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08/03/09, 5:44 AM
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#251
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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The thinks that the sim do not do:
- Bloodlust
- Empower Rune Weapon
- Potions
- Trinkets
I guess the reason you have better result in live is the 2 first on the list.
edit:
I just have update the sim.
0.9.8 Release notes.
* 2P T9 set is now calculated.
* Bloodlust
* Draenei aura
* A new tab for some EP options.
* A new tab for some Buff/Debuff options.
Last edited by Afabar : 08/03/09 at 11:49 AM.
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08/03/09, 11:51 AM
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#252
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Von Kaiser
Human Paladin
Ragnaros (EU)
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I noticed that HoW doesn't use a GCD in the simulator, leading to too much free RP - with this fixed you may need to change the way it uses HoW or it might risk lowering DPS?
Edit: While I'm posting anyway, might as well formally request getting a <Pestilence> priority option - it has it's uses as discussed on the last page :P
Last edited by Astalion : 08/03/09 at 3:15 PM.
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08/04/09, 6:08 PM
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#253
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Glass Joe
Blood Elf Death Knight
Turalyon
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I'm in the process of simming some new EP weights for DW Frost given my current kit, and I'm confused about the tier bonus values output by the sim. I got the following EP values for the selected bonuses:
EP :2T8 = 138
EP :4T8 = 128
EP :2T9 = 276
With the baseline value of 1 AP = 100 EP, these values are clearly low. I'm guessing they are just off by a factor 100, but I wanted to confirm that. Also, when simming set bonus EP weights, I assume the set bonus values in the character XML file should be set to '0'?
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08/04/09, 7:42 PM
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#254
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Originally Posted by Patterns...
With the baseline value of 1 AP = 100 EP, these values are clearly low. I'm guessing they are just off by a factor 100, but I wanted to confirm that. Also, when simming set bonus EP weights, I assume the set bonus values in the character XML file should be set to '0'?
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Shame on me! You are right, you should multiply by 100 to get the value.
And on EP mode, the simulator auto remove or add the set bonus, you don't need to touch your config file for that.
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08/05/09, 1:22 PM
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#255
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Glass Joe
Human Death Knight
Nesingwary
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EP :2T8 = 138
EP :4T8 = 128
EP :2T9 = 276
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Just to clarify, these values are currently simmed correctly or incorrectly? Sorry, currently trying to plan ahead with my current gearset using your sim =P.
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08/05/09, 1:29 PM
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#256
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Just multiply by 100.
e.g. :
EP :2T8 = 13800
EP :4T8 = 12800
EP :2T9 = 27600
I have update the sim to correct the last found error.
0.9.9 Release notes.
* Correction: Horn use a GCD
* Correct factor applied to EP Set stat
Last edited by Afabar : 08/05/09 at 1:43 PM.
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08/05/09, 1:43 PM
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#257
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Glass Joe
Human Death Knight
Nesingwary
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Thank you. I am rather new to the sims, so I am trying to become more proficient.
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08/06/09, 7:55 PM
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#258
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Glass Joe
Blood Elf Death Knight
Area 52
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Im trying to simulate the 0/17/54 rotation but the sim hangs up when trying to execute the Horn of Winter command. Is it implemented and if so how would i enter it into a custom rotation?
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08/06/09, 9:16 PM
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#259
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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The talent build link in the template file is most likely not correct. The & has to be & now.
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08/06/09, 9:19 PM
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#260
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Originally Posted by ebolavirus
Im trying to simulate the 0/17/54 rotation but the sim hangs up when trying to execute the Horn of Winter command. Is it implemented and if so how would i enter it into a custom rotation?
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Don't bother to add it in a rotation, Horn of Winter is cast automatically as last priority on a free GCD.
Originally Posted by dr_AllCOM3
The talent build link in the template file is most likely not correct. The & has to be & now.
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That is strange, I don't have this problem on my computer.
ps: I'm on vacation next week with a limited access to Internet, so I won't be able to reply or make correction to the sim if needed.
Last edited by Afabar : 08/06/09 at 9:27 PM.
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08/06/09, 10:20 PM
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#261
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Afabar
That is strange, I don't have this problem on my computer.
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Template links have to end with version=10147, you should change that check or better remove it. Also it demands & being & for some reason.
Last edited by dr_AllCOM3 : 08/06/09 at 11:16 PM.
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08/07/09, 2:00 AM
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#262
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Glass Joe
Human Death Knight
Arthas
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stupid question: what does "EP" stand for?
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08/07/09, 11:19 PM
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#263
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Don Flamenco
Draenei Death Knight
Laughing Skull
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EP stands for equivalency points (or something along the lines). It basically allows you to know how much each stat is worth relative to AP (since 1 AP = 100 EP). Stat weights, in other words. Very valuable to know.
Speaking of it though, for some reason, whenever I try to calculate EP values for an 0/17/54, using an Obliterate rotation, and utilizing 2h set#2 (or any set), I keep end up getting negative values for some stats, as well as obviously incorrect values for others. I'm not sure if there's something I'm doing wrong, or what?
MS is at 200. Hours is at 250. Everything else should be what it is at default.
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08/08/09, 3:34 AM
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#264
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Von Kaiser
Blood Elf Death Knight
Grizzly Hills
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Afabar told me there's a problem with the simulator calculating expertise - it values it a bit too high (can't remember the exact reason). I too, however, have also achieved negative stat ratings while calculating EP values for the same spec. 1000 hours, 200ms, -53EP for haste rating.
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08/08/09, 12:02 PM
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#265
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Glass Joe
Blood Elf Death Knight
Deathwing (EU)
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Just a question regaurding Improved Icy Talons;
I place 1 point in it, but there is no option for just Icy talons.
Also, I am trying to look into a few specs where I put 2/3 points in there instead of usless talents to get into the deeper trees, is this going to be implemented (Concerning the current GoDisease specs)?
Cheers for the work you put into the Sim btw - Its pretty amasing.
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08/08/09, 6:48 PM
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#266
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Zippyshare.com - Kahorie's DK Simulator.zip
(Kahorie is at least one week on vacation, so you'll have to download it this way)
0.10.0 Release notes.* Added grant x rp every y seconds
* Added interrupt fighting every x seconds for y seconds
* Real realtime dps display
* Fixed result scrolling
* Some UI and Readme improvements Next I'll include some more generalized chars and clean up the priorities/rotations.
Let me know, if there's something wrong.
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08/09/09, 11:58 AM
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#267
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Old Timer
Orc Death Knight
Whisperwind
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As an FYI, I was able to get what I thought to be accurate EP values with this version. The previous versions were giving some weird numbers, sometimes even negative values.
Couple questions. How does the weapon speed value translate? For instance, I got an EP of 360.65 per AP. Does this mean that a one second increase in weapon speed is equal to this value? The other question is regarding the value of hit after the Spell Hit cap. Are there any plans to have the simulator assign a value to this? I realize it's probably quite small, but should be calculated for exactness.
Great work as always Kahorie & Doc.
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08/09/09, 10:14 PM
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#268
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Glass Joe
Undead Death Knight
The Venture Co (EU)
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Originally Posted by Afabar
I'm still working on a way to have more stable Equivalent Point value. If you have any suggestion, I'm open minded.
Right now, calculation is simple. Simulator make a dry run. Then for each stat, it add the value and relaunch a simulation. .
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What if you seed your random number generator with the same value before each of the stats? So you will get the same sequence of attacks for each of the cases?
Like
x = RNG
setseed(x)
dryrun
setseed(x)
strength-run
setseed(x)
crit-run
That would produce the same sequence of hits and crits throughout the different tests, and should get rid of the RNG-deviance between the testruns?
I don't know if this is what you want, but could get rid of one of the problems with using a simulator for EP:s....
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08/10/09, 12:11 AM
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#269
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Zippyshare.com - Kahorie's DK Simulator.zip
0.10.1 Release notes* Added Mjolnir Runestone and Grim Toll (See character files for details)
* Updated priorities, rotations and templates for 3.2 plus general cleanup
Here's the spreadsheet I use to create chars. It's in no way finished, but you can have it anyways.
Zippyshare.com - simSheet_01.zip
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08/10/09, 4:05 AM
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#270
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Originally Posted by [BP]Mortifer
What if you seed your random number generator with the same value before each of the stats? So you will get the same sequence of attacks for each of the cases?
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I have thought of it, but I didn't knew the same RNG would give the same sequence. So I came with the idea of stack RNG result in memory but this would overload the memory so I didn't develop it.
We would need at least 2 RNG, because for haste calculation, it increase the number needed for white hit.
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08/10/09, 4:59 AM
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#271
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Glass Joe
Tauren Death Knight
Ner'zhul
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A friend turned me on to this thread. I would like to see works but I get this error. Any help would be greatful.
Thanks
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DKSIMVB.MainForm.LoadBeforeSim()
at DKSIMVB.MainForm.Button1Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DK Simulator
Assembly Version: 0.9.9.0
Win32 Version: 0.9.9.0
CodeBase: file:///C:/Documents%20and%20Settings/Brad/My%20Documents/WOW/DKSimulator0.9.9/DK%20Simulator.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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08/10/09, 5:56 AM
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#272
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Glass Joe
Night Elf Druid
Runetotem (EU)
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Error
Good Morning!
Version 10.1 doesn't work for me, I get the following error message:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DKSIMVB.MainStat.init()
at DKSIMVB.Sim.Initialisation()
at DKSIMVB.Sim.Start(ProgressBar pb, Int32 SimTime, MainForm MainFrm)
at DKSIMVB.Sim.StartEP(ProgressBar pb, Boolean EPCalc, Int32 SimTime, MainForm MainFrm)
at DKSIMVB.MainForm.BtEPClick(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINNT/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Kahorie's DK Simulator
Assembly Version: 0.10.1.0
Win32 Version: 0.10.1.0
CodeBase: file:///E:/And/WoW/101Kahorie's%20DK%20Simulator/Kahorie's%20DK%20Simulator.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4009 (QFE.050727-4000)
CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Version 10.0 works fine!
Thanks alot!!
And 
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08/10/09, 6:00 AM
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#273
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Almost a teddy bear... but with long, sharp teeth
Orc Death Knight
Mal'Ganis
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This may not be directly related to your issues, but I have been experiencing issues similar to those pretty much since the program was released. What I found solved the issue is not using the built in template editor. If I had all the talents setup via .txt file in advance and could just select them from the drop down menu all of my errors went away and it worked flawlessly. Since you didn't mention what you were doing when the error occurred I figured I would throw in my experience in hopes it helps you out.
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08/10/09, 7:13 AM
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#274
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Glass Joe
Undead Rogue
Kor'gall (EU)
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I am playing with a single disease 15-56-00 build. I use the following priority:
<?xml version="1.0"?>
<Priority>
<FrostFever></FrostFever>
<FrostStrike></FrostStrike>
<Rime></Rime>
<Obliterate></Obliterate>
<BloodStrike></BloodStrike>
</Priority>
The problem is that I get quite a few uses of Icy Touch but I have the Howling Blast glyph. Why is Icy Touch used - at all?
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08/10/09, 8:35 AM
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#275
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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@Errors
Those errors don't tell me much. Did you use any files of your own or did you modify any of those included? What was your setup in the config screen?
Originally Posted by Sadiera
The problem is that I get quite a few uses of Icy Touch but I have the Howling Blast glyph. Why is Icy Touch used - at all?
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HB has a cooldown.
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