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05/19/09, 2:27 PM
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#176
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Von Kaiser
Blood Elf Death Knight
Auchindoun (EU)
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Thanks Orlgin for answering the questions for me.
I would like to add that based on the maths and estimations on Click here, the ideal uptime (w/o overwrites) of Rune of FC on main-hand only, MH/OH or 2 hander are always above 100% so they could come close together. The overwrites effects are growing more and more as the PPM increase, so I cannot calculate it mathematically. That is why I would like the simulation to have it, to see how it's actually simulated out to be.
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05/19/09, 7:54 PM
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#177
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Von Kaiser
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I think I found a possible Bug:
I am using
<?xml version="1.0"?>
<Priority>
<BloodPlague></BloodPlague>
<FrostFever></FrostFever>
<ScourgeStrike></ScourgeStrike>
<BloodStrike></BloodStrike>
<UnholyBlight></UnholyBlight>
<DeathCoil></DeathCoil>
</Priority>
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First Simulation.
4set T8
Glyphs:Ghoul, Scourge Strike, and Dark Death.
24hour DPS=5506
Second Simulation.
4set T8
Glyphs:Ghoul and Dark Death.
24hour DPS=5544
---------------------------
Scourge Strike: 6601 average damage, 20runic power
Icy Touch: 2261 average damage, 10 runic power
Plague Strike: 2470 average damage, 15 runic power
So 4731 average damage, 25 runic power, and 2 GCDs > 6601 average damage, 20 runic power, and 1 GCD for reapplying your diseases?
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05/19/09, 8:59 PM
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#178
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Don Flamenco
Human Death Knight
Dragonmaw
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There is more to it. Scourge Strike glyph also resets diseases everytime it procs. Each time it procs when you didn't need it yet, you lose a tick of Blood Plague and a tick of Frost Fever. For Unholy, disease ticks do a lot of damage. So the correct comparison is:
1.25 procs for both Frost Fever and Blood Plague on average are created by the glyph. You have a 1 in 5 chance that it will proc at the correct time so on average, you lose one disease tick every 20 seconds.
If you are using 0/10/61 which I suspect you are, let's do some simple math for 6500 AP.
AP coefficient for Blood Plague and Frost Fever: 0.055
0.055 * 1.15 (Blood Presence) * 1.1 (Black Ice) * 1.2 (Impurity) * 1.05 (Desecration) * 1.02 (Bone Shield) * 1.3 (Crypt Fever) * 1.13 (Ebon Plaguebringer) = 0.131 AP conversion
So bonus damage from AP is 6500 AP * 0.131 = 851.5 * 2 diseases = 1703 bonus damage lost
Now bonus damage from Death Coil just using AP:
0.15 (Death Coil base AP conversion) * 1.15 (Blood Presence) * 1.1 (Black Ice) * 1.15 (Morbidity) * 1.2 (Impurity) * 1.05 (Desecration) * 1.02 (Bone Shield) * 1.13 (Ebon Plaguebringer) * 1.15 (Glyph) = 0.364
6500 * 0.364 * 0.125 (12.5% of a Death Coil or 5 runic power) = 295.75 x 1.4 (assume 40% crit chance which is low) = 414.05 * 1.03 (Metagem) = 426.47
1703 + 426.47 = 2129.4 damage lost assuming a 40% chance to crit Death Coil and 3/3 Morbidity is used.
6601 - 2129 = 4472. His two GCDs are 4731. It's a small difference but the DPS difference is small so yeah, there's no bug.
Scourge Strike glyph was used before because of the 4pcT7 bonus which meant a SS gave more runic power than PS+IT. Without the bonus, the Scourge Strike glyph can actually be a DPS loss.
No bug here.
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Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
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05/19/09, 11:20 PM
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#179
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Glass Joe
Fanchon
Blood Elf Death Knight
Non-US/EU Server
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Ability Total % Landed Hit% Crit% Miss% Average
Runic Strike 87799776 31 24279 69 30 0 3616
Main Hand 23521081 8 9314 56 40 3 2525
It seems to be a mistake that Glyph of Runic Strike reduce the Crit% instead of increasing it。
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05/20/09, 4:58 AM
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#180
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Originally Posted by ddz_zj
Ability Total % Landed Hit% Crit% Miss% Average
Runic Strike 87799776 31 24279 69 30 0 3616
Main Hand 23521081 8 9314 56 40 3 2525
It seems to be a mistake that Glyph of Runic Strike reduce the Crit% instead of increasing it。
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It look like RNG was not on your side.
According to the code, it should be ok.
Function CritChance() As Double
CritChance = MainStat.crit + glyph.RuneStrike * 0.1
End Function
I will take a look if I can reproduce it.
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05/20/09, 9:24 AM
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#181
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Von Kaiser
Orc Death Knight
Lightning's Blade
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Something wierd with Impurity. One point in Impurity(AP bonus of spells increased by 4%) is outperforming Dancing Rune Weapon in your sim.
Report Output from 50/0/21 with 1 point in Impurity with Glyph of Disease:
Ability Total % Landed Hit% Crit% Miss% Average
Death Strike 942690286 11 134446 53 45 0 7011
Plague Strike 21919356 0 8579 54 45 0 2555
Icy Touch 17707351 0 9640 65 33 1 1836
Heart Strike 2638491858 32 489725 50 48 0 5387
Death Coil 1086601623 13 276941 57 40 1 3923
Frost Fever 259422047 3 431626 100 0 0 601
Blood Plague 259643492 3 431968 100 0 0 601
Necrosis 414177418 5 539483 100 0 0 767
Blood Caked Blade 220310480 2 161482 99 0 0 1364
Main Hand 2071377348 25 539483 59 39 0 3839
Ghoul 205811712 2 304891 80 12 6 675
DPS 5651
Total Damage 8138152971 in 400 h
Threat Per Second 3334
Generated in 123s
Template :51-0-20.xml
Priority :Blood.xml
Presence :Blood
Sigil of :Awareness
RuneForge :FallenCrusader
Pet Calculation :True
Report Output from 51/0/20 with DRW and Glyph of DRW
Ability Total % Landed Hit% Crit% Miss% Average
Death Strike 735185819 9 105084 54 45 0 6996
Plague Strike 180159482 2 70303 53 45 0 2562
Icy Touch 124854943 1 70443 66 32 1 1772
Heart Strike 2456653741 30 456335 50 48 0 5383
Death Coil 879740843 11 230884 57 40 1 3810
Frost Fever 249835284 3 431688 100 0 0 578
Blood Plague 251253636 3 433996 100 0 0 578
Necrosis 413971163 5 539473 100 0 0 767
Blood Caked Blade 220341700 2 161831 99 0 0 1361
Main Hand 2070346810 26 539473 59 39 0 3837
Ghoul 205707564 2 305015 80 12 6 674
Dancing Rune Weapon 168463272 2 206860 81 12 6 814
DPS 5525
Total Damage 7956514257 in 400 h
Threat Per Second 3188
Generated in 126s
Template :51-0-20.xml
Priority :Blood.xml
Presence :Blood
Sigil of :Awareness
RuneForge :FallenCrusader
Pet Calculation :True
Report Output from 51/0/20 with DRW and Glyph of Disease
Ability Total % Landed Hit% Crit% Miss% Average
Death Strike 923897241 11 131540 53 45 0 7023
Plague Strike 30407322 0 11934 54 45 0 2547
Icy Touch 23983529 0 13510 65 32 1 1775
Heart Strike 2620593723 32 485981 50 48 0 5392
Death Coil 905918296 11 237958 58 40 1 3807
Frost Fever 249906489 3 431875 100 0 0 578
Blood Plague 250244076 3 432422 100 0 0 578
Necrosis 414372737 5 539545 100 0 0 768
Blood Caked Blade 219535767 2 161136 99 0 0 1362
Main Hand 2072354535 25 539545 59 39 0 3840
Ghoul 206306416 2 306259 80 12 6 673
Dancing Rune Weapon 122453947 1 142067 81 12 6 861
DPS 5583
Total Damage 8039974078 in 400 h
Threat Per Second 3242
Generated in 114s
Template :51-0-20.xml
Priority :Blood.xml
Presence :Blood
Sigil of :Awareness
RuneForge :FallenCrusader
Pet Calculation :True
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05/20/09, 10:04 AM
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#182
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Don Flamenco
Human Death Knight
Dragonmaw
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I don't think this is a bug either. It's telling how awful DRW has become.
Look at the Death Coil percentages and you figure out what happened: Death Coil damage percentage went up 2% when you didn't have DRW and had a point in Impurity. Instead of putting the runic power in DRW, it fired more Death Coils instead. Due to it's small duration and only 814 damage a hit, the Death Coils were competitive enough that adding one talent point's worth of DPS put Death Coil over the top.
If there is a bug, it's in the DRW damage calculation. But like I said, I don't think this is a bug.
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Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
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05/20/09, 10:14 AM
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#183
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Grondarg,
It looks like Death Coil is more damage per RP than DRW. That is what explain the difference.
I have always found that the simulator was calculating DRW very low but I have check numerous time the calculation never found where or if it was missing something.
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05/20/09, 10:55 AM
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#184
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Glass Joe
Human Death Knight
Executus (EU)
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The Character stats
I have some Questions regarding the stats that you input via the Character.xml
Are the Base-stats that you enter the stats after or before talentcalculation ?
I see that the attackpower on the basic-xml file is very low, can i assume that you have to enter your Bonus attackpower here, or do you have to input your total attackpower
Does Horn of the winter get incalculated while in combat or do you have to add these stats from the horn in the Character.xml file
Thanx in advance
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05/20/09, 10:58 AM
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#185
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Piston Honda
Orc Death Knight
Turalyon (EU)
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Originally Posted by Chocoprins
I need to read the...readme
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Didnt you notice the small file called README on the folder you downloaded?
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05/20/09, 12:56 PM
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#186
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Von Kaiser
Orc Death Knight
Lightning's Blade
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Originally Posted by Afabar
Grondarg,
It looks like Death Coil is more damage per RP than DRW. That is what explain the difference.
I have always found that the simulator was calculating DRW very low but I have check numerous time the calculation never found where or if it was missing something.
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I was hoping that it was a bug to be honest. Or maybe too many things having the bonus AP applied to them. But if everything is working properly then this pretty much makes 50/0/21 the best theoretical dps spec for blood.
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05/20/09, 1:04 PM
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#187
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Keep in mind the simulator is made for a Patchwerk like fight. It can't simulate "on demand" burst like XT heart where DRW might be more efficient than just DC as RP dump.
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05/22/09, 4:26 PM
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#188
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Von Kaiser
Orc Death Knight
Lightning's Blade
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Right. I think Hysteria and Orc Racial + Ghoul will provide me with plenty of burst.
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05/22/09, 8:14 PM
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#189
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Piston Honda
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The one thing that is confusing me at this point, is when i generate EP values, armor pen is valued at far more then str, but when i then swap a str gem for a apr gem, my dps goes down (when simming). Or am I at the magic point where I should start gemming apr for new gear?
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Haste is the devil...
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06/05/09, 2:30 PM
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#190
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Oh, didn't notice I'm not banned anymore.
I'm kinda (re)writing a DK sim. If you like to help testing, the link is in my sig. Just spend 5 mins clicking around, that should be enough.
For everything else there's:
Zippyshare.com - DK_DPS_v11.zip
Excel 2007+
OO 3.0+ (no macros)
Mac Office (maybe no macros): Office for Mac - Easy Access to Downloads and Updates | Mactopia (whatever can handle .xlsm files)
Last edited by dr_AllCOM3 : 06/05/09 at 2:54 PM.
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06/13/09, 9:36 PM
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#191
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Glass Joe
Tauren Death Knight
Blackwater Raiders
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Problem with Numbers
edit: Never mind, figured out that you'r supposed to input bonus AP not total AP. dur.
Last edited by Dossou : 06/13/09 at 10:15 PM.
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06/16/09, 1:18 AM
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#192
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Glass Joe
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Looking at Grondarg's outputs, your blood specs need work. Death Strike should never be at the top of your damaging abilities, using any type of priority (Unless he purposfully put DS as his #1 priority), or any type of rotation. Generally, on a boss fight, I average 5-6 Heart Strikes per Death Strike. When I started as blood, I could barely put up a 3:1 ratio, but as I got better (and amazingly enough, as my DPS went up) my ratio moved towards 5-6:1.
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06/16/09, 8:16 AM
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#193
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Piston Honda
Orc Death Knight
Turalyon (EU)
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Originally Posted by Noadha
I fail at reading numbers
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Why dont you take a CLOSER look at that report again, before making such a post? You are quite wrong, and did you even use the sim before? If you had, im sure you wouldnt have made this error.
Last edited by Cabal : 06/16/09 at 4:13 PM.
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06/18/09, 4:01 AM
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#194
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Glass Joe
Blood Elf Death Knight
Gorefiend
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i'm getting constant errors every time i run this simulator:
Unhandled exception has occured in your application. blah blah blah. Conversion from string "" to type 'Integer' is not valid.
I have no clue if this will mean anything but here's the details
************** Exception Text **************
System.InvalidCastException: Conversion from string "" to type 'Integer' is not valid. ---> System.FormatException: Input string was not in a correct format.
at Microsoft.VisualBasic.CompilerServices.Conversions.ParseDouble(String Value, NumberFormatInfo NumberFormat)
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
--- End of inner exception stack trace ---
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at DKSIMVB.MainStat.init()
at DKSIMVB.Sim.Initialisation()
at DKSIMVB.Sim.Start(ProgressBar pb, Int32 SimTime, MainForm MainFrm)
at DKSIMVB.MainForm.Button1Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4918 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DK Simulator
Assembly Version: 0.8.4.0
Win32 Version: 0.8.4.0
CodeBase: file:///C:/Users/Alexander/DKSimulator0.8.4/DK%20Simulator.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4918 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4918 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4918 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4918 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4918 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4918 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Could really use some help
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06/18/09, 4:15 AM
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#195
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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It try to convert a string value to an number value. I guess it might come from a field that should contain a numeric value but is empty. You should check in the different config files or re-download the package.
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07/03/09, 9:30 PM
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#196
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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I have updated the simulator to the recent ptr change. You can check the OP for more details.
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07/03/09, 9:42 PM
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#197
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Von Kaiser
Blood Elf Death Knight
Auchindoun (EU)
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Awesome, just a few requests though:
- Could you please still keep the old sims for Live on download? Considering it's the official version and it's still being used to determine current builds & gears and all. In addition 3.2 won't come in a few months.
- Did you update so that BCB can proc stuffs? I know it's not very big of an issue for 2H, but for dual wielding it makes a big difference between runeforges and builds.
Thanks you ~
EDIT: Did you change the value of Frost Strike bonus in Sigil of VH? It seems to be working "too well" for me.
Last edited by Syrellia : 07/04/09 at 1:54 AM.
Reason: Added a question
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07/04/09, 6:10 AM
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#198
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Don Flamenco
Night Elf Death Knight
Chants Eternels (EU)
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Originally Posted by Syrellia
Awesome, just a few requests though:
- Could you please still keep the old sims for Live on download? Considering it's the official version and it's still being used to determine current builds & gears and all. In addition 3.2 won't come in a few months.
- Did you update so that BCB can proc stuffs? I know it's not very big of an issue for 2H, but for dual wielding it makes a big difference between runeforges and builds.
Thanks you ~
EDIT: Did you change the value of Frost Strike bonus in Sigil of VH? It seems to be working "too well" for me.
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- Previous version are stored here : Downloads - dksimulator - Google Code. I update the OP.
- BCB can now proc runeforge? You have a source or something?
- I have forgot the sigil update too.
Last edited by Afabar : 07/04/09 at 7:00 AM.
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07/04/09, 6:42 AM
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#199
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Don Flamenco
Human Death Knight
Dragonmaw
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Necrosis 74993129 3 402798 100 0 0 186
Main Hand 340861649 15 149538 42 41 15 2279
Off Hand 199685148 9 253260 42 41 15 788
Edit: If you add the main-hand and off-hand, multiply that by 0.20 and then by 0.95 for resists, you expect 102703891.4. Actually getting 74993129 instead. The older version of the sim was showing higher Necrosis damage than the current one. I thought this was due to only the main-hand damage actually being counted (off-hand procs but no damage). I should have explained it better. Necrosis damage not at level expected should have been the statement.
Last edited by Orlgin : 07/04/09 at 12:11 PM.
Reason: Making it more clear
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Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
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07/04/09, 7:14 AM
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#200
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Von Kaiser
Blood Elf Death Knight
Auchindoun (EU)
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There you go. Notice how Unholy Strength is noted BEFORE the attacks which procs it, and on the same second. Check 11:08:38, Blood-Caked Strike proc'd it.
@Orlgin: You mean in PTR it's only proccing off MH? Because in the data you posted:
402798 = 149538 + 253260
So the sim is using both MH + OH
EDIT 2 was removed - The boss resists it looks like, but it's quite a lot of resists.
Last edited by Syrellia : 07/04/09 at 7:36 AM.
Reason: Added to Orlgin part.
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