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Old 08/26/09, 5:52 AM   #376
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
EP:50 AttackPower 100
EP:50 Strength 273
EP:50 Agility 133
EP:50 CritRating 171
EP:50 HasteRating 146
EP:50 ArmorPenetrationRating 193
EP:50 ExpertiseRating 266
EP:50 HitRating<8% 368
EP:50 HitRating>=8% 241
EP:10 WeaponDPS 682
EP:0.1 WeaponSpeed 53968
  Template Frost 0-54-17
  Priority Frost
  Presence Blood
  Sigil Awareness
  RuneEnchant FallenCrusader / Razorice
  Pet Calculation True

Here is the result I get with a shorter simulation. Can you send me your character and priority file by PM?
Edit: Did you had Draenei buff applied? It look like it mess up the EP calculation. I'll create a protection to not take it into account on EP mode.

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Old 08/26/09, 7:05 AM   #377
leladax
Von Kaiser
 
Blood Elf Paladin
 
Ясеневый лес (EU)
Draenei was most probably the reason since two preliminary runs returned melee hit to the top of the list and spell hit below other.

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Old 08/26/09, 7:51 AM   #378
Asphyxialol
TEH DEEPZ!!!
 
Asphyxialol's Avatar
 
Blood Elf Death Knight
 
Mal'Ganis
Originally Posted by Afabar View Post
Asphyxialol, you mean that even if you select Kahorie's DK Simulator 1.0.5.zip, you get the 1.0.3.1 version? I have updates the OP to redirect to the google download page but that won't resolve your problem.


Release 1.0.6.1
* Razorice do not affects Frost Fever
http://dksimulator.googlecode.com/fi...%201.0.6.1.zip

Note for myself: Don' be too hurry to make update late at night.
No, the 1.0.5 download works fine, but when you download the primary link of just "Kahorie's DK Simulator" the program is still 1.0.3.1 for me, regardless of cache or computer / browser, so I was just asking for the side link to a direct 1.0.6 download as that is what works for me.

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Old 08/26/09, 8:51 AM   #379
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Asphyxialol View Post
No, the 1.0.5 download works fine, but when you download the primary link of just "Kahorie's DK Simulator" the program is still 1.0.3.1 for me, regardless of cache or computer / browser, so I was just asking for the side link to a direct 1.0.6 download as that is what works for me.
I could add on the OP the specific link to the version, but when Doc want to create a new release, he won't be able to modify the OP.
It's very strange anyway that some people report to me that they download the 1.0.3.1 version, but when I test I always get the current.

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Old 08/26/09, 9:08 AM   #380
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Afabar View Post
It's very strange anyway that some people report to me that they download the 1.0.3.1 version, but when I test I always get the current.
I bet they just do something wrong . Even if that's next to impossible. Just leave it as it is. It's very clean and professional at the moment.


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Old 08/26/09, 11:19 AM   #381
Plazmic
Glass Joe
 
Worgen Mage
 
Mannoroth
Originally Posted by Afabar View Post
1.0.5 Release notes
* Glyph of disease is now looking good.
* No more crash after saving template.


@Milaz
It's iLvl 245 one that I have integrated.

I really would like your feedback on the GoDisease on priority mode.
Surprisingly, It seems to be a dps upgrade on some setup.
GoD is working as intended, I ran a 100hr to post, but the DPS is a good 300 higher than IIT sims i've run:

AbilityTotal%Landed Hit% Crit% Miss% Average
Obliterate 1016309137 34.5 87326 41 59 0 11638.1
Frost Strike 643126573 21.9 72724 43.5 56.5 0 8843.4
Main Hand 364882890 12.4 154819 56.8 31.3 11.9 2356.8
Off Hand 210148863 7.1 161089 56.9 31.3 11.8 1304.6
Howling Blast 199834254 6.8 21127 28.8 71.2 0 9458.7
Frost Fever 118200000 4 120000 100 0 0 985
Necrosis 114980136 3.9 315908 100 0 0 364
Blood Plague 97679186 3.3 119999 100 0 0 814
Blood Strike 66188507 2.2 15328 56.6 43.4 0 4318.1
Ghoul 56861843 1.9 79355 87.1 12.9 0 716.6
Blood Caked Blade 52531419 1.8 63033 100 0 0 833.4
Raz 1610890 0.1 161089 100 0 0 10  
Plague Strike 2597 0 1 0 100 0 2597
Icy Touch 2489 0 1 100 0 0 2489
Horn 0 0 11538 0 0 0 0
Pestilence 0 0 20639 100 0 0 0
DPS 8173       
Total Damage 2942.36m in 100h        
Threat Per Second 4842        
Generated in 91s        
Template: Frost 3-51-17        
Priority: Frost        
Presence: Blood        
Sigil: Awareness        
RuneEnchant: FallenCrusader / Razorice        
Pet Calculation: True       

Thank you for all your hard work in getting this simulator as polished as it has become! It is an invaluable tool for my min/max obsession.

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Old 08/26/09, 11:19 AM   #382
Odii
Piston Honda
 
Blood Elf Death Knight
 
Cenarius
Ill throw this out here as a possible avenue to explore at some point. Have you considered changing the simulator to run instead as a series of many short fights, instead of a single long one? User selectable number of minutes per fight, and user selectable number fights.

Result is an overall average, a graph where fights are grouped in a user selectable range of DPS values (ie fights with DPS greater then 7000 and less then or equal to 7010 are counted, and the number of sim runs that fell in this range are graphed) and an optional text file dump with all DPS results listed.

Major structural change to the sim, but it would give the sim users to better explore the type of DPS effects changes in spec and gear make.

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Old 08/26/09, 12:01 PM   #383
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Reset the fight every x min is not very complex. It's just the reporting that would require a lot of work if you want to easily analize results.
One day I thought that sim could generate wow like combat logs to upload them in WWS but it don't accept multiple day parses so I didn't try to implement it. I admit also that I don't have a lot of experience on the subject.

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Old 08/26/09, 12:42 PM   #384
plopinou
Von Kaiser
 
Orc Warrior
 
Ysondre (EU)
Before everything else, i would like to thank you all for the great work on this simulator.

I tested a lot the dps of a blood dk in different bis TotC gear set, but something is annoying me : the ghoul seems to do far too much dps for a blood dk.

If i plug my current toon's stats into the simulator and run a 500 hours simulation, i get the current result :
12699.51 millions damage in 500h, which is 7055dps
The ghoul did 303309981 damage, which is 168,5dps, 2.388% of the total.
168.5 average dps for a ghoul without any buff like BoK, BoM, MotW and have at best 25% uptime ? and without Glyph of the Ghoul ?

From the simulator the ghoul's average hit is 768.6 (melee + claw).
Live reports show that it's more like 400 per melee hit and 600-630 per claw, with a critrate < 5%. There is more than 2 melee for 1 claw, so the average per land is roughly 450 which is 40% less than in the simulator.
So I think the ghoul calculation is a little off.

For the features that would be really great to have, i propose :
- a way to set the ghoul average survival time. 50% would mean 30s survival in blood instead of the 1mn, so a 12.5% uptime at best.
- a way to tell that Crypt Fever is on the target. I tried to activate it by modifying the template xml, but it increases every strike damage because it considers that it's a third desease.

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Old 08/26/09, 1:29 PM   #385
Meygaera
Von Kaiser
 
Meygaera's Avatar
 
Human Death Knight
 
Dalaran
I ran a 100h hour sim for 3/53/15 for GoD and GoIT

GoD yielded 7737dps
GoIT yielded 7550dps

There is one thing that the sim isn't doing for GoD. It's not rolling diseases with the highest possible AP. The average FF/BP tick was lower for GoD than GoIT when in reality it should be much higher when used by a good player. The sim is just starting off with the initial PS and IT that it casts. I do hope its possible for the sim to enable recasting when it has higher AP than before. The sim should remember how much AP it had when it last recast IT/PS and then check if it currently has more AP than what it used to and if it does, recast IT/PS and roll those.

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Old 08/27/09, 8:18 AM   #386
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.0.7 Release notes
* GoDisease: IT/PS is recasted at higher AP.
* Correction for the hit of the ghoul (problem since 1.0.6).
* Draenei buff is disabled for EP calculation.

DK simulator 1.0.7.0

About the download problem, I think I have reproduce the problem. When I select "open with" instead of "save as", Winzip open an old version from it's cache.

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Old 08/27/09, 6:48 PM   #387
Meygaera
Von Kaiser
 
Meygaera's Avatar
 
Human Death Knight
 
Dalaran
I've noticed a few things with GoD. In my blood spec runs with GoD, I noticed that IT was cast more often than PS. At first I thought that it could have been because when it cast pestilence, FF had fallen off while BP was still on and thus BP was refreshed and IT was recast. In a 10h sim PS was cast 10 times while IT was 22 times. Then I tried to run a 100h sim to see if the numbers were increased, they did not however. In the 100h sim PS was still cast 10 times and IT 22 times. I'm at a loss as to how this is occurring.

Next issue, Using a 0/17/54 unholy build with 1/2 epidemic, 2/2 IUP, and 2/5 desolation. I ran the sim with 150 ms of latency and got 7197 DPS. I ran it again this time with 300ms and got 7199 DPS. I'm not sure that makes sense. How can increasing latency be more dps than a lower latency, ever?

[edit] this was all done with v 1.0.7.0

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Old 08/28/09, 2:05 PM   #388
Drty
Glass Joe
 
Troll Hunter
 
Velen
I've noticed an issue with EP results and simulations. When I run a EP test on my current gear I get results that put hit<8% as a higher weighting than STR. If I change out a STR gem for a hit gem, such as the yellow socket in my pants, I can lose 34 STR and gain 40 hit. Then if I run a simulation my DPS is actually lower. If I rerun the EP test with the new values, it still gives a higher weighting to hit<8%.

One thing that may affect the tests is that for DW, 5% is the cap for special attacks, so after 5% you'd really be looking at the >=8% weighting (which was less than the STR weighting) which makes sense for the decreased DPS. However I'm unable to find an explanation for why hit<8% gets such a high weighting when it actually lowers my DPS.

Also, I'm not sure why I have an exp weighting that's about equal to my STR. I'm exp capped, and the way I think the simulator runs is that it adds 50 to a value to see how your DPS increases to get a weighting for that value. If I'm exp capped, why would adding exp increase my DPS any (unless the simulator spends time calculating attacking a boss from the front, in which case increased exp is a factor in reducing parries)?

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Old 08/28/09, 4:03 PM   #389
Rhaaw
Glass Joe
 
Blood Elf Death Knight
 
Laughing Skull (EU)
Might be me doing something wrong, but I've tried running 100 hour simulations (Ulduar25 + some hard mode + 2x t9) to check out some things about expertise. I've ran it at 0, 100 and 164 expertise and I've gotten the exact same Dry Run DPS value; actually same values all over. Also, the report/output generated seems to show close to no misses (except the occasional Death Coil / Icy Touch due to me being at roughly 8% hit).

So, am I doing something wrong or is there a bug related to expertise?

EDIT: Typo.
EDITEDIT: What is really odd is that, considering this would be true, the EP of expertise should be 0, assuming there's no misses. However, I get rather high values (for example, when using 100 expertise template, I got 289 str, 296 arp and 349 expertise - pretty weird).

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Old 08/28/09, 5:20 PM   #390
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
How the EP calculation is made:

1/ The dry run is a modified version of your character sheet. It put it at physical hit cap and expertise cap. And launch the dry run to have my base DPS.
2/ It run a sim adding (EP base x 2) to the attack power to have my AP DPS.
3/ For Strength, Agi, Crit, ArP and so on, it add the EP base to the current stat.
4/ For Hit rating and Expertise, it remove the EP base to the stat to check how much it reduce the dps.
5/ For spell hit, it's the same as for strength.

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