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08/19/09, 9:18 PM
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#351
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Necrosis, BCB, Ghoul, Gargoyle and a lowered Spell-GCD in a tight rotation are most likely the reason for your Haste result. You still stack Str, Haste just isn't bad anymore. Plus try capping Hit+Exp.
Edit: Just did a quick test, results seem to be ok.
| EP:50 | Strength | 303 | | EP:50 | HasteRating | 232 | | | Template | Unholy Oblit 0-17-54 | | | Priority | Unholy Oblit | | | Presence | Blood | | | Sigil | Virulence |
Last edited by dr_AllCOM3 : 08/19/09 at 10:18 PM.
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08/19/09, 10:03 PM
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#352
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Don Flamenco
Draenei Death Knight
Laughing Skull
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I'm still not agreeing with the haste value. Yes, it affects Necrosis, BCB, Ghoul, and Gaygoyle. It has always affected them, and has affected them as much previously as it does now. There is really no logical reason the value of haste should have jumped up so much (some variation is expected due to better gear and the like).
The lowered spell GCD though should have no affect. Unholy, of all the specs, is the least GCD capped. This is still true, even with Obliterate, even if you are specced into CotG. You generate 150 (160 w/ HoW) RP/20 seconds, making your rotation 1 PS, 1 IT, 2 BS, 4 Ob, 1 HoW, 4 DC. That's 13 GCDs - 19.5 seconds, which is quite perfect, and something which wouldn't benefit at all from haste. Even if you reliably get one miss/dodge somewhere in that sequence, it only bumps the total up to 21 seconds - which really isn't that bad of a thing since you'll get a bit more disease damage, anyways, and rune refreshes have the 2 second grace period.
Unless your hit/expertise are just horribly low - as in something like a double digit chance to be missed + dodged - I don't see how the value of haste can be so extraordinarily high. And even if hit/expertise are to blame, they would have influenced the results no differently in 3.1, so that still doesn't explain the huge jump in value.
Last edited by Consider : 08/19/09 at 10:10 PM.
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08/20/09, 8:50 AM
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#353
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Benefactor and tank blogger
Tauren Death Knight
Dath'Remar
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I found a bug which occurs fairly reliably when I:
- specify a template
- run a Simulation
- edit that template either within the system, or create a new one using the MMO built-in editor
- select that different template, retaining all other settings the same
- click 'run simulation' again
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DKSIMVB.MainForm.LoadBeforeSim()
at DKSIMVB.MainForm.Button1Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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08/20/09, 9:14 AM
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#354
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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That's because of the URL. It has to be formatted in a very specific way and that's one of the things we have to fix next.
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08/20/09, 11:27 AM
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#355
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Originally Posted by GravityDK
I found a bug which occurs fairly reliably when I:
- specify a template
- run a Simulation
- edit that template either within the system, or create a new one using the MMO built-in editor
- select that different template, retaining all other settings the same
- click 'run simulation' again
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The error is corrected in the next release, but I need to enhance the pestilence code before release it.
As a walkaround, just reselect Character, Template and priority when you make a change.
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08/20/09, 12:51 PM
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#356
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Glass Joe
Blood Elf Paladin
Durotan
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IRT Locazo's spike in haste value, I noticed the same thing going to 1.0.4 with typical blood speccing. Haste had been running about 115, and now is running 170 to 180. Something has to have changed in how haste is affecting the simulation.
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08/20/09, 3:08 PM
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#357
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Glass Joe
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Originally Posted by Afabar
1.0.3.1 Release notes
Here is my result of EP calculation on trinket proc.
EP: | DeathChoice | 33225
| Template | Unholy Oblit 0-17-54
| Priority | Unholy Oblit
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader
| Pet Calculation | True
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Could you specify if you are using the ilvl245 or the ilvl258 version of Death Choice. Tx. Could be a good idea to include both since the ilvl245 will be available next week while the ilvl258 will only show up in 1 month and a half.
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08/21/09, 11:20 AM
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#358
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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1.0.5 Release notes
* Glyph of disease is now looking good.
* No more crash after saving template.
@Milaz
It's iLvl 245 one that I have integrated.
I really would like your feedback on the GoDisease on priority mode.
Surprisingly, It seems to be a dps upgrade on some setup.
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08/21/09, 11:51 AM
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#359
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Glass Joe
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Originally Posted by Afabar
@Milaz
It's iLvl 245 one that I have integrated.
I really would like your feedback on the GoDisease on priority mode.
Surprisingly, It seems to be a dps upgrade on some setup.
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Tx. I would be happy to test it but are you sure the link on first post is updated correctly? I'm getting the version 1.0.1 and the glyph of disease does not seem implemented while it works in my 1.0.3 version.
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08/21/09, 12:01 PM
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#360
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Originally Posted by Milaz_
Tx. I would be happy to test it but are you sure the link on first post is updated correctly? I'm getting the version 1.0.1 and the glyph of disease does not seem implemented while it works in my 1.0.3 version.
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Strange, when I download it, I get the right version (1.5.0). I guess it's a cache problem. Maybe you can try get it directly on the Google site: Downloads - dksimulator - Project Hosting on Google Code.
ps: When I say "your feedback", I mean everyone not just you. I admit I have some English gaps.
Last edited by Afabar : 08/21/09 at 12:07 PM.
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08/21/09, 12:27 PM
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#361
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Glass Joe
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Tx Afabar.
Well, I just ran few preleminary tests for 0-17-54-UnholyOB and GoD still averages 100-150dps less than Glyph of the Ghoul (GoG) for what I tried. I see the Sim only casts IT and PS once though, maybe you could force it to recast once with BL and procs.
Could you indicate precisely in which simulations you saw GoD pull higher than GoG?
EDIT : hehe, you are right for BL. I'm dum. It's just the reflex to wait for every boosts.
Last edited by Milaz_ : 08/21/09 at 2:00 PM.
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08/21/09, 12:45 PM
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#362
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Optimisaton of GoD is the next step after I will be sure every unexpected issue will be resolved.
However I'm not sure BL has an impact. I only see trinket/FC as modifier.
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08/22/09, 1:17 AM
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#363
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Glass Joe
Orc Death Knight
Zangarmarsh
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Unbreakable Armor is another modifier for GoD, along with trinket/FC. Would be great to have the sim use UA when greatness procs then put up new diseases.
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08/22/09, 7:35 AM
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#364
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Von Kaiser
Human Death Knight
Antonidas (EU)
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T92p has been highly overvalued bei the simulator, it has an internal 45 seconds cooldown and after it, it proccs with a high very high chance (possbly 100%). Should be considered in the simulator.
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08/22/09, 10:04 AM
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#365
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Interesting, I didn't know that.
T9 looks like this then (just a random example):
| EP: | 2T9 | 9843 | | EP: | 4T9 | 27343 |
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08/22/09, 7:49 PM
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#366
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Von Kaiser
Human Death Knight
Executus (EU)
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Afabar, thank you for your continued support for the simulator. It gets better & better with every release  Really appreciate what you have done.
I am slightly confused about the discussion that has been going earlier on the previous page - is it possible to make the simulator actually check if in the template that we're using Veteran of the 3rd War, Abomination's Might & Ravenous Dead are present, and if yes - not to recalculate the strength as you posted earlier? In my opinion it would be a bit more intuitive this way.
What I mean is this: in the Readme/instructions we're advised to take the STR value directly from our character screen. However, above you advise us for more accurate results to take out the STR bonus if we have the 3 talents. We could use the addon posted on the previous page, but some people might prefer to skip that 
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Remember everything, forget nothing!
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08/22/09, 10:36 PM
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#367
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Originally Posted by Qrio
I am slightly confused about the discussion that has been going earlier on the previous page - is it possible to make the simulator actually check if in the template that we're using Veteran of the 3rd War, Abomination's Might & Ravenous Dead are present, and if yes - not to recalculate the strength as you posted earlier? In my opinion it would be a bit more intuitive this way.
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I'm not found of this solution. Every time you change your template, you will have to edit your character to reflect the strength talent.
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08/24/09, 8:38 AM
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#368
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Von Kaiser
Human Death Knight
Executus (EU)
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Thank you Afabar for your answer, and keep up the great work with both developing and supporting the simulator.
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Remember everything, forget nothing!
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08/25/09, 3:40 PM
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#369
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Von Kaiser
Draenei Death Knight
Dalaran
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When will the simulator be able to accurately use glyph of disease in a priority or rotation? Or if it already can would someone mind explaining how I edit the priority or rotation in order to do that? I have version 1.0.3.1 which I think is the latest version because the OP doesn't list any new version or anything.
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08/25/09, 4:31 PM
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#370
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Von Kaiser
Human Death Knight
Doomhammer
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I have been testing this and Razorice seems to not affect Frost Fever ticks. However, the sim makes it look like it does.
Perhaps this could be confirmed and updated in the sim.
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08/25/09, 6:26 PM
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#371
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Originally Posted by Meygaera
When will the simulator be able to accurately use glyph of disease in a priority or rotation? Or if it already can would someone mind explaining how I edit the priority or rotation in order to do that? I have version 1.0.3.1 which I think is the latest version because the OP doesn't list any new version or anything.
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The current version until now is 1.0.5. (10 post above). I don't have any negative feedback on GoD since this version so I guess it's working good at least at not lose disease. To enable GoD on the simulator, just select it on your template and it will try to do the job.
The google site is read-only for maintenance, so I can't upload on the latest version. Anyway, I made it available here: Kahorie's DK Simulator 1.0.6.zip
1.0.6 Release notes* EP calculation uses now 3 RNG seed. 1 for Strike/Spell, 1 for White hit and 1 for proc. This should get more accurate haste/weapon speed value.
* Razorice affects Frost Fever. (Good catch PristineChaos)
* A correction in the EP module for Hit/Spell hit calculation. It was calculated too high.
* Some code clean up.
* T9 2 pieces bonus correct internal CD.
ps for Doc: Can't update SVN too.
Last edited by Afabar : 08/25/09 at 6:35 PM.
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08/25/09, 7:04 PM
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#372
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Von Kaiser
Human Death Knight
Doomhammer
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Originally Posted by Afabar
Razorice affects Frost Fever. (Good catch PristineChaos)
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I think you misunderstood me.
I've been sitting at the dummy here and staring at my combat log.
I stripped all procs, used one weapon with Razorice on it.
Cast IT at range: FF ticks for 352
Recast IT at range: FF ticks for 405
405/352 ~= 1.15. This is Tundra Stalker kicking on when FF is reapplied.
Now I beat on the dummy until Frost Vulnerability stacks 10 times.
Cast IT with Frost Vulnerability up: ticks for 352
Recast IT with Frost Vulnerability up: ticks for 405.
So it appears that Razorice actually does not increase Frost Fever damage.
This actually matches what I have been seeing with my parses where Blood Plague actually ticks for amounts equal to Frost Fever (if not a little more sometimes, but that's just RNG with partial resists).
The Simulator, however, always shows FF to be ticking for much more than Blood Plague.
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08/25/09, 9:56 PM
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#373
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Almost a teddy bear... but with long, sharp teeth
Orc Death Knight
Mal'Ganis
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The direct link to the simulator doesn't appear to be updated for me. I keep downloading v1.0.3.1, despite what browser I use and having cleared cache/cookies from my browsers. Is it possible we can get an alternative new link to the download available at Downloads - dksimulator - Project Hosting on Google Code so that we can manually download 1.0.6 in the event the primary link doesn't work for us?
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08/26/09, 5:54 AM
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#374
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Asphyxialol, you mean that even if you select Kahorie's DK Simulator 1.0.5.zip, you get the 1.0.3.1 version? I have updates the OP to redirect to the google download page but that won't resolve your problem.
Release 1.0.6.1
* Razorice do not affects Frost Fever
http://dksimulator.googlecode.com/fi...%201.0.6.1.zip
Note for myself: Don' be too hurry to make update late at night.
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08/26/09, 6:16 AM
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#375
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Von Kaiser
Blood Elf Paladin
Ясеневый лес (EU)
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Is everything fine with 1.0.6(.0) when it goes to hit? My 1000h gave very low values to them; and melee hit lower.
EP:50 | AttackPower | 100
EP:50 | Strength | 259
EP:50 | Agility | 176
EP:50 | CritRating | 182
EP:50 | HasteRating | 164
EP:50 | ArmorPenetrationRating | 155
EP:50 | ExpertiseRating | 280
EP:50 | HitRating<8% | 161
EP:50 | HitRating>=8% | 173
EP:10 | WeaponDPS | 686
EP:0.1 | WeaponSpeed | 26865
| Template | Mine DPS
| Priority | Frost
| Presence | Blood
| Sigil | Awareness
| RuneEnchant | FallenCrusader / Razorice
| Pet Calculation | True
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