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Old 08/15/09, 1:43 AM   #301
Consider
Don Flamenco
 
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Draenei Death Knight
 
Laughing Skull
The results between SS vs OB are very different now - different to the tune of ~300 dps... ~300 dps in Scourge Strike's favor.

It took me a sec to figure out why.

You didn't put the glyphs in the 3/13/55 or 0/17/54 build by default (whereas 0/10/61 does have them in). Not a big deal, but a minor fix for future changes. Once you make sure glyphs are taken care of, Oblit pulls comfortably ahead once again, as expected.

The change to the result formatting is great, by the way.

Edit: The different formatting seems to only apply to the EP results, not a regular simulation's results. If in a future update it could apply to both, that would be much appreciated.

Edit 2: I actually did get hit/expertise values, but they seem incorrect. Expertise is rating higher than hit which should be impossible, really. At the most, the two would be equal. Something odd with how it's calculating it.

Last edited by Consider : 08/15/09 at 6:00 AM.
 
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Old 08/15/09, 2:22 AM   #302
AumVek
Glass Joe
 
Orc Death Knight
 
Vek'nilash
Why does the combat log feature, when using a SS build, generate "SS hit for 0" everywhere you'd expect a hit? When looking at the combat log for an Ob build you see the expected hits for a number value. Thanks for all the work that has been put into this great tool.
 
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Old 08/15/09, 7:05 AM   #303
crusaderky
Glass Joe
 
Draenei Death Knight
 
Hakkar (EU)
1.0.1 crashes as soon as I click on "start simulation". 0.9.9 worked fine. Happens bot with priority and rotation mode.

[EDIT]the problem was caused by the fact that I tried importing an old character file, which didn't have the new <GrimToll> and <MjolnirRunestone> tags.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DKSIMVB.MainStat.init()
at DKSIMVB.Sim.Initialisation()
at DKSIMVB.Sim.Start(ProgressBar pb, Int32 SimTime, MainForm MainFrm)
at DKSIMVB.MainForm.Button1Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Last edited by crusaderky : 08/15/09 at 7:10 AM.
 
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Old 08/15/09, 8:21 AM   #304
crusaderky
Glass Joe
 
Draenei Death Knight
 
Hakkar (EU)
It would be EXTREMELY helpful, in order to figure out the sim's decisions, to have in the combat log:
1)Rime HB distinguished from simple HB (helps tracking runes a lot)
2)A code saying what runes are available every time the sim is going to do an attack, and when they're not how long it's left till they are. A good syntax would be: [D1F8U8] meaning that I've got 1 death rune, 1 more D/B will be available in 1 second, there's 1 FU pair available, and the next FU pair will be on CD for the next 8 seconds. (this way you can't see if the runes on CD will become regular or death runes, but IMHO it's a good tradeoff).

i.e.
1 [BBFFUU] HB crit for 5748
145 [BBF9U9] OB crit for 8227
310 [BB9797] FS crit for 7629
475 [BB8686] BS hit for 1491
640 [B96464] BS crit for 3654
805 [985353] Blood Tap
805 [985353]Unbreakable Armor
 
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Old 08/15/09, 9:22 AM   #305
Afabar
Don Flamenco
 
Night Elf Death Knight
 
Chants Eternels (EU)
If you activate "very detailed combat log", you can see Rime proc.
However, I can add the rune state to the log. I will try to include that in the next version.
 
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Old 08/15/09, 10:12 AM   #306
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Consider View Post
I actually did get hit/expertise values, but they seem incorrect. Expertise is rating higher than hit which should be impossible, really. At the most, the two would be equal. Something odd with how it's calculating it.
You have to tell me your settings/config and at best leave most of them untouched. I can't just run the EP calculator twenty times for debugging, it takes far too long .

 
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Old 08/15/09, 10:35 AM   #307
leladax
Von Kaiser
 
Blood Elf Paladin
 
Ясеневый лес (EU)
Here it works fine but it always crashes if I: Edit an existing spec -> choose the new spec -> restart simulation.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DKSIMVB.MainForm.LoadBeforeSim()
at DKSIMVB.MainForm.Button1Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



PS. It's fine if I restart the program and choose the new spec and all other options. It's only a bit time wasting that fields are emptied and have to be chosen again.
 
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Old 08/15/09, 11:05 AM   #308
Consider
Don Flamenco
 
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Draenei Death Knight
 
Laughing Skull
Originally Posted by dr_AllCOM3 View Post
You have to tell me your settings/config and at best leave most of them untouched. I can't just run the EP calculator twenty times for debugging, it takes far too long .
=p.

Gear used was my own (226 hit rating, 131 expertise). Spec used was 3/13/55. Hours were first 1000, then 2000. Latency was 150. Everything else was default/shown below (Presence - Blood, etc).


EP:50 AttackPower 100
EP:50 Strength 300
EP:50 Agility 96
EP:50 CritRating 148
EP:50 HasteRating 138
EP:50 ArmorPenetrationRating 170
EP:50 ExpertiseRating 174
EP:50 HitRating 164
EP:50 SpellHitRating 0
EP:10 WeaponDPS 129
EP:0.1 WeaponSpeed 67
EP: 2T7 15081
EP: 4T7 37049
EP: 2T8 21311
EP: 4T8 27868
EP: 2T9 64262
  Template 3-13-54
  Priority Unholy Oblit
  Presence Blood
  Sigil Virulence
  RuneEnchant FallenCrusader
  Pet Calculation True

--------------------------------------------------------------------------------

EP:50 AttackPower 100
EP:50 Strength 304
EP:50 Agility 98
EP:50 CritRating 154
EP:50 HasteRating 140
EP:50 ArmorPenetrationRating 173
EP:50 ExpertiseRating 180
EP:50 HitRating 170
EP:50 SpellHitRating 0
EP:10 WeaponDPS 131
EP:0.1 WeaponSpeed 68
EP: 2T7 15333
EP: 4T7 37333
EP: 2T8 6666
EP: 4T8 13333
EP: 2T9 50000
  Template 3-13-54
  Priority Unholy Oblit
  Presence Blood
  Sigil Virulence
  RuneEnchant FallenCrusader
  Pet Calculation True

Also just noticing the very different set bonus EP values between the two. Odd. Not sure what caused that.

Last edited by Consider : 08/15/09 at 11:12 AM.
 
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Old 08/15/09, 11:34 AM   #309
Fugazor
Don Flamenco
 
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Orc Death Knight
 
Jaedenar (EU)
EP seems indeed to be better. Still I noticed two things:
1) Hit seems to be undervalued (1.7-1.8) for both 51/00/20 (500h EP) and 03/13/55 (111h EP). My char sheet had 263 hit rating, EP 50 for both cases. Also spellhit showed value of 0 in both cases.
2) WDPS and set bonuses were around two times too high (for example 2xT9 was calculated as ~1000 AP value).

Other values I got from 500h 51/00/20 EP run were pretty much where I would expect them to be.
 
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Old 08/15/09, 1:02 PM   #310
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
1.0.2 Release notes
* EP calculation corrected some more
* DC+HB were using melee hit
* Ghoul 3.2 hit+exp changes
EP for the main stats seem to work correctly now, but they can only really be tested by you . The weapon stats can be off and the set bonuses are untouched.

 
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Old 08/15/09, 2:08 PM   #311
Fugazor
Don Flamenco
 
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Orc Death Knight
 
Jaedenar (EU)
How simulator count following, I will show how I do it, it may be little less accurate but could speed up calculations of following.

2xT8:
* Unholy - [(base DPS) * (DC + UB % of total damage)] * 8% = (DPS -> compare to AP)
* Blood - [(base DPS) * (DC % of total damage)] * 8% = (DPS -> compare to AP)

4xT8:
* Unholy - {[(base DPS) * (SS % of total damage)] * 6%} + {[(base DPS) * (BS % of total damage)] * 7.5%} = (DPS -> compare to AP)
* Unholy OB - {[(base DPS) * (OB % of total damage)] * 7.5%} + {[(base DPS) * (BS % of total damage)] * 7.5%} = (DPS -> compare to AP)
* Blood - [(base DPS) * (HS % of total damage)] * 4% = (DPS -> compare to AP)

2xT9:
* Unholy - 180 * (STR value) * 0.75 = bonus value
* Blood - 180 * (STR value) = bonus value

4xT9:
* Unholy - {[(base DPS) * (diseases % of total damage)] + [(base DPS) * (WP % of total damage)]} * (spell crit) = (DPS -> compare to AP)
* Blood - [(base DPS) * (diseases % of total damage)] * (spell crit) = (DPS -> compare to AP)

For 4xT9 I have no idea if WP will really proc it, it doesn't count internal cooldown of WP and I use spell crit not melee crit (not sure if that is correct?).
 
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Old 08/15/09, 2:20 PM   #312
Afabar
Don Flamenco
 
Night Elf Death Knight
 
Chants Eternels (EU)
Originally Posted by dr_AllCOM3 View Post
1.0.2 Release notes
* EP calculation corrected some more
* DC+HB were using melee hit
* Ghoul 3.2 hit+exp changes
Also include in the release:

* 4P T9 is now implemented on character and EP stat.
* Report is now sorted, and the first decimal is showed.
Fugazor,
That is not the approach of the simulator. Complex formula are for spreadsheets. I prefer to implement them as close as they are in game and let the random number generator make the work.

edit:
I have create a 1.0.2.1 version. A minor error on the Spell hit rating value.

Last edited by Afabar : 08/15/09 at 3:43 PM.
 
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Old 08/15/09, 5:08 PM   #313
 GravityDK
Benefactor and tank blogger
 
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Tauren Death Knight
 
Dath'Remar
(1) bug report, (2) question on use for tanks.

UPDATE: appears that I need to select a Runeforge on the 2nd weapon within the UI, even though one isn't used, and the error stopped.

I edited the 2H character to use my tank's settings. (The file is here if you want to check it).
The error I get when using that character is below. If I switch back to the DW Ulduar character you supplied, the sim works. No other setting changed in this use-case.



************** Exception Text **************
The given paths' format is not supported.

System.NotSupportedException: The given path's format is not supported.
   at System.Security.Util.StringExpressionSet.CanonicalizePath(String path, Boolean needFullPath)
   at System.Security.Util.StringExpressionSet.CreateListFromExpressions(String[] str, Boolean needFullPath)
   at System.Security.Permissions.FileIOPermission.AddPathList(FileIOPermissionAccess access, AccessControlActions control, String[] pathListOrig, Boolean checkForDuplicates, Boolean needFullPath, Boolean copyPathList)
   at System.Security.Permissions.FileIOPermission..ctor(FileIOPermissionAccess access, String[] pathList, Boolean checkForDuplicates, Boolean needFullPath)
   at System.IO.Path.GetFullPath(String path)
   at System.Xml.XmlResolver.ResolveUri(Uri baseUri, String relativeUri)
   at System.Xml.XmlUrlResolver.ResolveUri(Uri baseUri, String relativeUri)
   at System.Xml.XmlTextReaderImpl..ctor(String url, XmlNameTable nt)
   at System.Xml.XmlTextReader..ctor(String url, XmlNameTable nt)
   at System.Xml.XmlDocument.Load(String filename)
   at DKSIMVB.MainStat.init()
   at DKSIMVB.Sim.Initialisation()
   at DKSIMVB.Sim.Start(ProgressBar pb, Int32 SimTime, MainForm MainFrm)
   at DKSIMVB.MainForm.Button1Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
(2) for tank simulation, I can't work out how you have determined the proc frequency of Rune Strike. As you know it's based on the DK dodging, but the sim doesn't know what my avoidance is.

Last edited by GravityDK : 08/15/09 at 5:15 PM.
 
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Old 08/15/09, 5:41 PM   #314
Afabar
Don Flamenco
 
Night Elf Death Knight
 
Chants Eternels (EU)
1/ I see nothing wrong. I try to check anyway.
2/ The "tanking" module is far from been reliant. So much is missing. Rune strike is always cast if you have enough RP.
 
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Old 08/15/09, 6:26 PM   #315
 GravityDK
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Tauren Death Knight
 
Dath'Remar
Originally Posted by Afabar View Post
1/ I see nothing wrong. I try to check anyway.
2/ The "tanking" module is far from been reliant. So much is missing. Rune strike is always cast if you have enough RP.
Thanks. For issue 1, it resolved when I had selected the 2nd weapon runeforge (even though it was 1H).
For Rune Strike, thanks for that.

My recommendations for how you'd make the RS a little more meaningful:
* Have it fire off 18 times every 60s, that's about what a 60% avoidance tank would see against a boss striking every 2s. It's more accurate than 'whenever RP is available', but isn't perfect.
 
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Old 08/15/09, 6:40 PM   #316
Alexnick
Glass Joe
 
Human Death Knight
 
Kul Tiras (EU)
I just run a simulation with the new version, which now shows hit/crit/miss percentages with 1 decimal digit and I noticed something strange. With 236 hit rating and Nerves of Cold Steel, I get around 0.6 to 0.7% chance to miss on my special melee strikes (but I shouldn't miss at all). Did something change in the latest version and the increased chance to hit from the talent is not taken into account? I haven't observed something like that in past versions of the simulator, although that could well have to do with decimal digits not showing in the report.

Ability Total % Landed Hit% Crit% Miss% Average
Obliterate 3354944256 25,4 337518 39,6 59,7 0,7 9940
Frost Strike 3006094445 22,7 370519 50,1 49,2 0,6 8113,2
Main Hand 1837499519 13,9 746714 49,5 33,1 17,4 2460,8
Off Hand 1061423948 8 777483 49,5 33,1 17,5 1365,2
Blood Strike 718543193 5,4 165060 54,4 45 0,6 4353,2
Howling Blast 609692101 4,6 63750 22 76 1,9 9563,8
Necrosis 579886509 4,4 1524197 100 0 0 380,5
Frost Fever 528764368 4 556281 100 0 0 950,5
Blood Plague 479182131 3,6 555842 100 0 0 862,1
Icy Touch 319852378 2,4 85792 48,7 49,3 2 3728,2
Plague Strike 248028681 1,9 85807 57,4 41,9 0,7 2890,5
Blood Caked Blade 244956372 1,9 303792 99,4 0 0,6 806,3
Ghoul 237647461 1,8 333889 85,7 12,9 1,4 711,8
Raz 7774830 0,1 777483 100 0 0 10
Horn 0 0 22484 0 0 0 0
DPS 7352       
Total Damage 13234,29m in 500h       
Threat Per Second 4365       
Generated in 274s        
Template: Frost 3-51-17 IIT       
Priority: Frost       
Presence: Blood       
Sigil: Virulence       
RuneEnchant: FallenCrusader / Razorice       
Pet Calculation: True       
 
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Old 08/15/09, 6:47 PM   #317
Consider
Don Flamenco
 
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Draenei Death Knight
 
Laughing Skull
"Miss %" includes dodges/parries, so if you aren't expertise soft-capped in your dps gear, that's most likely the culprit, not any fault in the simulation.

Edit: Nevermind. Now that you are logged out in your dps gear, it's easy to see that you are, indeed, expertise soft capped, so my guess would be incorrect ^^

Last edited by Consider : 08/16/09 at 1:04 AM.
 
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Old 08/15/09, 7:50 PM   #318
 GravityDK
Benefactor and tank blogger
 
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Tauren Death Knight
 
Dath'Remar
Next possible bug?
I get negative EP values on this simulation of an Unholy Oblit tank spec. This is the rotation file, I used existing Priority file, and this spec.

Results below:

EP:50 | AttackPower | 100 
EP:50 | Strength | 214 
EP:50 | Agility | 37 
EP:50 | CritRating | -126 
EP:50 | HasteRating | 362 
EP:50 | ArmorPenetrationRating | 192 
EP:50 | ExpertiseRating | -356 
EP:50 | HitRating | -238 
EP:50 | SpellHitRating | -593 
EP:10 | WeaponDPS | 851 
EP:0.1 | WeaponSpeed | -74075 
EP: | 2T7 | 8148 
EP: | 4T7 | 4444 
EP: | 2T8 | 3333 
EP: | 4T8 | 13703 
EP: | 2T9 | 7407 
EP: | 4T9 | 27777 
| Template | Unholy oblit tank 
| Priority | Unholy Oblit 
| Presence | Frost  
| Sigil | Awareness  
| RuneEnchant | FallenCrusader 
| Pet Calculation | True
Related question, if I have both a Priority and a Rotation defined, which does the Simulator use?
 
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Old 08/15/09, 8:09 PM   #319
leladax
Von Kaiser
 
Blood Elf Paladin
 
Ясеневый лес (EU)
This Simulator can be accompanied nicely by an in-game addon: Taking as input EP values derived by it and making listed and overall stats for gear, gems, enchants, bufs.
 
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Old 08/15/09, 8:12 PM   #320
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by GravityDK View Post
Related question, if I have both a Priority and a Rotation defined, which does the Simulator use?
The one that isn't greyed out.

If you use a custom character and rotation, I'm going to blame them. Add Frost Presence to that. I have never tested the sim for tanks/tps.

 
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Old 08/16/09, 2:50 AM   #321
Niightblade
Glass Joe
 
Orc Death Knight
 
Frostmourne
I assume trinkets other than Grim Toll and Mjolnir Runestone aren't yet implemented?
 
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Old 08/16/09, 6:14 AM   #322
Afabar
Don Flamenco
 
Night Elf Death Knight
 
Chants Eternels (EU)
Originally Posted by Niightblade View Post
I assume trinkets other than Grim Toll and Mjolnir Runestone aren't yet implemented?
No, Doc has already implemented them. I'm currently working on adding another trinkets.
 
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Old 08/16/09, 6:59 AM   #323
Alyse
Von Kaiser
 
Blood Elf Death Knight
 
Grizzly Hills
Just a quick note with regards to the simulator, anytime I edit some sort of file (character, spec, rotation) and save/import it, I get an error when I try to begin a simulation. A simple exiting of the program and starting it again resolves the problem, but I figure it might be something you'll want to fix in a later version.

Here's the error message if it's of any help.

************* Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DKSIMVB.MainForm.LoadBeforeSim()
at DKSIMVB.MainForm.Button1Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
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Old 08/16/09, 9:08 AM   #324
Infamouse
Glass Joe
 
Blood Elf Death Knight
 
Vek'nilash (EU)
When I run the simulator for my frost DW 0/54/17 spec with glypg of Disease the simulator seems not to use Pestilence to reapply diseases but just does it-ps. I use the standard frost priority with out a general rotation. what do i need to change for the sim to start using pest to reapply diseases.
 
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Old 08/16/09, 1:55 PM   #325
 GravityDK
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Tauren Death Knight
 
Dath'Remar
Originally Posted by Infamouse View Post
When I run the simulator for my frost DW 0/54/17 spec with glypg of Disease the simulator seems not to use Pestilence to reapply diseases but just does it-ps. I use the standard frost priority with out a general rotation. what do i need to change for the sim to start using pest to reapply diseases.
I think you specify a priority and not a rotation (leave one blank).
 
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