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Old 02/27/09, 5:41 PM   #16
Deimoz
Glass Joe
 
Undead Death Knight
 
Shattered Halls
Read my above posts....

PS rotations dropped my dps by about 200.

PS: On live im doing less DPS on the dummy. So i would say that 2h got a buff not a nurf.

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Old 02/27/09, 6:39 PM   #17
Oniseidou
Glass Joe
 
Oniseidou's Avatar
 
Human Death Knight
 
Feathermoon
http://talent.mmo-champion.com/?deat...5&version=9626

How about that build? Just tried it out on PTR. Pulled 2400 unbuffed with Cinderglacier. Also I didn't have any glyphs yet (except PvP ones)

Rotation: Ob - Ob - BS - BS - ITx6 - RP dump, Repeat. Pop UA during one of the IT spam sessions.

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Old 02/27/09, 9:23 PM   #18
crunchyblack
Von Kaiser
 
Undead Warlock
 
Mug'thol
Originally Posted by Feorthas View Post
...Hopefully, we'll be in good shape by Sunday but I can't make any huge promises (but I think the OP will be up to date, at the very least). Until the OP is in good shape, please refrain from posting in this thread; rather, use the other, active one so that we can try to maintain consistency until we're really ready to go here...
Quoted from the OP.

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Old 03/01/09, 3:32 AM   #19
Nexbellator
Banned
 
Blood Elf Death Knight
 
<IRS>
Perenolde
I have been reading these DK threads for a while now and picked up a few tips, so I thought I'd lend some help with 3.1 Frost DPS. For the past few days I've been testing several dps specs in EACH of the three trees and have found Deep frost to be overwhelmingly better than both Unholy and Blood... by a margin of nearly 600 dps. Partially because I have been raiding 21/50/0 for ages.

Rotation: IT, OB, BS, BS, Blood Tap + OB
FSx4, BS
ITx4, FSx2, ITx2, FSx2
After that it's Priority to keep Death Runes up.

I used this same rotation for ALL of the following tests, Minus a FS here and there from Buggy RP.

Here is a Screenie of the normal Frost (Now 20 / 51 with moved HB) build I use to raid. Glyphs are Frost Strike, Icy Touch and Obliterate.




Rotation: IT, OB, BS, BS, Blood Tap + OB
FSx4, BS
ITx4, FSx2, ITx2, FSx2
After that it's Priority to keep Death Runes up.

** Note that BotN seemed a bit buggy and didn't always give me a Death rune. In addition, Glyph of Icy Touch and the 4 piece set bonus for Obliterate were not awarding the proper RP so I was getting one, sometimes two less FS per rotation. **


I also tested a Frost / Unholy spec to include Necrosis, Ghoul and Blood-Caked weapons. Glyphs were Obliterate, Frost Strike and Ghoul.



I had recount show pet also, separated from my own dps. Add the two for total. Without DRM from blood I found I was waiting too much on rune cooldowns in Unholy Presence. Here is the same spec (with pet) in Blood Presence:



Combined DPS is much better in Blood and the Runes seems to be available when needed much better.

Overall, Frost still seems pretty powerful to me and I will continue raiding this spec when 3.1 is live. As for Pet / No Pet, that comes down to how fast will that sucker die without NotD. Also, with RP bug from 4 piece Set bonus, IT glyph and BotN not working 100%, I think the actual dps will be HIGHER than what I tested since there will be less downtime and more specials being spammed! Hope this info helps some of you in testing more Frosties.

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Old 03/01/09, 6:45 AM   #20
stormcraft
Glass Joe
 
Draenei Death Knight
 
Teldrassil (EU)
Why do you use IT so often in your rotations, arent they eating your KM procs away?
Wouldnt it be smarter to use Obliberate more to spare the KM procs for FS?

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Old 03/01/09, 9:29 AM   #21
cruisi
Glass Joe
 
Orc Death Knight
 
Nazjatar (EU)


2h Frost 3/51/17

it-ps-ob-bs-bs / fs-ob-fs-ob-ob-fs

Everytime KM procc is up try to use FS, good proccrate.

Obliberate still buggy. Only generates 5 RP, so I have to wear 4 t7.5 for extra RP.

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Old 03/01/09, 9:57 AM   #22
Athyr
Von Kaiser
 
Blood Elf Death Knight
 
Winterhoof
Originally Posted by stormcraft View Post
Why do you use IT so often in your rotations, arent they eating your KM procs away?
Wouldnt it be smarter to use Obliberate more to spare the KM procs for FS?
I think he is on to something with that rotation. IT hits so hard for one rune, it seems worth the KM. In a way, it's our HS. The only problem is I can't seem to maintain a consistent DPS range trying to keep it up as he has written. Can you clarify your priority system? I've had dummy DPS range from 2200 to 3300 on 6 min tests and I'm still trying to tease out what leads to the higher range.

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Old 03/01/09, 10:42 AM   #23
Ghaash
Von Kaiser
 
Ghaash's Avatar
 
Gruumsh
Orc Death Knight
 
No WoW Account (EU)
Originally Posted by Nexbellator View Post
For the past few days I've been testing several dps specs in EACH of the three trees and have found Deep frost to be overwhelmingly better than both Unholy and Blood... by a margin of nearly 600 dps.
-lots of stuff-
I hope all tests have been conducted under the same conditions. You can't test spec vs spec with things like Icy Talons (hastebuff) that would be available to all specs in a raid setting. Also Merciless Combat on lowhp dummies messes up all tests. Furthermore, spell-heavy rotations/specs are not penalized by bossdummy-parry as much as strike-heavy rotations. A problem that wouldn't occur on real bosses when striking from behind. Since you said you raided as frost for ages, your gear is probably optimized for that spec too.

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Old 03/01/09, 1:06 PM   #24
Goetterdaemmerung
Piston Honda
 
Blood Elf Death Knight
 
Mal'Ganis
Originally Posted by Ghaash View Post
I hope all tests have been conducted under the same conditions. You can't test spec vs spec with things like Icy Talons (hastebuff) that would be available to all specs in a raid setting. Also Merciless Combat on lowhp dummies messes up all tests. Furthermore, spell-heavy rotations/specs are not penalized by bossdummy-parry as much as strike-heavy rotations. A problem that wouldn't occur on real bosses when striking from behind. Since you said you raided as frost for ages, your gear is probably optimized for that spec too.
Very few people posting frost dummy numbers are clarifying: (1) merciless combat (2) other debuffs on the dummy. These are not irrelevant factors -- they can easily neutralize 700 dps. Numbers provided without them mean we have to speculate about their validity before we can even begin speculating about what they mean.

Last edited by Goetterdaemmerung : 03/01/09 at 4:05 PM.

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Old 03/01/09, 3:57 PM   #25
Nexbellator
Banned
 
Blood Elf Death Knight
 
<IRS>
Perenolde
Originally Posted by Athyr View Post
I think he is on to something with that rotation. IT hits so hard for one rune, it seems worth the KM. In a way, it's our HS. The only problem is I can't seem to maintain a consistent DPS range trying to keep it up as he has written. Can you clarify your priority system? I've had dummy DPS range from 2200 to 3300 on 6 min tests and I'm still trying to tease out what leads to the higher range.
I forgot to mention I use the Razorice Rune, which now adds 10% frost damage, and with the change to Glacier rot Frost damage is pretty nice overall, and as mentioned I don't have to worry about dodge and parry with non strike attacks. IT crits for 5k as is, FS about 7.8k, so yes I lose some damage by not saving for FS... but I can chew through Death runes so quick it makes up for using KM on a lower damage attack.

The priority I use focuses around using as much frost damage as possible, so I want death runes to spam IT. The initial rotation of IT, OB, BS, BS, Blood Tap + OB gives me 6 death runes on next cycle. Then spamming FS burns through about 128 RP or so with the Glyph, which I have from 4 Piece t7 + IT glyph, giving me 4 strikes. By the time those 4 strikes are done I hit HB (if freezing Fog is up) and start the Mad IT spam. After 5 of them (125 RP) I hit blood strike to refresh that death rune then spam 4 FS again.

Next cycle will begin Unholy and Blood cooldowns, so I hit Bloodstrike on Bloodrune and Obliterate on Unholy (Also need death or frost rune) purely to refresh all 6 death runes. Any time I have 100+ RP I spam FS and keep all 6 death runes moving.

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Old 03/01/09, 4:03 PM   #26
marvis
Glass Joe
 
Human Death Knight
 
Frostmourne (EU)
I have no picture for my DPS Test, but i tryed a 21 50 0 build without HB in unholy pres.
I used the old simple Rotation like this:

#1: OB, OB, BS, BS, BT+uA (macro), 3x FS
#2: 6x IT, 3x FS

Sigil: the "new" IT sigil

My test was over 3min with a result of 3k DPS.
My RP growth(hope the right english word ) wasn't normal. I couldn't use 3 FS after 1 cycle.

/edit:
http://talent.mmo-champion.com/?deat...5&version=9614

Last edited by marvis : 03/05/09 at 1:41 AM.

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Old 03/01/09, 4:07 PM   #27
Nexbellator
Banned
 
Blood Elf Death Knight
 
<IRS>
Perenolde
Originally Posted by stormcraft View Post
Why do you use IT so often in your rotations, arent they eating your KM procs away?
Wouldnt it be smarter to use Obliberate more to spare the KM procs for FS?
Main reason I don't use oblit as much is for 2 runes it crits for 6-7k, whereas the combo of 2 IT is 6k-11k (Depending on how many crit). So say I hit Oblit for 5k followed by crit (KM) FS for 7.5k I've done just under 13k. Instead I throw two IT, one crits from KM totaling about 8.5k, then a FS non crit for 4.5k I'm still at 13k, maybe a little higher or lower depending on how many total crits I get while using the same runes as Ob + FS.

The main difference I see here is not having to worry about saving abilities, instead just getting in a smooth cycle, knowing exactly when to hit my FS / Rune based abilities. Then I have zero hesitation and zero downtime on specials. It may not be the best way to play, but it's a VERY forgiving rotation for those fights when you have to move a lot and might not be in range when you need to hit FS / OB.


Also, since I am new to posting here, please go easy on me and my ignorance Buffs I had at the time were Merciless Combat (Dummy was at 1%) so I did get the bonus damage which I know would have added a great deal of damage. Also, blood and Unholy would get Icy Talons / WF totems so they would see an increase in DPS as well. However, since I raid with a blood Dk (usually) we try to get an even spread on buffs so our Shaman doesn't need to spend all 7 talents to make up for buffs the two of us include in normal builds.

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Old 03/03/09, 12:23 PM   #28
wheyyaat
Glass Joe
 
Human Paladin
 
Stonemaul
I tested out this spec 18/51/2 and found it to be insanely powerful. I am wearing full PVP gear since I don't PVE much on my DK, and I still managed to do 3350 DPS over 16 minutes on the level 80 dummy without merciless combat or any other other debuffs. I was in Unholy Presence and used Rune of FC.


I basically did:

OBL over everything when I had F + U active
FS over IT during the IT spam when I was over 90 RP, make sure you dump all RP before IT spam starts.
HB when Rime procs but only if all runes on CD
UA+Blood Tap for 6 UA'd ITs + UA'd FS's

One thing you have to watch for is not to IT when F rune is active or it will screw up your OBL rotation. Also I didn't try to use my KM procs on FS since this spec is all about keeping the Death runes flowing and that would mess up the rotation pretty badly.

I can't even imagine how much damage I would do if OBL gave me more than 5 RP or if I had some PVE gear><

Last edited by wheyyaat : 03/03/09 at 12:34 PM.

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Old 03/03/09, 8:07 PM   #29
Nexbellator
Banned
 
Blood Elf Death Knight
 
<IRS>
Perenolde
Yeah, pretty much same deal I posted earlier... and with the added RP once fixed it should be even better. Hopefully more people will test out this spec and give it a go.

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Old 03/03/09, 9:03 PM   #30
Igorr
Glass Joe
 
Igorr's Avatar
 
Orc Death Knight
 
Zirkel des Cenarius (EU)
Originally Posted by cruisi View Post
http://img3.abload.de/img/wowscrnsho...09_023yh1h.jpg

2h Frost 3/51/17

it-ps-ob-bs-bs / fs-ob-fs-ob-ob-fs

Everytime KM procc is up try to use FS, good proccrate.

Obliberate still buggy. Only generates 5 RP, so I have to wear 4 t7.5 for extra RP.
Your glyphs?

Last edited by Chicken : 03/04/09 at 5:35 AM. Reason: Changed image to hyperlink.

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