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Old 08/03/09, 4:44 AM   #251
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
The thinks that the sim do not do:
- Bloodlust
- Empower Rune Weapon
- Potions
- Trinkets

I guess the reason you have better result in live is the 2 first on the list.


edit:
I just have update the sim.
0.9.8 Release notes.
* 2P T9 set is now calculated.
* Bloodlust
* Draenei aura
* A new tab for some EP options.
* A new tab for some Buff/Debuff options.

Last edited by Afabar : 08/03/09 at 10:49 AM.

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Old 08/03/09, 10:51 AM   #252
Astalion
Von Kaiser
 
Human Paladin
 
Ragnaros (EU)
I noticed that HoW doesn't use a GCD in the simulator, leading to too much free RP - with this fixed you may need to change the way it uses HoW or it might risk lowering DPS?

Edit: While I'm posting anyway, might as well formally request getting a <Pestilence> priority option - it has it's uses as discussed on the last page :P

Last edited by Astalion : 08/03/09 at 2:15 PM.

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Old 08/04/09, 5:08 PM   #253
Patterns...
Glass Joe
 
Blood Elf Paladin
 
Cho'gall
I'm in the process of simming some new EP weights for DW Frost given my current kit, and I'm confused about the tier bonus values output by the sim. I got the following EP values for the selected bonuses:

EP :2T8 = 138
EP :4T8 = 128
EP :2T9 = 276

With the baseline value of 1 AP = 100 EP, these values are clearly low. I'm guessing they are just off by a factor 100, but I wanted to confirm that. Also, when simming set bonus EP weights, I assume the set bonus values in the character XML file should be set to '0'?

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Old 08/04/09, 6:42 PM   #254
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Patterns... View Post
With the baseline value of 1 AP = 100 EP, these values are clearly low. I'm guessing they are just off by a factor 100, but I wanted to confirm that. Also, when simming set bonus EP weights, I assume the set bonus values in the character XML file should be set to '0'?
Shame on me! You are right, you should multiply by 100 to get the value.
And on EP mode, the simulator auto remove or add the set bonus, you don't need to touch your config file for that.

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Old 08/05/09, 12:22 PM   #255
mtvoelker
Glass Joe
 
Human Death Knight
 
Nesingwary
EP :2T8 = 138
EP :4T8 = 128
EP :2T9 = 276
Just to clarify, these values are currently simmed correctly or incorrectly? Sorry, currently trying to plan ahead with my current gearset using your sim =P.

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Old 08/05/09, 12:29 PM   #256
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Just multiply by 100.
e.g. :
EP :2T8 = 13800
EP :4T8 = 12800
EP :2T9 = 27600

I have update the sim to correct the last found error.

0.9.9 Release notes.
* Correction: Horn use a GCD
* Correct factor applied to EP Set stat

Last edited by Afabar : 08/05/09 at 12:43 PM.

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Old 08/05/09, 12:43 PM   #257
mtvoelker
Glass Joe
 
Human Death Knight
 
Nesingwary
Thank you. I am rather new to the sims, so I am trying to become more proficient.

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Old 08/06/09, 6:55 PM   #258
ebolavirus
Glass Joe
 
Blood Elf Death Knight
 
Area 52
Im trying to simulate the 0/17/54 rotation but the sim hangs up when trying to execute the Horn of Winter command. Is it implemented and if so how would i enter it into a custom rotation?

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Old 08/06/09, 8:16 PM   #259
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
The talent build link in the template file is most likely not correct. The & has to be &amp; now.


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Old 08/06/09, 8:19 PM   #260
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by ebolavirus View Post
Im trying to simulate the 0/17/54 rotation but the sim hangs up when trying to execute the Horn of Winter command. Is it implemented and if so how would i enter it into a custom rotation?
Don't bother to add it in a rotation, Horn of Winter is cast automatically as last priority on a free GCD.

Originally Posted by dr_AllCOM3 View Post
The talent build link in the template file is most likely not correct. The & has to be &amp; now.
That is strange, I don't have this problem on my computer.


ps: I'm on vacation next week with a limited access to Internet, so I won't be able to reply or make correction to the sim if needed.

Last edited by Afabar : 08/06/09 at 8:27 PM.

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Old 08/06/09, 9:20 PM   #261
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Afabar View Post
That is strange, I don't have this problem on my computer.
Template links have to end with version=10147, you should change that check or better remove it. Also it demands & being &amp; for some reason.

Last edited by dr_AllCOM3 : 08/06/09 at 10:16 PM.


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Old 08/07/09, 1:00 AM   #262
Seref
Glass Joe
 
Seref's Avatar
 
Human Death Knight
 
Arthas
stupid question: what does "EP" stand for?

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Old 08/07/09, 10:19 PM   #263
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
EP stands for equivalency points (or something along the lines). It basically allows you to know how much each stat is worth relative to AP (since 1 AP = 100 EP). Stat weights, in other words. Very valuable to know.

Speaking of it though, for some reason, whenever I try to calculate EP values for an 0/17/54, using an Obliterate rotation, and utilizing 2h set#2 (or any set), I keep end up getting negative values for some stats, as well as obviously incorrect values for others. I'm not sure if there's something I'm doing wrong, or what?

MS is at 200. Hours is at 250. Everything else should be what it is at default.

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Old 08/08/09, 2:34 AM   #264
Alyse
Von Kaiser
 
Blood Elf Priest
 
Sen'jin
Afabar told me there's a problem with the simulator calculating expertise - it values it a bit too high (can't remember the exact reason). I too, however, have also achieved negative stat ratings while calculating EP values for the same spec. 1000 hours, 200ms, -53EP for haste rating.

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Old 08/08/09, 11:02 AM   #265
filed
Banned
 
Blood Elf Death Knight
 
Deathwing (EU)
Just a question regaurding Improved Icy Talons;

I place 1 point in it, but there is no option for just Icy talons.

Also, I am trying to look into a few specs where I put 2/3 points in there instead of usless talents to get into the deeper trees, is this going to be implemented (Concerning the current GoDisease specs)?

Cheers for the work you put into the Sim btw - Its pretty amasing.

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Old 08/08/09, 5:48 PM   #266
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Zippyshare.com - Kahorie's DK Simulator.zip
(Kahorie is at least one week on vacation, so you'll have to download it this way)

0.10.0 Release notes.
* Added grant x rp every y seconds
* Added interrupt fighting every x seconds for y seconds
* Real realtime dps display
* Fixed result scrolling
* Some UI and Readme improvements
Next I'll include some more generalized chars and clean up the priorities/rotations.
Let me know, if there's something wrong.


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Old 08/09/09, 10:58 AM   #267
 vank
GW2 or Bust
 
Voland
Orc Death Knight
 
No WoW Account
As an FYI, I was able to get what I thought to be accurate EP values with this version. The previous versions were giving some weird numbers, sometimes even negative values.

Couple questions. How does the weapon speed value translate? For instance, I got an EP of 360.65 per AP. Does this mean that a one second increase in weapon speed is equal to this value? The other question is regarding the value of hit after the Spell Hit cap. Are there any plans to have the simulator assign a value to this? I realize it's probably quite small, but should be calculated for exactness.

Great work as always Kahorie & Doc.

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Old 08/09/09, 9:14 PM   #268
[BP]Mortifer
Glass Joe
 
Undead Death Knight
 
The Venture Co (EU)
Originally Posted by Afabar View Post
I'm still working on a way to have more stable Equivalent Point value. If you have any suggestion, I'm open minded.
Right now, calculation is simple. Simulator make a dry run. Then for each stat, it add the value and relaunch a simulation. .
What if you seed your random number generator with the same value before each of the stats? So you will get the same sequence of attacks for each of the cases?

Like
x = RNG

setseed(x)
dryrun

setseed(x)
strength-run

setseed(x)
crit-run


That would produce the same sequence of hits and crits throughout the different tests, and should get rid of the RNG-deviance between the testruns?

I don't know if this is what you want, but could get rid of one of the problems with using a simulator for EP:s....

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Old 08/09/09, 11:11 PM   #269
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Zippyshare.com - Kahorie's DK Simulator.zip

0.10.1 Release notes
* Added Mjolnir Runestone and Grim Toll (See character files for details)
* Updated priorities, rotations and templates for 3.2 plus general cleanup


Here's the spreadsheet I use to create chars. It's in no way finished, but you can have it anyways.
Zippyshare.com - simSheet_01.zip


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Old 08/10/09, 3:05 AM   #270
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by [BP]Mortifer View Post
What if you seed your random number generator with the same value before each of the stats? So you will get the same sequence of attacks for each of the cases?
I have thought of it, but I didn't knew the same RNG would give the same sequence. So I came with the idea of stack RNG result in memory but this would overload the memory so I didn't develop it.
We would need at least 2 RNG, because for haste calculation, it increase the number needed for white hit.

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Old 08/10/09, 3:59 AM   #271
localfinesse
Glass Joe
 
Tauren Death Knight
 
Ner'zhul
A friend turned me on to this thread. I would like to see works but I get this error. Any help would be greatful.

Thanks

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DKSIMVB.MainForm.LoadBeforeSim()
at DKSIMVB.MainForm.Button1Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DK Simulator
Assembly Version: 0.9.9.0
Win32 Version: 0.9.9.0
CodeBase: file:///C:/Documents%20and%20Settings/Brad/My%20Documents/WOW/DKSimulator0.9.9/DK%20Simulator.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

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Old 08/10/09, 4:56 AM   #272
and
Glass Joe
 
Night Elf Druid
 
Runetotem (EU)
Error

Good Morning!
Version 10.1 doesn't work for me, I get the following error message:

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at DKSIMVB.MainStat.init()
   at DKSIMVB.Sim.Initialisation()
   at DKSIMVB.Sim.Start(ProgressBar pb, Int32 SimTime, MainForm MainFrm)
   at DKSIMVB.Sim.StartEP(ProgressBar pb, Boolean EPCalc, Int32 SimTime, MainForm MainFrm)
   at DKSIMVB.MainForm.BtEPClick(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINNT/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Kahorie's DK Simulator
    Assembly Version: 0.10.1.0
    Win32 Version: 0.10.1.0
    CodeBase: file:///E:/And/WoW/101Kahorie's%20DK%20Simulator/Kahorie's%20DK%20Simulator.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4009 (QFE.050727-4000)
    CodeBase: file:///C:/WINNT/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Version 10.0 works fine!
Thanks alot!!

And

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Old 08/10/09, 5:00 AM   #273
Asphyxialol
TEH DEEPZ!!!
 
Asphyxialol's Avatar
 
Human Paladin
 
Dalvengyr
This may not be directly related to your issues, but I have been experiencing issues similar to those pretty much since the program was released. What I found solved the issue is not using the built in template editor. If I had all the talents setup via .txt file in advance and could just select them from the drop down menu all of my errors went away and it worked flawlessly. Since you didn't mention what you were doing when the error occurred I figured I would throw in my experience in hopes it helps you out.

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Old 08/10/09, 6:13 AM   #274
Sadiera
Glass Joe
 
Undead Rogue
 
Kor'gall (EU)
I am playing with a single disease 15-56-00 build. I use the following priority:

<?xml version="1.0"?>
<Priority>
<FrostFever></FrostFever>
<FrostStrike></FrostStrike>
<Rime></Rime>
<Obliterate></Obliterate>
<BloodStrike></BloodStrike>
</Priority>

The problem is that I get quite a few uses of Icy Touch but I have the Howling Blast glyph. Why is Icy Touch used - at all?

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Old 08/10/09, 7:35 AM   #275
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
@Errors
Those errors don't tell me much. Did you use any files of your own or did you modify any of those included? What was your setup in the config screen?


Originally Posted by Sadiera View Post
The problem is that I get quite a few uses of Icy Touch but I have the Howling Blast glyph. Why is Icy Touch used - at all?
HB has a cooldown.


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