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Old 08/15/09, 5:40 PM   #316
Alexnick
Glass Joe
 
Human Death Knight
 
Kul Tiras (EU)
I just run a simulation with the new version, which now shows hit/crit/miss percentages with 1 decimal digit and I noticed something strange. With 236 hit rating and Nerves of Cold Steel, I get around 0.6 to 0.7% chance to miss on my special melee strikes (but I shouldn't miss at all). Did something change in the latest version and the increased chance to hit from the talent is not taken into account? I haven't observed something like that in past versions of the simulator, although that could well have to do with decimal digits not showing in the report.

Ability Total % Landed Hit% Crit% Miss% Average
Obliterate 3354944256 25,4 337518 39,6 59,7 0,7 9940
Frost Strike 3006094445 22,7 370519 50,1 49,2 0,6 8113,2
Main Hand 1837499519 13,9 746714 49,5 33,1 17,4 2460,8
Off Hand 1061423948 8 777483 49,5 33,1 17,5 1365,2
Blood Strike 718543193 5,4 165060 54,4 45 0,6 4353,2
Howling Blast 609692101 4,6 63750 22 76 1,9 9563,8
Necrosis 579886509 4,4 1524197 100 0 0 380,5
Frost Fever 528764368 4 556281 100 0 0 950,5
Blood Plague 479182131 3,6 555842 100 0 0 862,1
Icy Touch 319852378 2,4 85792 48,7 49,3 2 3728,2
Plague Strike 248028681 1,9 85807 57,4 41,9 0,7 2890,5
Blood Caked Blade 244956372 1,9 303792 99,4 0 0,6 806,3
Ghoul 237647461 1,8 333889 85,7 12,9 1,4 711,8
Raz 7774830 0,1 777483 100 0 0 10
Horn 0 0 22484 0 0 0 0
DPS 7352       
Total Damage 13234,29m in 500h       
Threat Per Second 4365       
Generated in 274s        
Template: Frost 3-51-17 IIT       
Priority: Frost       
Presence: Blood       
Sigil: Virulence       
RuneEnchant: FallenCrusader / Razorice       
Pet Calculation: True       

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Old 08/15/09, 5:47 PM   #317
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
"Miss %" includes dodges/parries, so if you aren't expertise soft-capped in your dps gear, that's most likely the culprit, not any fault in the simulation.

Edit: Nevermind. Now that you are logged out in your dps gear, it's easy to see that you are, indeed, expertise soft capped, so my guess would be incorrect ^^

Last edited by Consider : 08/16/09 at 12:04 AM.

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Old 08/15/09, 6:50 PM   #318
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Next possible bug?
I get negative EP values on this simulation of an Unholy Oblit tank spec. This is the rotation file, I used existing Priority file, and this spec.

Results below:

EP:50 | AttackPower | 100 
EP:50 | Strength | 214 
EP:50 | Agility | 37 
EP:50 | CritRating | -126 
EP:50 | HasteRating | 362 
EP:50 | ArmorPenetrationRating | 192 
EP:50 | ExpertiseRating | -356 
EP:50 | HitRating | -238 
EP:50 | SpellHitRating | -593 
EP:10 | WeaponDPS | 851 
EP:0.1 | WeaponSpeed | -74075 
EP: | 2T7 | 8148 
EP: | 4T7 | 4444 
EP: | 2T8 | 3333 
EP: | 4T8 | 13703 
EP: | 2T9 | 7407 
EP: | 4T9 | 27777 
| Template | Unholy oblit tank 
| Priority | Unholy Oblit 
| Presence | Frost  
| Sigil | Awareness  
| RuneEnchant | FallenCrusader 
| Pet Calculation | True
Related question, if I have both a Priority and a Rotation defined, which does the Simulator use?

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Old 08/15/09, 7:09 PM   #319
leladax
Von Kaiser
 
Blood Elf Paladin
 
Ясеневый лес (EU)
This Simulator can be accompanied nicely by an in-game addon: Taking as input EP values derived by it and making listed and overall stats for gear, gems, enchants, bufs.

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Old 08/15/09, 7:12 PM   #320
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by GravityDK View Post
Related question, if I have both a Priority and a Rotation defined, which does the Simulator use?
The one that isn't greyed out.

If you use a custom character and rotation, I'm going to blame them. Add Frost Presence to that. I have never tested the sim for tanks/tps.


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Old 08/16/09, 1:50 AM   #321
Niightblade
Von Kaiser
 
Orc Death Knight
 
Frostmourne
I assume trinkets other than Grim Toll and Mjolnir Runestone aren't yet implemented?

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Old 08/16/09, 5:14 AM   #322
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Niightblade View Post
I assume trinkets other than Grim Toll and Mjolnir Runestone aren't yet implemented?
No, Doc has already implemented them. I'm currently working on adding another trinkets.

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Old 08/16/09, 5:59 AM   #323
Alyse
Von Kaiser
 
Blood Elf Priest
 
Sen'jin
Just a quick note with regards to the simulator, anytime I edit some sort of file (character, spec, rotation) and save/import it, I get an error when I try to begin a simulation. A simple exiting of the program and starting it again resolves the problem, but I figure it might be something you'll want to fix in a later version.

Here's the error message if it's of any help.

************* Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DKSIMVB.MainForm.LoadBeforeSim()
at DKSIMVB.MainForm.Button1Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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Old 08/16/09, 8:08 AM   #324
Infamouse
Glass Joe
 
Blood Elf Death Knight
 
Vek'nilash (EU)
When I run the simulator for my frost DW 0/54/17 spec with glypg of Disease the simulator seems not to use Pestilence to reapply diseases but just does it-ps. I use the standard frost priority with out a general rotation. what do i need to change for the sim to start using pest to reapply diseases.

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Old 08/16/09, 12:55 PM   #325
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Originally Posted by Infamouse View Post
When I run the simulator for my frost DW 0/54/17 spec with glypg of Disease the simulator seems not to use Pestilence to reapply diseases but just does it-ps. I use the standard frost priority with out a general rotation. what do i need to change for the sim to start using pest to reapply diseases.
I think you specify a priority and not a rotation (leave one blank).

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Old 08/16/09, 2:55 PM   #326
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.0.3 Release notes
* Proc Trinket implementation
* Better glyph of disease support

Test need to be done on trinkets support, but I think the hard work is done.
The GoDisease seems to me close to be finalize.

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Old 08/16/09, 6:15 PM   #327
Mind
Glass Joe
 
Blood Elf Death Knight
 
Burning Steppes (EU)
I've developed a wow addon that provides char details like your simulator needs.

DKSimulatorStats

Fully automatic, but not very intensive testing.
Removes any strength and armor bonus from your current talents.
Just equip your gear, remove any buffs and type /dksim. Copy & paste on the simulator.




Enjoy!

Last edited by Mind : 08/18/09 at 1:05 PM.

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Old 08/16/09, 7:50 PM   #328
leladax
Von Kaiser
 
Blood Elf Paladin
 
Ясеневый лес (EU)
^ It works accurately for the latest version of the simulator for me.

Last edited by leladax : 08/16/09 at 8:03 PM.

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Old 08/17/09, 4:03 AM   #329
Amrasellion
Glass Joe
 
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Tauren Druid
 
Draenor (EU)
Originally Posted by Consider View Post
=p.

Gear used was my own (226 hit rating, 131 expertise). Spec used was 3/13/55. Hours were first 1000, then 2000. Latency was 150. Everything else was default/shown below (Presence - Blood, etc).
It may be that it undervalues hit compared to expertise because you're so close to the hit cap (4 hit rating low). Without being completely sure I believe the simulator calculates the EP by first running a simulation with your current stats (the dry run) and then it raises 1 skill at a time by a certain amount and runs the simulation again and checks the difference to see how effective it is to raise the given stat. If the simulator raises hit by more than 4 to see how effective it is, you get above the cap meaning you will get skewed results as a lot of the hit will not be working towards your melee hits.

Again, I'm not sure exactly how it is done but this could be an explanation

Regarding the simulator, how does the <ChaoticSkyflareDiamond> tag work? does it simply apply the 3% crit damage bonus so that you can use this tag as well when using Relentless Earthsiege Diamond which has been proven to be superior now that JC gems no longer fulfil meta requirements?

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Old 08/17/09, 4:12 AM   #330
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Amrasellion View Post
It may be that it undervalues hit compared to expertise because you're so close to the hit cap (4 hit rating low). Without being completely sure I believe the simulator calculates the EP by first running a simulation with your current stats (the dry run) and then it raises 1 skill at a time by a certain amount and runs the simulation again and checks the difference to see how effective it is to raise the given stat. If the simulator raises hit by more than 4 to see how effective it is, you get above the cap meaning you will get skewed results as a lot of the hit will not be working towards your melee hits.

Again, I'm not sure exactly how it is done but this could be an explanation

Regarding the simulator, how does the <ChaoticSkyflareDiamond> tag work? does it simply apply the 3% crit damage bonus so that you can use this tag as well when using Relentless Earthsiege Diamond which has been proven to be superior now that JC gems no longer fulfil meta requirements?
For EP stat, Hit and Expertise are set to melee cap except for hit and expertise calculation.
CSD is only the 3% crit damage.


Originally Posted by Mind View Post
By the way, does your strength value gets recalculated after talents? For example, if I'm seeing my stats on blood spec and after put blood spec on simulator does it scale even more? (erronously)
Nice initiative. And yes, to make it correct you should remove the strength from:
Veteran of the Third War - Spell - World of Warcraft
Abomination's Might - Spell - World of Warcraft
Ravenous Dead - Spell - World of Warcraft

Last edited by Afabar : 08/17/09 at 5:14 AM.

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