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07/29/09, 5:57 PM
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#226
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Glass Joe
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Ty again for creating this Simulator. Its making life a lot easier on picking specific gear for each spec!!
One question, because I'm still messing around, How would one go about adjusting rotation/priority? I currently omit plague strike from my frost rotation, and use a double icy touch for larger RP gains via Icy Touch glyph. Would one just delete <blood plague> from your priority? and add another <frost fever>? Basically whats happening is a death rune is most likely used for the 2nd Icy Touch.
Last edited by Eryx : 07/29/09 at 6:33 PM.
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07/29/09, 6:00 PM
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#227
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Glass Joe
Human Warrior
Shattered Hand
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Adding Improved Unholy Presence talent when DPSing in Blood Presence increases DPS in Blood Presence. I don't know if the rune cooldowns are being changed or if there is another problem, but that is a wasted talent (for everything but run speed) if you use Blood Presence.
Last edited by tripp6sic6 : 07/29/09 at 7:32 PM.
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07/29/09, 7:31 PM
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#228
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Originally Posted by tripp6sic6
Removing Improved Unholy Presence lowers DPS in Blood Presence.
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Can you give me more details? rotation, spec, character.
I made a 24 hours quick test, with default character, default spec 00-10-61, rotation Unholy. I get 5008 DPS. Then I added 2 point for IUP, I get 5001 DPS. I don't think it a bug.
@Eryx, priority system is explain in the readme file included in the package. Unless you need something very specific, it should give you the answer you are looking for. Else send me a PM.
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07/29/09, 7:36 PM
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#229
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Glass Joe
Human Warrior
Shattered Hand
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Originally Posted by Afabar
Can you give me more details? rotation, spec, character.
I made a 24 hours quick test, with default character, default spec 00-10-61, rotation Unholy. I get 5008 DPS. Then I added 2 point for IUP, I get 5001 DPS. I don't think it a bug.
@Eryx, priority system is explain in the readme file included in the package. Unless you need something very specific, it should give you the answer you are looking for. Else send me a PM.
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I'll retest and see if I can recreate the problem I was having. It's possible it was user error.
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07/30/09, 12:42 AM
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#230
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Glass Joe
Orc Death Knight
Destromath
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I've run the rotation several times and keep coming back with very odd results.
24+ hour tests and its showing things like only 34 oblits were cast. landing with like 1500 dps.
I'm using
- <Rotation>
- <Rotation>
<IcyTouch retry="1" />
<PlagueStrike retry="1" />
<BloodStrike retry="1" />
<Pestilence retry="1" />
<Obliterate retry="1" />
<FrostStrike retry="0" />
<Obliterate retry="1" />
<FrostStrike retry="0" />
<Obliterate retry="1" />
<FrostStrike retry="0" />
<Obliterate retry="1" />
<FrostStrike retry="0" />
</Rotation>
- <Runes>
<Blood />
<Blood />
<Frost />
<Frost />
<Unholy />
<Unholy />
</Runes>
</Rotation>
And
- <Priority>
<FrostFever />
<BloodPlague />
<Rime />
<KMFrostStrike />
<KMHowlingBlast />
<Obliterate />
<BloodStrike />
<FrostStrike />
</Priority>
I've had it work a a few times with a reasonable dps report but about 90% of the tests come back very off.
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07/30/09, 1:38 AM
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#231
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Piston Honda
Blood Elf Death Knight
Cenarius
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I couldnt get your pest rotation to work until I set the retry=0 for pestilence. Once I did that I didnt have a problem.
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07/31/09, 12:03 PM
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#232
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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I have one small request. Could you save the options at the bottom of the screen, too?
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07/31/09, 12:33 PM
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#233
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Doc, good idea.
I'm thinking on how to make pestilence work on rotation mode. I have two solutions. The first would be to say disease are already here for x second or the second as previously proposed to add a sort of intro rotation. It's you to decide.
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07/31/09, 12:56 PM
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#234
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Afabar
Doc, good idea.
I'm thinking on how to make pestilence work on rotation mode. I have two solutions. The first would be to say disease are already here for x second or the second as previously proposed to add a sort of intro rotation. It's you to decide.
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It's quite annoying to enter my delays and times on every start. I use one sim per cpu core  .
I've been thinking about Pestilence, too. It's not that easy. You almost always have to refresh your diseases earlier, depending on upcoming runes. I just don't think it will be better than PS+IT, so I haven't put further effort in it.
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07/31/09, 2:02 PM
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#235
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Glass Joe
Blood Elf Paladin
Durotan
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When using the default character.xml, 51-00-20 template, blood priority, blood presence, awareness sigil, fc on mainhand, 100 hour simulation, and not waiting for FC procs, I'm getting EP values for that exceed everything else, including strength. The EP values are typically in the mid to high 300s. Other values seem reasonably close to expected values.
This can't be right, can it? Melee uncapped, hit rating isn't being valued over 2.2 for blood spec by anyone's standards.
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07/31/09, 10:06 PM
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#236
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Additional stuff I'd like to see  :
- <DeathCoilMaxRp> Activates when you have max rp, uses a DC. (I really want to know, if it's better to dump or use a rune)
- <FrostStrikeMaxRp> Activates when you have max rp, uses a FS.
- Gain x rp every y seconds. This could be used to simulate AMS usage. Not fixed at 45s, since you don't always use it on cooldown. Would be very nice for Frost builds in Unholy presence.
Here is the link to my latest sheet:
Zippyshare.com - DK_DPS_v16_PTR.zip
It's not completely up to date, but I've included a char generator for Kahorie's DK simulator. Just scroll down a bit.
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08/01/09, 10:30 AM
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#237
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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0.9.7 Release notes.
* ArP Cap set to 100%
* Added some new default 2H characters.
* More options saved when the sim close.
* EP calculator : it now make 10 simulations of 1/10 of the inputed fight lenght, omit the 2 highest and lowest results and make the average, this for each calculated stat.
* EP calculator : The report will a shorter summary.
* EP calculator : Set bonus calculation was off since a few release. Correction applied
* 2 new priority : <DeathCoilMaxRp> and <FrostStrikeMaxRp> to dump runic power when runic power full.
I hope the EP calculation will be more stable with the change I have made. I apologies for the calculation of the set EP value.
Doc,
To simulate the x RP/5, you can edit the xml template file, and add more point into subversion. It should do what you want.
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08/01/09, 10:42 AM
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#238
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Von Kaiser
Human Paladin
Ragnaros (EU)
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The difference between Butchery and what Doc suggested for AMS would be that his version would be far more likely to overcap his RP instead of being a steady RP gain.
Would it be possible to change the MaxRP (or add new ones) priorities to instead have a variable RP limit? Something like <DeathCoilRPLimit limit='85'>, which would cast DC if you're at or above 85 RP - I'm thinking this would be possible since you already read data from inside tags for rotations.
Edit: Hm, maybe a similar variable could be added to Frost Fever/Blood Plague variables, allowing you to set an upper limit for remaining duration for when to refresh it, instead of the preset 1.5s - for example, this might help glyph of disease specs (at least the frost variant) by putting a lower priority disease refresh at ~18s limit or something (should work for a starter sequence of IT-PS-OB-Pest-BS).
Last edited by Astalion : 08/01/09 at 11:15 AM.
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08/01/09, 11:32 AM
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#239
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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I might be a good idea.
By the way I just found a problem with 2P/T9 bonus. Don't take credits to what the EP calculator result on it.
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08/01/09, 12:57 PM
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#240
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Thanks for the quick implementation  .
Results:
It doesn't matter for Blood if you prefer DC or runes. Just go with the runes, it's 20dps more.
Frost is best when you ignore FS and just concentrate on the rune abilities. It's a huge difference.
How does the EP calculator work? I assume it adds whatever value you enter in the char file. I get strange results for Exp and Hit, when they are already capped. The DPS should be equal to the DryRun, at least for Exp, but it's lower.
Last edited by dr_AllCOM3 : 08/01/09 at 6:44 PM.
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08/01/09, 6:52 PM
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#241
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Glass Joe
Human Warrior
Shattered Hand
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Also, is there a way to determine the value of hit after different caps. Hit has three different values for a Death Knight, up to the 8% melee cap, up to 17% spell cap, and after. It would be really nice to know this for building an optimal gearset.
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08/02/09, 4:35 AM
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#242
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Von Kaiser
Human Paladin
Ragnaros (EU)
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Following up on my last post, I tested adding the things I suggested, but also came up with another: "FirstPest" - it casts Pestilence if FF/BP are on different durations (and attempts to wait until you only have one Blood Rune up if possible). This both worked a lot better (at least with my frost build) than the variable refresh duration I suggested above, and is easier to implement.
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08/02/09, 4:47 AM
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#243
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Don't bother with Pestilence. I've tried to play with it on the PTR and it doesn't work. The diseases either drop off very often when refreshing every 20s or you refresh them every 10s and block the blood runes from being used for any FU abilities. It may have worked back then, when IT was a good rp generator. It could work for Blood, but trading it for a HS doesn't seem good.
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08/02/09, 5:54 AM
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#244
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Originally Posted by dr_AllCOM3
How does the EP calculator work? I assume it adds whatever value you enter in the char file. I get strange results for Exp and Hit, when they are already capped. The DPS should be equal to the DryRun, at least for Exp, but it's lower.
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1/ The dry run is a based modified version of your character sheet. I put it at melee hit cap and expertise cap. And launch the dry run to have my base DPS.
2/ It run a sim adding (EP base x 2) to the attack power to have my AP DPS.
3/ For Strength, Agi, Crit, ArP and so on, it add the EP base to the current stat.
4/ For Hit rating and Expertise, I remove the EP base to the stat to check how much it reduce the dps.
5/ For spell hit, it's the same as for strength.
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08/02/09, 8:54 AM
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#245
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Von Kaiser
Human Paladin
Ragnaros (EU)
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Originally Posted by dr_AllCOM3
Don't bother with Pestilence. I've tried to play with it on the PTR and it doesn't work. The diseases either drop off very often when refreshing every 20s or you refresh them every 10s and block the blood runes from being used for any FU abilities. It may have worked back then, when IT was a good rp generator. It could work for Blood, but trading it for a HS doesn't seem good.
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Did you try using both Blood (not Death obviously) Runes for Pestilence? Doing that seems to sim better than anything else I've checked other than BS-Pest with Disease Glyph for a deep frost DW spec.
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08/02/09, 3:37 PM
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#246
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Astalion
Did you try using both Blood (not Death obviously) Runes for Pestilence? Doing that seems to sim better than anything else I've checked other than BS-Pest with Disease Glyph for a deep frost DW spec.
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Now I did  . It's a huge difference. I just used both Blood runes for Pestilence and did about 150dps more on the PTR. I'm missing the extra rp from the IT glyph now, but you can't have everything.
Edit: Must have been luck. I've managed to edit the sim by simply replacing BS with Pestilence and it resulted in about 200dps less. The diseases still dropped in 14% of all cases.
Last edited by dr_AllCOM3 : 08/02/09 at 5:06 PM.
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08/02/09, 7:50 PM
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#247
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Von Kaiser
Human Paladin
Ragnaros (EU)
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@doc: What files did you edit exactly? If you're editing the files from the google code page and comparing it to the current simulator, the source code is somewhat out of date, which could cause discrepancies. My edits to the sim aren't managing to keep the diseases up 100% of the time with Pestilence either, but I'm at least getting a bit over 11 minutes between each IT+PS on average - resulting in over 200 dps more than Glyph of BS.
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08/02/09, 8:17 PM
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#248
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Astalion
@doc: What files did you edit exactly? If you're editing the files from the google code page and comparing it to the current simulator, the source code is somewhat out of date, which could cause discrepancies. My edits to the sim aren't managing to keep the diseases up 100% of the time with Pestilence either, but I'm at least getting a bit over 11 minutes between each IT+PS on average - resulting in over 200 dps more than Glyph of BS.
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sim.vb, I just made BS perform Pestilence. There are changes from 67 minutes ago, it should be up to date. I'd like to know why it fails to keep up the diseases. I guess it's because of OB not being performed when F or U runes are up. That way the Blood runes get delayed.
Edit: I get the same DPS values with both versions.
Last edited by dr_AllCOM3 : 08/02/09 at 8:39 PM.
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08/02/09, 8:33 PM
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#249
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Von Kaiser
Human Paladin
Ragnaros (EU)
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@doc: Yeah, but the other files may be out of date  You're probably right, my priority has rune attacks at the top, so I wouldn't run into that problem:
<Priority>
<FrostFever></FrostFever>
<BloodPlague></BloodPlague>
<Obliterate></Obliterate>
<BloodStrike></BloodStrike>
<KMRime></KMRime>
<FrostStrike></FrostStrike>
<Rime></Rime>
</Priority>
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08/03/09, 1:49 AM
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#250
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Von Kaiser
Human Death Knight
Doomhammer
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I am noticing a discrepancy between dps predicted by the sim and my own dps in a 25man.
I used the default blood spec (mine is very slightly different and should not make a huge difference, I would think) and rotation. I used a 20% uptime on grim toll and 30% uptime on greatness and added these to my stats since the sim does not calculate trinket procs.
Now the sim comes up with around 6210 dps.
However, I consistently pull much more than that in a single target fight, 6500-6800 on Ignis for example with zero damage on adds.
Why is there such a big difference?
I would assume the sim is taking full raid buffs/debuffs into account.
Is it using DRW properly? Is it simulating Hysteria on myself? Speed pots?
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