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02/24/09, 3:16 AM
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#276
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Von Kaiser
Blood Elf Death Knight
Frostmane
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Originally Posted by Xequecal
I did. It's still really messed up. A few examples:
- Improved Death Strike is in Blood, patch notes say Unholy.
- Blood of the North is still 5 ranks.
- Black Ice only affects frost damage, patch notes say frost + shadow.
- Lots of Frost talent positions contradict what the patch notes say.
- Howling Blast says 50% extra damage to diseased targets, patch notes say 20%.
There are also lots and lots of changes not mentioned in the patch notes at all, (Outbreak affecting SS instead of Blood Boil, new Ghoul Frenzy talent, Shadow of Death not giving STR/STA anymore) I'm assuming these changes were mentioned in some previous message and I just missed them. That's just the contradictions.
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I can attest to that, I just got that pointed out to me in the post I made on the main forums. RPM for instance got moved to where chillblains was supposed to be. Lots of mixed up stuff there.
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02/24/09, 3:18 AM
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#277
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Glass Joe
Human Death Knight
Doomhammer
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Outbreak at least was mentioned in the patch notes, although the change was not directly addressed, it appears to be an update to previous internal patch notes.
"Outbreak bonus for Scourge Strike lowered to 10/20/30%." is in the notes.
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02/24/09, 3:19 AM
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#278
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Piston Honda
Blood Elf Death Knight
Mal'Ganis
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The mmochamp calculator may simply be incompletely updated (regardless of what the front page says). I wouldn't bother speculating on changes you see there before they're confirmed elsewhere (in game?) -- assume them to be typos.
Speaking for 2H frost specs, the only 'nerf' I see is to howling blast, which is a minor part of our damage layout. The larger 'nerf' is simply by virtue of not being buffed the way 2h unholy and blood have been.
I welcome one aspect of the HB nerf: no more inane questions about "should I be using howling blast or obliterate with my two hand axe???". I also welcome razorice being removed as a (the only?) unique raid buff.
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02/24/09, 3:23 AM
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#279
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Piston Honda
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Originally Posted by Goetterdaemmerung
The mmochamp calculator may simply be incompletely updated (regardless of what the front page says). I wouldn't bother speculating on changes you see there before they're confirmed elsewhere (in game?) -- assume them to be typos.
Speaking for 2H frost specs, the only 'nerf' I see is to howling blast, which is a minor part of our damage layout. The larger 'nerf' is simply by virtue of not being buffed the way 2h unholy and blood have been.
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It's not a matter of incompleteness, they've got changes on there I have never heard anything about before. For example, Shadow of Death is gone, Master of Ghouls is Tier 4, and the new Tier 6 talent is something called Ghoul Frenzy - "Gives your pet 25% haste for 15 sec and heals it for 30% of its health over the duration, 30 sec cooldown." They have to have gotten this and several other changes from somewhere, but I have no idea where.
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02/24/09, 3:24 AM
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#280
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Piston Honda
Blood Elf Death Knight
Mal'Ganis
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Originally Posted by Xequecal
It's not a matter of incompleteness, they've got changes on there I have never heard anything about before. For example, Shadow of Death is gone, Master of Ghouls is Tier 4, and the new Tier 6 talent is something called Ghoul Frenzy - "Gives your pet 25% haste for 15 sec and heals it for 30% of its health over the duration, 30 sec cooldown." They have to have gotten this and several other changes from somewhere, but I have no idea where.
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Either they have a correct source that none of us have, or they're wildly wrong/speculating/fantasizing. There are many "changes" in the mmochamp calculator that are alone more interesting than all of the changes above. It's really not worth discussing until we know their source.
I hope their source isn't the client; and if it is, I hope there's been a mistake (as unholy is obviously the most powerful spec in mmochamp's "new" calculator).
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02/24/09, 3:32 AM
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#281
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Von Kaiser
Blood Elf Death Knight
Frostmane
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Originally Posted by Goetterdaemmerung
Either they have a correct source that none of us have, or they're wildly wrong/speculating/fantasizing. There are many "changes" in the mmochamp calculator that are alone more interesting than all of the changes above. It's really not worth discussing until we know their source.
I hope their source isn't the client; and if it is, I hope there's been a mistake (as unholy is obviously the most powerful spec in mmochamp's "new" calculator).
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I seriously doubt it's the client, as the blood of the north change has been talked about by blizz for a while. For a fairly simple change I doubt it would be excluded.
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02/24/09, 3:36 AM
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#282
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Piston Honda
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Originally Posted by Bordon
I seriously doubt it's the client, as the blood of the north change has been talked about by blizz for a while. For a fairly simple change I doubt it would be excluded.
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It pretty much has to be the client or them making it up, Blizzard has never mentioned many of the Unholy changes in any way.
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02/24/09, 3:39 AM
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#283
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Von Kaiser
Blood Elf Death Knight
Frostmane
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Originally Posted by Xequecal
It pretty much has to be the client or them making it up, Blizzard has never mentioned many of the Unholy changes in any way.
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That is a good point I hadn't thought about. I guess we'll have to wait until people get onto the servers to find out.
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02/24/09, 3:43 AM
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#284
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Banned
Human Death Knight
Trollbane
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you guys talking about unholy, but they fixed DRW time, and the ARP both will be some big gains for Blood tree..
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02/24/09, 3:44 AM
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#285
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Banned
Human Death Knight
Kor'gall (EU)
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Death Knight
Blood
Skills
* Pestilence is now 1 rank. It now spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. (Previously dealt damage)
* Strangulate no longer deals damage.
* Blood Boil damage increased, but its range has been reduced.
* Death Pact's heal can no longer crit.
* Blood Strike now instantly strikes the enemy, causing 40% weapon damage plus 305.6, increased by 12.5% per disease on the target at rank 6. (Previously caused 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease)
* Heart Strike now
* instantly strikes the target and his nearest ally, causing 50% weapon damage plus 368, increased by 10% per disease on the target at rank 6. (Previously caused 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease)
Talents
* Blood Gorged (Tier 10) no longer grants expertise. Instead your attacks ignore up to 2/4/6/8/10% of the targets armor.
* Heart Strike (Tier 9) now strikes the target and his nearest ally, causing 50% weapon damage plus 125, increased by 10% per disease on the target.
* Might of Morgraine (Tier 9) now increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 10/20/30%. (Previously was 15/30/45%)
* Sudden Doom (Tier 8 ) is now a 3 point talent and now has a 5/10/15% chance to launch a free Death Coil at your target. (Previously gave a 4/8/12/16/20% chance to make the next death coil cost no runic power and guaranteed it to crit)
* Blood Aura (Tier 7) renamed Improved Blood Presence and now while in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.
* Bloody Strikes (Tier 5) now increases the damage of Blood Strike and Heart Strike by 15/30/45%, and increases the damage of Blood Boil by 20/40/60%.
* Scent of Blood (Tier 2) now can proc off dodging, parrying or taking direct damage.
* *New Talent* Improved Death Strike, Tier 8, 2 talent points - Increases the damage of your Death Strike by 15/30%.
Frost
Skills
* Icy Touch now causes Frost Fever to last 15 secs.
Talents
* Hungering Cold and Howling Blast have switched places in the talent tree.
* Howling Blast (Tier 11) now deals 50% additional damage to targets infected with Frost Fever. (Previously dealt double damage)
* Unbreakable Armor (Tier 8 ) now Reinforces your armor with a thick coat of ice, reducing physical damage from all attacks by 0.05 and increasing your strength by 25% for 20 sec. The amount of damage reduced increases as your armor increases. (Previously just increased armor by 25%, strength by 10%, and parry by 5%)
* Blood of the North (Tier 8 ) now affects Frost Strike as well as Blood Strike.
* Chillblains (Tier 7) now reduces movement speed by 15/30/45%. (Previously 10/20/30%)
* Endless Winter moved from Tier 6 to Tier 4.
* Chill of the Grave moved from Tier 5 to Tier 4.
* Runic Power Mastery moved to Tier 1 and is now a 2 point talent. Increases your maximum Runic Power by 15/30. (Previously 3 point talent that increased runic power by 10/20/30)
* Black Ice (Tier 2) increases your frost damage by 4/8/12/16/20%. (Previously 6/12/18/24/30%)
* Glacier Rot moved from Tier 1 to Tier 5 and is now a 3 point talent. Now diseased enemies take 7/13/20% more damage from your Icy Touch, Howling Blast and Frost Strike. (Previously 5/10%)
Unholy
Skills
* Plague Strike now deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease dealing Shadow damage over time. (No longer removes a HoT)
* Raise Dead cooldown reduced from 5 minutes to 3 minutes. The ghoul now only lasts for 1 minute.
Talents
* Unholy Blight moved from Tier 11 to Tier 5.
* Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus 185.63, increased 9% per each of your diseases on the target. (Previously dealt 60% of weapon damage as Shadow damage plus 81, and an additional 40.5 bonus damage per disease.)
* Night of the Dead (Tier 8 ) now reduces the cooldown on Raise Dead by 45/90 sec and Army of the Deat by 5/10 min. (Previously reduced cooldown when you hit the target)
* Desecration (Tier 7) now causes all Plague Strikes to cause the desecrated ground effect. Targets in the area are slowed by 10/20/30/40/50% by the grasping arms of the dead while you cause 1/2/3/4/5% additional damage while standing on the unholy ground. Lasts 12 sec.
* Anti-Magic Zone (Tier 7) no longer requires a rune to activate.
* Unholy Aura (Tier 7) renamed Improved Unholy Presence and changed to: While in Blood Presence or Frost Presence, you retain 8/15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 5/10% faster in Unholy Presence.
* Magic Supression (Tier 6) is now a 3 point talent and You take 2/4/6% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 8/16/25% of spell damage. (Previously a 5 point talent)
* Master of Ghouls moved from Tier 6 to Tier 4. It now also reduces the cooldown of your Raise Dead spell by 60 sec.
* Summon Gargoyle moved from Tier 5 to Tier 11.
* Blood-Caked Blade (Tier 4) now has a 3 sec internal cooldown.
* Shadow of Death removed from the game.
* Outbreak (Tier 3) no longer affects Blood Boil. It now affects Plague Strike and Scourge Strike.
* Necrosis (Tier 3) now only affects main hand auto attacks. (Previously affected all auto-attacks)
* Virulence moved from Tier 2 to Tier 1.
* Morbidity moved from Tier 1 to Tier 2.
* *New Talent* Ghoul Frenzy, Tier 6, 1 point talent - Grants your pet 25% haste for 15 sec and heals it for 30% of its health over the duration. 1 Unholy Rune. 45 Yard range. Channeled. 30 sec cooldown.
Last edited by Pepius : 02/24/09 at 6:20 AM.
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02/24/09, 3:45 AM
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#286
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Glass Joe
Undead Death Knight
Bladefist
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Talent Calc. stated as updated as of 7:35 CEST, and still no changes with positioning of Frost Talents and/or unmentioned Unholy Talent changes.
Egear to find the source to these (to me) unmentioned talent changes in unholy.
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02/24/09, 3:48 AM
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#287
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Glass Joe
Human Death Knight
Turalyon (EU)
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Originally Posted by Illundai
Armor Penetration on Blood Gorged kinda stinks. Well, that depends on how much ArP it is, but 5 expertise was quite nice. If its like 10% or so, I guess it'll be a good tradeoff.
The Sudden Doom change however is just awesome. That's going to be quite some damage. Suppose it's a good move towards the GCD problem for Blood.
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It's 10% armor penetration
Source:
http://talent.mmo-champion.com/?deat...=&version=9614
Wondering how much the new Bloodworms will heal, and if the new Death Strike will be worth it.
Also, now that the disease duration is 15 seconds, i highly doubt Epidemic will be as sought after as it once was, especially now that Morbidity shares the same tier.
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02/24/09, 5:06 AM
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#288
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Piston Honda
Orc Death Knight
Moonglade (EU)
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Originally Posted by Fitzerker
Talent Calc. stated as updated as of 7:35 CEST, and still no changes with positioning of Frost Talents and/or unmentioned Unholy Talent changes.
Egear to find the source to these (to me) unmentioned talent changes in unholy.
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I'm on the PTR, and I can confirm the mmo-champion talent calculators are identical to what is on the PTR.
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02/24/09, 5:14 AM
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#289
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Von Kaiser
Dwarf Death Knight
Gilneas (EU)
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Originally Posted by urotas
I'm on the PTR, and I can confirm the mmo-champion talent calculators are identical to what is on the PTR.
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Can you tell us if Obliterate has changed (as have HS and SS, percentual diseasemodifier or something)?
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02/24/09, 5:16 AM
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#290
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Piston Honda
Goblin Death Knight
Korgath
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With outbreak pretty much mandatory for 2h unholy and morbidity moving up to tier2, its impossible to grab every 'good' talent while keeping 17 in blood. I came up with http://talent.mmo-champion.com/?deat...0&version=9614 for the moment, but the maths guys will have to examine which of the following talents will yield the most dps increase for 2h unholy on a per-talent-point basis.
Dark Conviction
Epidemic
Dirge
Ghoul Frenzy
Improved Unholy Presence (which also means running in Unholy Presence instead of Blood when specced for this)
I'm leaning towards dropping 2 points in Dark Conviction for 2/2 Imp Unholy Presence but this is just a gut feeling. Could also save 1 talent point from Ghoul Frenzy as a 50% uptime 25% haste on ghoul doesn't seem attractive enough to spend an Unholy rune on - not to mention that it might not be possible to maintain 50% uptime on it due to constraints on your rune rotation.
As for Plague Strike, can anyone with access to the PTR check the tooltip on it to see if the change has gone through with regards to the removal of hots and the buffing of PS damage (ie. is PS still 30% weapon damage)? With outbreak buffing PS by 45% and 60% from PS glyph, would Epidemic be valued as highly as it is now as reapplying diseases won't result in as much of a dps loss as before?
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02/24/09, 5:19 AM
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#291
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Von Kaiser
Night Elf Death Knight
Dunemaul (EU)
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Well, if the part about
Frost
Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.
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is true then how about this spec? If it's just a leftover of some old notes just ignore this post.
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02/24/09, 5:19 AM
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#292
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Von Kaiser
Dwarf Death Knight
Gilneas (EU)
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Originally Posted by Frostx
As for Plague Strike, can anyone with access to the PTR check the tooltip on it to see if the change has gone through with regards to the removal of hots and the buffing of PS damage (ie. is PS still 30% weapon damage)? With outbreak buffing PS by 45% and 60% from PS glyph, would Epidemic be valued as highly as it is now as reapplying diseases won't result in as much of a dps loss as before?
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PS is 50% weapondmg +63, no hot removal anymore on the PTR at the moment.
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02/24/09, 5:28 AM
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#293
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Von Kaiser
Worgen Warrior
Kul Tiras (EU)
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This patch will be an extreme buff to Blood if it stands as it is. Made http://talent.mmo-champion.com/?deat...0&version=9614 and although I am not 100% on the talents in the Blood tree, it seems we can get all the key talents we have at present from the Unholy tree AND a permanent Ghoul pet.
Already thinking OB - IT - PS - HSx6 repeat
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02/24/09, 5:38 AM
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#294
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Von Kaiser
Blood Elf Paladin
Whisperwind
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Um... just saw the new plague strike glyph on the mmo-champion site. 60% increase plague strike damage. That combined with descecration might make it viable to use a variation of the current frost rotation for unholy.
So. Blood tap before pull.
PS, BS, SS, SS, RP dump repeat.
PS get desceration up. BS creates a death run. SS keep frost fever up.
I'm not certain on the numbers, but it might be worth crunching. Thoughts?
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02/24/09, 5:40 AM
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#295
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Piston Honda
Orc Death Knight
Moonglade (EU)
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Originally Posted by Tepesh
Can you tell us if Obliterate has changed (as have HS and SS, percentual diseasemodifier or something)?
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I don't have a lvl 80 character there yet, but I did the first few quests quickly on a 55 to get access to the trainers. Obliterate rank 4 seems completely bugged, as it's shown as "A brutal instant attack that deals 80% weapon damage plus 46720, increased by 12.5% per each of your diseases on the target, but consumes the diseases." Obviously the flat damage modifier is not correct, but the 80% and 12.5% probably are. The other ranks of Obliterate are equally bugged with bonus damage ranging from 20k to 47k depending on the rank.
EDIT: Patch notes have been added to the WoW Europe Forums, and they seem to match the PTR and mmo-champion talent calculators better. They don't have all the changes, but Howling Blast is listed as 50% extra damage.
Last edited by urotas : 02/24/09 at 5:45 AM.
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02/24/09, 5:48 AM
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#296
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Glass Joe
Blood Elf Death Knight
Al'Akir (EU)
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Dual Wield
I have checked the mmo champion talent calculator, with the 'normal' 32/39 DW rotation (35/36) in mind. Tried to find a possible spec that would keep things as they are. Or at least close to it.
Check this link for the first idea
Issues
Blood of the North vs Reaping:
- the return of blood strike
- plague strike also triggering a death rune
The difference between Reaping and BotN would fuck up the rotation. But Runic Power Mastery might help fix things, using an extra death coil to prevent downtime (due to runes still refreshing because of -1 blood boil/strike in death rune rotation).
Sofar this is just theory and i'll have to see how the rotation flows on test.
I also wonder how this will influence fast/fast. By the looks of it, it would be smart to start nicking a slow main hand.
- Blood Strike now instantly strikes the enemy, causing 40% weapon damage plus 305.6, increased by 12.5% per disease on the target at rank 6.
- Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus 185.63, increased 9% per each of your diseases on the target.
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Last edited by kamiu : 02/24/09 at 6:38 AM.
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02/24/09, 5:50 AM
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#297
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Piston Honda
Human Death Knight
Turalyon
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I saw a list of new glyphs added for warriors over in their 3.1 thread, are there any new DK glyphs, and if so, has anyone seen what they are?
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02/24/09, 5:59 AM
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#298
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Glass Joe
Orc Warlock
Defias Brotherhood (EU)
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Originally Posted by Macar
This patch will be an extreme buff to Blood if it stands as it is. Made http://talent.mmo-champion.com/?deat...0&version=9614 and although I am not 100% on the talents in the Blood tree, it seems we can get all the key talents we have at present from the Unholy tree AND a permanent Ghoul pet.
Already thinking OB - IT - PS - HSx6 repeat
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How can you do 6x HS with only 2 blood runes and 2 death runes? I think the rotation would be better with;
OB - IT - PS - HSx4 - repeat and then use this spec;
http://talent.mmo-champion.com/?deat...0&version=9614
Here I removed the points in epidemic and put them in Morbidity to buff Death coil damage. Blizzard increased the base duration of our diseases to 15 seconds anyways, which should leave plenty of time to do 4x HS.
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02/24/09, 6:30 AM
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#299
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Glass Joe
Dubious
Human Death Knight
Doomhammer
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Unholy spec
I've been playing around with the mmo-champion calculator, trying to figure out a decent spec for Unholy and this is what I came up with. (PVE of course)
http://talent.mmo-champion.com/?deat...0&version=9614
I took desecration because it seems like it will be worth using PS if the damage changes go through. Though I'm not sure about putting any points into Epidemic due to using desecration. I also took 1 point out of dark conviction to max out desecration. I have 4pc t7, so dirge really isnt needed. The main thing I wanted to ask was if Wandering Plague is *really* worth taking? Most bosses dont have adds that you can fight near them, and trash in instances dies fairly quickly for this to be effective.
Thanks for reading, and thank you for hopefully taking a look over and letting me know if this would work out, especially the wandering plague thing.
Thanks again!
Last edited by blahmeister : 02/24/09 at 6:43 AM.
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02/24/09, 6:49 AM
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#300
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Glass Joe
Tauren Death Knight
Die Todeskrallen (EU)
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Hello, first Post (i think) and a little Question about the new blood tree
Bloody Strikes - 15% less dmg
Sudden Doom - 5% less chance + no critwarranty but automatic death coil
Might of Morgraine - 15% less Critdmg
Some nerf or bring the other new changes so much more dmg?
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