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Old 04/08/09, 1:02 PM   #976
Terraburn
Von Kaiser
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Lollersk8er View Post
If they are more or less equal, then the one with Blood subspec is better. You get a threat reduce and bonus rp when killing adds.
idk, having Ghoul Frenzy means you have to work it into your rotation, don't you think?

Or would you only have it as an emergency method of keeping your ghoul up?

e: for spelling

Last edited by Terraburn : 04/08/09 at 1:10 PM.

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Old 04/08/09, 6:48 PM   #977
Lushen
Banned
 
Orc Shaman
 
Cenarius
Originally Posted by Leaflock View Post
If you're a JC, you can use 2 Dragon's Eyes for PLoR's 8 str socket bonus, which is generally superior to most available socket bonuses. It would also give the legs alone a total of 200 (!!) Str.
Yea, you could. You could even put 3 Dragon's Eye gems in there. But its not likely. With items like Frigid Strength of Hodir and Voldrethar...putting more than 1 Dragon's Eye in PLoR isnt worth it. And the haste on it is trash for Blood.

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Old 04/08/09, 7:01 PM   #978
Leaflock
Don Flamenco
 
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Orc Death Knight
 
Blackhand
Originally Posted by Lushen View Post
Yea, you could. You could even put 3 Dragon's Eye gems in there. But its not likely. With items like Frigid Strength of Hodir and Voldrethar...putting more than 1 Dragon's Eye in PLoR isnt worth it. And the haste on it is trash for Blood.
Putting 3 Dragon's Eyes in there would be stupid. The whole point is to get the best possible socket bonuses with your three prismatics, because you're putting +16 str in everything else. Frigid Strength of Hodir's socket bonus is +4 str, so if you had another item with at least a +4 str bonus you could use the eye in, it'd be worth doing. Voldrethar's socket bonus is +6 crit rating-- putting a Dragon's Eye in that would be a total waste.

The haste on it is immaterial (though it's not trash in the slightest, by the way). That's like saying Betrayer of Humanity is trash because it has haste on it. The value of an item is the sum of its stats, not an isolated comparison of one less valuable stat (haste) versus one more valuable stat (armor pen).

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Old 04/09/09, 3:48 AM   #979
Lushen
Banned
 
Orc Shaman
 
Cenarius
Originally Posted by Leaflock View Post
Frigid Strength of Hodir's socket bonus is +4 str, so if you had another item with at least a +4 str bonus you could use the eye in, it'd be worth doing. Voldrethar's socket bonus is +6 crit rating-- putting a Dragon's Eye in that would be a total waste.
Belt of Colossal Rage
Bitter Cold Armguards

Two viable options, though Im sure when the rest of the Ulduar loot table comes out there will be even more.

Last edited by Lushen : 04/09/09 at 4:01 AM.

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Old 04/10/09, 12:26 PM   #980
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by methods View Post
I was thinking about Frost's lag behind. How much of a balance concern do you think making Icy Talons more like Flurry would be? If it stacked with IIT(Imp Icy)/WF it could give the boost that frost needs while maintaining it's theme. My sheets are showing it jump about 300dps.

Maybe too much but it could be an easy fix. I doubt it would be enough for Blood to subspec Frost though.
Sounds like a decent change, although it would probably have to move down in the tree, as i see unholy picking it up by going 0/15/56. And the haste would have a much bigger benefit to unholy most likely.

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Old 04/13/09, 6:48 PM   #981
Clandestine
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Human Rogue
 
Laughing Skull
I haven't seen this mentioned yet, but I tested Glyph of Icebound Fortitude and apparently it *does* function with defense, i.e. it increases the amount of damage reduced by Icebound Fortitude to 30%, and then defense increases the amount of damage reduction further as appropriate - the wording on the Glyph is just rather poor. Just thought I'd mention this as it appears the assumption is that Glyph of Icebound Fortitude is useless for PvE.

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Old 04/13/09, 8:34 PM   #982
Mindaika
Piston Honda
 
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Tauren Death Knight
 
Frostwolf
Originally Posted by Clandestine View Post
I haven't seen this mentioned yet, but I tested Glyph of Icebound Fortitude and apparently it *does* function with defense, i.e. it increases the amount of damage reduced by Icebound Fortitude to 30%, and then defense increases the amount of damage reduction further as appropriate - the wording on the Glyph is just rather poor. Just thought I'd mention this as it appears the assumption is that Glyph of Icebound Fortitude is useless for PvE.
So basically, with 540Def and the glyph, you'll be getting something like 60% reduction, vs. 50% now? That is definitely "better", but it's hard to imagine when you'd want to use that over something else though.

Tastes like Awesome, because it's made of Awesome(TM)

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Old 04/13/09, 10:24 PM   #983
Clandestine
Don Flamenco
 
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Human Rogue
 
Laughing Skull
Originally Posted by Mindaika View Post
So basically, with 540Def and the glyph, you'll be getting something like 60% reduction, vs. 50% now? That is definitely "better", but it's hard to imagine when you'd want to use that over something else though.
I was getting 41% reduction with 540 defense, and 51% reduction with 540 defense and the glyph.

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Old 04/14/09, 12:13 AM   #984
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Mindaika View Post
So basically, with 540Def and the glyph, you'll be getting something like 60% reduction, vs. 50% now? That is definitely "better", but it's hard to imagine when you'd want to use that over something else though.
Not that hard, there's not that many defensive glyphs really. You're probably gonna glyph your talent specific cooldown(at least for blood and unholy, not too sure it's worth glyphing UA), but then you're pretty much glyphing threat stuff, Rune Strike or FS/DC or Death Strike/HB/ScourgeS or even good ole IT and the new Pestilence major. So IBF glyph isn't all that bad, if you do want to max the defensive aspect. Averages 2%less dmg or something, 10% for 12secs every 60secs, it's pretty ok.

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