Orlgin,
I made some changes to the EP calculation and I'm very surprised that you get negative value. I have made them just when the 3.2 release notes came out and I forgot to include that in the release notes.
Let me explain the change in details. When you run in EP mode, the expertise is set to the dodge cap and the hit rating is set to the melee hit cap. When it calculate the hit and exp. value, it reduce their rating by 50 (default value) to calculate the dps loss.
I have also add a "smooth" function. Once checked, the simulator calculate the average strike damage instead of reading the result of the RNG.
damage = AvrgCrit*CritChance + AvrgNonCrit*(1-CritChance )
[e] I have found the problem with Necrosis. It was sending 0 damage to off hand necrosis.
Aenas,
I guess it's in the code since a long time. I don't remember making changes here recently.
Kyruski,
Good idea, but it look like I will have to add some kind of priority editor.
dr_AllCOM3,
The report should scroll down automatically. At least it work on my computer. Sorting the report is a good idea too.
[e2]
0.9.2 Release notes
* Correction in the Bonus set EP module.
* Correction on Necrosis (black ice + off hand damage).
* Added sigil of Insolence as raw 100% proc chance on OB and SS.
* Added KMFrostStrike and KMHowlingBlast in the priority for Killing Machine proc.
* A new tab for a template editor (thanks to MMO-champ.)