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Old 03/17/09, 3:27 PM   #801
Travaggie
Von Kaiser
 
Orc Death Knight
 
Dunemaul
Am I the only one who sees the potential for scent of blood to be a nice DPS ability? Assuming it works just like it reads, and procs 100% on damage taken, our next 3 melee attacks granting an added 10 runic power would be huge and possibly help compensate for the loss of our t7 4pc set bonus with as much aoe and raid damage is supposedly in Ulduar. Let's assume we take some sort of damage once every 20 seconds, that basically an added 90 runic power per minute, or almost 3 full frost strikes or death coils. Not too bad.

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Old 03/17/09, 3:34 PM   #802
Ashur25
Piston Honda
 
Human Death Knight
 
Kargath (EU)
Originally Posted by Travaggie View Post
Am I the only one who sees the potential for scent of blood to be a nice DPS ability? Assuming it works just like it reads, and procs 100% on damage taken, our next 3 melee attacks granting an added 10 runic power would be huge and possibly help compensate for the loss of our t7 4pc set bonus with as much aoe and raid damage is supposedly in Ulduar. Let's assume we take some sort of damage once every 20 seconds, that basically an added 90 runic power per minute, or almost 3 full frost strikes or death coils. Not too bad.
I have a feeling damage taken = physical damage, for exactly the reason you stated. Can someone verify if it procs on magical damage currently? Because i've never specced into it and don't have a char on the PTR

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Old 03/17/09, 3:54 PM   #803
Swarly
Von Kaiser
 
Human Death Knight
 
Runetotem
The tooltip states that it works only on direct damage, not just any damage. If it works as the tooltip indicates it wouldn't be a matter of damage type. Something like flame wall or a mob beating on you should proc it but vortex or frost aura should not, that is unless it is functioning differently than what is stated in the tooltip.

Last edited by Swarly : 03/17/09 at 3:56 PM. Reason: Removed unrelated quote

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Old 03/17/09, 7:41 PM   #804
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Travaggie View Post
Am I the only one who sees the potential for scent of blood to be a nice DPS ability? Assuming it works just like it reads, and procs 100% on damage taken
The talent is a 15% chance to keep the RP (no cooldown). I don't think it works on random AoE (which I doubt), but even if it did, no good dps would get it, because dps builds don't have 3 spare points to use on a situational talent.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 03/18/09, 7:32 AM   #805
Travaggie
Von Kaiser
 
Orc Death Knight
 
Dunemaul
Originally Posted by frmorrison View Post
The talent is a 15% chance to keep the RP (no cooldown). I don't think it works on random AoE (which I doubt), but even if it did, no good dps would get it, because dps builds don't have 3 spare points to use on a situational talent.
The exact tooltip now reads "Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed." I have yet to get confirmation on whether the tooltip should be taken at face value now, because it reads as if there is no internal cooldown, a 100% chance to proc, and procs on any damage taken. This would basically mean that in a lets say 17/51/3 spec which is being looked at as completely viable for frost, those 3 in unholy for the 3% hit could be moved to this which I would look at as a very good tradeoff if in Ulduar you are taking basically any damage whatsoever every 10 to 20 seconds. If this ability doesn't behave as it reads that's different, but I hadn't gotten any confirmation either way from reading these forums.

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Old 03/18/09, 7:46 AM   #806
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
I believe it was mentioned earlier in this thread that Scent of Blood simply had its internal cooldown removed. The proc chance is still 15% per parry/dodge/hit (the addition of parry/dodge happening in an earlier build). This would seem to make its uptime rather dubious even for a tank, much less a DPS.

"We do want Sanctuary to be the tanking seal"

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Old 03/18/09, 4:09 PM   #807
Izha
Glass Joe
 
Orc Death Knight
 
Hellscream
If this is true for Scent of Blood then wouldn't Blood Tap become a source of RP generation without the Glyph? Granted 10 RP every minute isn't great but its better than nothing along with the death rune you gain.

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Old 03/18/09, 8:38 PM   #808
Travaggie
Von Kaiser
 
Orc Death Knight
 
Dunemaul
Originally Posted by Prinsesa View Post
I believe it was mentioned earlier in this thread that Scent of Blood simply had its internal cooldown removed. The proc chance is still 15% per parry/dodge/hit (the addition of parry/dodge happening in an earlier build). This would seem to make its uptime rather dubious even for a tank, much less a DPS.
Actually if you read back a couple pages since the new patch notes were released, nobody actually determined whether or not Scent of Blood acts as it reads, or only had it's cooldown removed. They discussed if it from a tanking standpoint and talked about benefits of it for both possibilities, but it was never confirmed. Are you in fact confirming it based on your own testing, or assuming? I would just like some confirmation, because IF it does function just like it reads it does have some good possibilities for DPS specs, that I assure you.

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Old 03/18/09, 9:27 PM   #809
Griefknight
Banned
 
Orc Death Knight
 
Detheroc
mmo-champion

T8 Melee 2P Bonus -- Increases the critical strike chance of Death Coil and Frost Strike by 5%.
T8 Melee 4P Bonus -- Increases the bonus damage done per disease by 20% on Blood Strike, Heart Strike, Obliterate, and Scourge Strike.

T8 Tank 2P Bonus -- Increases the damage done by Rune Strike by 5%.
T8 Tank 2P Bonus -- Increases the damage done by Rune Strike by 10%.

Tank Relic -- Your Rune Strike ability grants 136 dodge rating for 5 sec.
DPS Relic -- Increases the damage done by your Death Coil and Frost Strike abilities by 380.
Sigil of Awareness -- Increases the base damage dealt by your Scourge Strike by 189, your Obliterate by 336, and you Death Strike by 315.


Blood

* Rune Tap now costs 1 Blood Rune.

Frost

* Icy Touch has been changed, Frost Fever now also deals periodic damage.
* Tundra Stalker now makes your spells and abilities deal 3/6/9/12/15% (up from 2/4/6/8/10%) more damage to targets infected with Frost Fever. Also increases your expertise by 1/2/3/4/5.
* Black Ice now increases Frost and Shadow damage by 2/4/6/8/10%. (Old - Frost Damage only, 4/8/12/16/20%)
* Improved Icy Touch now gives your Icy Touch 5/10/15% additional damage. (Down from 10/20/30%)

Unholy

* Death Strike now heals the Death Knight for an amount based on the damage done and the number of his or her diseases on the target.
* Scourge Strike (Rank 5) now deals 45% of weapon damage (down from 55%) as shadow damage plus 357.19 (down from 436.56), total damage increased by 11% (up from 9%). Lower ranks have been modified as well.
* Summon Gargoyle now persists for 10 sec plus 1 sec per 3 runic power up to 1 min. (Old - 10 sec plus 1 sec per 8 runic power up to 30 sec.)
* Anti-Magic Zone now costs 1 Unholy rune.
* Reaping no longer affects Blood Boil and affects Pestilence instead.
* Impurity now increases the attack power bonus of your spells by 4/6/8/12/16/20%. (Down from 5/10/15/20/25%)

Last edited by Griefknight : 03/18/09 at 9:46 PM.

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Old 03/18/09, 9:40 PM   #810
gwaust
Glass Joe
 
Troll Hunter
 
Turalyon
I am hoping that the DPS Sigil is some sort of mistake. Why wouldnt they make a new sigil that works with the new scaled versions of our main strikes? I'd absoluely love a new version of the Heart/Blood strike sigil.

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Old 03/18/09, 9:43 PM   #811
Clandestine
Don Flamenco
 
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Human Rogue
 
Laughing Skull
Sigil of Awareness changed.

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Old 03/18/09, 9:57 PM   #812
gwaust
Glass Joe
 
Troll Hunter
 
Turalyon
Thats not a bad change Clandestine...I expect that more people will stick with the Awareness sigil in this new form than switch to the new dps sigil. That is unless some new main strike sigil comes out.

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Old 03/18/09, 9:59 PM   #813
Doublecross
Glass Joe
 
Blood Elf Rogue
 
Detheroc
Im going to awesome that one of the tanking set bonuses is a placeholder, does not seem to be in line with how blizzard does set bonuses.

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Old 03/18/09, 10:15 PM   #814
Shadowstar009
Glass Joe
 
Shadowstar009's Avatar
 
Human Death Knight
 
Hellscream
Originally Posted by Griefknight View Post
* Icy Touch has been changed, Frost Fever now also deals periodic damage.
I'm a bit confused by this line. How exactly has it been changed? Also, didn't Frost Fever always do periodic damage?

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Old 03/18/09, 10:26 PM   #815
gwaust
Glass Joe
 
Troll Hunter
 
Turalyon
Yeah I'm dumb.

Last edited by gwaust : 03/18/09 at 10:34 PM.

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Old 03/18/09, 10:30 PM   #816
Amroo
Don Flamenco
 
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Worgen Death Knight
 
Alexstrasza (EU)
Perhaps only the tooltip has been updated? Because Frost Fever definitely deals damage on live.

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Old 03/18/09, 10:37 PM   #817
Siyx
Von Kaiser
 
Human Death Knight
 
Doomhammer
The note about Rune Tap costing 1BR is confusing because it always has, as far back as I can remember. That's sort of the whole point of the talent, to convert a Blood Rune into health.

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Old 03/18/09, 11:18 PM   #818
Narcoma
Glass Joe
 
Blood Elf Death Knight
 
Lothar (EU)
Originally Posted by Griefknight View Post
mmo-champion


T8 Melee 4P Bonus -- Increases the bonus damage done per disease by 20% on Blood Strike, Heart Strike, Obliterate, and Scourge Strike.
I don't understand why they didn't put Death Strike in there too. Every tree is going to benefit two times, except Blood. BS/OB for Frost, BS/SS for Unholy, but only Heart Strike for Blood if you play it like Blizzard wants you to (see countless DS changes/buffs).

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Old 03/18/09, 11:36 PM   #819
Asimo
Glass Joe
 
Human Death Knight
 
Uther
Originally Posted by Siyx View Post
The note about Rune Tap costing 1BR is confusing because it always has, as far back as I can remember. That's sort of the whole point of the talent, to convert a Blood Rune into health.
They might have changed it to use something else (runic power?) in some internal build, swapped it back, and "updated" the patch notes to fit. Been demonstrated before there's often several internal changes even between PTR updates.

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Old 03/19/09, 12:41 AM   #820
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Icy Touch and Rune Tap received no changes.

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Old 03/19/09, 12:52 AM   #821
AtheistGod
Piston Honda
 
AtheistGod's Avatar
 
Orc Death Knight
 
Zul'Jin
For blood and frost the new sigil is significantly better than Awareness. Both use DC or FS more often than DS or OB. Yes blood has DS as a more important bility than DC but in terms of flat additions its the number of hits that matters not the relative strengths of the abilities.

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Old 03/19/09, 3:53 AM   #822
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Scourge Strike (Rank 5) now deals 45% of weapon damage (down from 55%) as shadow damage plus 357.19 (down from 436.56), total damage increased by 11% (up from 9%). Lower ranks have been modified as well.
Surprise surprise.

There is our lost 18%, just as we predicted it would be.

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Old 03/19/09, 4:20 AM   #823
Tenaka
Glass Joe
 
Orc Death Knight
 
Feathermoon
Originally Posted by Clandestine View Post
Oh come on. That would mean [Sigil of Arthritic Binding] is still better then the new Awareness

EDIT: For Unholy builds that is
EDIT2: Nvm. Awareness adds 189 BASE dmg to SS

Last edited by Tenaka : 03/19/09 at 4:42 AM.

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Old 03/19/09, 4:40 AM   #824
Bonecaller
Banned
 
Human Death Knight
 
Zuluhed (EU)
Originally Posted by Narcoma View Post
I don't understand why they didn't put Death Strike in there too. Every tree is going to benefit two times, except Blood. BS/OB for Frost, BS/SS for Unholy, but only Heart Strike for Blood if you play it like Blizzard wants you to (see countless DS changes/buffs).
Because Heart Strike just gives more heal for the diseases, not damage.

Btw Sigel of Awareness got changed. Pretty huge nerf for Unholy, slightn nerf for obliterate and DS is now included (benefitting blood): SS +189, OB +336, DS +315 damage

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Old 03/19/09, 4:42 AM   #825
Bonecaller
Banned
 
Human Death Knight
 
Zuluhed (EU)
Originally Posted by Tenaka View Post
Oh come on. That would mean [Sigil of Arthritic Binding] is still better then the new Awareness

EDIT: For Unholy builds that is
When they want Awareness to be of that numbers, they are going the nerf the postet sigil (if they didnt do so alrerady like with the IT one).

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