burning Legion
Macro

Hello,

/castsequence reset=target/dead Icy Touch, Plague Strike, Plague Strike

/castsequence reset=3/target/dead Icy Touch, Plague Strike, Plague Strike



I set these macros for applying diseases. Does anyone know why it casts Icy Touch 2 times before Plague Strike, despite the cast sequence?
This always occurs when 2 Frost are available. However, when there is only 1 Frost rune up, it casts just as the macro entails - IT, PS

Otherwise, its always IT, IT (both frost runes expended) then PS.

Note: IT x2 is on a single target, before PS (no switching/no death).


-Thanks

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Old 09/07/09, 9:50 AM   #168
ToXinE
Glass Joe
 
ToXinE's Avatar
 
Orc Death Knight
 
Eitrigg (EU)
Kick

here is my macro which i use on vezax & co.
It yells "Kick!" if my Mind Freeze CD 's up and cast it at the same time and if my Minde Freeze 's CD isn't up then do nothing.

#showtooltip Mind Freeze
/script local start, duration, enabled = GetSpellCooldown("Mind Freeze"); if start == 0 then SendChatMessage("Kick !","YELL"); end
/cast Mind Freeze

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Old 09/22/09, 1:17 PM   #169
hacklife
Glass Joe
 
Orc Warrior
 
Shu'halo
Desolation before Obliterate

Unholy Obliterate Spec

This macro will make sure you strike once with Blood Strike before hitting Obliterate on a new target while always queueing Rune Strike in order to proc Desolation first.

#showtooltip Obliterate
/cast Rune Strike
/castsequence reset=target Blood Strike,nul
/cast Obliterate

Same here for Abomination's Might in Blood Spec

#showtooltip Heart Strike
/cast Rune Strike
/castsequence reset=target Death Strike,nul
/cast Heart Strike

Last edited by hacklife : 09/22/09 at 1:35 PM.

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Old 10/05/09, 11:48 AM   #170
elf-boy
Glass Joe
 
Blood Elf Death Knight
 
Khaz Modan
I made a macro to make clicking unbreakable armor and my trinkets a bit less clicky. Sadly it doesn't seem to work.

I tried

/cast unbreakable armor
/cast vengeance of the forsaken
/cast mark of supremacy

The first time I click when nothing is on cool down it cast the first two and gives the error the other is not available. Which is fine. I know they lock each other out.

When I wait the 60 seconds for UA to cycle and click it I just get UA. It doesn't activate the second trinket.

How can I write the macro so that it trades off casting the two trinkets? They each have a two min cool down and lock each other out. So even just trying to cast them both each time would work.

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Old 10/05/09, 12:04 PM   #171
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
For the trinket macro, replace you /cast <trinket> by:
/use 13
/use 14

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Old 10/06/09, 11:41 AM   #172
zagor
Piston Honda
 
Human Death Knight
 
Eonar (EU)
You don't have to use numbers 13 and 14, those are the gear slots numbers for easy reference.

What you need for usable items is /use instad of /cast

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Old 10/07/09, 12:20 PM   #173
knk
Glass Joe
 
Night Elf Warrior
 
Archimonde
Originally Posted by frmorrison View Post
Hyperspeed Accelerators (pretty sure Pyro rockets too) share a linked cooldown with clickable trinkets (I think 10 seconds), so you can only use one or the other.
Just wanted to put this myth / misinformation to rest. What the poster said in quote is not accurate. Hyperspeed Accelerators and other engineering "clickables" only share 10 second cooldown amongst themselves - as in, only the engineer specific cooldown. This was done to prevent huge burst chain combo in arenas, which were FOTM back then with the engineering trinket + pryo rockets, after they were buffed in stats.

This means that other clickable trinkets that's not the engineering trinket do NOT share CD with hyperspeed accelerator - though only one worth mentioning is wrathstone, its still relevant.

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Old 10/10/09, 3:25 AM   #174
lawlkn1ght
Glass Joe
 
Human Death Knight
 
Hyjal
I found it took too much time to cast Hysteria on myself so I created a macro. Pretty easy to see what it does. Makes it so you don't have to worry about losing your target either. Setting and clearing the focus happens really fast too so you don't even notice it.

/focus
/target (Your Character's Name)
/cast Hysteria
/target [target=focus]
/clearfocus

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Old 10/10/09, 4:32 AM   #175
skurdt
Glass Joe
 
Blood Elf Death Knight
 
Throk'Feroth (EU)
/cast [target=player] Hysteria

I think that would be much easier like that ^^

alternatively you can activate the auto self-cast or an alternative key for self-cast, those two options are in the interface/combat menu.

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