Originally Posted by Afabar
I'm still working on a way to have more stable Equivalent Point value. If you have any suggestion, I'm open minded.
Right now, calculation is simple. Simulator make a dry run. Then for each stat, it add the value and relaunch a simulation. .
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What if you seed your random number generator with the same value before each of the stats? So you will get the same sequence of attacks for each of the cases?
Like
x = RNG
setseed(x)
dryrun
setseed(x)
strength-run
setseed(x)
crit-run
That would produce the same sequence of hits and crits throughout the different tests, and should get rid of the RNG-deviance between the testruns?
I don't know if this is what you want, but could get rid of one of the problems with using a simulator for EP:s....