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Old 08/16/09, 2:55 PM   #326
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.0.3 Release notes
* Proc Trinket implementation
* Better glyph of disease support

Test need to be done on trinkets support, but I think the hard work is done.
The GoDisease seems to me close to be finalize.

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Old 08/16/09, 6:15 PM   #327
Mind
Glass Joe
 
Blood Elf Death Knight
 
Burning Steppes (EU)
I've developed a wow addon that provides char details like your simulator needs.

DKSimulatorStats

Fully automatic, but not very intensive testing.
Removes any strength and armor bonus from your current talents.
Just equip your gear, remove any buffs and type /dksim. Copy & paste on the simulator.




Enjoy!

Last edited by Mind : 08/18/09 at 1:05 PM.

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Old 08/16/09, 7:50 PM   #328
leladax
Von Kaiser
 
Blood Elf Paladin
 
Ясеневый лес (EU)
^ It works accurately for the latest version of the simulator for me.

Last edited by leladax : 08/16/09 at 8:03 PM.

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Old 08/17/09, 4:03 AM   #329
Amrasellion
Glass Joe
 
Tauren Druid
 
Karazhan (EU)
Originally Posted by Consider View Post
=p.

Gear used was my own (226 hit rating, 131 expertise). Spec used was 3/13/55. Hours were first 1000, then 2000. Latency was 150. Everything else was default/shown below (Presence - Blood, etc).
It may be that it undervalues hit compared to expertise because you're so close to the hit cap (4 hit rating low). Without being completely sure I believe the simulator calculates the EP by first running a simulation with your current stats (the dry run) and then it raises 1 skill at a time by a certain amount and runs the simulation again and checks the difference to see how effective it is to raise the given stat. If the simulator raises hit by more than 4 to see how effective it is, you get above the cap meaning you will get skewed results as a lot of the hit will not be working towards your melee hits.

Again, I'm not sure exactly how it is done but this could be an explanation

Regarding the simulator, how does the <ChaoticSkyflareDiamond> tag work? does it simply apply the 3% crit damage bonus so that you can use this tag as well when using Relentless Earthsiege Diamond which has been proven to be superior now that JC gems no longer fulfil meta requirements?

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Old 08/17/09, 4:12 AM   #330
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Amrasellion View Post
It may be that it undervalues hit compared to expertise because you're so close to the hit cap (4 hit rating low). Without being completely sure I believe the simulator calculates the EP by first running a simulation with your current stats (the dry run) and then it raises 1 skill at a time by a certain amount and runs the simulation again and checks the difference to see how effective it is to raise the given stat. If the simulator raises hit by more than 4 to see how effective it is, you get above the cap meaning you will get skewed results as a lot of the hit will not be working towards your melee hits.

Again, I'm not sure exactly how it is done but this could be an explanation

Regarding the simulator, how does the <ChaoticSkyflareDiamond> tag work? does it simply apply the 3% crit damage bonus so that you can use this tag as well when using Relentless Earthsiege Diamond which has been proven to be superior now that JC gems no longer fulfil meta requirements?
For EP stat, Hit and Expertise are set to melee cap except for hit and expertise calculation.
CSD is only the 3% crit damage.


Originally Posted by Mind View Post
By the way, does your strength value gets recalculated after talents? For example, if I'm seeing my stats on blood spec and after put blood spec on simulator does it scale even more? (erronously)
Nice initiative. And yes, to make it correct you should remove the strength from:
Veteran of the Third War - Spell - World of Warcraft
Abomination's Might - Spell - World of Warcraft
Ravenous Dead - Spell - World of Warcraft

Last edited by Afabar : 08/17/09 at 5:14 AM.

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Old 08/17/09, 8:24 AM   #331
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Originally Posted by Mind View Post
By the way, does your strenght value gets recalculated after talents? For example, if I'm seeing my stats on blood spec and after put blood spec on simulator does it scale even more? (erronously)
Also, I wonder if this simulator automatically adds the 10% ArP from Blood tree, which does not show in the character panel.

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Old 08/17/09, 8:27 AM   #332
Mind
Glass Joe
 
Blood Elf Death Knight
 
Burning Steppes (EU)
Originally Posted by GravityDK View Post
Also, I wonder if this simulator automatically adds the 10% ArP from Blood tree, which does not show in the character panel.
I think he said that simultador re-does all talent modifications, so the main problem is getting raw values correct. Anyway I've updated my addon to get raw values of strenght and armor so far. Any modification you want just let me know

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Old 08/17/09, 8:28 AM   #333
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Originally Posted by GravityDK View Post
Also, I wonder if this simulator automatically adds the 10% ArP from Blood tree, which does not show in the character panel.
Yes, because you have to enter your Arp rating.
Edit: I meant yes

Last edited by dr_AllCOM3 : 08/17/09 at 8:53 AM.


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Old 08/17/09, 8:42 AM   #334
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.0.3.1 Release notes
* Some trinkets correction
* Correction on the report that would crash one some trinkets.
* Sim should not crash after a template update.

Here is my result of EP calculation on trinket proc.

EP: Comet 15161
EP: DarkMatter 10483
EP: Bandit 10806
EP: Necromantic 8709
EP: Victory 19677
EP: DCDeath 10806
EP: Greatness 22096
EP: DeathChoice 33225
EP: Pyrite 18387
EP: OldGod 19032
EP: Mirror 15483
EP: BitterAnguish 8064
EP: GrimToll 21612
EP: MjolRune 23870
  Template Unholy Oblit 0-17-54
  Priority Unholy Oblit
  Presence Blood
  Sigil Virulence
  RuneEnchant FallenCrusader
  Pet Calculation True

Last edited by Afabar : 08/17/09 at 9:50 AM.

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Old 08/17/09, 8:46 AM   #335
Mind
Glass Joe
 
Blood Elf Death Knight
 
Burning Steppes (EU)
I have another suggestion for the report display. Can you add another collum with dps values for each ability?

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Old 08/17/09, 10:41 AM   #336
leladax
Von Kaiser
 
Blood Elf Paladin
 
Ясеневый лес (EU)
On Trinkets with hit rating: Is their EP based on melee special hit? In that case, in various setups it may be impossible to not overcap making their value considerably lower. A complex selection menu about them or multiple output about them could be useful. On the other hand, it wouldn't be that bad if the EP was only based on their proc and ignored the base increase in stats since then adding the base stat's increase manually would be straightforward. Many options there.

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Old 08/17/09, 10:59 AM   #337
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Trinket EP value is only the proc value without the "on equip" stats.

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Old 08/17/09, 3:02 PM   #338
Milaz_
Glass Joe
 
Orc Death Knight
 
Lothar
I'm sorry but is 1.0.3.1 ready for download? I end up on 1.0.1 when I click the link in the first post and I do not see another link. Did I miss something?

Tx for your help. The simulator is very usefull by the way.

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Old 08/17/09, 3:39 PM   #339
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Small update with trinket fixes. I didn't change the version number.


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Old 08/17/09, 3:41 PM   #340
Amrasellion
Glass Joe
 
Tauren Druid
 
Karazhan (EU)
A question to the simulator: When you have "on use" trinkets like Wrathstone that gives 850ish AP for 20 secs should you just normalize this AP and add it to your character's AP or is there some other way of adding this?

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Old 08/17/09, 3:57 PM   #341
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Amrasellion View Post
A question to the simulator: When you have "on use" trinkets like Wrathstone that gives 850ish AP for 20 secs should you just normalize this AP and add it to your character's AP or is there some other way of adding this?
No, for the moment it's the only solution. I don't plan add "on use" trinket for now. It's a lot of work for not too much added value.

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Old 08/17/09, 4:43 PM   #342
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
I'm curious how you simulate the RP generation of Scent of Blood for dps purposes?

I'd suggest, if in Frost Presence, you would assume it has a 15% chance every 2 seconds (ie. average boss swing speed).

Also, wonder if you apply the Frost Presence armour multiplier to the character xml's armour value before evaluating the benefit of Bladed Armour talent?

Last edited by GravityDK : 08/17/09 at 4:56 PM.

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Old 08/18/09, 10:43 AM   #343
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
1.0.4 Release notes
* Arp was wrong in two ways
ArmorPenetrationRating was totally wrong. The rating was 1539 instead of 15.39.
You should do your EP again .

E.g.:
EP:50 AttackPower 100
EP:50 Strength 284
EP:50 ArmorPenetrationRating 294
  Template Blood 51-0-20


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Old 08/19/09, 12:24 AM   #344
Descended
Glass Joe
 
Blood Elf Death Knight
 
Durotan
This makes me suspicious:

Average for DryRun | 6119
Average for AttackPower | 6174
Average for Strength | 6194
Average for Agility | 6154
Average for CritRating | 6167
Average for HasteRating | 6169
Average for ArmorPenetrationRating | 6193
Average for ExpertiseRating | 6119
Average for HitRating | 6119
Average for SpellHitRating | 6138
Average for WeaponDPS | 6172
Average for WeaponSpeed | 6138
Average for 0T7 | 6085
Average for AttackPower0T7 | 6139
Average for 2T7 | 6110
Average for 4T7 | 6075
Average for 2T8 | 6119
Average for 4T8 | 6144
Average for 2T9 | 6342
Average for 4T9 | 6221
Why would the dry run, hit run, and expertise run averages all be the same, each time I run the EP calculator? The EP results don't seem greatly different that they were a few versions ago, although expertise has moved up from around 220 to about 290. Is this just a display bug with the averages?

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Old 08/19/09, 4:03 AM   #345
Karnical
Glass Joe
 
Night Elf Rogue
 
Garona
Originally Posted by Descended View Post
This makes me suspicious:

Average for DryRun | 6119
Average for AttackPower | 6174
Average for Strength | 6194
Average for Agility | 6154
Average for CritRating | 6167
Average for HasteRating | 6169
Average for ArmorPenetrationRating | 6193
Average for ExpertiseRating | 6119
Average for HitRating | 6119
Average for SpellHitRating | 6138
Average for WeaponDPS | 6172
Average for WeaponSpeed | 6138
Average for 0T7 | 6085
Average for AttackPower0T7 | 6139
Average for 2T7 | 6110
Average for 4T7 | 6075
Average for 2T8 | 6119
Average for 4T8 | 6144
Average for 2T9 | 6342
Average for 4T9 | 6221
Why would the dry run, hit run, and expertise run averages all be the same, each time I run the EP calculator? The EP results don't seem greatly different that they were a few versions ago, although expertise has moved up from around 220 to about 290. Is this just a display bug with the averages?
I've noticed the same thing in my EP parses. DryRun, Exp, and Hit are all the same. Which shouldn't be the case as I'm below exp softcap atm and just under spell-hit cap.

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Old 08/19/09, 4:50 AM   #346
Niightblade
Von Kaiser
 
Orc Death Knight
 
Frostmourne
Download from front page still says 1.0.3 Is there somewhere else we can get the latest binary? Or did someone forget to bump the version number?

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Old 08/19/09, 5:30 AM   #347
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Doc did not bump version number.

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Old 08/19/09, 5:38 AM   #348
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Karnical View Post
I've noticed the same thing in my EP parses. DryRun, Exp, and Hit are all the same. Which shouldn't be the case as I'm below exp softcap atm and just under spell-hit cap.
It's just a display issue. The internal value are correct.

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Old 08/19/09, 2:03 PM   #349
Teyrocar
Von Kaiser
 
Teyrocar's Avatar
 
Human Death Knight
 
Bloodhoof
Is there anything I need to do to the Blood Priority file to get Glyph of Disease to calculate properly?

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Old 08/19/09, 7:59 PM   #350
Locazo
Von Kaiser
 
Human Death Knight
 
Stormreaver
I'm getting very high EP values for haste. I don't see how they can be correct. I saw the discussion about how haste lowers spell GCD, which helps if you are GCD capped, but I am definitely not GCD capped as 3/13/55. Using the gear/spec I'm using on the armory, I'm getting the following values from a 1000 hour sim:

EP:50 | AttackPower | 100
EP:50 | Strength | 300
EP:50 | Agility | 103
EP:50 | CritRating | 161
EP:50 | HasteRating | 235
EP:50 | ArmorPenetrationRating | 190
EP:50 | ExpertiseRating | 229
EP:50 | HitRating | 351
EP:50 | SpellHitRating | 138
EP:10 | WeaponDPS | 661
EP:0.1 | WeaponSpeed | 25806
EP: | 2T8 | 10483
EP: | 4T8 | 15806
EP: | 2T9 | 32903
EP: | 4T9 | 65483
| Template | Unholy Oblit 3-13-55
| Priority | Unholy Oblit
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader
| Pet Calculation | True

Other than the extremely high t9 set bonus values (are they really that good? wow), nothing else looks out of line except haste. It just seems very odd to me that haste went from being a pretty "meh" stat to being good enough to want to stack it.

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