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03/22/09, 9:09 AM
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#26
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Piston Honda
Orc Death Knight
Turalyon (EU)
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Personaly I dont even see a reason to have < 1 hour available, the program is very very fast, 1 hour takes less than five seconds to calculate.
I found the reason why I was getting too high dps values, I didnt read the
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For the Attack power, copy the green value inside tooltip of Attack power
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part in the readme.
Last edited by Cabal : 03/22/09 at 9:20 AM.
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03/22/09, 11:32 AM
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#27
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Don Flamenco
Orc Death Knight
Jaedenar (EU)
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Great application.
What I noticed:
1) Bloodworms are not in, granted they aren't pumping crazy numbers but still. That is if they don't scale with anything then there is no point of doing that (do they?).
2) Sigil of Dark Rider seems to add same dps as new Awarness for Blood. This should not be possible because it was confirmed that sigil adds only 45 to BS/HS not 90.
3) It would be very nice to see how much DPS pets does (Ghoul, Garg, DRW). Reason is that Ghoul will be dying a lot on most fights (especially without NotD and glyph) so assuming 100% uptime is bad idea. Now if we lower Ghoul uptime STR, haste and hit value will go down.
4) I wouldn't agree with some build-in templates (especially Unholy) but it is editable so.
5) When trying to calculate EP while being hit or exp capped (or close to cap) I got strange results like some values going MINUS or some values going crazy (like STR = 5 AP). To my understanding exp value should just go to 0, hit still have some minor value (until spell cap) and other stats should have same values. Something is not right there, I so far just avoided this via using exp/hit numbers before cap in character template.
6) How is DRW implemented? I ask because tooltip is simply misleading, I noticed DRW take skill damage you do before all talents, buffs, glyphs etc. and does it by itself (so lower crit, no ArP), for example my HS did x4 more avg. damage than DRW HS (and DRW had lower crit rate). I also noticed it melee by itself even when you stop auto attack.
7) It would be nice to add EP value for armor. It should be 0.027 with 5/5 Bladed Armor.
Here are some values I got:
| Stat | Blood | Unholy | | AP | 1.00 | 1.00 | | STR | 3.09 | 2.96 | | AGI | 0.77 | 0.79 | | Hit | 2.48 | 2.14 | | Crit | 1.53 | 1.62 | | Haste | 1.85 | 1.24 | | ArP | 2.44 | 1.08 | | Exp | 2.07 | 1.59 |
Gear from armory with hit/exp values manually lowered, 2/4xT7 enabled, Sigil of Awarness used. Specs used: Blood, Unholy.
Now comments on those:
1) STR may be too high for Blood as it is assuming 100% Ghoul uptime. But given that now it assumes 100% uptime and all glyphs active it is correct from that point.
2) AGI have slightly higher value for Unholy. Something is wrong here, Blood value should be higher - or maybe just DRW lower value of AGI?
3) Crit rating - same deal as with AGI, again I think it is because of DRW (don't benefit from crit rating). Unholy value seems to be pretty high - it would be worth to double check that.
4) Haste seems fine given 100% Ghoul uptime and that DRW benefit from it.
5) ArP looks a little too high for both. It may something to do with new Sunder?
6) Exp looks somewhat high for Unholy.
Last edited by Fugazor : 03/22/09 at 11:37 AM.
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03/22/09, 2:20 PM
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#28
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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1) Bloodworms is not yet implemented. I need to find more information about it.
2) I had heard of 45 + 22.5 per disease. I will have to check this.
3) It's hard to simulate the Ghoul life expectancy. I could add a parameter somewhere to kill it.
4) As I said in earlier, Template are samples. Create yours. If you find them good, send them to me. I will add them in future release.
5) Random Number Generator. EP calculation is easy. It makes a run with your character sheet. Then it makes multiple runs adding a value to each character stat. Then it compares the different results. I do believe that the default value of 24h is too short to calculte EP. But I need to upgrade the engine to make it faster.
6) I have to addmit that DRW is not 100% accurate. I would say the DRW generated is close to what we should have on PTR, but I still need a lot of work to say it's complete.
7) I also need to add an EP for Weapon DPS and speed. It's on my TODO list.
I have check your comment on your result.
1) If you think it fine, I'm fine with that.
2 and 3) the only place where Agility appears in the code is when it computer player's physical crit rating. So it might be ok. For information, here is the formula I use :
tmp = 5 'BaseCrit
tmp = tmp + Character.CritRating / 45.91
if Sigils.HauntedDreams then
if proc.HauntedDreams then tmp = tmp + 173/45.91
end if
tmp = tmp + Character.Agility / 62.5
tmp = tmp + 5 * Buff.MeleeCrit
tmp = tmp + 3 * Buff.CritChanceTaken
tmp = tmp + TalentBlood.Darkconv
tmp = tmp + TalentUnholy.EbonPlaguebringer
tmp = tmp + talentFrost.Annihilation
return tmp / 100
5) Keep in mind that ArP is 25% more efficient too.
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03/23/09, 4:09 PM
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#29
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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I just have updated the OP with the latest version of the tool.
No huge addition this time, but I still need your feedback.
0.5.0 Release notes
* Simulator Engine upgrade. A bit faster and more accurate on white hit swing speed.
* Time unity for combat log is now in 0.01 second (from 0.1 second).
* Glancing blow implemented
* One-Roll for white damage
* Bug: Icy Touch and Howling Blast consumed runes even if spell had been resisted.
One thinks disturb me. I can't find a Frost/blood template (1x/5x/00) that give good DPS. I can't find if it's from the simulator or that the spec is not that good any more.
But I am very surprise by the result that give me DW-Unholy-Frost spec using DW-Frost priority on unholy presence.
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03/23/09, 5:00 PM
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#30
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Glass Joe
Human Death Knight
Muradin
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This spec in blood presence using a OB-FS-Ob-FS-IT-BS-FS ish(IT and BS rotate spots every set) rotation is the poplar 2hd strike-based rotation. It does push over the 10 second/rotation a bit but has been proven that its worth squeezing the additional frost strike in. Does require 4PT7 though.
Edit: Points in endless winter are filler
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I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde
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03/23/09, 5:20 PM
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#31
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Von Kaiser
Draenei Death Knight
Alterac Mountains
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The tool is specifically built around 3.1, not the 3.0 talent tree as you linked. While a modification of that build may work (though his simulations suggest they may not be competitive...which will take some in game testing to find where things differ).
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03/23/09, 7:43 PM
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#32
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Glass Joe
Human Death Knight
Muradin
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Ah, yeah, I had a serious case of "The Dumb" when I replied. With 3.1 I think 0/49/22 or something very similar is being currently hailed as the highest DPS spec because of the RP generation it has to make up for the T7 loss and Perma Ghoul.
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I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde
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03/23/09, 10:27 PM
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#33
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Piston Honda
Orc Death Knight
Turalyon (EU)
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This is getting better and better!
Anyway a request of sorts: Kahorie, how much of a hassle would it be for the report section to display the median damage per skill? Something like:
SS------XXXX(total damage done by skill)-----xxxx(median damage of individual hits done by the skill)
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03/24/09, 9:26 AM
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#34
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Glass Joe
Blood Elf Death Knight
Genjuros (EU)
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Really great tool, thks, i'm trying many different specs and rotations, but i find a little problem for frost atm: i tryed a heavy IT rotation, without OB, deleted OB in priority file, but it continues to use it, also checked in combat log. Then i tryed the pre saved dual wield priority and same thing, OB it is still used even if it isn't in the priority file. My problem or there is something wrong? thks in advance and sorry for my poor english.
Edit: ok, i just selected anything in the "rotation" tab and the combat log seems right. i'll check better today. but now my question is: what is the use of the "rotation" tab? 
Last edited by Azazel85 : 03/24/09 at 9:35 AM.
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03/24/09, 9:51 AM
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#35
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Cabal, I can do that. I think I can implement that for the next release.
Azazel,
Did you re-open the simulator after updating the priority file ?
Simulator should not use an ability that is not define in the priority file ( except long timer like ghoul and other).
Let me know if it append another time.
The rotation is here if you don't want to use a priority set up. The simulator use priority OR rotation. That's why when you select one, the other is grayed.
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03/24/09, 12:45 PM
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#36
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Don Flamenco
Orc Death Knight
Jaedenar (EU)
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Originally Posted by Afabar
One thinks disturb me. I can't find a Frost/blood template (1x/5x/00) that give good DPS. I can't find if it's from the simulator or that the spec is not that good any more.
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I don't think any spec without permanent Ghoul will be viable anymore - at least in theory. In practice on fight where (especially non-NotD) Ghouls will drop left and right situation may change.
As for Ghoul uptime - can't you just get Ghoul DPS and make it X*50% or whatever uptime we choose? I am sure people after few weeks will figure out what is avg. uptime of Ghoul with their build on fights that matter.
For build templates, here are two current Unholy I would consider:
- 12/0/59
- 0/10/61
Keep in mind some talents may not be "best theory dps" but in practice are worth more (run speed from Imp. UP, DnD cooldown reduction from Morbidity).
Last edited by Fugazor : 03/24/09 at 12:58 PM.
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03/24/09, 1:06 PM
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#37
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Originally Posted by Fugazor
As for Ghoul uptime - can't you just get Ghoul DPS and make it X*50% or whatever uptime we choose? I am sure people after few weeks will figure out what is avg. uptime of Ghoul with their build on fights that matter.
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I was more thinking of a TimeToLive parameter for the ghoul. And the simulator would recall him as soon as available, depending its cooldown (NotD).
I will add those 2 templates. By the way, it reminds me that I have to implement D&D.
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03/24/09, 1:44 PM
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#38
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Don Flamenco
Orc Death Knight
Jaedenar (EU)
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If you do that keep in mind pre-fight buffs on "first" Ghoul (BoM, BoK, motw). Also why would you want to add DnD? Do you plan to add some kind of aoe dps meter?
BTW: I noticed that EP values seems to sometimes vary a lot. For example for 12/0/59 I got STR equal to 2.95 (24h) then 4.17 (100h) then 3.41 (24h). Other stats were somewhat more stable but still varied too much. Any idea how to stabilize results - should I increase simulation time ever more?
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03/24/09, 2:13 PM
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#39
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Glass Joe
Blood Elf Death Knight
Cenarius
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Originally Posted by Fugazor
Also why would you want to add DnD? Do you plan to add some kind of aoe dps meter?
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DnD does significant damage for unholy spec, even on single target.. upwards of 800 a tick on live, and that's without the new black ice. Even if it's not an ability you would want in your every day standing-still rotation it would be nice to be able to model it for fights where you have to move around but the boss stays relatively stationary.
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03/24/09, 7:50 PM
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#40
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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0.6.0 Release notes
* Better reporting. Note that Miss% count miss and dodge.
* Calculation for DRW average damage is actually wrong!
* EP calculation for weapon DPS
* D&D implementation. Now available in Priority, Rotation and Glyph.
* Bug: Hit calculation of UB and WP was not done.
Fugazor,
I forgot to add the template you propose, I will include them in the next release.
Why include DnD ? It might be usefull somehow. A least to check how much you "loose" to use it.
To decrease variation, I suggest you to increase simulation time. But, I sometime get a 50 difference with a 240 hour simulation.
Last edited by Afabar : 03/25/09 at 5:18 AM.
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03/24/09, 9:08 PM
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#41
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Piston Honda
Orc Death Knight
Turalyon (EU)
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Why do I get around 1k less dps with frost? I still havent played around much with frost on PTR, is it really that bad?
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03/25/09, 10:39 AM
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#42
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Don Flamenco
Orc Death Knight
Jaedenar (EU)
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If you use old build like Frost/Blood then it is possible. However I got quite big dps loss (300+) even on spec like 3/51/17. I checked this build just now again on heroic dummy and it was pretty much on par with Unholy. Frost should even scale better with raid buffs (which simulator assumes) so it is something to double check.
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03/25/09, 11:17 AM
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#43
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Piston Honda
Human Death Knight
Azjol-Nerub (EU)
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There is something wrong with crits. I was using the given FrostUnholy template.
1 PS hit for 3527
101 IT crit for 3033
201 FS crit for 29222
301 BS hit for 5940
401 BS crit for 14555
501 HB crit for 6344
601 FS crit for 29222
Also the numbers don't seem to fit (I don't mean the formatting  ) and there is enough space to fully write out the skill names.
Ability Total % Hit% Crit% Miss%Average%
PS 1181485059 3 52 44 3 6562
IT 602524278 1 19 80 0 3346
FS 3994597736 13 39 60 0 18206
HB 204065330 0 24 75 0 5669
BS 14555 0 50 50 0 7277
FF 474681483 1 100 0 0 438
BP 475176675 1 100 0 0 438
Nec 4411305439 14 100 0 0 2938
BCB 1040485500 3 94 0 5 3942
MH 15768638312 52 57 39 3 10505
Gh 2073351767 6 80 12 6 617
The sim is kinda slow for the given accuracy. Additionally, the combat log shouldn't be written to file while it's generated. Everyone should have enough memory installed.
Total DPS 8396
Total Damage 30226326134 in 1000 h
Total DPS 8387
Total Damage 30193474892 in 1000 h
Having access to the source code would make things ten times easier for us.
Last edited by Lollersk8er : 03/25/09 at 11:26 AM.
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03/25/09, 11:51 AM
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#44
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Lollersk8er,
I have never seen some crasy number like that. Could you send me via PM your character config file ?
Even your Plague Strike seems very high for unholy presence.
For those who want to take a look at the code :
dksimulator - Google Code
What is online is the 0.6.0 version.
I already found some calculation problem in this version.
It will be corrected in the next release.
* Weapon Normalization
* Obliterate damage bonus was incorrect
* Merciless combat activate too early.
* Hysteria was used even if not spec for it.
* Better sigils damage calculation. Thanks to Ability Formulas !
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03/25/09, 2:15 PM
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#45
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Glass Joe
Blood Elf Death Knight
Cenarius
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Currently this tool shows D&D priorities like the following actually do more dps than those without D&D:
<Priority>
<BloodPlague></BloodPlague>
<FrostFever></FrostFever>
<DeathandDecay></DeathandDecay>
<ScourgeStrike></ScourgeStrike>
<BloodStrike></BloodStrike>
<UnholyBlight></UnholyBlight>
<DeathCoil></DeathCoil>
</Priority>
This is for both Unholy/Blood & Unholy/Frost. With the D&D glyph replacing the scourge strike glyph.
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03/26/09, 6:42 PM
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#46
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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0.7.0 Release notes
* Resolved issue: Weapon normalization
* Resolved issue: Obliterate is now adding 80% weapon damage + 467.2 (old +292)
* Resolved issue: Merciless combat activate too early.
* Resolved issue: Hysteria was used even if not spec for it.
* Better sigils damage calculation. Thanks to Ability Formulas !
* Templates renaming.
* Option to enable/disable combat log.
* Option to enable/disable pets (ghoul and gargoyle).
* Better rune management for D&D
PTR Build 9733
* Howling Blast cooldown has been reduced from 10 sec to 8 sec.
* Rime now has a 15% chance to reset the cooldown on Howling Blast and cause your next Howling Blast to consume no runes.
* Death Strike damage has been lowered, it now deals 60% weapon damage (down from 75%) plus 178.4 (down from 222.75) for Rank 5.
To be included. The actual template are not correct.
* Night of the Dead has been moved from Tier 8 to Tier 4.
* Ghoul Frenzy has been moved from Tier 6 to Tier 7.
* Master of Ghouls has been moved from Tier 4 to Tier 6.
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03/27/09, 11:42 AM
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#47
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Von Kaiser
Human Death Knight
Executus (EU)
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Awesome tool! Exactly what the DKs needed, thanks for the good work & hopefully you'll keep it up
I have some questions & comments
- Regarding Expertise in the Character.xml, should I enter 164 or 20 as a rating? I couldn't get an answer from the Helpme fie
- If I want to test regemming from STR to Expertise for example, should I include the change in AP again in the AP setting? Let's say I change 1 gem for +16 str, should I once enter +16 in STR setting, and +32 in AP setting, or just +16 to STR is enough?
- When getting the results, I have a weird error in the display - all the columns up to "Landed" look okay - centered etc., but after that the columns are not below their title - for example Hit values are right after Landed, Crit values - below hit etc. etc. and Miss% has the values for the Average column. I can provide a Screenshot if it'll be easier to understand, but I hope you got the idea

- The results from the EP calculator are shown like this - EP :Strenght = 283 - I assume what is meant is 1 STR = 2.83 EPoints, am I correct?
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Remember everything, forget nothing!
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03/27/09, 11:54 AM
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#48
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Piston Honda
Human Death Knight
Azjol-Nerub (EU)
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EP for simulators don't work. You have to let it run for a very long time (i.e. many hours) to get a stable, usable dps number and that is only for one stat.
Try 1000h a few times and look at the result.
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03/27/09, 11:59 AM
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#49
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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1/ You should enter the Expertise Rating, so 164. 20 is you expertise.
2/ Just add the STR value to the strength section. The calculator will calculate AP it give you according to your template and buff like BoK.
3/ Well, I have to find a easy editable table component to display the result. Until then, the report is displayed with an internal notepad. And columns are manage via tab character. witch most of the time poor result.
4/ You are right. I have set AP value to 100 as base for Equivalence Point.
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03/27/09, 12:07 PM
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#50
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Von Kaiser
Human Death Knight
Executus (EU)
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Thank you very much for the very fast answer, really appreciate it.
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Remember everything, forget nothing!
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