Originally Posted by Ghaash
Expertise and Hit Rating have a weight > 0 after reaching both melee/spell hit caps and expertise dodge/parry caps if the portion of white damage/melee swings is > 0%. I think this is because of a missing check if melee swings can miss or get dodged (parried) in field J33 and K33 of the weights page. Adding
IF(Stats!$I$7>0,08;0;
after the "=" seems to fix it, though i have no idea what it means (excel noob here).
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That only works correctly for hit chance. In case of expertise there seems to be another small bug in the spreadsheet: The expertise cap is 6.5%, yet all expertise checks are done with 8%. To fix this yourself you'll have to replace all instances of
on the Weights tab in the Expertise column with
You need to use the latter check in cell K33 too.
The decreased value of crit chance for IT, HB and OB due to Killing Machine Hidden mentioned on the last page seems to be a valid concern. I'm not a math person, so I can only hope it can be fixed somehow. Aside from that, thanks for this great spreadsheet, Darkside!
There's only a few minor things I'd like to see included: Armor in the weightings due to the Bladed Armor talent, Armor Penetration (but you already said it's difficult) and a Pawn string or extra values for things like gem slots - although I can probably add this in myself. Also of interest may be racial bonuses like the Draenei hit aura oder increased expertise based on weapon type.