Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Death Knights

Reply
 
LinkBack Thread Tools
Old 09/26/09, 6:33 PM   #481
Mericet
Von Kaiser
 
Draenei Hunter
 
Kargath
I'm still finding a very large discrepancy between haste EPs calculated with the "many fights" button on and off, now with simulations for unholy dps in addition to blood dps. All other stats remain somewhat consistent, but both for blood spec/priority and unholy spec/priority, telling the simulator to model "many 350 second fights" causes the haste EP value to drop. This most recent case as unholy, it went from 1.86 (single fight) to 0.67 (many fights). I posted this a few pages back but didn't get a response, and since then I've noticed a number of other people reporting some very low haste values as well without responses - though they don't note whether they had the "many fights" option checked or not, so it may not be related. Please let me know if there's any other data you may need from me.

Stats:
<?xml version="1.0"?>
<character>
	<stat>
		<Strength>1926</Strength>
		<Agility>153</Agility>
		<Intel>55</Intel>
		<Armor>14254</Armor>
		<AttackPower>259</AttackPower>
		<HitRating>228</HitRating>
		<CritRating>709</CritRating>
		<HasteRating>151</HasteRating>
		<ArmorPenetrationRating>375</ArmorPenetrationRating>
		<ExpertiseRating>164</ExpertiseRating>
	</stat>
	<weapon>
		<count>1</count>
		<mainhand>
			<dps>232.6</dps>
			<speed>3.6</speed>
		</mainhand>
		<offhand>
			<dps>0</dps>
			<speed>0</speed>
		</offhand>
	</weapon>
	<EP><base>50</base></EP>
	<Set>
		<T72PDPS>0</T72PDPS>
		<T74PDPS>0</T74PDPS>
		<T82PDPS>0</T82PDPS>
		<T84PDPS>0</T84PDPS>
		<T92PDPS>1</T92PDPS>
		<T94PDPS>0</T94PDPS>
		<T72PTNK>0</T72PTNK>
		<T74PTNK>0</T74PTNK>
		<T82PTNK>0</T82PTNK>
		<T84PTNK>0</T84PTNK>
	</Set>
	<ChaoticSkyflareDiamond>1</ChaoticSkyflareDiamond>
	<trinket>
		<MjolnirRunestone>0</MjolnirRunestone>
		<GrimToll>1</GrimToll>
		<BitterAnguish>0</BitterAnguish>
		<Mirror>0</Mirror>
		<Greatness>1</Greatness>
		<DCDeath>0</DCDeath>
		<Victory>0</Victory>
		<Necromantic>0</Necromantic>
		<Bandit>0</Bandit>
		<Pyrite>0</Pyrite>
		<DarkMatter>0</DarkMatter>
		<OldGod>0</OldGod>
		<Comet>0</Comet>
		<DeathChoice>0</DeathChoice>
        <DeathChoiceHeroic>0</DeathChoiceHeroic>
	</trinket>
</character>

Talents:
=2305020400000000000000000000000000000000000000000000000002300303350032152000150003133151&glyph=081727&
All buffs on, priority set to unholy (scourge strike), sigil of virulence, the rest is default. The only thing that changed between tests is the "many fights" option. Other EP values changed by a few points between tests, as expected, but haste always plummets dramatically on the many short fight setting.

United States Offline
Reply With Quote
Old 09/26/09, 9:07 PM   #482
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
I am not very familiar with this function as it's a Doc development however it look like it take a bad hit with the code rewriting for multi threading. It seems that it take only the last section into account. So I would not recommend to use it for the moment.

Offline
Reply With Quote
Old 09/27/09, 12:13 PM   #483
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.1.3 Release notes

* Template editor corrections
* Removed html report re-initialization after a template change.
* Include the unholy rotation in the package.
* Ghoul Frenzy correction on rotation mode with option “retry=1”.
* Bone shield is no more a permanent buff and now use a blood tap.
* Bone shield is active at the start of the fight for 60s then needs to be refresh.
* A new option to chose how the sim use Bone shield.
* A new tab with a new tool to calculate stat scaling

Kahorie's DK Simulator 1.1.3

Offline
Reply With Quote
Old 09/27/09, 12:14 PM   #484
zagor
Piston Honda
 
Human Death Knight
 
Eonar (EU)
Last talk in blood thread pointed that BP uses melee crit (since it's connected with PS), and FF uses spell crit (since a spell causes it). I'm wondering how the simulator calculates FF and BP crit percentages?

Offline
Reply With Quote
Old 09/27/09, 1:11 PM   #485
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Right now, they are both on physical crit in the simulator. I will correct that.

Offline
Reply With Quote
Old 09/27/09, 2:24 PM   #486
Fearlezz
Von Kaiser
 
Night Elf Death Knight
 
Dunemaul (EU)
When I copy the stat scaling results into Excel I get every other column empty. Is there a way you could format the report so it's more copy friendly? Deleting every 2nd column every time I import it for chart analysis is tedious And any ETA on trinkets?

Offline
Reply With Quote
Old 09/27/09, 3:13 PM   #487
GravityDK
Piston Honda
 
GravityDK's Avatar
 
Tauren Death Knight
 
Dath'Remar
I found what appears to be a bug. 1/3 Subversion -vs- 0/3 subversion does not effect the scourge strike crit rate in a DPS sim. It does effect blood strike crit though.

Last edited by GravityDK : 09/27/09 at 6:00 PM.

Offline
Reply With Quote
Old 09/27/09, 3:26 PM   #488
Asphyxialol
TEH DEEPZ!!!
 
Asphyxialol's Avatar
 
Blood Elf Death Knight
 
Mal'Ganis
I am getting strange results (like I always have) again with this release.

I am using 16/0/55 - Talent Calculator - World of Warcraft

I am using a rotation, not a priority, it has not changed from the default unholy rotation you supplied.

<?xml version="1.0"?>
<Rotation>
	<Rotation>
		<PlagueStrike retry='1'></PlagueStrike>
		<IcyTouch retry='1'></IcyTouch>
		<ScourgeStrike retry='1'></ScourgeStrike>
		<BloodStrike retry='1'></BloodStrike>
		<BloodStrike retry='1'></BloodStrike>
		<DeathCoil retry='0'></DeathCoil>
		<DeathCoil retry='0'></DeathCoil>
	</Rotation>
	<Runes>
		<Blood></Blood>
		<Blood></Blood>
		<Frost></Frost>
		<Frost></Frost>
		<Unholy></Unholy>
		<Unholy></Unholy>
	</Runes>
</Rotation>
And I am using the following character sheet (enabled 4pc for future gearing efforts, not because I use it atm):
<?xml version="1.0"?>
<character>
	<stat>
		<Strength>1969</Strength>
		<Agility>208</Agility>
		<Intel>59</Intel>
		<Armor>14678</Armor>
		<AttackPower>541</AttackPower>
		<HitRating>265</HitRating>
		<CritRating>681</CritRating>
		<HasteRating>299</HasteRating>
		<ArmorPenetrationRating>267</ArmorPenetrationRating>
		<ExpertiseRating>117</ExpertiseRating>
	</stat>
	<weapon>
		<count>1</count>
		<mainhand>
			<dps>244.6</dps>
			<speed>3.6</speed>
		</mainhand>
		<offhand>
			<dps>0</dps>
			<speed>0</speed>
		</offhand>
	</weapon>
	<EP><base>50</base></EP>
	<Set>
		<T72PDPS>0</T72PDPS>
		<T74PDPS>0</T74PDPS>
		<T82PDPS>0</T82PDPS>
		<T84PDPS>0</T84PDPS>
		<T92PDPS>1</T92PDPS>
		<T94PDPS>1</T94PDPS>
		<T72PTNK>0</T72PTNK>
		<T74PTNK>0</T74PTNK>
		<T82PTNK>0</T82PTNK>
		<T84PTNK>0</T84PTNK>
	</Set>
	<ChaoticSkyflareDiamond>1</ChaoticSkyflareDiamond>
	<trinket>
		<MjolnirRunestone>0</MjolnirRunestone>
		<GrimToll>0</GrimToll>
		<BitterAnguish>0</BitterAnguish>
		<Mirror>0</Mirror>
		<Greatness>1</Greatness>
		<DCDeath>0</DCDeath>
		<Victory>0</Victory>
		<Necromantic>0</Necromantic>
		<Bandit>1</Bandit>
		<Pyrite>0</Pyrite>
		<DarkMatter>0</DarkMatter>
		<OldGod>0</OldGod>
		<Comet>0</Comet>
		<DeathChoice>0</DeathChoice>
        		<DeathChoiceHeroic>0</DeathChoiceHeroic>
	</trinket>
</character>
I got the following values in a 1000h sim:
EP:50 | AttackPower | 1
EP:50 | Strength | 3.08
EP:50 | Agility | 1.37
EP:50 | CritRating | 2.03
EP:50 | HasteRating | 1.87
EP:50 | ArmorPenetrationRating | 0
EP:50 | ExpertiseRating | 1.24
EP:50 | BeforeMeleeHitCap<8% | 2.63
EP:50 | SpellHitRating | 1.16
EP:10 | WeaponDPS | 2.22
EP:0.1 | WeaponSpeed | 222.22
EP: | 2T7 | 41.38
EP: | 4T7 | 6.9
EP: | 2T8 | 125.86
EP: | 4T8 | 94.83
EP: | 2T9 | 141.38
EP: | 4T9 | 753.45
| Template | Unholy SS 16-0-55
| Rotation | Unholy
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader
| Pet Calculation | True


Any clue what is going on? Obviously weapon dps should be significantly higher on the EP scale (2.5x or higher?) and armor penetration is definitely not worthless when I am using a set rotation using BS and when the bulk of my damage is white damage. Similar issues occur with blood - I get abnormal haste values, and sometimes expertise values.

United States Offline
Reply With Quote
Old 09/27/09, 3:58 PM   #489
Fearlezz
Von Kaiser
 
Night Elf Death Knight
 
Dunemaul (EU)
Arp EP is not working for me either, always ends up as 0. However Arp scaling sim does work.

Offline
Reply With Quote
Old 09/27/09, 6:34 PM   #490
anshrr
Glass Joe
 
Night Elf Druid
 
Turalyon (EU)
EP:50 | AttackPower | 1
EP:50 | Strength | 2,48
EP:50 | Agility | 0,83
EP:50 | CritRating | 1,11
EP:50 | HasteRating | 0,92
EP:50 | ArmorPenetrationRating | 0
EP:50 | ExpertiseRating | 2,06
EP:50 | BeforeMeleeHitCap<8% | 3,21
EP:50 | SpellHitRating | 2,2
EP:10 | WeaponDPS | 3,81
EP:0.1 | WeaponSpeed | 380,95
Uhm, I'm fairly new to this sorta things, but what does the first column mean? And can these numbers be used as they are in i.e. Pawn mod etc? The WeaponSpeed one seems sorta high.
(Sorry for the noob questions).

Offline
Reply With Quote
Old 09/28/09, 2:36 AM   #491
GravityDK
Piston Honda
 
GravityDK's Avatar
 
Tauren Death Knight
 
Dath'Remar
Originally Posted by anshrr View Post
Uhm, I'm fairly new to this sorta things, but what does the first column mean? And can these numbers be used as they are in i.e. Pawn mod etc? The WeaponSpeed one seems sorta high.
(Sorry for the noob questions).
You can ignore the EP50 values. They're used in the calculation but don't relate to the weightings of each stat.

Also important to note WeaponDPS and WeaponSpeed are not cross-comparable with anything else but themselves. The authors mentioned this some pages back.

Offline
Reply With Quote
Old 09/28/09, 2:43 AM   #492
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
Originally Posted by GravityDK View Post
I found what appears to be a bug. 1/3 Subversion -vs- 0/3 subversion does not effect the scourge strike crit rate in a DPS sim. It does effect blood strike crit though.
Having a similar issue with Dark Conviction - there's no difference in your crit rate (for any ability) between 4/5 DC and 5/5 DC.

Edit: There is a difference in crit rate between 2/5 and 5/5 DC, however (3% as it should be). Odd.

Last edited by Consider : 09/28/09 at 2:48 AM.

United States Offline
Reply With Quote
Old 09/28/09, 5:21 AM   #493
Ryûuk
Glass Joe
 
Ryûuk
Human Death Knight
 
Frostmourne
I'm getting weird results with different trinkets, I swapped out Banner of Victory for Mirror of Truth and ended up down around 60 DPS as Unholy. I did some other swaps and everything seemed to end up lower DPS. I ended up changing Grim Toll and Banner if Victory for Deaths Choice and Deaths Choice (H) and was DOWN 200 DPS.

Offline
Reply With Quote
Old 09/28/09, 5:24 AM   #494
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.1.3.1 Release notes
* Subversion back to Scourge strike.
* ArP EP calculation.
* Frost fever use spell critical chance.
* Correct tabulation problem on Scaling report.

Kahorie's DK Simulator 1.1.3.1.zip



For the Dark Conviction note, I don't have seen anything in the code that could be problematic. I guess it's just RNG.
While toying with the scaling tool, it is strange that for some range of haste its value don't add any dps. The only logical reason I see, is the disease clipping, which would explain the strange value some of you have with it. I also have removed the "smooth" option that seems to cause more problem than it resolve.
"The WeaponSpeed one seems high." Not really, using your results, that means that 1 weapon speed equals to 380,95 AP. So changing a 3.4 speed weapon to a 3.5 is equivalent to a 38 AP gain.

Offline
Reply With Quote
Old 09/28/09, 11:34 AM   #495
GravityDK
Piston Honda
 
GravityDK's Avatar
 
Tauren Death Knight
 
Dath'Remar
Thanks for the 1.131 fix, that did correct Subversion thanks.

Bug?: I just noticed the 'parry expertise cap' you implemented in v1.11 in frost presence isn't doing a 6.5% / 14.25% demarcation in an EP simulation (I thought you intended it to?).

The expertise value is unlabelled as being one way or another.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Death Knights

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
WoW Simulator - What do you want? Ullas User Interface and AddOns 60 08/30/11 10:23 AM
EnhSim, DPS simulator tukez Shamans 2763 11/30/09 11:45 AM
DPS Simulator Grim13 Warriors 133 11/12/08 7:20 AM
[Mage] DPS Simulator zurmagus Class Mechanics 41 11/08/07 9:11 PM