Originally Posted by Rekka
Law of Large Numbers. You have way more trials in Test 1 than in Test 2 and 3 combined
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His sample sizes should be large enough to remove any excessive variation. Also, the number of casts in the first trial represents roughly 8 full hours of using Icy Touch.
Anyway, first off there's a flaw in your logic. If there's a hidden crit modifier on bosses, which there definitely is, it will decrease your crit rate, not your hit-modified rate. So, for example, with Icy Touch in the first trial:
Theoretical Crit Rate: 19.7%
Hit Rate: 83%
Actual Crit Rate: 12.98%
Rather than saying:
19.7 * .83 - 12.98 = variation
You want to say
(19.7 - variation) * .83 = 12.98.
If we do this in the first trial, working backwards
variation = 19.7 - (12.98 / .83) = 4.06
variation = 4.7 - (.04 / .83) = 4.65
In the second trial:
23.33 - (14.72/.87) = 6.41
8.33 - (1.79/.87) = 6.27
Third:
9.33 - (4.74/.9) = 4.06
Two things to take away:
1) The numbers are still too different from each other. This isn't complete, something is missing, but my gut tells me we have everything we need to solve it.
2) If 4.8% crit is removed, you would not have a single critical strike during the BB/DC phase of your 1st trial, unless there's always a possibility to crit.