You'll lose a small 1-2% off of OB/BS (1-2% more dodges) for 20% more FS dps (5->6 per rotation). There really isn't much of a comparison atm. So yes, it's worth it since only 45% of our rotation is affected by expertise anyways.
Ok, I'm sitting on a war chest of new numbers to post--kinda glad I took the day off of thread maintenance yesterday because I would've had to do a bunch of work twice :p--AND I figured out what was making OB scale stupidly well on the god-sheet (mistake on my part added one of the IT or +Frost talents to it; I know I corrected that on one branch of the sheet but I guess it missed the 3.1 version :-/).
So, I need ONE thing before I can post with a clear conscience: 4T8 - should I ADD 20% to the 12.5%/disease scaling (17% boost to OB) or should I MULTIPLY it in (2% increase to OB)?
Gut is saying add as multiply results in basically no increase and 2T8/2T7 is, at times, way better than 4T8 (all else held equal) for all but one or two rotations... Which is pretty retarded.
I am not your personal Frost Deathknight knowledge base. If you have a simple question, ask in the simple questions thread; if you have a more esoteric, specific, or complicated question, ask in the spec-appropriate thread.
My PM, WoWmail, and, especially, chat boxes are NOT the appropriate places for these questions.
So, I need ONE thing before I can post with a clear conscience: 4T8 - should I ADD 20% to the 12.5%/disease scaling (17% boost to OB) or should I MULTIPLY it in (2% increase to OB)?
Its hard to say without being able to test it on the PTR. The former sounds more reasonable and in line with other T8 bonuses I've seen, but the latter seems more realistic and pretty bad.
I also noticed you still have 0/50/21 taking the single target crown on the first page. I've noticed 0/49/22 has yet to be included in the first page post and wondered where it falls after the correction of your math.
In order to boost ArP value enough to justify DKs taking on significant amounts of ArP, Blizzard will have to make ArP way overpowered for other class/specs which rely much more heavily on armor-mitigated damage than the Frost DK does. In other words, it is virtually impossible for the improved ArP value to be a significant factor in Frost DK theorycrafting in 3.1.
I think i worded that sentence badly. I meant by ArP not meaning the Armor pen stats but the change to Sunder and armor reduction abilities to percentage base. Means Obliterate on live and Obliterate on PTR may hit for different amounts with the new mechanics and ArP buff when all else is the same. So player A's Obliterate on Live hits for an 8k crit in full buffs and debuffs, could hit for 9k on 3.1 after the changes or maybe less.
Keeping T7 is a terrible idea considering the lower stats that will be on the gear. Although the 2pc bonus isn't so attractive the 4pc T8 bonus doesn't look too bad.
0/49/22 (our current top 3.1 Blood Presence build) generates enough RP to pull the maximum amount of Frost Strikes you can fit into a full rotation in Blood Presence, so there is no dps loss from RP there.
If I do go for a Blood Presence spec over an Unholy Presence spec I'll probably continue to wear 2pc T7 and 2pc T8 until I can benefit from the 4pc bonus of T8. Getting an addition 5% crit to nearly every ability I use will be quite nice.
Down the road its inevitable that we'll be replacing 4pc T7 with new gear, especially since we've overcome the RP starvation in an OB-centric rotation with 0/49/22. It'd be nice to focus on the future rather than the past in this thread and forget about T7 as being viable when you have access to T8.
I swear you must have missed the last two pages of posts explaining 0/49/22 and how it allows you enough runic power to NOT lose a Frost Strike. RP generation without 4pc T7 is a non-issue.
You are making the false assumption that Blood Presence limits you to 5xFS every two rune sets. It does not. The traditional strategy for making use of the excess RP is to dance between 13-GCD and 14-GCD by appending additional FS, extending the rotation by a GCD. This generates above-rotation-average damage with the excess RP (which means that post-GCD-limit RP is worth much less than pre-GCD-limit RP). However, you have to remember that, while the "appending" strategy is easy to execute, it does not necessarily maximize DPS.
For Frost builds, your weakest resources are your two Blood runes. Additional RP will let you decrease the use frequency of a Blood rune, generating above-Blood-rune-average damage with the excess RP (which, of course, makes the excess RP worth much more than its above-rotation-average cousin). However, you have to pay a "RP overhead" to get this higher damage conversion rate for your excess RP (reduced use frequency of a Blood runes carries with it reduced RP generation).
For a quick visualization of this (without worrying about the exact numbers, since they are specific to gear/rotation/specs), imagine an "appending" conversion rate of 1 damage per RP and a "Blood-delay" conversion rate of 3 damage per RP with a 15 RP overhead. At 20 excess RP, the "appending" strategy will generate 20 damage, while the "Blood-delay" strategy will generate 15; on the other hand, at 40 excess RP, the "appending" strategy will generate 40 damage, while the "Blood-delay" strategy will generate 75.
At this point, you can probably see that, for the "Blood-delay" strategy to be effective, you need to be generating significantly more RP than you have the GCDs to use (to overcome the overhead, then take advantage of the higher conversion rate with what is left) but generating the RP in few enough GCDs not to need Unholy Presence. On live, this "Blood-delay" strategy sweet spot does not appear to exist. This is because the low-tier Blood talents simply add too much more damage than the low-tier Unholy talents required to reach Dirge do. However, with tier-4 perma-ghouls, this will no longer be the case.
Originally Posted by concept84
I think you might have missed the rest of that post as it was quite long. I continued to compare BP builds to UP IT/PS spam builds and rotations and came out with the conclusion that IT/PS spam builds will do better in 3.1. This however has been questioned so I'll wait until we can get some more concrete proof to go one way or the other. I'm confident 0/49/22 will come out on top for a BP build simply because we'll be able to equip new gear and still get the same amount of Frost Strikes as before. Better tier gear and no loss in Frost Strike seems to be far greater than an additional point in Tundra Stalker.
Yes, at the pre-GCD-limit RP conversion rate (no 4pT7, no BT bug), BP-0/49/22 clearly beats BP-0/50/21, but given 4pT8, breaking up 4pT7 is far from a certainty at the T8 level. Within the confines of BP-0/49/22, T8 set pieces may beat T7 set pieces at "appending" strategy RP conversion rate, but not at the "Blood-delay" strategy RP conversion rate. Just remember to figure in the lower Blood Plague uptime when you run the numbers for pushing back your BS+PS with additional FS for your gear.
One significant concern about running BP-0/49/22 without 4pT7 is that it loses RP at the pre-GCD-limit rate if it loses the IT glyph. As I explained before, running without the ghoul glyph dramatically decreases your ghoul life expectancy. With low ghoul uptime, 17/51/3 and 20/51/0 will beat you on damage easily. You can get around this by using both spec slots for DPS, of course, but then you won't have the spec slot for tanking or PvP. Note that you can do some pretty sick damage with this BS+PS pushback strategy on BP-0/49/22 if you are willing to (ab)use the BT bug with 4pT7.
Originally Posted by AlucardVampires
I think i worded that sentence badly. I meant by ArP not meaning the Armor pen stats but the change to Sunder and armor reduction abilities to percentage base. Means Obliterate on live and Obliterate on PTR may hit for different amounts with the new mechanics and ArP buff when all else is the same. So player A's Obliterate on Live hits for an 8k crit in full buffs and debuffs, could hit for 9k on 3.1 after the changes or maybe less.
The new Sunder/FF/boss armor mechanics net essentially the same armor-mitigation as live does.
Last edited by Grigori : 03/13/09 at 7:34 PM.
Reason: Grammar
Yes, at the pre-GCD-limit RP conversion rate (no 4pT7, no BT bug), BP-0/49/22 clearly beats BP-0/50/21, but given 4pT8, breaking up 4pT7 is far from a certainty at the T8 level. Within the confines of BP-0/49/22, T8 set pieces may beat T7 set pieces at "appending" strategy RP conversion rate, but not at the "Blood-delay" strategy RP conversion rate. Just remember to figure in the lower Blood Plague uptime when you run the numbers for pushing back your BS+PS with additional FS for your gear.
One significant concern about running BP-0/49/22 without 4pT7 is that it loses RP at the pre-GCD-limit rate if it loses the IT glyph. As I explained before, running without the ghoul glyph dramatically decreases your ghoul life expectancy. With low ghoul uptime, 17/51/3 and 20/51/0 will beat you on damage easily. You can get around this by using both spec slots for DPS, of course, but then you won't have the spec slot for tanking or PvP. Note that you can do some pretty sick damage with this BS+PS pushback strategy on BP-0/49/22 if you are willing to (ab)use the BT bug with 4pT7.
I never really thought about running 0/49/22 with 4pc T7 as it was a build I was saving for when I remove my T7, but thinking about its already superior RP generation + 4pc T7, this might very well be great to spec into right away when 3.1 hits rather than waiting for T7 upgrades to drop and then switching into this spec.
I'm still on the fence which way I'm gonna go. As a current DW raider I'd prefer to stay in the Frost tree as its the most fun to me. If the pet dies like crazy in Ulduar I'll most likely be looking into a Frost/Blood build running in Unholy Presence.
Ok, I'm sitting on a war chest of new numbers to post--kinda glad I took the day off of thread maintenance yesterday because I would've had to do a bunch of work twice :p--AND I figured out what was making OB scale stupidly well on the god-sheet (mistake on my part added one of the IT or +Frost talents to it; I know I corrected that on one branch of the sheet but I guess it missed the 3.1 version :-/).
So, I need ONE thing before I can post with a clear conscience: 4T8 - should I ADD 20% to the 12.5%/disease scaling (17% boost to OB) or should I MULTIPLY it in (2% increase to OB)?
Gut is saying add as multiply results in basically no increase and 2T8/2T7 is, at times, way better than 4T8 (all else held equal) for all but one or two rotations... Which is pretty retarded.
My advice would be to skip trying to calculate it now at all. 4T8 will probably take a few weeks at least for anyone to get on live, and till its properly tested it would just be a guess. The more immediate concern would be wether its worthwhile to go from 4pcT7 to 2pcT7+2pcT8, a decision which DKs should face much sooner.
Referring to the discussion about T7 4 piece bonus:
I wouldn't personally be too quick about abandoning the bonus. It's not exactly new possibility that some specs/classes choose to use lower tier pieces just for the set bonuses, even when given easy access to higher tiers. While all of the pieces are not exactly BiS (and even further away from that in 3.1) I'd first like to see the final stats on T8 and other Ulduar loot before ruling 4x T7 out as option for end-Ulduar.
Referring to the discussion about T7 4 piece bonus:
I wouldn't personally be too quick about abandoning the bonus. It's not exactly new possibility that some specs/classes choose to use lower tier pieces just for the set bonuses, even when given easy access to higher tiers. While all of the pieces are not exactly BiS (and even further away from that in 3.1) I'd first like to see the final stats on T8 and other Ulduar loot before ruling 4x T7 out as option for end-Ulduar.
I fear that overtime, i would have to abandon the frost specc. The new set bonuses are a lot weaker than the actual ones, since we already have a lot of killing machine proccs for frost strike und 4p bonus looks overall a lot weaker than the t7 one.
Using 4p t7 seems mandatory to me for a frost specc because its giving you more than 1 extra frost strike every rotation. I dont like the idea of not upgrading my t7 equip just due to that.
Ok, I'm sitting on a war chest of new numbers to post--kinda glad I took the day off of thread maintenance yesterday because I would've had to do a bunch of work twice :p--AND I figured out what was making OB scale stupidly well on the god-sheet (mistake on my part added one of the IT or +Frost talents to it; I know I corrected that on one branch of the sheet but I guess it missed the 3.1 version :-/).
Just wanted to go back and ask a specific question. I am assuming then that OB being overscaled was pushing OB based rotations well ahead of PS/IT ones? Specif icily, I would assume the priority rotation I talked about should do significantly better relative to the previous leaders, correct?
Did I miss how the Frost/Blood (in BLood pres) OLB heavy PS-less rotations with 4/5 7.5 were comparing to these? I didnt see any tests other than Deimoz's on the 1st page and reasons why we brough Plaguestrike back in the rotation. Im wondering if the rotation may scale poorly on dummy tests than raids.
I did this testing over a week ago, and unfortunately don't have any screenshots or WWS parses to show. Tests were done in 3 minute intervals, dummies were <35% health so Merciless Combat was active, and there were no outside debuffs on the target.
I do utilize 4/5 T7.5, and I tested the following two specs/rotations:
17/51/3 (essentially the live spec/rotation)
(Blood Tap) > IT > OB > FS > OB > BS > FS dump [Repeat]
Averaged ~3340 DPS.
13/51/7 (for 2/2 Epidemic)
IT > PS > OB > FS > BS > BS > FS // OB > FS > OB > OB > FS dump [Repeat]
Averaged ~3650 DPS
I'm still waiting for the new Glyph of Disease to actually work so that I can try the rotation I've been itching to test:
IT > PS > BS > FS > OB > BS > FS dump
Pestilence > OB > FS > OB > BS > FS // OB > FS > OB > OB > FS dump [Repeat]
While I can't fathom how perma-Ghoul, Necrosis, and BCB wouldn't outdo the passive damage boosts in the Blood tree, I absolutely despise the idea of using the pet, and I really pray that Blood as the secondary tree remains on equal footing with a Frost/Unholy build.
Just wanted to go back and ask a specific question. I am assuming then that OB being overscaled was pushing OB based rotations well ahead of PS/IT ones? Specif icily, I would assume the priority rotation I talked about should do significantly better relative to the previous leaders, correct?
Assuming the error in calculation was applied only to OB the numbers for IT/PS should be accurate. The real question is how far down the OB-centric builds will drop. Depending on how large an error this could put OB-centric builds under PS/IT spam builds or just shrink the margin of difference.
While I can't fathom how perma-Ghoul, Necrosis, and BCB wouldn't outdo the passive damage boosts in the Blood tree, I absolutely despise the idea of using the pet, and I really pray that Blood as the secondary tree remains on equal footing with a Frost/Unholy build.
frost/unholy with perma ghoul 'should' outdo blood/frost in most if not all fights where the ghoul is in no danger. Mainly because the ghoul can be raid buffed and you also get garg currently on live but come 3.1 maybe they will even out a bit.
With dual specs coming, frost lovers can simply spec both and switch between those 2 specs when appropriate.
On live, the damage garg does for the RP usage isn't as good as using that RP for FS. Post 3.1, people will spec into blood if they want to do ITx6 or any similar spec that needs the large number of death runes.
On live, the damage garg does for the RP usage isn't as good as using that RP for FS. Post 3.1, people will spec into blood if they want to do ITx6 or any similar spec that needs the large number of death runes.
Agreed, I just mentioned garg just because you can spec into it. I personally don't use garg as 44/27 but it can still be useful in some situations.
I wonder if someone could point out anything that I can improve on. I'd say my DK pretty much has BiS (except belt from razuvius, neck from Malygos quest, saphiron trinket, and bladed steelboots once I get betrayer).
I have been sitting at ~5k - 5.2k dps for the past 2-3 weeks. I've seen reports upwards to 6k dps and I wonder if there's something I am missing. Here's the WWS for the last Patchwerk fight (2 min 23 secs) with 4 healers. Wow Web Stats
I am 8th with 5044 dps. Notice that somehow WWS didn't show my army of the dead. Sometimes it does take that into account, but most of the time it doesn't even show my ghoul.
Standard buffs, flask of endless rage, great feast food buff.
Rotation is:
First on pull: IT - Oblit - BS - Blood Tap - UBA - Oblit
Rest: IT - Oblit - BS - Oblit
FS staggered everytime I have 60 or higher RP.
I kinda expect myself to be at least top 5 with my gear on patchwerk, but I haven't seen it happening yet.
Any obvious mistakes that I miss?
Other then your +27 STR gems, all of your gems should probably be +16 strength. You still could use a slower 2h (like a jawbone), or a BoH which would make a difference. For pure dps increase, you could go 21/50 (2% more str & 2 exp) instead of 17/54. 5k+ with a few more upgrades to get is still impressive. You're close to having BiS, but there's still a few improvements to be made. Having a few more items fall into place and you should be able to get another few hundred dps.
On your WWS report, go Browse-->Abilities. Find 'Claw' and you will see the damage done by both your ghoul and your AotD. Adding that to your personal numbers (as people do when reporting 6k dps) will put you closer to where you expected to be.
Yeah, it's not unusual for me to go from 10th or so on my group's WWS parses to top 3 once ghoul/AotD damage is included. If you have access to the raw logfiles, WoWMeterOnline seems to do a better job of handling DK pets than WWS, with little variance in the DPS it reports for other classes. (Except warlocks, where WWS tends to miss doomguard damage)
It was my first time and I wasn't glyphed properly and my gear is not end game but I wanted to see if taking points out of TS for Bloody Strikes would produce a respectable hit since BS has always been my weakest strike.
Glyphed OB hits for 120% dam vs. BS w/ 45% from bloody strikes, 15% from BotN and Chillblains w/ Bloody Strike glyph adding another 20% for a total of 130%. I lose 1 point in VotW and 2 in TS at 4% damage but for one rune vs. two I would think the damage per rune would be worth it.
So I found that BS was ahead of OB on normal hits but a hundred behind on crits. Also, BS doesn't crit as often as OB. (18% vs 34%). Like I said though, I didn't have the BS Glyph which I think would really have shown some separation.
My rotation was sloppy and I will try to fine tune and get some screenshot data at my next opportunity. If I'm way off in going down this road, I would like to hear about it. Also, for those smarter than me, any suggestions on rotations using this build would be helpful.
I asked Feorthas to run a "BS spam" rotation trying to take advantage of Bloody Strikes/BotN/Glyph, I don't know if incorporated the glyph or not, but he said that the rotation was ~200-250 dps behind the current "best" PTR rotation, which means it wasn't as bad as I thought. Possible that starter sigil could have swayed the numbers more. I don't recall if it was being run in BP or UP.
I asked Feorthas to run a "BS spam" rotation trying to take advantage of Bloody Strikes/BotN/Glyph, I don't know if incorporated the glyph or not, but he said that the rotation was ~200-250 dps behind the current "best" PTR rotation, which means it wasn't as bad as I thought. Possible that starter sigil could have swayed the numbers more. I don't recall if it was being run in BP or UP.
Have to ask, which is currently best PTR rotation? I assume youre talking about 0/51/20, correct me if Im wrong.
It was my first time and I wasn't glyphed properly and my gear is not end game but I wanted to see if taking points out of TS for Bloody Strikes would produce a respectable hit since BS has always been my weakest strike.
Glyphed OB hits for 120% dam vs. BS w/ 45% from bloody strikes, 15% from BotN and Chillblains w/ Bloody Strike glyph adding another 20% for a total of 130%. I lose 1 point in VotW and 2 in TS at 4% damage but for one rune vs. two I would think the damage per rune would be worth it.
So I found that BS was ahead of OB on normal hits but a hundred behind on crits. Also, BS doesn't crit as often as OB. (18% vs 34%). Like I said though, I didn't have the BS Glyph which I think would really have shown some separation.
My rotation was sloppy and I will try to fine tune and get some screenshot data at my next opportunity. If I'm way off in going down this road, I would like to hear about it. Also, for those smarter than me, any suggestions on rotations using this build would be helpful.
Run this Blood Presence rotation for 23/48/0 (FS/OB/BS glyphs, no 4pT7):
BS>OB>fs>OB>fs>BS
IT>OB>fs>BS>BS>fs>IT
For Unholy Presence you are better off going 20/51/0, because your Death runes are better spent on ITs due to much higher RP generation and Freezing Fog HBs out-doing the extra damage bonus on 2xBS. In Blood Presence, however, it is an interesting post-4pT7 alternative (specifically, in terms of progression scaling).