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Old 02/07/10, 1:43 PM   #751
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Do disease applications still proc anything else?


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Old 02/07/10, 7:11 PM   #752
deathes
Glass Joe
 
Human Death Knight
 
Ahn'Qiraj (EU)
Originally Posted by Afabar View Post
* Racial Expertise correction.
* Spell Hit EP value correction.
* Shadowmourne and Bryntroll heroic procs.
* EP Calculation/ Talent Value in Frost Presence are made againts TPS and not DPS.
* Rune strike is no more considered as a White hit.
* Sigil of Hanged Man.
* When you "save as new" it's automaticaly selected.

Kahorie's DK Simulator 1.2.0.7

Regarding the SS crit:
Racial expertise still doesn't work properly.

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Old 02/07/10, 8:13 PM   #753
Archonel
Glass Joe
 
Orc Death Knight
 
Shattered Hand
Originally Posted by dr_AllCOM3 View Post
Do disease applications still proc anything else?
I'm not sure on the exact proc rates of some things and what previously would proc off of debuff application. I can only assume you are referring to things like FC and maybe trinkets?

After taking a quick glance at the logs I previously posted, I do see a staggering 30% difference in FC uptime in favor of pre-patch. So its a possibility I suppose, but I don't have the time right this minute to look into it further.

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Old 02/08/10, 3:04 AM   #754
Frostx
Piston Honda
 
Goblin Death Knight
 
Korgath
ArPen just overtook strength on my latest EP run. I only have 566 ArPen, it seems a little early for this to be happening? I'm using the standard unholy single target reaping spec with 2 points from dark conviction shifted into morbidity. I'm using a 2 runeset disease twisting rotation for the sim, but if anything this should favor strength more. Could there be a bug in the sim? Possibly with long rotations? Here are the associated outputs >>

Spec used.

Rotation:
<Rotation>
<Rotation>
<PlagueStrike retry="1" />
<IcyTouch retry="1" />
<BloodStrike retry="1" />
<BloodStrike retry="1" />
<ScourgeStrike retry="1" />
<DeathCoil retry="0" />
<DeathCoil retry="0" />
<ScourgeStrike retry="1" />
<DeathCoil retry="0" />
<ScourgeStrike retry="1" />
<ScourgeStrike retry="1" />
<DeathCoil retry="0" />
<IcyTouch retry="1" />
<PlagueStrike retry="1" />
<BloodStrike retry="1" />
<BloodStrike retry="1" />
<ScourgeStrike retry="1" />
<DeathCoil retry="0" />
<DeathCoil retry="0" />
<ScourgeStrike retry="1" />
<DeathCoil retry="0" />
<ScourgeStrike retry="1" />
<ScourgeStrike retry="1" />
<DeathCoil retry="0" />
</Rotation>
</Rotation>

Ability Damage done    hits   Crits   Misses  Uptime
 Total % # Avg # % Avg # % Avg # % %
ScourgeStrike 878393014 23.8 71784 12236.6 36168 50.3 7269.6 35616 49.6 17280.6 88 .1
MainHand 666294230 18 122150 5454.7 80153 65.5 3588 41997 34.3 9017.5 251 .2
DeathCoil 399157956 10.8 58444 6829.8 37527 64.2 4948.3 20917 35.8 10205.2
Ghoul 394486606 10.7 351745 1121.5 305901 87 1002.4 45844 13 1916.1
FrostFever 255749549 6.9 116458 2196.1 116458 100 98.2 98.2
BloodPlague 214617381 5.8 116465 1842.8 116465 100 98.6 98.6
Gargoyle 183626728 5 31590 5812.8 27510 87.1 5149.3 4080 12.9 10286.9
BloodStrike 152186897 4.1 35892 4240.1 20385 56.7 2908 15507 43.1 5991.3 81 .2
Necrosis 129454770 3.5 122150 1059.8 122150 100
WanderingPlague 120431391 3.3 59668 2018.4 59668 100
BloodCakedBlade 109653518 3 36691 2988.6 36691 99.8 2988.6 90 .2
PlagueStrike 88096543 2.4 17946 4909 10673 59.3 3148.8 7273 40.4 7492.1 44 .2
IcyTouch 62593302 1.7 17946 3487.9 11488 64 2521.5 6458 36 5207
UnholyBlight 39915202 1.1 58444 683 58444 100
Horn 918 918 100
BoneShield 1196 1196 100
BloodTap 54 54 100
AshenBand 6243 6243 100 17.3
DeathChoice 7549 7549 100 31.5
DeathChoiceHeroic 7549 7549 100 31.5
              
MHFallenCrusader 35121 35121 100 87
DPS 10263              
Total Damage 3694.66m in 100h             
Threat Per Second 5250              
Generated in 29s              
Template: 3-3--unholy-reaping-single-target              
Rotation: Unholy Reaping Single Target (Disease Twisting)              
Presence: Blood              
Sigil: HangedMan              
RuneEnchant: FallenCrusader              
Pet Calculation: True              

EP AttackPower 1 (0.42 DPS/per AP)
EP Strength 3.57
EP Agility 2.14
EP CritRating 3.19
EP HasteEstimated 2.86
EP HasteRating1 2.48
EP ArmorPenetrationRating 3.71
EP ExpertiseRating 2.89
BeforeMeleeHitCap<8% 5.74
EP SpellHitRating 0.72
EP WeaponDPS 11.43
EP WeaponSpeed 309.52
EP 2T9 151.28
EP 4T9 682.05
EP 2T10 543.59
EP 4T10 712.82
Template 3-3--unholy-reaping-single-target
Rotation Unholy Reaping Single Target (Disease Twisting)
Presence Blood
Sigil HangedMan
RuneEnchant FallenCrusader /
Pet Calculation True

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Old 02/08/10, 5:13 PM   #755
vdgmasterx
Von Kaiser
 
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Orc Death Knight
 
Magtheridon
Expertise is working better than before, but still not functioning properly. I had no misses with 23 expertise. Also, the EP SpellHitRating and After spell hit cap are still not working.

EP SpellHitRating | 0.55
After spell hit cap | 1.11

Is it possible that these numbers are just reversed and I can assume so in the mean time?

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Old 02/09/10, 3:25 AM   #756
Choice
Glass Joe
 
Orc Death Knight
 
Jubei'Thos
Frostx, arp pulled ahead of strength for me at about the 550 mark also. I was wearing 2 piece t9 and 2 piece t10 with Shadow's Edge at the time. Re-gemming arp in my sockets made the stat even stronger and helped me get a 9812 dps on Festergut 10 man.

I am sure we need more people getting EP weight values, but I think that with about 550 arp and around half ICC gear arp may overtake strength as a stat for blood. Of course every individual must do his own calculations to find the exact tipping point.

Edit: Just noticed you are unholy. Every time I run an unholy build with my gear, both before and after I re-gemmed arp, strength was way ahead of arp.

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Old 02/09/10, 6:19 AM   #757
Frostx
Piston Honda
 
Goblin Death Knight
 
Korgath
I think the bug lies with dual Death Verdicts. I changed the normal DV to normal DWill (and updated the AP and ArP accordingly) to test and strength was ahead of ArP as usual (with even more ArP than dual DV).

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Old 02/09/10, 12:23 PM   #758
Nanabee
Glass Joe
 
Maooh
Undead Death Knight
 
Non-US/EU Server (EU)
Hello,

I'm new at using this tool and there is something that I don't understand :

"2) Edit each main stats according to your own character screen. Take into account that you have to take unbuffed character and without talent."

> Does that mean that I have to respe each time I win a new loot, to run the tool untalented ??

Sorry for this very newb and naive question but I didnt manage to understand this point :p


Another question : there is no option for the new ring "Ashen band of endless might", is it normal ? Perhaps I didnt look right ?

Thanks for your patience

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Old 02/09/10, 1:16 PM   #759
vdgmasterx
Von Kaiser
 
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Orc Death Knight
 
Magtheridon
@Nanabee

The ring is there, just look at the lower right of the character edit screen.

As for your first question, when it says "unbuffed and untalented" what it means is make sure you have 0 buffs on when you are looking at your stats to input. Also, if any of your talents affect your stats (e.g. Ravenous Dead) make sure to edit them appropriately. The OP shows how to do this (for the above case, just take your Strength and divide by 1.03, and that new number is what you input into the sim for Strength). You do not need to respec in order to input your stats, just understand that when you run the sim, it takes into account your talents, as well as your stats, to come up with your DPS meaning if you hadn't edited your Strength as above, it would do an additional 3% on top of that number (which already includes the 3% from talents).

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Old 02/10/10, 3:22 AM   #760
Nanabee
Glass Joe
 
Maooh
Undead Death Knight
 
Non-US/EU Server (EU)
Thanks for your answer

Originally Posted by vdgmasterx View Post
@Nanabee
The OP shows how to do this
I've tried to find where it shows how to do this, I wanna be sure not to forget anything... and I didnt (how amazing ><).
I admit I didnt read the full thread, I just can't find the time to do this

A friend told me that some soft could help me : a tool that will extract your character from armory and calculate your base stats from it, but he couldn't remember the name of this soft. What could it be ?

Thank you very much for your help.

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Old 02/10/10, 4:03 AM   #761
vdgmasterx
Von Kaiser
 
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Orc Death Knight
 
Magtheridon
I think you may be referring to Tattashe's Armory Grabber for Kahorie's DK Simulator but I'm not 100% sure. Also I don't really know how to use it, but I've seen it thrown around from time to time.

Edit: I feel dumb saying I didn't know how to use the armory grabber; its very simple :P I just hadn't looked at it at that point in time and I didn't want to mislead anyone.

Last edited by vdgmasterx : 02/10/10 at 6:57 AM.

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Old 02/10/10, 4:37 AM   #762
Nanabee
Glass Joe
 
Maooh
Undead Death Knight
 
Non-US/EU Server (EU)
Thanks, but it is not this tool - which seems to simply copy the numbers from my armory : there is a lot of stuff too complicate for me, but copying numbers, that I can do :p

The problem is still the same : understanding how to correct the stats if they need to be untalented. There is a lot of stats modified by my talent tree, especially crits numbers, and that's not simple for me. I still can't find where "the OP shows how to do this", and even if I find it, I think it will be too much pain to calculate all that stuff for any new loot I got.

The warcrafter could be a good option : it extracts my char from armory and I can then reset the talents, although some stats seem to be missing (haste rating for example).

Why does it seem obvious to everyone ? Do you all guys just recalculate all your stats UNTALENTED each time you got a new loot ? :/

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Old 02/10/10, 5:06 AM   #763
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
The only stat that is modified by talent is Strength. The others stat are not modified by talent. Crit rating is still crit rating even with + crit % talent.

Last edited by Afabar : 02/10/10 at 5:23 AM.


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Old 02/10/10, 5:12 AM   #764
Nanabee
Glass Joe
 
Maooh
Undead Death Knight
 
Non-US/EU Server (EU)
Thank you very much !

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Old 02/11/10, 2:08 PM   #765
Vajrus
Glass Joe
 
Human Death Knight
 
Frostmane (EU)
I was wondering if the new Bryntroll proc nerf is already considered in the newest version of the simulator. Mainly need to know about HC Bryntroll since its dropped from the first boss and kinda easy to get.

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Old 02/11/10, 2:19 PM   #766
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Bryntroll is simulated higher than what is reported in game. I have to found out where is the issue.


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Old 02/11/10, 5:38 PM   #767
Asphyxialol
TEH DEEPZ!!!
 
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Human Paladin
 
Dalvengyr
Originally Posted by Afabar View Post
Bryntroll is simulated higher than what is reported in game. I have to found out where is the issue.
It was recently fixed to not proc off of BCB or disease application (ie, pestilence on adds, etc.). I'm not sure if that is currently used in your calculations or not.

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Old 02/19/10, 6:38 PM   #768
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Test version with the latest PTR 3.3.3 changes, if you want to play around:
zSHARE - Kahorie_s DK Simulator PTR 3.3.3.zip


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Old 02/20/10, 9:16 AM   #769
akihex
Glass Joe
 
Minx
Blood Elf Death Knight
 
Non-US/EU Server (EU)
Thanks a lot for the new version. I especially like that it outputs the uncertainty on the dps number. I assume it's the standard deviation you get from running multiple short fights.

Apart from that, the uptime of FC and the number of bryntroll procs went down compared to version 1.2.0.7 as was expected after the changes to procs. At least for me they are really close to what i see ingame.

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Old 02/20/10, 12:20 PM   #770
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.2.0.8 Release notes
* Bryntroll normal/heroic should now be accurate.
* Racial Expertise finally corrected.
* A new EP value: Personal Expertise; Give you the expertise value regarding your actual Expertise.
* DPS Variance apears if Multiple fight is selected.
* Patch 3.3.3 - Check the box on the main screen to enable them:
- Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
- Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength.
- Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
- Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.
- Glyph of Obliterate increased to 25%, up from 20%
- Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the targe

Kahorie's DK simulator 1.2.0.8


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Old 02/21/10, 6:59 AM   #771
Mimzy
Glass Joe
 
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Orc Death Knight
 
Thunderlord
Just a small thing, if you try simming DW frost, and place Razorice on the main hand, the simulator will crash when you start the simulation.

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Old 02/22/10, 2:17 PM   #772
vdgmasterx
Von Kaiser
 
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Orc Death Knight
 
Magtheridon
Originally Posted by Afabar View Post
1.2.0.8 Release notes
- Glyph of Obliterate increased to 25%, up from 20%


Kahorie's DK simulator 1.2.0.8
Actually this glyph was not changed. Only the tooltip was changed in order to more accurately represent multiplicative vs additive values.

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Old 02/23/10, 10:21 AM   #773
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.2.0.9 Release notes
* Glyph of Obliterate back to 20% on patch mode.
* Razorice in Main hand should not crash the sim.


Kahorie's DK Simulator 1.2.0.9


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Old 02/23/10, 11:27 AM   #774
damagedgoods
Glass Joe
 
Human Paladin
 
Hyjal
I did a search of the thread and didn't turn it up so thought I would ask. I don't see an option for Fury of the Five Flights. Am I missing or is it too hard to model?

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Old 02/23/10, 11:34 AM   #775
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Or too easy. Add 320 AP to your character.


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