Great application.
What I noticed:
1) Bloodworms are not in, granted they aren't pumping crazy numbers but still. That is if they don't scale with anything then there is no point of doing that (do they?).
2) Sigil of Dark Rider seems to add same dps as new Awarness for Blood. This should not be possible because it was confirmed that sigil adds only 45 to BS/HS not 90.
3) It would be very nice to see how much DPS pets does (Ghoul, Garg, DRW). Reason is that Ghoul will be dying a lot on most fights (especially without NotD and glyph) so assuming 100% uptime is bad idea. Now if we lower Ghoul uptime STR, haste and hit value will go down.
4) I wouldn't agree with some build-in templates (especially Unholy) but it is editable so.
5) When trying to calculate EP while being hit or exp capped (or close to cap) I got strange results like some values going MINUS or some values going crazy (like STR = 5 AP). To my understanding exp value should just go to 0, hit still have some minor value (until spell cap) and other stats should have same values. Something is not right there, I so far just avoided this via using exp/hit numbers before cap in character template.
6) How is DRW implemented? I ask because tooltip is simply misleading, I noticed DRW take skill damage you do before all talents, buffs, glyphs etc. and does it by itself (so lower crit, no ArP), for example my HS did x4 more avg. damage than DRW HS (and DRW had lower crit rate). I also noticed it melee by itself even when you stop auto attack.
7) It would be nice to add EP value for armor. It should be 0.027 with 5/5 Bladed Armor.
Here are some values I got:
| Stat | Blood | Unholy |
| AP | 1.00 | 1.00 |
| STR | 3.09 | 2.96 |
| AGI | 0.77 | 0.79 |
| Hit | 2.48 | 2.14 |
| Crit | 1.53 | 1.62 |
| Haste | 1.85 | 1.24 |
| ArP | 2.44 | 1.08 |
| Exp | 2.07 | 1.59 |
Gear from armory with hit/exp values manually lowered, 2/4xT7 enabled, Sigil of Awarness used. Specs used: Blood, Unholy.
Now comments on those:
1) STR may be too high for Blood as it is assuming 100% Ghoul uptime. But given that now it assumes 100% uptime and all glyphs active it is correct from that point.
2) AGI have slightly higher value for Unholy. Something is wrong here, Blood value should be higher - or maybe just DRW lower value of AGI?
3) Crit rating - same deal as with AGI, again I think it is because of DRW (don't benefit from crit rating). Unholy value seems to be pretty high - it would be worth to double check that.
4) Haste seems fine given 100% Ghoul uptime and that DRW benefit from it.
5) ArP looks a little too high for both. It may something to do with new Sunder?
6) Exp looks somewhat high for Unholy.