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Old 09/09/09, 2:53 PM   #426
mahal
Glass Joe
 
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Orc Death Knight
 
Zangarmarsh
Glyph of pestilence is recasting diseases now when AP increases, but it doesn't seem to be working properly. I have combat logs with Icy Touch being cast three times in a row, and typically have a 3:2 ratio of IT/PS (should be 1:1). Does it recast diseases any time AP goes up? or just when the current attack power will increase the damage of diseases.

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Old 09/09/09, 4:43 PM   #427
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
It recast diseases any time AP goes up. I admit it's not very smart as most of the trinket/effect proc at the start of the fight but not in the same time so the first 20s of the fight it cast disease often.

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Old 09/10/09, 5:16 AM   #428
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
2 releases today. Special credits to Doc for quick implementation of the latest ptr change.

1.1.1 Release notes
* Hysteria is not use on blood spec if not spec for it.
* Cryptic fever available in the buff section.
* Talent calculator/import is off since MMO-Champ changes.
* EP Value divided by 100 to be more in line with other tools.
* In Frost Presence, your attack can parry.

1.1.0 Release notes
* No option for nerfing Arp, it is hardcoded now.
* Dirge doesn’t affect Obliterate anymore.
* New SS glyph implemented.
* UA down to 10%.


Kahorie's DK Simulator 1.1.1

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Old 09/10/09, 12:36 PM   #429
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Originally Posted by Afabar View Post
* In Frost Presence, your attack can parry.
Well done guys.

I presume this means, the simulator uses the two caps now? ie. dodge & parry up to 6.5%, parry only up to 14.25%, for the DPS simulations, and uses your specified expertise?

Does this also mean the EP value for expertise simulation understands that too, and can provide EP values above and below dodge cap for tanks?

Edit: ran an EP to see if its reported, but expertise still comes as value "EP:50 | ExpertiseRating | 1.68" so my question remains.

Last edited by GravityDK : 09/10/09 at 12:59 PM.

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Old 09/10/09, 3:47 PM   #430
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by GravityDK View Post
Edit: ran an EP to see if its reported, but expertise still comes as value "EP:50 | ExpertiseRating | 1.68" so my question remains.
Not yet, I don't have change anything on the EP module. It's still forced to 6.5 expertise except for Expertertie where is set it to 4.975 (6.5 Expertise - 50 Exp rating).

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Old 09/10/09, 5:13 PM   #431
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
I don't think the EP module is very useful for tanks. You'll get some weightings, but you don't know their value compared to the tank stats.


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Old 09/11/09, 4:56 AM   #432
GravityDK
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Tauren Death Knight
 
Dath'Remar
Originally Posted by Afabar View Post
Not yet, I don't have change anything on the EP module. It's still forced to 6.5 expertise except for Expertertie where is set it to 4.975 (6.5 Expertise - 50 Exp rating).
It is only useful for threat stat evaluation (eg. analogous to DPS stats). That's still important for tanks, and valuable. I appreciate this sim is intended firstly for DPSers, so I'm just using it for the "DPS" bit of tanking too.

So none of my EP/TPS calculations make any comparison to stamina or avoidance talents. I treat survival and TPS as two separate equations.

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Old 09/11/09, 5:43 AM   #433
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
GravityDK, as you seems very interested by the "Frost Presence" module, could you make a sort of wish list of what is missing. I won't include a boss hitting you right now, but for the moment, I would like the list of tools that would allow you to have a good overview of your TPS.
I think of:
- Rune Strike availability frequency.
- A check box to use or not Rune Strike.
- An option to always keep at least 20 runic power.
- ???
Of course any tank interested can leave it's opinion.
I'm working on adding an Expertise value after dodge cap and make Rune Strike benefit of ToT. It should be included in the next release. I will also add a "none" option in Runeforge and Sigil options.

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Old 09/11/09, 1:10 PM   #434
Aten
Glass Joe
 
Human Death Knight
 
Sylvanas (EU)
i downloaded the version 1.1.1, but i keep getting very strange values when i do the EP calculations

EP:50 | AttackPower | 1
EP:50 | Strength | 2.72
EP:50 | Agility | 1.21
EP:50 | CritRating | 1.74
EP:50 | HasteRating | 3.48
EP:50 | ArmorPenetrationRating | 2.39
EP:50 | ExpertiseRating | 2.85
EP:50 | BeforeMeleeHitCap<8% | 4
EP:26 | AfterMeleeHitCap | 0.57
EP:10 | WeaponDPS | 9.18
EP:0.1 | WeaponSpeed | 393.44
EP: | 2T7 | 50
EP: | 4T7 | 3.33
EP: | 2T8 | 85
EP: | 4T8 | 95
EP: | 2T9 | 141.67
EP: | 4T9 | 336.67
| Template | Blood 51-0-20
| Priority | Blood
| Presence | Blood
| Sigil | VengefulHeart
| RuneEnchant | FallenCrusader
| Pet Calculation | False

<?xml version="1.0"?>
<character>
	<stat>
		<Strength>1816</Strength>
		<Agility>199</Agility>
		<Intel>53</Intel>
		<Armor>14356</Armor>
		<AttackPower>431</AttackPower>
		<HitRating>268</HitRating>
		<CritRating>624</CritRating>
		<HasteRating>277</HasteRating>
		<ArmorPenetrationRating>446</ArmorPenetrationRating>
		<ExpertiseRating>178</ExpertiseRating>
	</stat>
	<weapon>
		<count>1</count>
		<mainhand>
			<dps>232.5</dps>
			<speed>3.4</speed>
		</mainhand>
		<offhand>
			<dps>0</dps>
			<speed>0</speed>
		</offhand>
	</weapon>
	<EP><base>50</base></EP>
	<Set>
		<T72PDPS>0</T72PDPS>
		<T74PDPS>0</T74PDPS>
		<T82PDPS>1</T82PDPS>
		<T84PDPS>0</T84PDPS>
		<T92PDPS>1</T92PDPS>
		<T94PDPS>0</T94PDPS>
		<T72PTNK>0</T72PTNK>
		<T74PTNK>0</T74PTNK>
		<T82PTNK>0</T82PTNK>
		<T84PTNK>0</T84PTNK>
	</Set>
	<ChaoticSkyflareDiamond>1</ChaoticSkyflareDiamond>
	<trinket>
		<MjolnirRunestone>0</MjolnirRunestone>
		<GrimToll>1</GrimToll>
		<BitterAnguish>0</BitterAnguish>
		<Mirror>0</Mirror>
		<Greatness>1</Greatness>
		<DCDeath>0</DCDeath>
		<Victory>0</Victory>
		<Necromantic>0</Necromantic>
		<Bandit>0</Bandit>
		<Pyrite>0</Pyrite>
		<DarkMatter>0</DarkMatter>
		<OldGod>0</OldGod>
		<Comet>0</Comet>
		<DeathChoice>0</DeathChoice>
        <DeathChoiceHeroic>0</DeathChoiceHeroic>
	</trinket>
</character>

Also is there a way to include HoW in any of the rotations, and on priority make it cast DC when RP is maxed?


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Old 09/11/09, 1:50 PM   #435
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
I'm not getting your values, looks fine on my side.

Look in the readme for your other question.


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Old 09/11/09, 4:16 PM   #436
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Originally Posted by Afabar View Post
GravityDK...
I think of:
- Rune Strike availability frequency.
- A check box to use or not Rune Strike.
- An option to always keep at least 20 runic power.
I'm working on adding an Expertise value after dodge cap and make Rune Strike benefit of ToT. It should be included in the next release. I will also add a "none" option in Runeforge and Sigil options.
I'd be delighted to help. Here's all I can think of at the moment.

In order of priority:
RUNE STRIKE
(1) allow user to specify an avoidance % for the player, and a swing speed for the boss [decimail to 0.1 accuracy]
(2) [a] use this data to determine a probability of x% every swing-seconds a Rune Strike will occur. The priority xml file would have Rune Strike above other RP dumps. Your option to always 'save' 20 RP would be good enhancement beyond this.
[b] rune strike should not be spammed, so if you cannot implement a probability of it being proc'd, disable the RS spam behaviour at least.
(3) I cannot think of a reason to have on/off switch for rune strike. It should be used, just based on a probability proc.
(4) Every swing-speed seconds, test for proc of Scent of Blood (if talented), because the tank will have been hit or dodged.
(5) Add Rune Strike Glyph to the calculation of its damage.

In priority order:
OTHERS
(4) No sigil and runeforge at all, yes please. Nice selectable option.
(5) For EP calculations, values for expertise EP for both < 6.5% and > 6.5%, assuming you are facing the boss and therefore can get parried over 6.5%.
(6) Option to disable bone shield's damage buff and unbreakable armour's +STR even if the talent is active in the build, either optionally or always if frost presence is up. [since tanks won't have picked those talents for their damage, but for their tanking, so won't be interested in the tps benefits they bring]

CLARIFY
Whether you apply the Frost Presence armour multiplier to the character xml's armour value before evaluating the benefit of Bladed Armour talent?.

FUTURE BONUS FEATURES
Lowest priority, in the distant future you could look at modelling the avoidance sigils, like Deflection.
Option to ignore Hysteria (assume a tank has cast it on someone else, not himself, but had included in their simulator spec)

GUI
Visually, if you put any of these options in, make sense of it by using a "tank options" heading over them.

THREAT CALCULATIONS
Also low priority, since an accurate threat calculation requires threat values for self-healing from death strike (very hard to do really), so most tanks will do a TPS parse with a WWS log after a fight.
However, if you did include a TPS column whilst in frost presence, and just did the maths on rune strike multiplier (150% of damage). If that's implemented already, just a note clarifying instead.

Last edited by GravityDK : 09/12/09 at 4:29 PM.

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Old 09/11/09, 5:01 PM   #437
Aten
Glass Joe
 
Human Death Knight
 
Sylvanas (EU)
Originally Posted by dr_AllCOM3 View Post
I'm not getting your values, looks fine on my side.

Look in the readme for your other question.
Thank you, i found the DC at max RP setting but cant find anything for HoW, dont think Readme is updated except for patch notes.

Done a new EP calculations and this time they were ok. its strange cause once and a while it gives some absurd values, and it gets fixed if u run it again.


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Old 09/12/09, 4:39 PM   #438
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Should Unholy Blight appear in the simulator results, as its own line item, so its value can be identified? I guess at the moment, its damage is folded into death coil.

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Old 09/12/09, 6:44 PM   #439
Sarianah
Glass Joe
 
Human Death Knight
 
Tortheldrin
Frost Fever 874916236 7.5 447590 100 0 0 1954.7
Blood Plague 816055355 7 431961 100 0 0 1889.2

For some reason there is a 0% crit rate on diseases, is this part of the sim not modified for 3.2.2? Or am I just encountering some sort of error?

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Old 09/12/09, 6:52 PM   #440
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
Unholy Blight damage is not folded into Death Coil. It does appear as it's own line item. You could simply have run a quick unholy sim to see this >>.

In the sim, for FF/BP, crit ticks do not appear as "crits" - they simply do double damage. In those numbers you linked, you are definitely critting (unless you are somehow having near 2k disease crits regularly, which I highly doubt). Just look at the average disease tick and compare it to your average disease tick without the set bonus. If I were to guess, they probably hit in the 1200s without it, thus you getting numbers in the 1800-1900 means the crit rate is near 50% (which is quite possible when you factor in raid buffs and the like). So, yeah. No error encountered or anything like that - working as intended ^^.

Anyways, one suggestion to the tanking module - add an option to pop cooldowns on, well, cooldown. With the talented CDs coming down to 1 minute (50second with t9), their cost becomes that much more annoying. You can still use Blood Tap to circumvent things, but for IBF you're out in the cold. Would give more accurate results.

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Old 09/12/09, 6:57 PM   #441
GravityDK
Piston Honda
 
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Dath'Remar
Ahhh oops, it is on a line marked "UB". Didn't see it, somehow.

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Old 09/16/09, 9:01 AM   #442
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
I finally mange to take the time to make the simulator multithreaded compliant.
If you can take a look and tell me if you have some weird behavior. I had to reorganize a lot of code so I won't be surprised if I missed something.

For the moment, EP Calculation for trinket is deactivated as well as the progress bar on the front window.
The link in the OP don't point to it so you can download it there: Kahorie DK Simulator 1.1.1MT.zip

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Old 09/16/09, 2:42 PM   #443
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Downloaded it, deleted old .exe, replaced with new .exe, leaving my xml folders in place, doubleclicked it. Launched OK. Clicked 'EP sim', bang! error crash:

Description:
Stopped working

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: kahorie's dk simulator.exe
Problem Signature 02: 1.1.1.0
Problem Signature 03: 4ab0d219
Problem Signature 04: Kahorie's DK Simulator
Problem Signature 05: 1.1.1.0
Problem Signature 06: 4ab0d219
Problem Signature 07: 61
Problem Signature 08: 4c2
Problem Signature 09: System.NullReferenceException
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 2057

Read our privacy statement:
Microsoft Online Crash Analysis
I'm on an Intel 920 6gb ram.

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Old 09/16/09, 3:25 PM   #444
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Can you try in a separated folder with the complete zip?

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Old 09/16/09, 7:00 PM   #445
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Extracted, used that folder. Used your shipped files.
Seems to be working BUT no visual display on progress.
Clicking 'start' does nothing. No response, no moving bar. It did however create its xml config/buff/epconfig files. CPU usage on machine, and appears to be using all CPUS.

No report generated on-screen, though.



Then, closing the program using top-right close button gives this crash error.

Description:
Stopped working

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: kahorie's dk simulator.exe
Problem Signature 02: 1.1.1.0
Problem Signature 03: 4ab0d219
Problem Signature 04: Microsoft.VisualBasic
Problem Signature 05: 8.0.0.0
Problem Signature 06: 49cc7d22
Problem Signature 07: 359
Problem Signature 08: 52
Problem Signature 09: System.InvalidCastException
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 2057


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Old 09/16/09, 7:22 PM   #446
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Great, it use all available cpu!
In fact, I haven't found yet (not search to much I admit) a solution to have the progress bar to update due to access limitation of object within separated thread. Try setting 1 hour simulation you should have the results much faster.
At least I'm reassured about the spreading with all available CPU.

I'm still needing more feedback from others.

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Old 09/16/09, 10:43 PM   #447
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Upload the sourcecode to SVN regularly . That's much easier than guessing.
Edit: Oh, it's there . Tortoise wasn't showing an update.

SVN version works, but I have to press start once for every core.

Last edited by dr_AllCOM3 : 09/16/09 at 11:42 PM.


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Old 09/17/09, 3:41 AM   #448
slant
Don Flamenco
 
Draenei Shaman
 
Drenden
I have another feature request for the simulator-- equivalence points for talents (by talent point spent) and glyphs. This is obviously already possible by creating multiple character templates and iterating between them, but it would be great to easily calculate the difference between necrosis and desolation, glyphed icy touch versus glyphed unholy blight, and so on.

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Old 09/17/09, 4:36 AM   #449
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
It could be possible but due to how the sim work it would not be very efficient. It would take a whole day to have the value of the differents talent points.

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Old 09/17/09, 9:47 AM   #450
Asphyxialol
TEH DEEPZ!!!
 
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Human Paladin
 
Dalvengyr
edit: please delete this post.

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