Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Death Knights

Closed Thread
 
LinkBack Thread Tools
Old 03/19/09, 7:46 AM   #826
Cabal
Piston Honda
 
Cabal's Avatar
 
Orc Warrior
 
<N/A>
Turalyon (EU)
Originally Posted by Foxx2405 View Post
Surprise surprise.

There is our lost 18%, just as we predicted it would be.
Im looking at Scourge Strike in the new build PTR, and thats not accurate. It´s 54% of base weapon damage+855, and 11% increased damage per disease present.

Last edited by Cabal : 03/19/09 at 7:47 AM. Reason: typo

Offline
Old 03/19/09, 8:34 AM   #827
Foxx2405
Don Flamenco
 
Foxx2405's Avatar
 
Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Cabal View Post
Im looking at Scourge Strike in the new build PTR, and thats not accurate. It´s 54% of base weapon damage+855, and 11% increased damage per disease present.
That's probably because you got Outbreak.

45% * 1.2 = 54%

Although that wouldn't quite explain how you get to +855

357 * 1.2 = 428.6

So somewhere you do 2x bonus damage compared to what you should, afaik there isnt a talent that increases it further.

-----

Anyway it used to be 55% + 437.
However we found that it was always doing 18% lower than usual (there is a post about that a few pages back with calculations)

55*0.82 + 437*0.82 = 45 + 358
Which pretty much perfectly fits the patch notes.

Still wondering how you could get 855 bonus damage though.

Offline
Old 03/19/09, 8:57 AM   #828
Davidson
Don Flamenco
 
Human Death Knight
 
Stormrage
Originally Posted by Foxx2405 View Post
That's probably because you got Outbreak.

45% * 1.2 = 54%

Although that wouldn't quite explain how you get to +855

357 * 1.2 = 428.6

So somewhere you do 2x bonus damage compared to what you should, afaik there isnt a talent that increases it further.

-----

Anyway it used to be 55% + 437.
However we found that it was always doing 18% lower than usual (there is a post about that a few pages back with calculations)

55*0.82 + 437*0.82 = 45 + 358
Which pretty much perfectly fits the patch notes.

Still wondering how you could get 855 bonus damage though.
Is it possible the sigil bonus is adding directly into the tooltip to get 855? The math doesn't work out, but it's the only other thing I can think of which adds to the bonus damage of SS.

Offline
Old 03/19/09, 9:03 AM   #829
Cabal
Piston Honda
 
Cabal's Avatar
 
Orc Warrior
 
<N/A>
Turalyon (EU)
Yes it was indeed the sigil, after removing it I now get 54% + 514. So the sigil is providing an extra 300+ , which I suppose is a bug.

Offline
Old 03/19/09, 11:43 AM   #830
basto
Von Kaiser
 
basto's Avatar
 
Night Elf Death Knight
 
Skywall
Glyph of diseases just got interesting for unholy...

Reaping no longer affects Blood Boil and affects Pestilence instead.

Offline
Old 03/19/09, 12:25 PM   #831
methods
Piston Honda
 
methods's Avatar
 
Human Death Knight
 
Frostmane
Originally Posted by basto View Post
Glyph of diseases just got interesting for unholy...
That's an awkward PvP nerf actually. No more dominant 4x IT ranged PvP builds. I guess it was weird to be a mage in plate.

On Glyph of Disease:

1 less BS = ~2300 damage lost
IT+PS = ~ 4800 damage together
SS Expected damage is ~6800 or a bit less with the DC sigil

The cost of doing IT+PS = ~2000 damage lost per refresh
The cost of doing Pes in a single dps fight = ~2300 damage per 20 seconds

I doubt we will see many Glyph of disease builds pulling ahead. At Least it's more consistent though right? Too bad doing IT+PS every 20 seconds would be more DPS than losing a BS.

Offline
Old 03/19/09, 12:31 PM   #832
basto
Von Kaiser
 
basto's Avatar
 
Night Elf Death Knight
 
Skywall
Originally Posted by methods View Post
That's an awkward PvP nerf actually. No more dominant 4x IT ranged PvP builds. I guess it was weird to be a mage in plate.

On Glyph of Disease:

1 less BS = ~2300 damage lost
IT+PS = ~ 4800 damage together
SS Expected damage is ~6800 or a bit less with the DC sigil

The cost of doing IT+PS = ~2000 damage lost per refresh
The cost of doing Pes in a single dps fight = ~2300 damage per 20 seconds

I doubt we will see many Glyph of disease builds pulling ahead. At Least it's more consistent though right? Too bad doing IT+PS every 20 seconds would be more DPS than losing a BS.
By your numbers you are losing 300 damage and gaining 1 GCD. That seems like a good investment to me.

Offline
Old 03/19/09, 1:08 PM   #833
methods
Piston Honda
 
methods's Avatar
 
Human Death Knight
 
Frostmane
Originally Posted by basto View Post
By your numbers you are losing 300 damage and gaining 1 GCD. That seems like a good investment to me.
Every. 20. Seconds.

With the Glyph of SS you can have strings of refreshes mitigating the damage loss of the occasional IT+PS.

Are we in GCD trouble all of a sudden?

Offline
Old 03/19/09, 1:29 PM   #834
Lollersk8er
Piston Honda
 
Human Death Knight
 
Azjol-Nerub (EU)
Originally Posted by basto View Post
By your numbers you are losing 300 damage and gaining 1 GCD. That seems like a good investment to me.
Unholy 2h has plenty of free GCDs. That seems like a very bad investment to me and everyone else.
Plus you only refresh when the diseases have fallen off, so no use for that glyph.

Offline
Old 03/19/09, 2:07 PM   #835
Foxx2405
Don Flamenco
 
Foxx2405's Avatar
 
Blood Elf Death Knight
 
Moonglade (EU)
I personally also prefer the RNGish playstyle of the glyph of Scourge Strike.

And like methods said, its probably either better, or close enough to let it come down to preference.

Offline
Old 03/19/09, 2:22 PM   #836
methods
Piston Honda
 
methods's Avatar
 
Human Death Knight
 
Frostmane
Reposted from Unholy Thread in an attempt to stay 'on topic'

Context: Debate between the new Awareness and the new DC/FS sigil for 51/1/19 blood dps.

Originally Posted by Lollersk8er View Post
Added directly to the base damage. Standard 2xDS rotation. 2/5 T8. I only used 1/3 Morbidity as I see now, but that doesn't make the sigil better than Awareness. DC has never been worth pushing by any spec.


0/10/61 has slightly more DPS than my current 3.1 spec, 14/0/57. I guess the aoe damage is higher, so nice find .
Ok here is my math:

Incoming Wall...

Assumptions:
Avg Weapon damage = 2626.79
MCrit = 43.1%
SCrit = 41.9%
MDodge+miss = 3.3% or 96.7% Hit
Spell Hit = 100%
AP Average (after procs etc.)= 7186ap

DS damage calculation:
2 DeathStrikes per 20 seconds

(WPN*.75+222+(sigil 315))*(1+(mCrit +0.6(ImpDS))*modifier(1.45%)*1.03(meta))*1.1(BG)*1.3(Imp DS)*1.09(BV)*1.15(BP)*1.25%(DS Glyph assuming perfect RP)*Armor*Hitchance

(2626.79*.75+222+315)*(1+(49.1%)*1.45*1.03)*1.1*1.3*1.09*1.15*1.25*.72*.967

DS = 6835.6 avg expected damage
DS damage per rotation = 13671.2
DS damage without awareness = 11953.49

Total difference of 1717.697


DC damage calculation:
3 DC per rotation + (6 HS's*15% chance to proc a DC) = 3.9 DC's per rotation

(APcoef*avgAP+Base(443+380sigil))*(1+(sCrit+5%2pT8)*1.03(meta))*1.1(BG)*1.15(DCglyph) *1.15(Morb)*1.13(EP)*1.15(BP)*Hitchance(100%)*.94(partial resists)

(0.15*7186+443+380)*(1+(46.86%)*1.03)*1.1*1.15*1.15*1.13*1.15*100%*.94

DC = 5008.32 avg damage
DC * 3.9 per 20 seconds = 19532.448
DC without Sigil = 15627.83

Difference of 3904.646


DPS Gain for Awareness = 85.88
DPS Gain for DC sigil = 195.23

Let me know if you see any mistakes.

Last edited by methods : 03/19/09 at 2:33 PM.

Offline
Old 03/19/09, 3:26 PM   #837
Lollersk8er
Piston Honda
 
Human Death Knight
 
Azjol-Nerub (EU)
Originally Posted by methods View Post
3 DC per rotation + (6 HS's*15% chance to proc a DC) = 3.9 DC's per rotation
At 3.9 DC's per rotation the new sigil should be better. I don't have Sudden Doom implemented, but at 3 DC's Awareness is equal.

Offline
Old 03/19/09, 5:15 PM   #838
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by Lollersk8er View Post
At 3.9 DC's per rotation the new sigil should be better. I don't have Sudden Doom implemented, but at 3 DC's Awareness is equal.
Method's math says at 3.9 DCs it is twice as good as awareness. How exactly does your math defer so significantly from that? Clearly +1dmg to DC is better than +1dmg to DS, as DC has more modifiers. Even with 130rp DRWs being used between sudden doom and the left over rp you should be casting more DC than you do DS.

Even if you had DS glyph instead of DC glyph the DC sigil would still be strictly superior unless Method's math is greatly flawed.

Offline
Old 03/19/09, 5:39 PM   #839
AtheistGod
Piston Honda
 
AtheistGod's Avatar
 
Orc Death Knight
 
Zul'Jin
Looking at the higher RP consumption DRW will require with only a 90 second cd i got numbers of only about 2.3-2.4 DC per rotation rather than 3. Of course the sudden doom amounts remained the same netting 3.2-3.3 total DC.

Offline
Old 03/21/09, 12:40 PM   #840
pindle
Piston Honda
 
Blood Elf Paladin
 
Emeriss (EU)
Originally Posted by Grinched View Post
Pretty much Blizz said "if DK"S are leaning to DW for max dps in raids then they will change it. For the reason that most class that dps in raids for melee is DW. War, rogue ( of course) shaman. Blizzard doesn't want the DK to fallow the same path. Let me know if u guys have heard other wise. I read most of your post, but not all Might get in trouble
Haven't read that, do you have a source? As it is right now, I'm having a lot harder time getting my hands on a good 2H rather than 1 handers. Warriors don't use 1-handers anymore, most raids only take 1 shammy as well... I don't see that being any part of their reasoning.

Offline
Old 03/21/09, 3:09 PM   #841
EvilNuff
Glass Joe
 
Orc Death Knight
 
Detheroc
Originally Posted by pindle View Post
Haven't read that, do you have a source? As it is right now, I'm having a lot harder time getting my hands on a good 2H rather than 1 handers. Warriors don't use 1-handers anymore, most raids only take 1 shammy as well... I don't see that being any part of their reasoning.
From GC at World of Warcraft - English (NA) Forums -> DW Entirely Dismantled - Intended?

...But I have tried to be very clear that we do not want to see the entire DK class gravitate towards DW as the only sensible way to do dps, and that is exactly how it was trending....

Offline
Old 03/23/09, 3:47 AM   #842
sc0rp
Glass Joe
 
Human Death Knight
 
Silvermoon (EU)
Yesterday I tested several builds on PTR. On live I'm Unholy from lv55 (with few episodes of Blood, Frost and DW). In my opinion Unholy is now far far behind Frost and Blood, especially Blood with Ghoul. On every build I changed glyphs and hits Boss dummies for atleast 10 minutes and usinge every ready CDs. I selected my gear depends of build, for all builds I get hit and expertise cap when I tested unholy and frost I focus more on str when tested Blood I focused mostly on ArP.


My tests:
1. "Old" Unholy 17/0/54 dps: 2654
2. Unholy 0/10/61 dps: 2852
3. "Old" Blood 51/13/7 dps: 2937
4. Frost 3/52/16 dps: 3147
5. Blood 51/2/18 dps: 3301

Of course Target Dummies aren't very representive but with buffs and debuffs (sunders/expose armor/ff/snare) blood scale better.

Last edited by sc0rp : 03/23/09 at 4:57 AM.

Offline
Old 03/23/09, 4:56 AM   #843
lichdawg
Von Kaiser
 
Undead Death Knight
 
Archimonde (EU)
I dont know about you guys, but I feel that frost is so dependant on abilities critting. As such I see

21-50-0 as better than the 3-51-x even a ghoul pet

what do you guys think? I feel a lot of calculations are not taking into account crit/not critting abilities to theorycraft on real dps atteignable.

Offline
Old 03/23/09, 4:59 AM   #844
orion121
Piston Honda
 
Troll Shaman
 
Eredar
Originally Posted by sc0rp View Post
Yesterday I tested several builds on PTR. On live I'm Unholy from lv55 (with few episodes of Blood, Frost and DW). In my opinion Unholy is now far far behind Frost and Blood, especially Blood with Ghoul. On every build I changed glyphs and hits Boss dummies for atleast 10 minutes and usinge every ready CDs. I selected my gear depends of build, for all builds I get hit and expertise cap when I tested unholy and frost I focus more on str when tested Blood I focused mostly on ArP.


My tests:
1. "Old" Unholy 17/0/54 dps: 2654
2. Unholy 0/10/61 dps: 2852
3. "Old" Blood 51/13/7 dps: 2937
4. Frost 3/52/16 dps: 3147
5. Blood 51/0/20 dps: 3301

Of course Target Dummies aren't very representive but with buffs and debuffs (sunders/expose armor/ff/snare) blood scale better.
You should also consider, when posting loose data like this, which buffs are being self-ensured. By representation, Aboms Might would have the most drastic influence on DPS for any DK, with arguable interchangeability between IIT and EPB for second. Consider that while not all of these buffs may be present on a dummy, they should all be present at a 25 man raid.

Offline
Old 03/23/09, 6:41 AM   #845
sc0rp
Glass Joe
 
Human Death Knight
 
Silvermoon (EU)
Originally Posted by orion121 View Post
You should also consider, when posting loose data like this, which buffs are being self-ensured. By representation, Aboms Might would have the most drastic influence on DPS for any DK, with arguable interchangeability between IIT and EPB for second. Consider that while not all of these buffs may be present on a dummy, they should all be present at a 25 man raid.
Yup I considered this and I believe it will not change differences between builds because:
- Unholy/Frost can gets +10% more ap
- Unholy/Blood can gets +20% meele haste
- Blood/Frost can gets +13% magic dmg and +30% dmg from disease
- Blood can gets "snare" which means +20% dmg from Heart Strike

For me still looks like Blood atm scale much better, but it's my opinion.

Offline
Old 03/23/09, 6:58 AM   #846
Bonecaller
Banned
 
Human Death Knight
 
Zuluhed (EU)
Originally Posted by orion121 View Post
You should also consider, when posting loose data like this, which buffs are being self-ensured. By representation, Aboms Might would have the most drastic influence on DPS for any DK, with arguable interchangeability between IIT and EPB for second. Consider that while not all of these buffs may be present on a dummy, they should all be present at a 25 man raid.
Well from PTR testing Patchwerk, Blood is atm clearly ahead on such type of bosses of all the speccs. Also i dont see blood getting more self buffed than Unholy. 10% more ATP is not all 10% more damage, but Unholy has a lot of spelldmg.

I suppose that Unholy still has the best self buff of all the "common speccs" or at least profits less than deep blood and deep frost from raid buffs. The biggest advantage is that the ghoul has a much higher chance to survive while Blood and Frost (if they specc for it) will often lose that damage boost due to too much aoe damage.

Offline
Old 03/23/09, 7:25 AM   #847
Foxx2405
Don Flamenco
 
Foxx2405's Avatar
 
Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by sc0rp View Post
Yup I considered this and I believe it will not change differences between builds because:
- Unholy/Frost can gets +10% more ap
- Unholy/Blood can gets +20% meele haste
- Blood/Frost can gets +13% magic dmg and +30% dmg from disease
- Blood can gets "snare" which means +20% dmg from Heart Strike

For me still looks like Blood atm scale much better, but it's my opinion.
Blood and Frost wont get the +30% disease damage, that is an unholy only feat.
Unholy and Frost clearly benefits the least from their own selfbuffs.


Originally Posted by Bonecaller View Post
I suppose that Unholy still has the best self buff of all the "common speccs" or at least profits less than deep blood and deep frost from raid buffs. The biggest advantage is that the ghoul has a much higher chance to survive while Blood and Frost (if they specc for it) will often lose that damage boost due to too much aoe damage.
IMO thats a flawed reasoning. The thing is, without the ghoul unholy dps is way lower than bloods or frosts, the ghoul is factored into unholy dps.

Too often do I see people saying that, "Unholy dps should be lower, because unholy still has a ghoul".

You forget that while for blood / frost the ghoul is a damage boost, for unholy its a core part of their dps.
Thats one of the reason I'm kind of surprised and annoyed by the fact that blood and frost now have easy access to a permanent ghoul. Totally stripping unholy of its trademark.

--------

Anyway don't forget that +10% AP for unholy is a pretty huge feat. If you consider impurity, spells gain an extra benefit from more AP, and the pets also gain full benefit from the AP increase.
Same goes for +20% haste, while for most specs haste is "lesser" stat, Unholy pets gain full benefit of the increased haste.

In the end Unholy probably benefits the most of the buffs blood and frost provide.

PS.
Did you try the new unholy build yet on PTR ?
Talent Calculator - World of Warcraft
(or possibly switch 3/3 morbidity for 3/3 BCB)

The old build is less viable with the new desecration, and Methods spreadsheet in the unholy dps discussion showed this spec, to be higher than the 0/10/61 spec.
(Although the spec including black ice probably scales better)

Offline
Old 03/23/09, 7:36 AM   #848
VirusEn
Glass Joe
 
Blood Elf Death Knight
 
Khadgar
Not Quite sure...

I've been working on a DW DPS build for post 3.1.

Considering many of the changes. It's a tri spec. (semi new to theorycrafting so any advice is useful) By all means, let me know what you think.

Talent Calculator - World of Warcraft (not very good with linking, copy/paste if you will.)

15/13/43

Offline
Old 03/23/09, 7:36 AM   #849
sc0rp
Glass Joe
 
Human Death Knight
 
Silvermoon (EU)
Originally Posted by Foxx2405 View Post
Blood and Frost wont get the +30% disease damage, that is an unholy only feat.
Unholy and Frost clearly benefits the least from their own selfbuffs.
Are you sure? Becasue tooltip of Crypt Fever says
"Your diseases also cause Crypt Fever, which increases disease damage taken by the target by 30%."

For me it looks like all diseases.

Offline
Old 03/23/09, 8:15 AM   #850
Lollersk8er
Piston Honda
 
Human Death Knight
 
Azjol-Nerub (EU)
Originally Posted by sc0rp View Post
Are you sure? Becasue tooltip of Crypt Fever says
"Your diseases also cause Crypt Fever, which increases disease damage taken by the target by 30%."

For me it looks like all diseases.
Even non-DK diseases are affected by CF. Just ask your local Shadow Priest.

Offline