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Old 08/05/09, 12:29 PM   #256
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Just multiply by 100.
e.g. :
EP :2T8 = 13800
EP :4T8 = 12800
EP :2T9 = 27600

I have update the sim to correct the last found error.

0.9.9 Release notes.
* Correction: Horn use a GCD
* Correct factor applied to EP Set stat

Last edited by Afabar : 08/05/09 at 12:43 PM.

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Old 08/05/09, 12:43 PM   #257
mtvoelker
Glass Joe
 
Human Death Knight
 
Nesingwary
Thank you. I am rather new to the sims, so I am trying to become more proficient.

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Old 08/06/09, 6:55 PM   #258
ebolavirus
Glass Joe
 
Blood Elf Death Knight
 
Area 52
Im trying to simulate the 0/17/54 rotation but the sim hangs up when trying to execute the Horn of Winter command. Is it implemented and if so how would i enter it into a custom rotation?

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Old 08/06/09, 8:16 PM   #259
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
The talent build link in the template file is most likely not correct. The & has to be & now.


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Old 08/06/09, 8:19 PM   #260
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by ebolavirus View Post
Im trying to simulate the 0/17/54 rotation but the sim hangs up when trying to execute the Horn of Winter command. Is it implemented and if so how would i enter it into a custom rotation?
Don't bother to add it in a rotation, Horn of Winter is cast automatically as last priority on a free GCD.

Originally Posted by dr_AllCOM3 View Post
The talent build link in the template file is most likely not correct. The & has to be & now.
That is strange, I don't have this problem on my computer.


ps: I'm on vacation next week with a limited access to Internet, so I won't be able to reply or make correction to the sim if needed.

Last edited by Afabar : 08/06/09 at 8:27 PM.

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Old 08/06/09, 9:20 PM   #261
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Afabar View Post
That is strange, I don't have this problem on my computer.
Template links have to end with version=10147, you should change that check or better remove it. Also it demands & being & for some reason.

Last edited by dr_AllCOM3 : 08/06/09 at 10:16 PM.


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Old 08/07/09, 1:00 AM   #262
Seref
Glass Joe
 
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Human Death Knight
 
Arthas
stupid question: what does "EP" stand for?

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Old 08/07/09, 10:19 PM   #263
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
EP stands for equivalency points (or something along the lines). It basically allows you to know how much each stat is worth relative to AP (since 1 AP = 100 EP). Stat weights, in other words. Very valuable to know.

Speaking of it though, for some reason, whenever I try to calculate EP values for an 0/17/54, using an Obliterate rotation, and utilizing 2h set#2 (or any set), I keep end up getting negative values for some stats, as well as obviously incorrect values for others. I'm not sure if there's something I'm doing wrong, or what?

MS is at 200. Hours is at 250. Everything else should be what it is at default.

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Old 08/08/09, 2:34 AM   #264
Alyse
Von Kaiser
 
Blood Elf Priest
 
Sen'jin
Afabar told me there's a problem with the simulator calculating expertise - it values it a bit too high (can't remember the exact reason). I too, however, have also achieved negative stat ratings while calculating EP values for the same spec. 1000 hours, 200ms, -53EP for haste rating.

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Old 08/08/09, 11:02 AM   #265
filed
Banned
 
Blood Elf Death Knight
 
Deathwing (EU)
Just a question regaurding Improved Icy Talons;

I place 1 point in it, but there is no option for just Icy talons.

Also, I am trying to look into a few specs where I put 2/3 points in there instead of usless talents to get into the deeper trees, is this going to be implemented (Concerning the current GoDisease specs)?

Cheers for the work you put into the Sim btw - Its pretty amasing.

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Old 08/08/09, 5:48 PM   #266
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Zippyshare.com - Kahorie's DK Simulator.zip
(Kahorie is at least one week on vacation, so you'll have to download it this way)

0.10.0 Release notes.
* Added grant x rp every y seconds
* Added interrupt fighting every x seconds for y seconds
* Real realtime dps display
* Fixed result scrolling
* Some UI and Readme improvements
Next I'll include some more generalized chars and clean up the priorities/rotations.
Let me know, if there's something wrong.


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Old 08/09/09, 10:58 AM   #267
 vank
Slumlord
 
Blood Elf Warlock
 
Whisperwind
As an FYI, I was able to get what I thought to be accurate EP values with this version. The previous versions were giving some weird numbers, sometimes even negative values.

Couple questions. How does the weapon speed value translate? For instance, I got an EP of 360.65 per AP. Does this mean that a one second increase in weapon speed is equal to this value? The other question is regarding the value of hit after the Spell Hit cap. Are there any plans to have the simulator assign a value to this? I realize it's probably quite small, but should be calculated for exactness.

Great work as always Kahorie & Doc.

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Old 08/09/09, 9:14 PM   #268
[BP]Mortifer
Glass Joe
 
Undead Death Knight
 
The Venture Co (EU)
Originally Posted by Afabar View Post
I'm still working on a way to have more stable Equivalent Point value. If you have any suggestion, I'm open minded.
Right now, calculation is simple. Simulator make a dry run. Then for each stat, it add the value and relaunch a simulation. .
What if you seed your random number generator with the same value before each of the stats? So you will get the same sequence of attacks for each of the cases?

Like
x = RNG

setseed(x)
dryrun

setseed(x)
strength-run

setseed(x)
crit-run


That would produce the same sequence of hits and crits throughout the different tests, and should get rid of the RNG-deviance between the testruns?

I don't know if this is what you want, but could get rid of one of the problems with using a simulator for EP:s....

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Old 08/09/09, 11:11 PM   #269
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Zippyshare.com - Kahorie's DK Simulator.zip

0.10.1 Release notes
* Added Mjolnir Runestone and Grim Toll (See character files for details)
* Updated priorities, rotations and templates for 3.2 plus general cleanup


Here's the spreadsheet I use to create chars. It's in no way finished, but you can have it anyways.
Zippyshare.com - simSheet_01.zip


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Old 08/10/09, 3:05 AM   #270
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by [BP]Mortifer View Post
What if you seed your random number generator with the same value before each of the stats? So you will get the same sequence of attacks for each of the cases?
I have thought of it, but I didn't knew the same RNG would give the same sequence. So I came with the idea of stack RNG result in memory but this would overload the memory so I didn't develop it.
We would need at least 2 RNG, because for haste calculation, it increase the number needed for white hit.

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