Originally Posted by Neckface
Not sure I understand the argument here...could you elaborate?
My napkin math was that IF both HB and Oblit do an average of X damage, but Oblit has a 15% chance of also proccing Rime, then expected Oblit damage is 1.15 * X. This ignores any disruptions to your rotation, but also ignores the fact that your IT just got refreshed.
Bear in mind I was only responding to the assertion that if Oblit and HB damage are the same, you should always HB.
EDIT: Oh, and just to clarify, I didn't mean 15% overall single-target increase; I was referring just to the damage from the U/F pair.
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Sorry for taking so long to get back to you, temp bans ftw?
What I meant was that the Rime proc's effectiveness is really only 5/8. Here's a better explanation why:
Let's say you use HB, be it a proc or just casting it because you need to keep FF up. In order to get a proc from Rime, you need to use OB. So you use an OB and viola, you get a proc and you cast your free OB.
So in time it looks like HB->OB->HB right? It takes
AT LEAST 3 seconds to actually use a Rime proc. The cooldown being 8 seconds, you are only getting 62.5% effectiveness from it. For OB to theoretically be 1.15x, OB would have to instantly cast it. Does this make sense to you?
So, if Both HB and OB do the same amount of damage and your procs always happened after you had used HB, then the most we could assume about OB's damage from Rime is 109.375x in a completely perfect world. Since it is not, we could go on to discuss figuring it out by displaying the percentages of where it would proc, ect. But I am just going to say that the Rime proc effective increases OB damage by 5%.
*Yes, I know Rime gives OB 15% crit. This is a discussion on the Rime proc*