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Old 01/27/10, 7:54 PM   #726
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
BeforeMeleeHitCap: Hit rating until you reach 8% melee hit.
EP SpellHitRating: Hit rating until spells never miss.
After spell hit cap: Hit rating until dual-wield autoattacks always hit.


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Old 01/28/10, 4:45 AM   #727
Commondrain
Glass Joe
 
Human Death Knight
 
Kargath
First of all thanks for this awesome tool Kahorie, it's been very valuable as a means of evaluating upgrades.

I recently installed 1.2.0.6 (moved from 1.2.0.3), and since have been getting very low EP values for expertise (~0.8 AP). I know this isn't correct, because my Exp is currently a bit low, only 117 rating. Dropping much more than this and I'll probably start to see a decent chance of more than 1 dodge per rotation, which starts to eat into dps quite a bit.

I know others have had issues with expertise in particular, but does anyone have suggestions on possible fixes? Changing RNG seed doesn't seem to make any difference, maybe I need a longer sim time? Any suggestions would be appreciated.

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Old 01/28/10, 9:13 AM   #728
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Possible bug. If I spec into Imp Icy Talons in an otherwise ordinary tank spec, run sim, then do it again with the 'melee haste' buff on in Buffs section, I get different results. I'd have thought one or the other would be used, so there'd be no variation.

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Old 01/28/10, 9:27 AM   #729
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Raid buff given by the player are not implemented. Imp Icy Talons is only a 5% haste buff for the player, if you want the 20% it's in the buff section. You can add in the same bag: Abomination's Might, Horn and EbonPlague Bringer.


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Old 01/28/10, 2:56 PM   #730
Arthas
Glass Joe
 
Tauren Death Knight
 
Anetheron
Just a reminder to posters who are thinking of gemming arp over str.
1) Any fight with more then 1 add you lose dps. Arp doesnt effect aoe abilities.
2) When you generate EP values that tell you arp is better then str, you need to remember you did so with str gems currently in your gear. So what you really need to do is simulate yourself with all the str you are getting from gems subtracted out.

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Old 01/28/10, 7:50 PM   #731
radtech
Glass Joe
 
Orc Death Knight
 
Nordrassil
First things first - thanks for the awesome simulator!

I am new to this program and I want to make sure I have the rotation right. I am trying to simulate using the rotation without reaping found in the Unholy DPS thread:
PS – IT – BS – SS – BS – DC – HoW - SS – BS – SS – BS – DC – DC

I copied one of the rotation .xml files and edited it with this. Is this correct for my rotation?
<Rotation>
  <Rotation>
    <PlagueStrike retry="1" />
    <IcyTouch retry="1" />
    <BloodStrike retry="1" />
    <ScourgeStrike retry="1" />
    <BloodStrike retry="1" />
    <DeathCoil retry="0" />
    <Horn retry="1" />
    <ScourgeStrike retry="1" />
    <BloodStrike retry="1" />
    <ScourgeStrike retry="1" />
    <BloodStrike retry="1" />
    <DeathCoil retry="0" />
    <DeathCoil retry="0" />
  </Rotation>
</Rotation>
Thanks in advance for any help

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Old 01/29/10, 1:16 AM   #732
Vorgrim
Glass Joe
 
Orc Death Knight
 
Boulderfist
From what I can tell, PS>IT>SS>BS>BS>DC>HOW>SS>SS>BS>BS>DC>DC is better dps for unholy without reaping.

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Old 01/29/10, 4:20 AM   #733
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Originally Posted by Afabar View Post
Raid buff given by the player are not implemented. Imp Icy Talons is only a 5% haste buff for the player, if you want the 20% it's in the buff section. You can add in the same bag: Abomination's Might, Horn and EbonPlague Bringer.
Strangely:
if I have a frost build with IITalons but melee haste turned off (in raid buffs): 4877 tps, and mainhand 9.1% of total damage
same spec with melee haste turned on: 5004 tps, mainhand 11.5%
spec without IITalons and melee haste off: 5077 tps, mainhand 7.9%

Since IIT is a 25% melee haste buff for yourself, and 20% haste for the raid, but looks like you've implemented it as if 45% haste is applied to your own mainhand. I had thought they were not additive, so the net haste for the DK was only 25%?

Can't get in-game to verify right now.

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Old 01/29/10, 5:03 AM   #734
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
I guess it come from Rune Strike. I have test in blood presence:
  Hit count
With IIT, With Haste buff 1369
Without IIT, With Haste buff 1319
With IIT, Without Haste buff 1168
Without IIT, Without Haste buff 1118

The difference between hit count is the same (50).


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Old 01/29/10, 11:24 AM   #735
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by radtech View Post
PS – IT – BS – SS – BS – DC – HoW - SS – BS – SS – BS – DC – DC
I would remove the Retry on Horn.
__________________________________________________

I'm working a lot on the OP and it's start looking better but there is still some work to do. If you think some section need to be corrected or added you can post in this thread or send me a PM.


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Old 01/29/10, 5:07 PM   #736
vdgmasterx
Von Kaiser
 
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Orc Death Knight
 
Magtheridon
I posted about this issue a page back, and the issue is still occurring. I keep getting values for hit that are strange:

EP SpellHitRating | 0.68
After spell hit cap | 0.97

I've reset the RNG seed a few times. Something is not right; I should not be consistently getting values where hit AFTER spell cap is worth more.

Also, I'm trying to figure out a sweet spot for expertise in my current gear and the sim is not giving me proper info. I am at 23 expertise (orc with axes, 5 from talents, 109 expertise rating) and when I run the sim I never get any misses. I thought this was curious so I manually set my expertise rating to 132 and my dps was exactly the same. Resetting the RNG Seed did nothing. Maybe I am doing something wrong but any assistance would be appreciated, thanks.

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Old 01/30/10, 6:23 AM   #737
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
hmm I ran it again, and this time looked at number of hits, as you did. I see 34% more attacks with the 'melee haste' raid buff on; I'd expect 25% more. This is Frost presence, Frost 2H spec. Neither spec had IITalons.

Surely that's not right? Perhaps I've had the wrong understanding of the theory of haste (being a tank, not dpser, maybe so!), but I thought 25% haste meant 25% more melee attacks in the same period, whereas this is showing 34% and I can't think of any reason why. The only change was the 'melee haste' raid buff setting.

I looked at the total number of hits in the 100 hr sim (200ms latency). Results:

No haste		#attacks
rs		46400	
mainhand	49108	


haste	% more than no haste
rs		48119	    103.70%
mh		65830	    134.05%
Images below so you can verify where I'm getting the data:


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Old 01/30/10, 6:51 AM   #738
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by GravityDK View Post
No haste		#attacks
rs		46400	
mainhand	49108	

haste	% more than no haste
rs		48119	    103.70%
mh		65830	    134.05%
Sum of MH+RS no haste: 95508
Sum of MH+RS with haste: 113949

113949 / 95508 = 1,193083301922352

Here is the 20% buff.


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Old 01/30/10, 7:20 AM   #739
gia
 
Blood Elf Priest
 
Genjuros (EU)
Originally Posted by vdgmasterx View Post
Also, I'm trying to figure out a sweet spot for expertise in my current gear and the sim is not giving me proper info. I am at 23 expertise (orc with axes, 5 from talents, 109 expertise rating) and when I run the sim I never get any misses. I thought this was curious so I manually set my expertise rating to 132 and my dps was exactly the same. Resetting the RNG Seed did nothing. Maybe I am doing something wrong but any assistance would be appreciated, thanks.
I have the same issue. From my limited tests, setting "Main Hand Expertise" to anything other than zero causes all attacks to never be dodged, even with zero expertise stats.

Here is a sample output with main hand expertise racial set to 1 and expertise rating set to 0.

Ability Damage done    hits   Crits   Misses  Uptime
 Total % # Avg # % Avg # % Avg # % %
MainHand 657063652 18,4 124380 5282,7 76559 61,6 3307,7 47821 38,4 8444,6
ScourgeStrikeMagical 442974684 12,4 71792 6170,3 33204 46,3 3545,3 38588 53,7 8428,9
ScourgeStrike 415750483 11,7 71792 5791 33204 46,3 3327,8 38588 53,7 7910,6
DeathCoil 395416469 11,1 59345 6663 36423 61 4726,6 22922 38,4 9740 380 ,6
Ghoul 386524255 10,8 355725 1086,6 309206 86,9 970,8 46519 13,1 1856,3
FrostFever 225072597 6,3 108397 2076,4 108397 100 99,8 99,8
BloodPlague 188674622 5,3 108363 1741,1 108363 100 99,8 99,8
Gargoyle 173781426 4,9 32617 5327,9 28348 86,3 4710,4 4269 13 9428,5 215 ,7
BloodStrike 143657067 4 34700 4140 18111 52,2 2749,1 16589 47,8 5658,5
Necrosis 127661744 3,6 124380 1026,4 124380 100
WanderingPlague 117089245 3,3 61592 1901 61592 99,4 393 ,6
BloodCakedBlade 105200153 3 37359 2815,9 37359 100 2815,9
PlagueStrike 86271661 2,4 17948 4806,8 9900 55,2 2969,1 8048 44,8 7067,3
IcyTouch 60720046 1,7 17948 3383,1 11031 61,1 2402,9 6917 38,3 4946,3 109 ,6
UnholyBlight 39545330 1,1 59345 666,4 59345 100
DPS 9904              
Total Damage 3565,4m in 100h             
Threat Per Second 5065              
Generated in 24s              
Template: Unholy 12-0-59              
Rotation: Unholy-Reaping              
Presence: Blood              
Sigil: Virulence              
RuneEnchant: FallenCrusader              
Pet Calculation: True              

Another unrelated bug that I haven't tried to reproduce, but the Ashen Band of Endless Vengeance seems to randomly disable itself when I save characters.

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Old 01/30/10, 8:55 AM   #740
Alyse
Von Kaiser
 
Blood Elf Priest
 
Sen'jin
Originally Posted by gia View Post
Another unrelated bug that I haven't tried to reproduce, but the Ashen Band of Endless Vengeance seems to randomly disable itself when I save characters.
This seems to occur when you first open the program; editing a character seems to cause the Ashen Band of Endless Vengeance to uncheck itself.

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Old 01/30/10, 10:36 AM   #741
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
I have found the problem with racial expertise and spell hit. Thanks for the reports guys. I want to let you know that when I don't answer to message it's because I have nothing to say (good or bad news). I will try to deliver an update this afternoon if time permits it.


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Old 01/30/10, 4:38 PM   #742
GravityDK
Piston Honda
 
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Tauren Death Knight
 
Dath'Remar
Originally Posted by Afabar View Post
113949 / 95508 = 1,193083301922352

Here is the 20% buff.
doh! Of course, oh man I feel stupid. Thanks.

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Old 02/01/10, 11:59 PM   #743
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
I've implemented Shadowmourne just for fun (It's not like you'd need the sim at that point anymore ). I hope I got everything right. I've set the proc rate at 60%.
The proc alone is worth about 840 dps for Unholy and a little bit more for Blood. Bryntroll heroic proc is worth 480 dps as a reference.
Haste is quite the nice stat with the proc, better than crit.

Last edited by dr_AllCOM3 : 02/02/10 at 1:22 AM.


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Old 02/02/10, 6:49 AM   #744
deathes
Glass Joe
 
Human Death Knight
 
Ahn'Qiraj (EU)
It seems Tattashe's armory grabber creates xml with +5 racial expertise for human characters.

Other than racial expertise and spell hit problem in 1.2.0.6 i see that EP armor value converts (Armor value x 1000) into Guild0x.

For example if the sim gives you 0.028 armor value, it will apper as 28 in guild0x.

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Old 02/03/10, 2:00 PM   #745
Bllets
Von Kaiser
 
Undead Death Knight
 
Stormscale (EU)
Originally Posted by deathes View Post
It seems Tattashe's armory grabber creates xml with +5 racial expertise for human characters.

Other than racial expertise and spell hit problem in 1.2.0.6 i see that EP armor value converts (Armor value x 1000) into Guild0x.

For example if the sim gives you 0.028 armor value, it will apper as 28 in guild0x.
Grabber has been fixed to only give +3 expertise for humans. Along with other fixes which should be up later tonight.


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Old 02/03/10, 8:00 PM   #746
deathes
Glass Joe
 
Human Death Knight
 
Ahn'Qiraj (EU)
Originally Posted by Bllets View Post
Grabber has been fixed to only give +3 expertise for humans. Along with other fixes which should be up later tonight.
Racial expertise is correct for humans now. But i forgot to mention that grabber uses talent-modified base stats. It should use base stats without talent effects. For example you can check your character's base stats without talent effects on wowhead profiler. Just you should reset talents there.

It would be good to have a fix for this because without true base stats sim will generate wrong calculation.

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Old 02/05/10, 1:45 PM   #747
tatersauce
Glass Joe
 
Worgen Hunter
 
Greymane
Hey everyone, I've been running some sims with the latest version(1.2.0.6) and my reports are continuing to show the Magical portion of Scourge Strike as being able to crit still. Noticed a report earlier in the thread that had 0% crit for the magical portion and some reports that are critting.

Anyone know what might be causing this?

Ability Damage done    hits   Crits   Misses  Uptime
 Total % # Avg # % Avg # % Avg # % %
MainHand 755864641 20 132487 5705.2 88410 66.7 3800.8 44077 33.3 9525.1
DeathCoil 446369691 11.8 58407 7642.4 42657 72.4 5943.7 15750 26.7 12243.2 511 .9
ScourgeStrike 432634412 11.5 70703 6119 36498 51.6 3671.8 34205 48.4 8730.4
ScourgeStrikeMagical 406095255 10.8 70703 5743.7 36498 51.6 3444.4 34205 48.4 8197.1
Ghoul 371989945 9.8 355988 1045 309586 87 933.9 46402 13 1785.5
FrostFever 241476143 6.4 88379 2732.3 88379 100 73.6 73.

Last edited by tatersauce : 02/05/10 at 1:51 PM. Reason: Edited to make table readable.

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Old 02/06/10, 9:18 PM   #748
deathes
Glass Joe
 
Human Death Knight
 
Ahn'Qiraj (EU)
Originally Posted by tatersauce View Post
Hey everyone, I've been running some sims with the latest version(1.2.0.6) and my reports are continuing to show the Magical portion of Scourge Strike as being able to crit still. Noticed a report earlier in the thread that had 0% crit for the magical portion and some reports that are critting.

Anyone know what might be causing this?

Ability Damage done    hits   Crits   Misses  Uptime
 Total % # Avg # % Avg # % Avg # % %
MainHand 755864641 20 132487 5705.2 88410 66.7 3800.8 44077 33.3 9525.1
DeathCoil 446369691 11.8 58407 7642.4 42657 72.4 5943.7 15750 26.7 12243.2 511 .9
ScourgeStrike 432634412 11.5 70703 6119 36498 51.6 3671.8 34205 48.4 8730.4
ScourgeStrikeMagical 406095255 10.8 70703 5743.7 36498 51.6 3444.4 34205 48.4 8197.1
Ghoul 371989945 9.8 355988 1045 309586 87 933.9 46402 13 1785.5
FrostFever 241476143 6.4 88379 2732.3 88379 100 73.6 73.
I have noticed that too. It looks magical part of scourge strike crits in this version.

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Old 02/07/10, 11:28 AM   #749
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.2.0.7 Release notes

* Racial Expertise correction.
* Spell Hit EP value correction.
* Shadowmourne and Bryntroll heroic procs.
* EP Calculation/ Talent Value in Frost Presence are made againts TPS and not DPS.
* Rune strike is no more considered as a White hit.
* Sigil of Hanged Man.
* When you "save as new" it's automaticaly selected.

Kahorie's DK Simulator 1.2.0.7

Regarding the SS crit:
1.2.0.1 Release notes
* Magical Scourge strike appears as crit if original strike is crit.


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Old 02/07/10, 1:59 PM   #750
Archonel
Glass Joe
 
Orc Death Knight
 
Shattered Hand
Bryntroll no longer procs from debuff application. The sim is currently showing pre-patch numbers.

Last weeks log(pre-patch)
The fight had 28 total drain life procs. Quick match shows that without a doubt it would proc off debuff application pre-patch.(already known)

157 possible procs w/o debuffs (157x.11) 17.3 actual procs
232 possible procs w/ debuffs (232x.11) 25.5 actual procs

This weeks log(post-patch)
Post patch, the numbers are quite different with 18 total procs.

176 possible procs w/o debuffs (176x.11) 19.3 actual procs
~248 possible procs w/ debuffs (232x.11) 27.3 actual procs
(wol seemed bugged on FF applications)

I realize this is a VERY small sample size, but I assure you other logs will show similar results.

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