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Old 01/03/10, 10:31 AM   #676
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Afabar View Post
I'm still looking for a way to merge progress bar but due to multi-threading it seems not possible. I'm still looking for a walk-around
I've tried that a while ago, too. I wasn't able to fix it.


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Old 01/03/10, 11:09 AM   #677
Vajrus
Glass Joe
 
Human Death Knight
 
Frostmane (EU)
I just did some simulations today and it showed that dual DeathChoise (normal + heroic) are better than the new ICC trinket Deathbringer's Will.
But in the Unholy DPS 3.3 thread it said that Deathbringer's Will should be superior. So I dont really know which of those trinkets would be in my BiS set.

The difference was that DeathChoise is 100dps better than Deathbringer's Will

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Old 01/03/10, 12:51 PM   #678
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Vajrus View Post
I just did some simulations today and it showed that dual DeathChoise (normal + heroic) are better than the new ICC trinket Deathbringer's Will.
But in the Unholy DPS 3.3 thread it said that Deathbringer's Will should be superior. So I dont really know which of those trinkets would be in my BiS set.

The difference was that DeathChoise is 100dps better than Deathbringer's Will
The sim take only into account the proc, not the passive stats. As ArP become much better at end game gear, the 155 passive ArP should make the difference.

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Old 01/06/10, 5:08 PM   #679
nummy
Glass Joe
 
Orc Death Knight
 
Mug'thol
green attack power

Hi. Sorry if this has been explained somewhere, but how exactly is the green bit of attack power that we input for the simulator get calculated? Is it the sum of the enchants only or is there more to it? Socket bonuses? Thanks.

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Old 01/06/10, 5:09 PM   #680
Bllets
Von Kaiser
 
Undead Death Knight
 
Stormscale (EU)
Originally Posted by nummy View Post
Hi. Sorry if this has been explained somewhere, but how exactly is the green bit of attack power that we input for the simulator get calculated? Is it the sum of the enchants only or is there more to it? Socket bonuses? Thanks.
Mouse over your attack power tooltip ingame and there is a green number in the tooltip


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Old 01/06/10, 5:26 PM   #681
nummy
Glass Joe
 
Orc Death Knight
 
Mug'thol
green ap

I mean for situations where you want to use a character builder (chardev, wowhead) to compare a potential gear set to your own. Wowhead's AP calculation looks off to me and chardev doesn't give me a tooltip (or maybe I'm blind)?

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Old 01/06/10, 5:34 PM   #682
Bllets
Von Kaiser
 
Undead Death Knight
 
Stormscale (EU)
Originally Posted by nummy View Post
I mean for situations where you want to use a character builder (chardev, wowhead) to compare a potential gear set to your own. Wowhead's AP calculation looks off to me and chardev doesn't give me a tooltip (or maybe I'm blind)?
To my knowledge, bonus AP (Green AP) is anything on your gear that gives +ap. Agi items, enchants, etc.

Wowhead's tooltip in their profiler seems accurate for me.


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Old 01/06/10, 5:45 PM   #683
nummy
Glass Joe
 
Orc Death Knight
 
Mug'thol
Originally Posted by Bllets View Post
To my knowledge, bonus AP (Green AP) is anything on your gear that gives +ap. Agi items, enchants, etc.

Wowhead's tooltip in their profiler seems accurate for me.
Doh. You're right. The bonus ap is correct on my armory profile and their profiler, but my base ap is different between the two. Thanks.

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Old 01/06/10, 11:24 PM   #684
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by nummy View Post
I mean for situations where you want to use a character builder (chardev, wowhead) to compare a potential gear set to your own. Wowhead's AP calculation looks off to me and chardev doesn't give me a tooltip (or maybe I'm blind)?
It doesn't matter where you input your AP value I think.


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Old 01/07/10, 9:16 PM   #685
Yogi226
Glass Joe
 
Human Death Knight
 
Shattered Hand
Sorry, wrong post.

Last edited by Yogi226 : 01/07/10 at 9:35 PM.

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Old 01/08/10, 3:00 PM   #686
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.2.0.3 Release notes
* Cinderglacier now has benefit on disease.
* A new Priority element: CinderDisease, to cast disease on Ciderglacier proc.
* Deathbringer hot fix.
* Spell partial resist tuning.
* The ghoul only benefit from some raid buff if the ghoul is permanent(BoK and MotW).

Kahorie's DK Simulator 1.2.0.3

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Old 01/09/10, 7:45 PM   #687
Seroster
Glass Joe
 
Draenei Death Knight
 
<QED>
Earthen Ring
Odd results from EP calcs?

Hey folks, maybe I'm doing something wrong, but when i run the EP values I seem to get REALLY high results for Expertise. I use a pretty generic Blood + GoD build/rotation, and STR, ARP, & everything else is around the 2.0-3.0 mark as seems normal, but in every version I've tried Expertise gets a rating >5.0. It used to also give hit rating a very high EP value, but this seems to've stopped in the 1.2 release. I don't know if I've got some box checked or a setting wrong or something like that, but the results seem pretty skewed compared to most of the info on these boards.

The Simulator results as far as combat sim goes seem pretty normal, I'm almost at expertise cap anyway so I only miss/dodge/parry <1% of attacks anyway, but the sim says expertise is by far my heviest weighted stat and that seems odd and/or backwards compared to the threads & stat weights in this forum. This of course messes w/ my results from the DK optimizer, so I'm not sure just to use existing blood weights or the customized ones from the sim. Any advice would be appreciated.

Edit: Example from one I just did

EP AttackPower | 1 (0.61 DPS/per AP)
EP Strength | 2.92
EP Agility | 1.51
EP CritRating | 2
EP HasteRating | 1.45
EP ArmorPenetrationRating | 2.59
EP ExpertiseRating | 5.26
BeforeMeleeHitCap<8% | 2.62
EP SpellHitRating | 0
EP WeaponDPS | 9.84
EP WeaponSpeed | 459.02

Last edited by Seroster : 01/09/10 at 8:11 PM.

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Old 01/10/10, 3:26 AM   #688
Bllets
Von Kaiser
 
Undead Death Knight
 
Stormscale (EU)
In addition to Seroster's post I'm also getting odd numbers with GoD and blood.

EP AttackPower 1 (0,45 DPS/per AP)
EP Strength 3,47
EP Agility 3,07
EP CritRating 4,09
EP HasteRating 3,27
EP ArmorPenetrationRating 2,98
EP ExpertiseRating 19,33
BeforeMeleeHitCap<8% 6,4
EP WeaponDPS 18,22
EP WeaponSpeed 44,44
EP 4T9 486,05
EP 2T10 623,26
EP 4T10 765,12

Now all the numbers are a little odd compared to a normal set, but the stats are from BiS with ArP gems (2301 STR and 1240 ArP). Which should be around 20 from hard cap. (13.99 * 90 = 1259.1 ??)

The numbers with GoDD instead of GoD gives a bit more sense but still seem a bit off.
EP AttackPower 1 (0,82 DPS/per AP)
EP Strength 2,8
EP Agility 1,66
EP CritRating 2,24
EP HasteRating 2,13
EP ArmorPenetrationRating 1,56
EP ExpertiseRating 4,98
BeforeMeleeHitCap<8% 2,73
EP WeaponDPS 9,63
EP WeaponSpeed 390,24
EP 4T9 234,18
EP 2T10 286,08
EP 4T10 408,86

The EP values with STR gems (2681 STR and 840 ArP) and GoD makes a lot more sense and seems reasonable enough, except expertise again:
EP AttackPower 1 (0,71 DPS/per AP)
EP Strength 2,85
EP Agility 1,8
EP CritRating 2,45
EP HasteRating 2,44
EP ArmorPenetrationRating 4,06
EP ExpertiseRating 5,32
BeforeMeleeHitCap<8% 2,87
EP WeaponDPS 10,28
EP WeaponSpeed 549,3
EP 4T9 341,79
EP 2T10 371,64
EP 4T10 471,64

Expertise seems fine for Unholy and Frost.


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Old 01/10/10, 4:05 AM   #689
Alyse
Von Kaiser
 
Blood Elf Priest
 
Sen'jin
From past experiences, expertise and spell hit in general seem to give wonky numbers some of the time. I'm not sure of the exact cause - sometimes it gives EP values that seem normal, sometimes it will overvalue them or undervalue them (and sometimes it will give negative values !). I don't think it's you doing anything wrong in particular.

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Old 01/10/10, 4:49 AM   #690
Sarevok115
Glass Joe
 
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Human Death Knight
 
Crushridge
I don't know if you can help me out or not, but whenever I try to run the simulator after configuring my character, I get an error from windows saying it has stopped working. I would love to test out your sim as it's much better than team robot's, but I can't get it working. Thanks in advance. (I have 3.5.1 .net framework on windows 7)

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Old 01/11/10, 12:28 PM   #691
Drexxi80
Glass Joe
 
Blood Elf Death Knight
 
Outland (EU)
Dont know if its a bug or not but expertise doesnt seem to influence dps at all. When i run my sims, it doesnt matter if i set expertise to 200 value or 0. I still get the same dps number. Boss should dodge more attacks with lower expertise, hence i would have less possibilities to do damage to boss. It should result in lower dps. What am i missing??
Thx in advance for help

Edit: Might be something with the orc racial expertise bonus...
Edit2: If i convert orc racial bonus into expertise rating and puts racial expertise number to zero, i get results where boss dodge more strikes if i put a lower number on expertise.

Last edited by Drexxi80 : 01/11/10 at 12:47 PM.

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Old 01/11/10, 7:22 PM   #692
Baldless
Glass Joe
 
Orc Death Knight
 
Eredar
Have the changes to Bryntroll that effect Death Knights been made in the sim? I haven't seen them in the log, but I just figured I'd make sure.

e.g. Shadow portion of Scourge Strike no longer procs Drain Life (Bryntroll proc).

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Old 01/12/10, 2:29 PM   #693
Novusordo
Glass Joe
 
Human Death Knight
 
Nesingwary
Hello, first I wanted to thank Kahorie for doing this awesome work for all of us.

Now, after editing the character and talent xml's and running the EP calculation, it's giving me a -9.3 value for expertise rating. Is it normal to output negative values, and if so, is it telling me that expertise is shite?

Thanks for the help.

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Old 01/15/10, 10:07 AM   #694
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.2.0.4 Release notes
* Tinyn Abomination trinket
* Rune Grace Time tweak
* Racial expertise correction
* A new Haste EP value is now calculated and labeled as "EP HasteEstimated".
* Brynthol Proc corrected

Kahorie's DK Simulator 1.2.0.4


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Old 01/15/10, 12:05 PM   #695
and
Glass Joe
 
Night Elf Druid
 
Runetotem (EU)
Good Evening,
it would be possible to implemet [Mark of Supremacy] trinket as well? I'm not a lucky one who got the DV or any ICC trinket, so I'd like to gauge the Mark with the ones avalaible to me.
Thank you.

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Old 01/15/10, 12:06 PM   #696
deathsythe
Glass Joe
 
Blood Elf Death Knight
 
Blackwing Lair
First off I would like to give a big thanks to Afabar and whoever else has contributed to this DK tool. It's been great getting to learn it and use it to try and help myself gear, gem, and understand my character a lot better. I was wondering how or if Herkuml War Token could be added into the trinkets? I run 10 man only raids because of time, alts play, and a really horrible ability with dice rolls(i know mostly this is my own issue). So Death's Choice, Deathbringers Will and other 25 man trinkets really are not items i can easy get. I just mainly want to see how it really compares to other 10man trinkets I am able to get.

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Old 01/15/10, 12:53 PM   #697
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by and View Post
Just add the AP as static AP. There is no need to implement it.

Originally Posted by deathsythe View Post
See above.


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Old 01/15/10, 1:13 PM   #698
Aatis
Glass Joe
 
Draenei Death Knight
 
Moonrunner
Testing the sim with the newly implemented TAiaJ, I've noticed that the bonus swings generated by it do not appear to generate other procs such as FC at the moment.

I've also noticed that the simulator seems to get much higher numbers out of BCB. At least part of this appears to be that BCB is currently programmed to benefit from Tundra stalker, but using a single [Mace] I can confirm that BCB only benefits from multipliers that affect white swings.

Tests were done with no trinkets and no str-affecting procs - data over 1009 white swings
white swings damage - 496-503
Diseaseless BCB hits - 124-126
Frost Fever BCB hits - 186-189
Blood Plague BCB hits - 186-189
both diseases BCB hits - 248-252

The simulator also doesn't appear to be treating offhand procs of BCB correctly, not treating the swings as offhand hits (-50%). This Sim parse is from my current gear/spec (2/3 BCB) with the points from Nerves of cold steel removed, so offhand swings from BCB should be ~50% of the mainhand ones:

ability Total % count avg
MainHand | 129599629| 13| 72717| 1782.2
OffHand | 65065784 |6.5| 72842| 893.2
BloodCakedBlade| 13454773 |1.3| 14554| 924.5
BloodCakedBlade| 13404923 |1.3| 14581| 919.3

Last edited by Aatis : 01/16/10 at 8:13 PM.

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Old 01/15/10, 1:59 PM   #699
deathsythe
Glass Joe
 
Blood Elf Death Knight
 
Blackwing Lair
Originally Posted by dr_AllCOM3 View Post
Just add the AP as static AP. There is no need to implement it.


See above.
Wow that was a simple answer, thanks for pointing it out and sorry to have missed it.

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Old 01/16/10, 11:51 PM   #700
Grigori
Piston Honda
 
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Human Paladin
 
Medivh
Originally Posted by Afabar View Post
1.2.0.4 Release notes
* Tinyn Abomination trinket
* Rune Grace Time tweak
* Racial expertise correction
* A new Haste EP value is now calculated and labeled as "EP HasteEstimated".
* Brynthol Proc corrected

Kahorie's DK Simulator 1.2.0.4
Looks like the Rune Grace Time bug was the culprit that was causing the sim to be way off on 15-sec DnD rotations. I just plugged a few 15-sec DnD rotations into the 1.2.0.4 sim and got back the expected rotation length (instead of the 10% longer than expected rotation lengths I got with earlier releases). 13-GCD rotations are also no longer slightly off after this fix.

Great work tracking this PitA bug down.

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