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Old 03/23/09, 4:20 PM   #31
NeuronRider
Von Kaiser
 
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Draenei Death Knight
 
Azuremyst
The tool is specifically built around 3.1, not the 3.0 talent tree as you linked. While a modification of that build may work (though his simulations suggest they may not be competitive...which will take some in game testing to find where things differ).

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Old 03/23/09, 6:43 PM   #32
Fatedtolive
Glass Joe
 
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Human Death Knight
 
Muradin
Ah, yeah, I had a serious case of "The Dumb" when I replied. With 3.1 I think 0/49/22 or something very similar is being currently hailed as the highest DPS spec because of the RP generation it has to make up for the T7 loss and Perma Ghoul.

I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde

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Old 03/23/09, 9:27 PM   #33
Cabal
Piston Honda
 
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Orc Warrior
 
<N/A>
Turalyon (EU)
This is getting better and better!

Anyway a request of sorts: Kahorie, how much of a hassle would it be for the report section to display the median damage per skill? Something like:

SS------XXXX(total damage done by skill)-----xxxx(median damage of individual hits done by the skill)

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Old 03/24/09, 8:26 AM   #34
Azazel85
Glass Joe
 
Blood Elf Death Knight
 
Genjuros (EU)
Really great tool, thks, i'm trying many different specs and rotations, but i find a little problem for frost atm: i tryed a heavy IT rotation, without OB, deleted OB in priority file, but it continues to use it, also checked in combat log. Then i tryed the pre saved dual wield priority and same thing, OB it is still used even if it isn't in the priority file. My problem or there is something wrong? thks in advance and sorry for my poor english.

Edit: ok, i just selected anything in the "rotation" tab and the combat log seems right. i'll check better today. but now my question is: what is the use of the "rotation" tab?

Last edited by Azazel85 : 03/24/09 at 8:35 AM.

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Old 03/24/09, 8:51 AM   #35
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Cabal, I can do that. I think I can implement that for the next release.

Azazel,
Did you re-open the simulator after updating the priority file ?
Simulator should not use an ability that is not define in the priority file ( except long timer like ghoul and other).
Let me know if it append another time.

The rotation is here if you don't want to use a priority set up. The simulator use priority OR rotation. That's why when you select one, the other is grayed.

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Old 03/24/09, 11:45 AM   #36
Fugazor
King Hippo
 
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Orc Hunter
 
Chamber of Aspects (EU)
Originally Posted by Afabar View Post
One thinks disturb me. I can't find a Frost/blood template (1x/5x/00) that give good DPS. I can't find if it's from the simulator or that the spec is not that good any more.
I don't think any spec without permanent Ghoul will be viable anymore - at least in theory. In practice on fight where (especially non-NotD) Ghouls will drop left and right situation may change.

As for Ghoul uptime - can't you just get Ghoul DPS and make it X*50% or whatever uptime we choose? I am sure people after few weeks will figure out what is avg. uptime of Ghoul with their build on fights that matter.

For build templates, here are two current Unholy I would consider:
- 12/0/59
- 0/10/61
Keep in mind some talents may not be "best theory dps" but in practice are worth more (run speed from Imp. UP, DnD cooldown reduction from Morbidity).

Last edited by Fugazor : 03/24/09 at 11:58 AM.

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Old 03/24/09, 12:06 PM   #37
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Fugazor View Post
As for Ghoul uptime - can't you just get Ghoul DPS and make it X*50% or whatever uptime we choose? I am sure people after few weeks will figure out what is avg. uptime of Ghoul with their build on fights that matter.
I was more thinking of a TimeToLive parameter for the ghoul. And the simulator would recall him as soon as available, depending its cooldown (NotD).

I will add those 2 templates. By the way, it reminds me that I have to implement D&D.

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Old 03/24/09, 12:44 PM   #38
Fugazor
King Hippo
 
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Orc Hunter
 
Chamber of Aspects (EU)
If you do that keep in mind pre-fight buffs on "first" Ghoul (BoM, BoK, motw). Also why would you want to add DnD? Do you plan to add some kind of aoe dps meter?

BTW: I noticed that EP values seems to sometimes vary a lot. For example for 12/0/59 I got STR equal to 2.95 (24h) then 4.17 (100h) then 3.41 (24h). Other stats were somewhat more stable but still varied too much. Any idea how to stabilize results - should I increase simulation time ever more?

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Old 03/24/09, 1:13 PM   #39
Rayven01
Glass Joe
 
Blood Elf Death Knight
 
Cenarius
Originally Posted by Fugazor View Post
Also why would you want to add DnD? Do you plan to add some kind of aoe dps meter?
DnD does significant damage for unholy spec, even on single target.. upwards of 800 a tick on live, and that's without the new black ice. Even if it's not an ability you would want in your every day standing-still rotation it would be nice to be able to model it for fights where you have to move around but the boss stays relatively stationary.

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Old 03/24/09, 6:50 PM   #40
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
0.6.0 Release notes
* Better reporting. Note that Miss% count miss and dodge.
* Calculation for DRW average damage is actually wrong!
* EP calculation for weapon DPS
* D&D implementation. Now available in Priority, Rotation and Glyph.
* Bug: Hit calculation of UB and WP was not done.



Fugazor,
I forgot to add the template you propose, I will include them in the next release.
Why include DnD ? It might be usefull somehow. A least to check how much you "loose" to use it.

To decrease variation, I suggest you to increase simulation time. But, I sometime get a 50 difference with a 240 hour simulation.

Last edited by Afabar : 03/25/09 at 4:18 AM.

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Old 03/24/09, 8:08 PM   #41
Cabal
Piston Honda
 
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Orc Warrior
 
<N/A>
Turalyon (EU)
Why do I get around 1k less dps with frost? I still havent played around much with frost on PTR, is it really that bad?

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Old 03/25/09, 9:39 AM   #42
Fugazor
King Hippo
 
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Orc Hunter
 
Chamber of Aspects (EU)
If you use old build like Frost/Blood then it is possible. However I got quite big dps loss (300+) even on spec like 3/51/17. I checked this build just now again on heroic dummy and it was pretty much on par with Unholy. Frost should even scale better with raid buffs (which simulator assumes) so it is something to double check.

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Old 03/25/09, 10:17 AM   #43
Lollersk8er
Piston Honda
 
Human Death Knight
 
Azjol-Nerub (EU)
There is something wrong with crits. I was using the given FrostUnholy template.
1	PS hit for 3527
101	IT crit for 3033
201	FS crit for 29222
301	BS hit for 5940
401	BS crit for 14555
501	HB crit for 6344
601	FS crit for 29222
Also the numbers don't seem to fit (I don't mean the formatting ) and there is enough space to fully write out the skill names.
Ability    Total	        %      Hit% Crit% Miss%Average%   	
PS	1181485059	3	52	44	3	6562	
IT	602524278 	1	19	80	0	3346	
FS	3994597736	13	39	60	0	18206	
HB	204065330	        0	24	75	0	5669	
BS	14555   	        0	50	50	0	7277	
FF	474681483  	1	100	0	0	438	
BP	475176675 	1	100	0	0	438	
Nec	4411305439	14	100	0	0	2938	
BCB	1040485500	3	94	0	5	3942	
MH	15768638312	52	57	39	3	10505	
Gh	2073351767	6	80	12	6	617
The sim is kinda slow for the given accuracy. Additionally, the combat log shouldn't be written to file while it's generated. Everyone should have enough memory installed.
Total DPS	8396
Total Damage	30226326134	 in 1000 h

Total DPS	8387
Total Damage	30193474892	 in 1000 h
Having access to the source code would make things ten times easier for us.

Last edited by Lollersk8er : 03/25/09 at 10:26 AM.

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Old 03/25/09, 10:51 AM   #44
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Lollersk8er,
I have never seen some crasy number like that. Could you send me via PM your character config file ?
Even your Plague Strike seems very high for unholy presence.


For those who want to take a look at the code :
dksimulator - Google Code

What is online is the 0.6.0 version.
I already found some calculation problem in this version.
It will be corrected in the next release.

* Weapon Normalization
* Obliterate damage bonus was incorrect
* Merciless combat activate too early.
* Hysteria was used even if not spec for it.
* Better sigils damage calculation. Thanks to Ability Formulas !

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Old 03/25/09, 1:15 PM   #45
Rayven01
Glass Joe
 
Blood Elf Death Knight
 
Cenarius
Currently this tool shows D&D priorities like the following actually do more dps than those without D&D:
<Priority>
<BloodPlague></BloodPlague>
<FrostFever></FrostFever>
<DeathandDecay></DeathandDecay>
<ScourgeStrike></ScourgeStrike>
<BloodStrike></BloodStrike>
<UnholyBlight></UnholyBlight>
<DeathCoil></DeathCoil>
</Priority>

This is for both Unholy/Blood & Unholy/Frost. With the D&D glyph replacing the scourge strike glyph.

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