Originally Posted by Afabar
GravityDK...
I think of:
- Rune Strike availability frequency.
- A check box to use or not Rune Strike.
- An option to always keep at least 20 runic power.
I'm working on adding an Expertise value after dodge cap and make Rune Strike benefit of ToT. It should be included in the next release. I will also add a "none" option in Runeforge and Sigil options.
|
I'd be delighted to help. Here's all I can think of at the moment.
In order of priority:
RUNE STRIKE
(1) allow user to specify an avoidance % for the player, and a swing speed for the boss [decimail to 0.1 accuracy]
(2) [a] use this data to determine a probability of x% every swing-seconds a Rune Strike will occur. The priority xml file would have Rune Strike above other RP dumps. Your option to always 'save' 20 RP would be good enhancement beyond this.
[b] rune strike should not be spammed, so if you cannot implement a probability of it being proc'd, disable the RS spam behaviour at least.
(3) I cannot think of a reason to have on/off switch for rune strike. It should be used, just based on a probability proc.
(4) Every swing-speed seconds, test for proc of
Scent of Blood (if talented), because the tank will have been hit or dodged.
(5) Add Rune Strike Glyph to the calculation of its damage.
In priority order:
OTHERS
(4) No sigil and runeforge at all, yes please. Nice selectable option.
(5) For EP calculations, values for expertise EP for both < 6.5% and > 6.5%, assuming you are facing the boss and therefore can get parried over 6.5%.
(6) Option to disable bone shield's damage buff and unbreakable armour's +STR even if the talent is active in the build, either optionally or always if frost presence is up. [since tanks won't have picked those talents for their damage, but for their tanking, so won't be interested in the tps benefits they bring]
CLARIFY
Whether you apply the Frost Presence armour multiplier to the character xml's armour value before evaluating the benefit of Bladed Armour talent?.
FUTURE BONUS FEATURES
Lowest priority, in the distant future you could look at modelling the avoidance sigils, like
Deflection.
Option to ignore Hysteria (assume a tank has cast it on someone else, not himself, but had included in their simulator spec)
GUI
Visually, if you put any of these options in, make sense of it by using a "tank options" heading over them.
THREAT CALCULATIONS
Also low priority, since an accurate threat calculation requires threat values for self-healing from death strike (very hard to do really), so most tanks will do a TPS parse with a WWS log after a fight.
However, if you did include a TPS column whilst in frost presence, and just did the maths on rune strike multiplier (150% of damage). If that's implemented already, just a note clarifying instead.