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08/15/09, 5:40 PM
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#316
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Glass Joe
Human Death Knight
Kul Tiras (EU)
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I just run a simulation with the new version, which now shows hit/crit/miss percentages with 1 decimal digit and I noticed something strange. With 236 hit rating and Nerves of Cold Steel, I get around 0.6 to 0.7% chance to miss on my special melee strikes (but I shouldn't miss at all). Did something change in the latest version and the increased chance to hit from the talent is not taken into account? I haven't observed something like that in past versions of the simulator, although that could well have to do with decimal digits not showing in the report.
| Ability | Total | % | Landed | Hit% | Crit% | Miss% | Average | | Obliterate | 3354944256 | 25,4 | 337518 | 39,6 | 59,7 | 0,7 | 9940 | | Frost Strike | 3006094445 | 22,7 | 370519 | 50,1 | 49,2 | 0,6 | 8113,2 | | Main Hand | 1837499519 | 13,9 | 746714 | 49,5 | 33,1 | 17,4 | 2460,8 | | Off Hand | 1061423948 | 8 | 777483 | 49,5 | 33,1 | 17,5 | 1365,2 | | Blood Strike | 718543193 | 5,4 | 165060 | 54,4 | 45 | 0,6 | 4353,2 | | Howling Blast | 609692101 | 4,6 | 63750 | 22 | 76 | 1,9 | 9563,8 | | Necrosis | 579886509 | 4,4 | 1524197 | 100 | 0 | 0 | 380,5 | | Frost Fever | 528764368 | 4 | 556281 | 100 | 0 | 0 | 950,5 | | Blood Plague | 479182131 | 3,6 | 555842 | 100 | 0 | 0 | 862,1 | | Icy Touch | 319852378 | 2,4 | 85792 | 48,7 | 49,3 | 2 | 3728,2 | | Plague Strike | 248028681 | 1,9 | 85807 | 57,4 | 41,9 | 0,7 | 2890,5 | | Blood Caked Blade | 244956372 | 1,9 | 303792 | 99,4 | 0 | 0,6 | 806,3 | | Ghoul | 237647461 | 1,8 | 333889 | 85,7 | 12,9 | 1,4 | 711,8 | | Raz | 7774830 | 0,1 | 777483 | 100 | 0 | 0 | 10 | | Horn | 0 | 0 | 22484 | 0 | 0 | 0 | 0 | | DPS | 7352 | | | | | | | | Total Damage | 13234,29m in 500h | | | | | | | | Threat Per Second | 4365 | | | | | | | | Generated in 274s | | | | | | | | | Template: | Frost 3-51-17 IIT | | | | | | | | Priority: | Frost | | | | | | | | Presence: | Blood | | | | | | | | Sigil: | Virulence | | | | | | | | RuneEnchant: | FallenCrusader / Razorice | | | | | | | | Pet Calculation: | True | | | | | | |
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08/15/09, 5:47 PM
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#317
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King Hippo
Draenei Death Knight
Dragonblight
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"Miss %" includes dodges/parries, so if you aren't expertise soft-capped in your dps gear, that's most likely the culprit, not any fault in the simulation.
Edit: Nevermind. Now that you are logged out in your dps gear, it's easy to see that you are, indeed, expertise soft capped, so my guess would be incorrect ^^
Last edited by Consider : 08/16/09 at 12:04 AM.
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08/15/09, 6:50 PM
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#318
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Piston Honda
Tauren Death Knight
Dath'Remar
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Next possible bug?
I get negative EP values on this simulation of an Unholy Oblit tank spec. This is the rotation file, I used existing Priority file, and this spec.
Results below:
EP:50 | AttackPower | 100
EP:50 | Strength | 214
EP:50 | Agility | 37
EP:50 | CritRating | -126
EP:50 | HasteRating | 362
EP:50 | ArmorPenetrationRating | 192
EP:50 | ExpertiseRating | -356
EP:50 | HitRating | -238
EP:50 | SpellHitRating | -593
EP:10 | WeaponDPS | 851
EP:0.1 | WeaponSpeed | -74075
EP: | 2T7 | 8148
EP: | 4T7 | 4444
EP: | 2T8 | 3333
EP: | 4T8 | 13703
EP: | 2T9 | 7407
EP: | 4T9 | 27777
| Template | Unholy oblit tank
| Priority | Unholy Oblit
| Presence | Frost
| Sigil | Awareness
| RuneEnchant | FallenCrusader
| Pet Calculation | True
Related question, if I have both a Priority and a Rotation defined, which does the Simulator use?
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08/15/09, 7:09 PM
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#319
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Von Kaiser
Blood Elf Paladin
Ясеневый лес (EU)
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This Simulator can be accompanied nicely by an in-game addon: Taking as input EP values derived by it and making listed and overall stats for gear, gems, enchants, bufs.
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08/15/09, 7:12 PM
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#320
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by GravityDK
Related question, if I have both a Priority and a Rotation defined, which does the Simulator use?
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The one that isn't greyed out.
If you use a custom character and rotation, I'm going to blame them. Add Frost Presence to that. I have never tested the sim for tanks/tps.
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08/16/09, 1:50 AM
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#321
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Von Kaiser
Orc Death Knight
Frostmourne
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I assume trinkets other than Grim Toll and Mjolnir Runestone aren't yet implemented?
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08/16/09, 5:14 AM
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#322
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Originally Posted by Niightblade
I assume trinkets other than Grim Toll and Mjolnir Runestone aren't yet implemented?
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No, Doc has already implemented them. I'm currently working on adding another trinkets.
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08/16/09, 5:59 AM
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#323
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Von Kaiser
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Just a quick note with regards to the simulator, anytime I edit some sort of file (character, spec, rotation) and save/import it, I get an error when I try to begin a simulation. A simple exiting of the program and starting it again resolves the problem, but I figure it might be something you'll want to fix in a later version.
Here's the error message if it's of any help.
************* Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DKSIMVB.MainForm.LoadBeforeSim()
at DKSIMVB.MainForm.Button1Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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08/16/09, 8:08 AM
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#324
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Glass Joe
Blood Elf Death Knight
Vek'nilash (EU)
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When I run the simulator for my frost DW 0/54/17 spec with glypg of Disease the simulator seems not to use Pestilence to reapply diseases but just does it-ps. I use the standard frost priority with out a general rotation. what do i need to change for the sim to start using pest to reapply diseases.
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08/16/09, 12:55 PM
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#325
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Piston Honda
Tauren Death Knight
Dath'Remar
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Originally Posted by Infamouse
When I run the simulator for my frost DW 0/54/17 spec with glypg of Disease the simulator seems not to use Pestilence to reapply diseases but just does it-ps. I use the standard frost priority with out a general rotation. what do i need to change for the sim to start using pest to reapply diseases.
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I think you specify a priority and not a rotation (leave one blank).
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08/16/09, 2:55 PM
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#326
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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1.0.3 Release notes
* Proc Trinket implementation
* Better glyph of disease support
Test need to be done on trinkets support, but I think the hard work is done.
The GoDisease seems to me close to be finalize.
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08/16/09, 6:15 PM
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#327
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Glass Joe
Blood Elf Death Knight
Burning Steppes (EU)
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I've developed a wow addon that provides char details like your simulator needs.
DKSimulatorStats
Fully automatic, but not very intensive testing.
Removes any strength and armor bonus from your current talents.
Just equip your gear, remove any buffs and type /dksim. Copy & paste on the simulator.
Enjoy!
Last edited by Mind : 08/18/09 at 1:05 PM.
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08/16/09, 7:50 PM
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#328
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Von Kaiser
Blood Elf Paladin
Ясеневый лес (EU)
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^ It works accurately for the latest version of the simulator for me.
Last edited by leladax : 08/16/09 at 8:03 PM.
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08/17/09, 4:03 AM
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#329
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Glass Joe
Tauren Druid
Draenor (EU)
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Originally Posted by Consider
=p.
Gear used was my own (226 hit rating, 131 expertise). Spec used was 3/13/55. Hours were first 1000, then 2000. Latency was 150. Everything else was default/shown below (Presence - Blood, etc).
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It may be that it undervalues hit compared to expertise because you're so close to the hit cap (4 hit rating low). Without being completely sure I believe the simulator calculates the EP by first running a simulation with your current stats (the dry run) and then it raises 1 skill at a time by a certain amount and runs the simulation again and checks the difference to see how effective it is to raise the given stat. If the simulator raises hit by more than 4 to see how effective it is, you get above the cap meaning you will get skewed results as a lot of the hit will not be working towards your melee hits.
Again, I'm not sure exactly how it is done but this could be an explanation
Regarding the simulator, how does the <ChaoticSkyflareDiamond> tag work? does it simply apply the 3% crit damage bonus so that you can use this tag as well when using Relentless Earthsiege Diamond which has been proven to be superior now that JC gems no longer fulfil meta requirements?
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08/17/09, 4:12 AM
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#330
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Originally Posted by Amrasellion
It may be that it undervalues hit compared to expertise because you're so close to the hit cap (4 hit rating low). Without being completely sure I believe the simulator calculates the EP by first running a simulation with your current stats (the dry run) and then it raises 1 skill at a time by a certain amount and runs the simulation again and checks the difference to see how effective it is to raise the given stat. If the simulator raises hit by more than 4 to see how effective it is, you get above the cap meaning you will get skewed results as a lot of the hit will not be working towards your melee hits.
Again, I'm not sure exactly how it is done but this could be an explanation
Regarding the simulator, how does the <ChaoticSkyflareDiamond> tag work? does it simply apply the 3% crit damage bonus so that you can use this tag as well when using Relentless Earthsiege Diamond which has been proven to be superior now that JC gems no longer fulfil meta requirements?
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For EP stat, Hit and Expertise are set to melee cap except for hit and expertise calculation.
CSD is only the 3% crit damage.
Originally Posted by Mind
By the way, does your strength value gets recalculated after talents? For example, if I'm seeing my stats on blood spec and after put blood spec on simulator does it scale even more? (erronously)
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Nice initiative. And yes, to make it correct you should remove the strength from:
Veteran of the Third War - Spell - World of Warcraft
Abomination's Might - Spell - World of Warcraft
Ravenous Dead - Spell - World of Warcraft
Last edited by Afabar : 08/17/09 at 5:14 AM.
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