This gives you, in order:
1. Focustarget, so it exists and is friendly. Ignored if shift is held.
2. You yourself. Ignored if shift is held.
3. Current target, so friendly.
4. Glowie Hand Thingy for targetting.
That's the one I use, fairly handy.
SQUEAK.
-- (The Death of Rats, Terry Pratchett, Soul Music)
I am in a position where i am trying to manage my 'raise ally' more effectively. The intention is purely based on the assumption that a melee dps will do more damage while alive then a caster (due to the fact they retain their own weapon...or at least graphically). Assuming this is the case, how can i set a macro to raise players in an order of my predetermined purpose.
I want it to work somewhat like this:
-push macro-
- macro targets melee in order of my predetermined importance by character name (ferals/rogues/rets/dks)
- if target is alive, it skips to the next player till it finds a player to rez
Is this possible to marco (apart from the obvious potential of hitting char limit)?
Am I over thinking the ability?
Should i simply raise -anyone-?
I realize there are a number of raise ally macros available here, but they seem to cycle through and find the first person dead, or rely on you actually targeting\mouseover on them.
How can you make this macro work so that it will use strangulate on your current target if you aren't mousing over someone? Can you just add "/cast Strangulate" at the beginning?
Defaultnormal mode - If you have a live enemy as focus, Strangulate your focus. Otherwise, if you are mousing over a live enemy, Strangulate it. Otherwise, cast Strangulate. Additionally, if you have no focus or your focus is a dead enemy, then your current target is set as your focus if your current target is a live enemy. Shiftset-as-new-focus mode - If you are targetting a live enemy, you set it as your new focus and cast Strangulate on it, unless alt is also pressed. Altno-focus mode - If you are mousing over a live enemy, Strangulate it. Otherwise, cast Strangulate.
This gives you, in order:
1. Focustarget, so it exists and is friendly. Ignored if shift is held.
2. You yourself. Ignored if shift is held.
3. Current target, so friendly.
4. Glowie Hand Thingy for targetting.
That's the one I use, fairly handy.
You don't need to check for exists if you are already checking for either help or harm. Help and harm will evaluate to false if the target doesn't exist. You also don't need the "[help]," since the "[]" will already cast on your current target if it is friendly. You can shorten your macro to the following:
I am in a position where i am trying to manage my 'raise ally' more effectively. The intention is purely based on the assumption that a melee dps will do more damage while alive then a caster (due to the fact they retain their own weapon...or at least graphically). Assuming this is the case, how can i set a macro to raise players in an order of my predetermined purpose.
I want it to work somewhat like this:
-push macro-
- macro targets melee in order of my predetermined importance by character name (ferals/rogues/rets/dks)
- if target is alive, it skips to the next player till it finds a player to rez
Is this possible to marco (apart from the obvious potential of hitting char limit)?
Am I over thinking the ability?
Should i simply raise -anyone-?
I realize there are a number of raise ally macros available here, but they seem to cycle through and find the first person dead, or rely on you actually targeting\mouseover on them.
If you have a dead party/raid member specifically targetted, you will raise him. Otherwise, you will raise the first dead named target on the list (Epominondas has top priority, Suntze has the next highest priority, etc.). If you have no dead party/raid member targetted and none of the people on the list is dead, then you will cast Raise Ally normally (i.e., automatically targetting a dead party/raid member in range, if any).
Can you no longer [target=player] on DRW macro to have DRW spawn on you instead of in front of the boss? I'm getting a "target is friendly" message when doing so. It worked fine until just recently.
Drop your [target=player] command, DRW acts like a spell you have to cast on an enemy now.
I would also suggest taking Empower Rune Weapon out of your macro. Wait until you have 2 Blood runes up, 1 Frost up, 1 Unholy up and 2 Deaths refreshing, before you pop DRW. After you apply diseases and HS 4 times, then use Empower Rune Weapon to get more DRW hits in. I personally use up my death strikes first after ERW.
edit
DRW now fights from behind.
Last edited by Gunner : 01/11/10 at 6:31 PM.
Reason: Additional info
1. attempt to cast Hysteria on your current target. If none, then
2. will attempt to cast Hysteria whatever is under your cursor. If nothing, or target is unfriendly, then
3. will cast Hysteria on your focus, if friendly. If not, then
4. will cast Hysteria on your target's target if friendly. If not, then
5. will cast Hysteria on whatever player is in place of <SOME PLAYER'S NAME>.
I use this macro for Tricks of the Trade on my rogue and just revised it for my Death Knight. I've found it pretty helpful and I've yet to find a situation where it couldn't fulfill my needs to Tricks of the Trade. If you focus a fellow DPS you can just keep DPSing the boss and press the macro and it will just cast Hysteria(/Tricks) on your focus. If you want to tricks the tank just mouseover him in the boss' target or in your raidframes.
I would remove the [target=targettarget, help] part of macro for hysteria. As a tank I really appreciate tricks on me, but hysteria may be not welcome
Althrough the damage part is minor and healers probably won't even notice it, it is anyway more damage to a tank without redirected aggro (like tricks). And the dps buff itself is way better spent on dps.
I dont know if somebody already linked this, but i use
/Cast Icebound Fortitude
/Cast Vampiric Blood
as tank. it pops up both my mitigations at once and gives me 15% bonus hp. if i feel the need to, i can also cast Rune Tap for the 11% healing boost. Good for tanking as Blood.
I like starting fights with the following macro as a blood tank...
#showtooltip vampuric blood
/cast blood tap
/cast vampuric blood
This will pop a blood rune to a death rune and use the OTHER blood rune for vampuric blood. What's that do for you? Well you start the fight with blade barrier up without having to cycle through diseases first before getting the extra damage reduction. It also starts you with more healing taken and gives more life allowing your healers to get into position and set up.
Because it's only a 1 minute cooldown its usually back up by the time you need it again and you wont ever have to worry about having a blood rune ready because it'll create one for you! (note: if no blood rune is ready you will have to hit the button twice for some weird reason)
Something people seem to not be using even though it is incredibly useful and lets you spam 2 buttons (this macro and death coil) to attack, is /castsequence. For example a blood DK would simply use this to DPS:
This is a spammable macro, stays up with one minor couple sec cd on second cycle, I throw a death coil in there. this keeps diseases up and hits hard
I like more control over my abilities, so I use
/castsequence icy touch, plague strike
to start off an attack then usually hit the abilities I want. The simple Icy touch/ Plague Strike is nice because you can renew deseases easily on one button then continue your attack using what you want. ie blood strike, obliterate, death strike.
Something people seem to not be using even though it is incredibly useful and lets you spam 2 buttons (this macro and death coil) to attack, is /castsequence. For example a blood DK would simply use this to DPS:
There should be a big disclaimer: Castsequence macros will never ever get close to the DPS you can do with a priority rotation.
Whole rotation macros are only useful for someone who doesn't want to get the full potential out of his DK.
But they can be useful for starting a rotation on a boss, since the first 10-20 sec. are usually the same.
For example as a frost tank for AoE mobs i start with D&D and then use the following macro to start off:
I am baffled why you'd ever use PS/Pest when you can use HB, particularly glyphed, for an AoE pull. You're wasting two GCDs for very little extra long-term TPS and very much worse snap-TPS.
Firstly, Tundra Stalker means you should get FF up on your target as soon as possible, secondly BB only requires one disease to be active in order to gain it's damage bonus and finally the front-load TPS of one HB is much more significant (on the pull) combined with the extra threat generated from DnD due to Tundra Stalker is far superior to PS/Pest/HB. Frankly, I'd replace that with DnD-HB-BB and leave the U rune to sit.
I am baffled why you'd ever use PS/Pest when you can use HB, particularly glyphed, for an AoE pull. You're wasting two GCDs for very little extra long-term TPS and very much worse snap-TPS.
Firstly, Tundra Stalker means you should get FF up on your target as soon as possible, secondly BB only requires one disease to be active in order to gain it's damage bonus and finally the front-load TPS of one HB is much more significant (on the pull) combined with the extra threat generated from DnD due to Tundra Stalker is far superior to PS/Pest/HB. Frankly, I'd replace that with DnD-HB-BB and leave the U rune to sit.
Because in most cases i will have a killing machine proc before HB.
Does anybody have a current working macro for Raise Ally that lets it appropriately target the nearest dead raid member? The one I have no I got from this thread (or one elsewhere on this board):
However, it doesn't work. In fact, the reason it doesn't work blows my mind. If I try to use it while targetting a dead member it of course just casts and works. If I try to do it without, it tells me I need Corpse Dust. If anybody can figure that one out, it would be much appreciated.
Does anyone have a problem getting any macros involving your gargoyle to work? Specifically summoning him. No matter what combination of text I use all taken from here or any other online resource will summon him. I've dug through the official WoW forums also and cant find anyone asking the question or any change files stating that you could no longer summon your gargoyle by macro.
Does anybody have a current working macro for Raise Ally that lets it appropriately target the nearest dead raid member? The one I have no I got from this thread (or one elsewhere on this board):
However, it doesn't work. In fact, the reason it doesn't work blows my mind. If I try to use it while targetting a dead member it of course just casts and works. If I try to do it without, it tells me I need Corpse Dust. If anybody can figure that one out, it would be much appreciated.
You don't need both [raid] and [party] anymore since [raid] will evaluate to true if the target is in your party now. What you are describing is the default behavior for the spell, so there is no point in macro'ing for it. Just put the spell on your bar.
Remember, unless no conditional is specified, a spell will only be cast if it matches one of the conditionals. Your macro as listed will simply do nothing if you don't have a dead raid/party member targetted (or go to the next line of command if there are additional lines of command after it). You can add [] as the final conditional to trigger default behavior for the spell in case none of the other conditionals match, as [] is the conditional that simply evaluates to true.
The reason to use [raid,dead] is to prioritize dead raid/party member you are currently targetting over other potential conditionals. For example, this macro:
The conditionals specified are checked in order. So the macro will first try to raise a dead raid/party member you have specifically targetted; it not, then it will try to raise a dead Epaminondas; if not, then it will try to raise a dead Suntzu; if not, then it will go to the spell's default behavior.
Now, if you remove the [], the macro will simply do nothing (or go to the next line, say, for example, if you have /use Raise Dead below it) if you are neither targetting a dead raid/party member nor have either a dead Epaminondas or a dead Suntzu in your raid/party.
If you remove the [raid,dead], then the macro will try to raise Epaminondas and Suntzu first (in that order, if either is in your raid and dead) even if you have a dead raid/party member specifically targetted for Raise Ally. If none of the cases is true, it will go to the spell's default behavior (because of the []).
Note that the target=[name] conditionals (and its alias @[name]) only work if the player/pet named is in your party/raid (and I don't know whether you can name your pet Focus to screw with your teammates or what happens if you have a pet named Targettarget and a teammate specifies @targettarget).
I guess my question remains then, short of adding every individual in my raid to the macro, is there anyway for it to auto-target an appropriate dead target (i.e. how it used to and is supposed to work)? Casting it as default while targeting a mob simply gives an invalid target error. I'm also still not sure why I'm getting a Corpse Dust message when Raise Ally doesn't even use Corpse Dust to begin with.
I guess my question remains then, short of adding every individual in my raid to the macro, is there anyway for it to auto-target an appropriate dead target (i.e. how it used to and is supposed to work)? Casting it as default while targeting a mob simply gives an invalid target error. I'm also still not sure why I'm getting a Corpse Dust message when Raise Ally doesn't even use Corpse Dust to begin with.
I just tested the spell to make sure that it didn't get borked in the patch. It worked as expected, automatically targetting a raid/party corpse by default regardless of whether you have an enemy targetted. Mayhap you are misusing a bar/button addon? Try disabling all your addons and activating the raw spell from Blizzard default interface and see if you still experience the same problem.
I just tested the spell to make sure that it didn't get borked in the patch. It worked as expected, automatically targetting a raid/party corpse by default regardless of whether you have an enemy targetted. Mayhap you are misusing a bar/button addon? Try disabling all your addons and activating the raw spell from Blizzard default interface and see if you still experience the same problem.
With no addons and no macro, I still get a Corpse Dust error.
I as well have a problem with the Raise Ally spell.
The problem is that it will NOT auto target a raid/party member within 30 yards to rez them. This ability is not currently macro'd because I've also been looking for one that would successfully target a dead raid/party member automatically and rez them, not someone pre-named in the macro.
But aside from that, I have no level of success using this function unless I specifically target someone first. I have tested this using the standard Blizz default UI as well with no addons. Very frustrating.
My gargoyle will also not summon using a macro which is a separate but equally frustrating situation.
Does anyone have a problem getting any macros involving your gargoyle to work? Specifically summoning him. No matter what combination of text I use all taken from here or any other online resource will summon him. I've dug through the official WoW forums also and cant find anyone asking the question or any change files stating that you could no longer summon your gargoyle by macro.
Anybody found a working means of getting Raise Ally to auto-target yet? I'm still getting a Corpse Dust error which absolutely blows my mind. Either way it still won't auto-target in or out of a macro.
I have been working on a macro to switch to frost presence if the tank dies, and also equip my tank weapon for the extra stam+defense. I came up with the following:
For simplicity reasons i wanted a macro that could undo/switch back to regular presence and equip dps weapon again, just to save the time and possibly cause a wipe if i completely forgot. The other macro would be this:
#showtooltip Blood Presence
/cast Blood Tap
/cast Blood Presence
/equip Runeblade of Demonstrable Power
Not much of a hazzle there. My question, would it be possible to melt these two into one macro? I assume it would be done with a /stopmacro or something, but i'm not that much into macro mechanics. The new macro would recognize which presence was was active, and switch to the other presence, while also equipping the correct weapon.