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Old 05/13/09, 7:11 AM   #166
Fugazor
King Hippo
 
Fugazor's Avatar
 
Orc Hunter
 
Chamber of Aspects (EU)
I just did fast test in PTR.

2 diseases (FC always up, no other procs used):
- Avg. non-crit damage without glyph: 2522
- Avg. non-crit damage with glyph: 3000

Looks like perfect 20% increase, OB tooltip must be just misleading.

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Old 05/13/09, 9:20 AM   #167
steele
Glass Joe
 
Blood Elf Death Knight
 
Bloodhoof (EU)
Excellent project!

Might be missing some more speccs? I understand i can add some myself, but after several tries, epic failure.

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Old 05/13/09, 9:37 AM   #168
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
The easiest way to create your own spec :
1/ Choose one on the list the look like what you want.
2/ Click on edit.
3/ Change the number of point you want for each talent.
4/ Set 1 for each glyph you want to enable, 0 to the others.
4/ Click on save as new.
5/ Enter the name of the new template.
6/ Return to the configuration panel and select your new template.

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Old 05/13/09, 4:31 PM   #169
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
Thanks for checking. We've been doing an analysis of Obliterate vs Scourge Strike. Whether Obliterate Glyph is additive or multiplicative turns out to be a big deal as it was a lot of the damage difference. The rest was caused by an error in Armor Penetration on my end (was using 39% instead of 41.1% for armor).

Basically Scourge Strike starts higher because of all the extra bonus damage caused by more multipliers. Obliterate scales better so eventually it reaches a point where the scaling exceeds the bonus damage. I was trying to determine the break point in Armor Penetration where Obliterate definitely passes Scourge Strike.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.

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Old 05/14/09, 11:02 AM   #170
Sadiera
Glass Joe
 
Undead Rogue
 
Kor'gall (EU)
What exactly changes when I check "Ghoul double dibs haste buff"

When I check the combat logs it seems it's always cast after Blood Tab regardless of the setting. However, if I check it my DPS does in fact go up. So what exactly does this setting mean?

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Old 05/14/09, 1:50 PM   #171
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Sadiera View Post
What exactly changes when I check "Ghoul double dibs haste buff"
If you check the option, the ghoul get windfury's haste from the player plus it's own.

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Old 05/19/09, 2:09 AM   #172
Syrellia
Von Kaiser
 
Blood Elf Death Knight
 
Auchindoun (EU)
Hi Kahorie,

First of all I'd like to thank you for your hardwork, and your software proved to be very useful to all of us.
Second I have a request I would like to make, although it would complicate the program a little bit:

1. First of, could you please explain the mechanism you use for rune of FC procs in your program? Does it counts all the weapon "strikes" including Blood-Caked Blade, which can strike from both main hand and off hand, as they have a chance to proc it too?

2. Is there anyway you could add Berserking to the weapon enchants? I am doing a little bit of research at the moment to compare between Berserking and Rune of Fallen Crusader for Dual Wielding on offhand. The maths seem to give favor to Berserking in real life situation. I was wondering how the simulation would work out the values and how computers would deal with the RNG on those enchantments. I think the base PPM of Berserking is somewhere between 1 or 1.2 ppm (some threads on Elitist Jerks paladin section suggested that it was 1.2 ppm, however some sources suggest that it was the same as Mongoose which was 1 ppm. If a modifier could be plugged in to sim both of them it would be very much appreciated).

Thanks a lot in advance. I'm a big fan of your program ^^

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Old 05/19/09, 9:39 AM   #173
Cabal
Piston Honda
 
Cabal's Avatar
 
Orc Warrior
 
<N/A>
Turalyon (EU)
Originally Posted by Syrellia View Post
berzerking?
I have seen multiple calculations that point that berserking is always inferior to Fallen Crusader, if you had bothered to search you would have found them as well, instead of making a silly request.

Death Knight: Simple Questions/Simple Answers

Death Knight: Simple Questions/Simple Answers

Thats just what I found in under 2 minutes

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Old 05/19/09, 10:19 AM   #174
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1/ I check the code and you have point a correction I can make. BCB did not trigger any weapon enchant
2/ As Cabal said, it have already been calculated as inferior. If it's not too long I will implement it and check if others math are good vs the simulator.

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Old 05/19/09, 10:50 AM   #175
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
He's referring to duel-wielding in this case. He's exploring using FC/Berserker instead of FC/FC for the DW 0/13/58 build. For 1/18/52 DW, I distinctly remember RI/FC being superior to FC/FC but I didn't do much work on 0/13/58.

His theory is that due to it's increased proc time and chances for an overwrite, Berserker might be a small DPS increase over using Fallen Crusader for both hands.

@Cabal: Both of those answers were prior to the change to FC. FC was much better for DW before they doubled the proc rate and halved the effect. Because of overwrites, this was effectively a nerf for duel-wielding.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.

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Old 05/19/09, 1:27 PM   #176
Syrellia
Von Kaiser
 
Blood Elf Death Knight
 
Auchindoun (EU)
Thanks Orlgin for answering the questions for me.

I would like to add that based on the maths and estimations on Click here, the ideal uptime (w/o overwrites) of Rune of FC on main-hand only, MH/OH or 2 hander are always above 100% so they could come close together. The overwrites effects are growing more and more as the PPM increase, so I cannot calculate it mathematically. That is why I would like the simulation to have it, to see how it's actually simulated out to be.

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Old 05/19/09, 6:54 PM   #177
ron9
Von Kaiser
 
Gnome Warlock
 
Arygos
I think I found a possible Bug:

I am using
<?xml version="1.0"?>
<Priority>
<BloodPlague></BloodPlague>
<FrostFever></FrostFever>
<ScourgeStrike></ScourgeStrike>
<BloodStrike></BloodStrike>
<UnholyBlight></UnholyBlight>
<DeathCoil></DeathCoil>
</Priority>
First Simulation.
4set T8
Glyphs:Ghoul, Scourge Strike, and Dark Death.
24hour DPS=5506

Second Simulation.
4set T8
Glyphs:Ghoul and Dark Death.
24hour DPS=5544

---------------------------
Scourge Strike: 6601 average damage, 20runic power
Icy Touch: 2261 average damage, 10 runic power
Plague Strike: 2470 average damage, 15 runic power

So 4731 average damage, 25 runic power, and 2 GCDs > 6601 average damage, 20 runic power, and 1 GCD for reapplying your diseases?

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Old 05/19/09, 7:59 PM   #178
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
There is more to it. Scourge Strike glyph also resets diseases everytime it procs. Each time it procs when you didn't need it yet, you lose a tick of Blood Plague and a tick of Frost Fever. For Unholy, disease ticks do a lot of damage. So the correct comparison is:

1.25 procs for both Frost Fever and Blood Plague on average are created by the glyph. You have a 1 in 5 chance that it will proc at the correct time so on average, you lose one disease tick every 20 seconds.

If you are using 0/10/61 which I suspect you are, let's do some simple math for 6500 AP.

AP coefficient for Blood Plague and Frost Fever: 0.055

0.055 * 1.15 (Blood Presence) * 1.1 (Black Ice) * 1.2 (Impurity) * 1.05 (Desecration) * 1.02 (Bone Shield) * 1.3 (Crypt Fever) * 1.13 (Ebon Plaguebringer) = 0.131 AP conversion

So bonus damage from AP is 6500 AP * 0.131 = 851.5 * 2 diseases = 1703 bonus damage lost

Now bonus damage from Death Coil just using AP:

0.15 (Death Coil base AP conversion) * 1.15 (Blood Presence) * 1.1 (Black Ice) * 1.15 (Morbidity) * 1.2 (Impurity) * 1.05 (Desecration) * 1.02 (Bone Shield) * 1.13 (Ebon Plaguebringer) * 1.15 (Glyph) = 0.364

6500 * 0.364 * 0.125 (12.5% of a Death Coil or 5 runic power) = 295.75 x 1.4 (assume 40% crit chance which is low) = 414.05 * 1.03 (Metagem) = 426.47

1703 + 426.47 = 2129.4 damage lost assuming a 40% chance to crit Death Coil and 3/3 Morbidity is used.

6601 - 2129 = 4472. His two GCDs are 4731. It's a small difference but the DPS difference is small so yeah, there's no bug.

Scourge Strike glyph was used before because of the 4pcT7 bonus which meant a SS gave more runic power than PS+IT. Without the bonus, the Scourge Strike glyph can actually be a DPS loss.

No bug here.

Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.

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Old 05/19/09, 10:20 PM   #179
ddz_zj
Glass Joe
 
Fanchon
Blood Elf Death Knight
 
Non-US/EU Server
Ability          Total      %     Landed    Hit%    Crit%     Miss%    Average 
Runic Strike  87799776   31     24279      69        30        0           3616  
Main Hand    23521081   8       9314       56        40        3           2525
It seems to be a mistake that Glyph of Runic Strike reduce the Crit% instead of increasing it。

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Old 05/20/09, 3:58 AM   #180
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by ddz_zj View Post
Ability          Total      %     Landed    Hit%    Crit%     Miss%    Average 
Runic Strike  87799776   31     24279      69        30        0           3616  
Main Hand    23521081   8       9314       56        40        3           2525
It seems to be a mistake that Glyph of Runic Strike reduce the Crit% instead of increasing it。
It look like RNG was not on your side.
According to the code, it should be ok.
Function CritChance() As Double
                CritChance = MainStat.crit + glyph.RuneStrike * 0.1
        End Function
I will take a look if I can reproduce it.

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