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Old 07/04/09, 8:05 AM   #201
Afabar
Don Flamenco
 
Night Elf Death Knight
 
Chants Eternels (EU)
I have update the op with the latest correction.

0.9.1 Release notes
* Pet expertise
* A few template correction
* Sigil of the Vengeful Heart updated
* Blood Plague & Frost Fever damage done increased by 15%.
* BCB cans now proc runeforge


It's time to work on the new sigil and T9 set bonus.
 
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Old 07/04/09, 12:20 PM   #202
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
The report tab could need a few tweaks. Sort the damage by percent and scroll to the bottom automatically.

Did you notice, that Unholy does the most damage? VH sigil also does more damage than Awareness.

A tip for everyone else: You can start one simulator per cpu core without any performance losses.

Originally Posted by Syrellia View Post
There you go. Notice how Unholy Strength is noted BEFORE the attacks which procs it, and on the same second. Check 11:08:38, Blood-Caked Strike proc'd it.
That is not necessarily true. The combat log doesn't show everything in the correct order. I found that out in BC with swordspec procs.

Last edited by dr_AllCOM3 : 07/04/09 at 12:39 PM.

 
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Old 07/04/09, 12:55 PM   #203
Syrellia
Von Kaiser
 
Blood Elf Death Knight
 
Auchindoun (EU)
Originally Posted by dr_AllCOM3 View Post
That is not necessarily true. The combat log doesn't show everything in the correct order. I found that out in BC with swordspec procs.
Yeah but it clearly showed Unholy Strength proc'd the same second Blood Caked Strike hits. Unless a proc can hit a second after something hits?
 
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Old 07/04/09, 6:05 PM   #204
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
I ran a EP calculation for 1000 hours and got a negative value for Expertise for 9.1. Starting Expertise was 150. Spec was my standard 0/18/53 using Desolation. I'm still getting low values for Necrosis as well. It seems odd to have 24% melee damage and only have 3% Necrosis damage even with resists. I also got an abnormally low Haste value compared to previous sims with similiar stats.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
 
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Old 07/04/09, 6:57 PM   #205
Kyruski
Piston Honda
 
Troll Death Knight
 
Lightning's Blade
Can you possibly add a feature for Killing machine procs. Basically it'd be when Killing Machine is up and enough RP is there, it uses Frost Strike. possibly something like <KM> or <KillingMachine>. Or is there already a function/does it already prioritize FS for KM procs. There could also be a <KillingMachineHB> etc...
 
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Old 07/04/09, 7:04 PM   #206
Aenas
Glass Joe
 
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Blood Elf Death Knight
 
Hyjal
Originally Posted by Afabar View Post
I have update the op with the latest correction.

0.9.1 Release notes
* Pet expertise
* A few template correction
* Sigil of the Vengeful Heart updated
* Blood Plague & Frost Fever damage done increased by 15%.
* BCB cans now proc runeforge


It's time to work on the new sigil and T9 set bonus.
You currently have Black Ice modifying Necrosis. This hasn't been the case on Live since 3.1 - has Blizzard reverted this change on the PTR?
 
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Old 07/04/09, 7:56 PM   #207
Syrellia
Von Kaiser
 
Blood Elf Death Knight
 
Auchindoun (EU)
* Please delete, post below showed how stupid I was *

Last edited by Syrellia : 07/04/09 at 8:29 PM.
 
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Old 07/04/09, 8:22 PM   #208
Afabar
Don Flamenco
 
Night Elf Death Knight
 
Chants Eternels (EU)
Orlgin,
I made some changes to the EP calculation and I'm very surprised that you get negative value. I have made them just when the 3.2 release notes came out and I forgot to include that in the release notes.
Let me explain the change in details. When you run in EP mode, the expertise is set to the dodge cap and the hit rating is set to the melee hit cap. When it calculate the hit and exp. value, it reduce their rating by 50 (default value) to calculate the dps loss.
I have also add a "smooth" function. Once checked, the simulator calculate the average strike damage instead of reading the result of the RNG.
damage = AvrgCrit*CritChance + AvrgNonCrit*(1-CritChance )

[e] I have found the problem with Necrosis. It was sending 0 damage to off hand necrosis.

Aenas,
I guess it's in the code since a long time. I don't remember making changes here recently.

Kyruski,
Good idea, but it look like I will have to add some kind of priority editor.

dr_AllCOM3,
The report should scroll down automatically. At least it work on my computer. Sorting the report is a good idea too.


[e2]
0.9.2 Release notes
* Correction in the Bonus set EP module.
* Correction on Necrosis (black ice + off hand damage).
* Added sigil of Insolence as raw 100% proc chance on OB and SS.
* Added KMFrostStrike and KMHowlingBlast in the priority for Killing Machine proc.
* A new tab for a template editor (thanks to MMO-champ.)

Last edited by Afabar : 07/04/09 at 11:05 PM.
 
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Old 07/05/09, 5:56 PM   #209
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
The negative result was due to a typo. I had pressed 2 instead of 1 for 4pcT8 bonus. It didn't like that and produced bad results. User error was the reason for that problem.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
 
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Old 07/07/09, 12:13 PM   #210
Mortak
Von Kaiser
 
Orc Death Knight
 
Destromath (EU)
When using Sigil of Virulence it keeps the 200 Str. bonus even when switching back to awarness/vengefulHeart.
 
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Old 07/07/09, 6:15 PM   #211
Afabar
Don Flamenco
 
Night Elf Death Knight
 
Chants Eternels (EU)
0.9.3 Release notes
* Support for IT6 with <DRMObliterate> priority
* Pet expertise correction
* Sigil of Virulence correction

Check the OP for download information.
 
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Old 07/08/09, 2:01 AM   #212
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
I got an odd value again:

******************EP CALCULATOR************************
EP :AttackPower = 100
EP :Strength = 294
EP :Agility = 77
EP :CritRating = 122
EP :HasteRating = 127
EP :ArmorPenetrationRating = 155
EP :ExpertiseRating = 327
EP :HitRating = 213
EP :SpellHitRating = -200
EP :WeaponDPS = 500
EP :WeaponSpeed = 11805
EP :2T7 = 104
EP :4T7 = 224
EP :2T8 = 167
EP :4T8 = 213

http://talent.mmo-champion.com/?deat...&version=10072

<?xml version="1.0"?>
<character>
<stat>
<Strength>1500</Strength>
<Agility>200</Agility>
<Intel>38</Intel>
<Armor>13590</Armor>
<AttackPower>800</AttackPower>
<HitRating>300</HitRating>
<CritRating>700</CritRating>
<HasteRating>100</HasteRating>
<ArmorPenetrationRating>450</ArmorPenetrationRating>
<ExpertiseRating>150</ExpertiseRating>
</stat>
<weapon>
<count>2</count>
<mainhand>
<dps>178.9</dps>
<speed>2.7</speed>
</mainhand>
<offhand>
<dps>188.1</dps>
<speed>1.6</speed>
</offhand>
</weapon>
<EP><base>50</base></EP>
<Set>
<T72PDPS>0</T72PDPS>
<T74PDPS>0</T74PDPS>
<T82PDPS>1</T82PDPS>
<T84PDPS>1</T84PDPS>
<T72PTNK>0</T72PTNK>
<T74PTNK>0</T74PTNK>
<T82PTNK>0</T82PTNK>
<T84PTNK>0</T84PTNK>
</Set>
<ChaoticSkyflareDiamond>1</ChaoticSkyflareDiamond>
</character>

I am still getting negative values. In this case, EP value for spell hit was -200. I copied and pasted the data that I used and that is the spec I inputted into the template so you can reproduce the error. This was my third attempt to get a result at 1000h (it was version 9.2) that didn't include a negative value. I have no idea what could be causing the problem.

Last edited by Orlgin : 07/08/09 at 3:37 PM.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
 
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Old 07/08/09, 9:32 AM   #213
Grondarg
Von Kaiser
 
Orc Death Knight
 
Lightning's Blade
Is there a number missing from Virulence in the talents setting?
 
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Old 07/11/09, 2:21 PM   #214
Kyruski
Piston Honda
 
Troll Death Knight
 
Lightning's Blade
Afabar: Could you potentially institute a way to specify groups of rotations and then set 1 to the starting rotation that is only used once (i.e to get diseases up) and then follow the other rotations? (This is in request of a way to do Glyph of Disease Pest well).
 
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Old 07/22/09, 6:45 AM   #215
Afabar
Don Flamenco
 
Night Elf Death Knight
 
Chants Eternels (EU)
Here is the latest update of the simulator:

0.9.4 Release notes
* ImprovedIcyTalons correction
* BCB do not do anymore normalized damage
* Ravenous dead give correct strength
* Bloodstrike disease bonus back to 12.5%
* KM consumed by the MH FS.
* EP Calulcator: Hit rating after melee hit cap on DW build corrected. Note that the calculator set melee hit cap taking account of Nerves of Cold Steel (eg: 6% hit or 164 hit rating at 3/3)


I also add some character templates for the DW Builds - 3.2 Testing thread. I didn't include that in the release note but I have made some change on the pestilence glyph code. An improvement comparing from the previous build, but it's not finalize yet.

I have a bug to report too. The AP contribution to disease damage is calculated at every tick but should be when it apply the disease.

Last edited by Afabar : 07/22/09 at 7:00 AM.
 
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Old 07/22/09, 7:07 AM   #216
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Nice. I'll go grab a version after work, so i can run some tests on the new DW specs. I'll let you know if i find any irregularities.
 
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Old 07/22/09, 6:34 PM   #217
akihex
Glass Joe
 
Minx
Blood Elf Death Knight
 
Non-US/EU Server (EU)
I was wondering if the damage multipliers from tundra stalker or rage of rivendare increase the auto attack damage as it is done in the simulator code (as part of the MainStat.StandardPhysicalDamageMultiplier routine used by the main hand damage code) or if in fact the wording of the tool tip (increases spell and ability damage by a certain percentage) is correct and the multipliers in Strike/MainHand.vb and OffHand.vb need to be adjusted.

PS. Thanks for all the time and effort you put into the simulator.

Edit: I've just done a quick test on the current ptr and cannot see a significant effect of TS on auto attack damage. I assume it would be the same for RoR, so the code for Main and Off Hand needs to be adjusted.

Last edited by akihex : 07/22/09 at 6:59 PM.
 
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Old 07/23/09, 8:38 AM   #218
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
RoR and Tundra have no effect on auto attacks. They do exactly what's written in the tooltip.

 
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Old 07/23/09, 10:07 AM   #219
Afabar
Don Flamenco
 
Night Elf Death Knight
 
Chants Eternels (EU)
This is now corrected.
0.9.5 Release notes
* Tundra Stalker and Rage of Rivendare no longer applied to white hits.
 
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Old 07/24/09, 8:03 PM   #220
Fargom
Piston Honda
 
Human Death Knight
 
Lightbringer
It looks like Frost strike now crits with both weapons while expending a Killing Machine charge. I haven't seen this posted prior to discovering it for myself last night, was this already a known mechanic that is in the simulator?
 
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Old 07/24/09, 11:15 PM   #221
Odii
Piston Honda
 
Blood Elf Death Knight
 
Cenarius
2 notes:

Unholy Blight still seems to be at 30% in 0.9.5 (instead of the current 20% is is currently on test) and Obliterate is currently getting 2 chances to proc Rime (1-0.85^2) on test, 1 for each hand.
 
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Old 07/28/09, 8:40 AM   #222
Afabar
Don Flamenco
 
Night Elf Death Knight
 
Chants Eternels (EU)
Here is the latest update.

0.9.6 Release notes (Thanks to Astalion for the most part)
* UB going from 30%->20%
* ToT: MH and OH attacks always hit/miss at the same time
* ToT : KM benefit to both hands
* ToT : Each hand can proc Rime
* Razorice - The damage it does is based on weapon damage without AP modifiers. (some work still left to do)
* T9 2 part implemented. Default character template updated.
* New priority available: <KMRime></KMRime>
* Some template correction/addition


I planning for the EP calculator module a change on how it's calculated. For each stat, it could make 10 small simulation, omit the 2 highest and lowest result and make the average. This for each calculated stat. I hope it would smooth the result.
 
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Old 07/28/09, 12:49 PM   #223
Foxx2405
Don Flamenco
 
Foxx2405's Avatar
 
Blood Elf Death Knight
 
Moonglade (EU)
Watch out setstat 2 has a default of 3000 armor penetration, that produces some funky results.
 
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Old 07/28/09, 1:18 PM   #224
Afabar
Don Flamenco
 
Night Elf Death Knight
 
Chants Eternels (EU)
There should be a cap at 100%.
I will check that.
edit : Corrected in the package, please re-download it.

Last edited by Afabar : 07/28/09 at 1:34 PM.
 
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Old 07/28/09, 1:58 PM   #225
Foxx2405
Don Flamenco
 
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Blood Elf Death Knight
 
Moonglade (EU)
Originally Posted by Afabar View Post
There should be a cap at 100%.
I will check that.
edit : Corrected in the package, please re-download it.
Ah i just fixed it myself. But apparently it doesn't stop at 100%.

I suddenly did 50k obliterates, and got 25k dps. Which though funny, didn't really help my research

Just thought i'd give the heads up since i think that set is used a lot in some of the dicussion topics here, if people use it and don't notice it strange stuff will happen
 
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