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08/16/09, 2:55 PM
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#326
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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1.0.3 Release notes
* Proc Trinket implementation
* Better glyph of disease support
Test need to be done on trinkets support, but I think the hard work is done.
The GoDisease seems to me close to be finalize.
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08/16/09, 6:15 PM
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#327
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Glass Joe
Blood Elf Death Knight
Burning Steppes (EU)
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I've developed a wow addon that provides char details like your simulator needs.
DKSimulatorStats
Fully automatic, but not very intensive testing.
Removes any strength and armor bonus from your current talents.
Just equip your gear, remove any buffs and type /dksim. Copy & paste on the simulator.
Enjoy!
Last edited by Mind : 08/18/09 at 1:05 PM.
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08/16/09, 7:50 PM
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#328
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Von Kaiser
Blood Elf Paladin
Ясеневый лес (EU)
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^ It works accurately for the latest version of the simulator for me.
Last edited by leladax : 08/16/09 at 8:03 PM.
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08/17/09, 4:03 AM
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#329
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Glass Joe
Tauren Druid
Karazhan (EU)
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Originally Posted by Consider
=p.
Gear used was my own (226 hit rating, 131 expertise). Spec used was 3/13/55. Hours were first 1000, then 2000. Latency was 150. Everything else was default/shown below (Presence - Blood, etc).
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It may be that it undervalues hit compared to expertise because you're so close to the hit cap (4 hit rating low). Without being completely sure I believe the simulator calculates the EP by first running a simulation with your current stats (the dry run) and then it raises 1 skill at a time by a certain amount and runs the simulation again and checks the difference to see how effective it is to raise the given stat. If the simulator raises hit by more than 4 to see how effective it is, you get above the cap meaning you will get skewed results as a lot of the hit will not be working towards your melee hits.
Again, I'm not sure exactly how it is done but this could be an explanation
Regarding the simulator, how does the <ChaoticSkyflareDiamond> tag work? does it simply apply the 3% crit damage bonus so that you can use this tag as well when using Relentless Earthsiege Diamond which has been proven to be superior now that JC gems no longer fulfil meta requirements?
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08/17/09, 4:12 AM
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#330
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Originally Posted by Amrasellion
It may be that it undervalues hit compared to expertise because you're so close to the hit cap (4 hit rating low). Without being completely sure I believe the simulator calculates the EP by first running a simulation with your current stats (the dry run) and then it raises 1 skill at a time by a certain amount and runs the simulation again and checks the difference to see how effective it is to raise the given stat. If the simulator raises hit by more than 4 to see how effective it is, you get above the cap meaning you will get skewed results as a lot of the hit will not be working towards your melee hits.
Again, I'm not sure exactly how it is done but this could be an explanation
Regarding the simulator, how does the <ChaoticSkyflareDiamond> tag work? does it simply apply the 3% crit damage bonus so that you can use this tag as well when using Relentless Earthsiege Diamond which has been proven to be superior now that JC gems no longer fulfil meta requirements?
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For EP stat, Hit and Expertise are set to melee cap except for hit and expertise calculation.
CSD is only the 3% crit damage.
Originally Posted by Mind
By the way, does your strength value gets recalculated after talents? For example, if I'm seeing my stats on blood spec and after put blood spec on simulator does it scale even more? (erronously)
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Nice initiative. And yes, to make it correct you should remove the strength from:
Veteran of the Third War - Spell - World of Warcraft
Abomination's Might - Spell - World of Warcraft
Ravenous Dead - Spell - World of Warcraft
Last edited by Afabar : 08/17/09 at 5:14 AM.
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08/17/09, 8:24 AM
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#331
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Piston Honda
Tauren Death Knight
Dath'Remar
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Originally Posted by Mind
By the way, does your strenght value gets recalculated after talents? For example, if I'm seeing my stats on blood spec and after put blood spec on simulator does it scale even more? (erronously)
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Also, I wonder if this simulator automatically adds the 10% ArP from Blood tree, which does not show in the character panel.
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08/17/09, 8:27 AM
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#332
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Glass Joe
Blood Elf Death Knight
Burning Steppes (EU)
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Originally Posted by GravityDK
Also, I wonder if this simulator automatically adds the 10% ArP from Blood tree, which does not show in the character panel.
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I think he said that simultador re-does all talent modifications, so the main problem is getting raw values correct. Anyway I've updated my addon to get raw values of strenght and armor so far. Any modification you want just let me know
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08/17/09, 8:28 AM
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#333
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by GravityDK
Also, I wonder if this simulator automatically adds the 10% ArP from Blood tree, which does not show in the character panel.
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Yes, because you have to enter your Arp rating.
Edit: I meant yes 
Last edited by dr_AllCOM3 : 08/17/09 at 8:53 AM.
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08/17/09, 8:42 AM
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#334
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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1.0.3.1 Release notes * Some trinkets correction
* Correction on the report that would crash one some trinkets.
* Sim should not crash after a template update.
Here is my result of EP calculation on trinket proc.
| EP: | Comet | 15161 | | EP: | DarkMatter | 10483 | | EP: | Bandit | 10806 | | EP: | Necromantic | 8709 | | EP: | Victory | 19677 | | EP: | DCDeath | 10806 | | EP: | Greatness | 22096 | | EP: | DeathChoice | 33225 | | EP: | Pyrite | 18387 | | EP: | OldGod | 19032 | | EP: | Mirror | 15483 | | EP: | BitterAnguish | 8064 | | EP: | GrimToll | 21612 | | EP: | MjolRune | 23870 | | | Template | Unholy Oblit 0-17-54 | | | Priority | Unholy Oblit | | | Presence | Blood | | | Sigil | Virulence | | | RuneEnchant | FallenCrusader | | | Pet Calculation | True |
Last edited by Afabar : 08/17/09 at 9:50 AM.
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08/17/09, 8:46 AM
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#335
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Glass Joe
Blood Elf Death Knight
Burning Steppes (EU)
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I have another suggestion for the report display. Can you add another collum with dps values for each ability?
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08/17/09, 10:41 AM
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#336
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Von Kaiser
Blood Elf Paladin
Ясеневый лес (EU)
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On Trinkets with hit rating: Is their EP based on melee special hit? In that case, in various setups it may be impossible to not overcap making their value considerably lower. A complex selection menu about them or multiple output about them could be useful. On the other hand, it wouldn't be that bad if the EP was only based on their proc and ignored the base increase in stats since then adding the base stat's increase manually would be straightforward. Many options there.
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08/17/09, 10:59 AM
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#337
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Trinket EP value is only the proc value without the "on equip" stats.
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08/17/09, 3:02 PM
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#338
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Glass Joe
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I'm sorry but is 1.0.3.1 ready for download? I end up on 1.0.1 when I click the link in the first post and I do not see another link. Did I miss something?
Tx for your help. The simulator is very usefull by the way.
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08/17/09, 3:39 PM
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#339
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Small update with trinket fixes. I didn't change the version number.
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08/17/09, 3:41 PM
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#340
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Glass Joe
Tauren Druid
Karazhan (EU)
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A question to the simulator: When you have "on use" trinkets like Wrathstone that gives 850ish AP for 20 secs should you just normalize this AP and add it to your character's AP or is there some other way of adding this?
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08/17/09, 3:57 PM
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#341
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Originally Posted by Amrasellion
A question to the simulator: When you have "on use" trinkets like Wrathstone that gives 850ish AP for 20 secs should you just normalize this AP and add it to your character's AP or is there some other way of adding this?
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No, for the moment it's the only solution. I don't plan add "on use" trinket for now. It's a lot of work for not too much added value.
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08/17/09, 4:43 PM
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#342
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Piston Honda
Tauren Death Knight
Dath'Remar
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I'm curious how you simulate the RP generation of Scent of Blood for dps purposes?
I'd suggest, if in Frost Presence, you would assume it has a 15% chance every 2 seconds (ie. average boss swing speed).
Also, wonder if you apply the Frost Presence armour multiplier to the character xml's armour value before evaluating the benefit of Bladed Armour talent?
Last edited by GravityDK : 08/17/09 at 4:56 PM.
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08/18/09, 10:43 AM
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#343
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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1.0.4 Release notes* Arp was wrong in two ways ArmorPenetrationRating was totally wrong. The rating was 1539 instead of 15.39.
You should do your EP again  .
E.g.:
| EP:50 | AttackPower | 100 | | EP:50 | Strength | 284 | | EP:50 | ArmorPenetrationRating | 294 | | | Template | Blood 51-0-20 |
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08/19/09, 12:24 AM
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#344
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Glass Joe
Blood Elf Death Knight
Durotan
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This makes me suspicious:
Average for DryRun | 6119
Average for AttackPower | 6174
Average for Strength | 6194
Average for Agility | 6154
Average for CritRating | 6167
Average for HasteRating | 6169
Average for ArmorPenetrationRating | 6193
Average for ExpertiseRating | 6119
Average for HitRating | 6119
Average for SpellHitRating | 6138
Average for WeaponDPS | 6172
Average for WeaponSpeed | 6138
Average for 0T7 | 6085
Average for AttackPower0T7 | 6139
Average for 2T7 | 6110
Average for 4T7 | 6075
Average for 2T8 | 6119
Average for 4T8 | 6144
Average for 2T9 | 6342
Average for 4T9 | 6221
Why would the dry run, hit run, and expertise run averages all be the same, each time I run the EP calculator? The EP results don't seem greatly different that they were a few versions ago, although expertise has moved up from around 220 to about 290. Is this just a display bug with the averages?
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08/19/09, 4:03 AM
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#345
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Glass Joe
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Originally Posted by Descended
This makes me suspicious:
Average for DryRun | 6119
Average for AttackPower | 6174
Average for Strength | 6194
Average for Agility | 6154
Average for CritRating | 6167
Average for HasteRating | 6169
Average for ArmorPenetrationRating | 6193
Average for ExpertiseRating | 6119
Average for HitRating | 6119
Average for SpellHitRating | 6138
Average for WeaponDPS | 6172
Average for WeaponSpeed | 6138
Average for 0T7 | 6085
Average for AttackPower0T7 | 6139
Average for 2T7 | 6110
Average for 4T7 | 6075
Average for 2T8 | 6119
Average for 4T8 | 6144
Average for 2T9 | 6342
Average for 4T9 | 6221
Why would the dry run, hit run, and expertise run averages all be the same, each time I run the EP calculator? The EP results don't seem greatly different that they were a few versions ago, although expertise has moved up from around 220 to about 290. Is this just a display bug with the averages?
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I've noticed the same thing in my EP parses. DryRun, Exp, and Hit are all the same. Which shouldn't be the case as I'm below exp softcap atm and just under spell-hit cap.
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08/19/09, 4:50 AM
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#346
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Von Kaiser
Orc Death Knight
Frostmourne
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Download from front page still says 1.0.3 Is there somewhere else we can get the latest binary? Or did someone forget to bump the version number? 
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08/19/09, 5:30 AM
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#347
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Piston Honda
Tauren Death Knight
Dath'Remar
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Doc did not bump version number.
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08/19/09, 5:38 AM
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#348
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Originally Posted by Karnical
I've noticed the same thing in my EP parses. DryRun, Exp, and Hit are all the same. Which shouldn't be the case as I'm below exp softcap atm and just under spell-hit cap.
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It's just a display issue. The internal value are correct.
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08/19/09, 2:03 PM
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#349
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Von Kaiser
Human Death Knight
Bloodhoof
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Is there anything I need to do to the Blood Priority file to get Glyph of Disease to calculate properly?
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08/19/09, 7:59 PM
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#350
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Von Kaiser
Human Death Knight
Stormreaver
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I'm getting very high EP values for haste. I don't see how they can be correct. I saw the discussion about how haste lowers spell GCD, which helps if you are GCD capped, but I am definitely not GCD capped as 3/13/55. Using the gear/spec I'm using on the armory, I'm getting the following values from a 1000 hour sim:
EP:50 | AttackPower | 100
EP:50 | Strength | 300
EP:50 | Agility | 103
EP:50 | CritRating | 161
EP:50 | HasteRating | 235
EP:50 | ArmorPenetrationRating | 190
EP:50 | ExpertiseRating | 229
EP:50 | HitRating | 351
EP:50 | SpellHitRating | 138
EP:10 | WeaponDPS | 661
EP:0.1 | WeaponSpeed | 25806
EP: | 2T8 | 10483
EP: | 4T8 | 15806
EP: | 2T9 | 32903
EP: | 4T9 | 65483
| Template | Unholy Oblit 3-13-55
| Priority | Unholy Oblit
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader
| Pet Calculation | True
Other than the extremely high t9 set bonus values (are they really that good? wow), nothing else looks out of line except haste. It just seems very odd to me that haste went from being a pretty "meh" stat to being good enough to want to stack it.
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