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11/04/09, 7:57 AM
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#586
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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That is strange, your diseases fade after 10 minutes for no visible or logical reason. But I can't reproduce it on my side.
| Ability | Total | % | Landed | Hit% | Crit% | Miss% | Average | | | ScourgeStrike Magical | 5846846 | 19.5 | 719 | 43.4 | 56.6 | 0 | 8131.9 | | | MainHand | 5763310 | 19.3 | 1370 | 60.6 | 39.4 | 0 | 4206.8 | | | ScourgeStrike | 3202418 | 10.7 | 719 | 43.5 | 56.5 | 0 | 4454 | | | DeathCoil | 3103386 | 10.4 | 549 | 59.4 | 40.6 | 0 | 5652.8 | | | Ghoul | 2784192 | 9.3 | 3369 | 86.9 | 13.1 | 0 | 826.4 | | | FrostFever | 1691789 | 5.7 | 1199 | 100 | 0 | 0 | 1411 | | | Gargoyle | 1482746 | 5 | 350 | 87.2 | 12.2 | 0.6 | 4236.4 | | | BloodPlague | 1281731 | 4.3 | 1199 | 100 | 0 | 0 | 1069 | | | BloodStrike | 1189858 | 4 | 349 | 53 | 47 | 0 | 3409.3 | | | WanderingPlague | 1180394 | 3.9 | 950 | 99.6 | 0 | 0.4 | 1242.5 | | | Necrosis | 1152619 | 3.9 | 1370 | 100 | 0 | 0 | 841.3 | | | BloodCakedBlade | 924338 | 3.1 | 414 | 100 | 0 | 0 | 2232.7 | | | UnholyBlight | 310194 | 1 | 549 | 100 | 0 | 0 | 565 | | | PlagueStrike | 6559 | 0 | 2 | 50 | 50 | 0 | 3279.5 | | | IcyTouch | 3501 | 0 | 1 | 0 | 100 | 0 | 3501 | | | Pestilence | 0 | 0 | 360 | 100 | 0 | 0 | 0 | | | BoneShield | 0 | 0 | 11 | 100 | 0 | 0 | 0 | | | BloodTap | 0 | 0 | 11 | 100 | 0 | 0 | 0 | | | DPS 8312 | | | | | | | | | | Total Damage 29.92m in 1h | | | | | | | | | | Threat Per Second 3348 | | | | | | | | | | Generated in 1s | | | | | | | | | | Template: 17-00-54-GoDD-GoD-GoIT | | | | | | | | | | Rotation: Intro | | | | | | | | | | Presence: Blood | | | | | | | | | | Sigil: Virulence | | | | | | | | | | RuneEnchant: FallenCrusader | | | | | | | | | | Pet Calculation: True | | | | | | | | |
Do you reproduce it with another RNG seed?
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11/04/09, 8:06 AM
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#587
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Von Kaiser
Orc Death Knight
Zirkel des Cenarius (EU)
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It was just the RNG... Thank you.
| Ability | Total | % | Landed | Hit% | Crit% | Miss% | Average | | | MainHand | 589847309 | 18,4 | 141002 | 61,3 | 38,7 | 0 | 4183,3 | | | ScourgeStrike Magical | 551190485 | 17,2 | 71999 | 45,7 | 54,3 | 0 | 7655,5 | | | DeathCoil | 339374731 | 10,6 | 54995 | 59,7 | 40,3 | 0 | 6171 | | | ScourgeStrike | 308789724 | 9,7 | 71999 | 46,4 | 53,6 | 0 | 4288,8 | | | Ghoul | 306737577 | 9,6 | 343658 | 87,2 | 12,8 | 0 | 892,6 | | | BloodPlague | 210770835 | 6,6 | 119999 | 61,3 | 38,7 | 0 | 1756,4 | | | FrostFever | 197158357 | 6,2 | 119999 | 100 | 0 | 0 | 1643 | | | Gargoyle | 170712415 | 5,3 | 36139 | 87,1 | 12,9 | 0 | 4723,8 | | | WanderingPlague | 158799889 | 5 | 93415 | 100 | 0 | 0 | 1699,9 | | | Necrosis | 117977732 | 3,7 | 141002 | 100 | 0 | 0 | 836,7 | | | BloodStrike | 117702185 | 3,7 | 34801 | 52,2 | 47,8 | 0 | 3382,1 | | | BloodCakedBlade | 94694985 | 3 | 42526 | 100 | 0 | 0 | 2226,8 | | | UnholyBlight | 33932568 | 1,1 | 54995 | 100 | 0 | 0 | 617 | | | PlagueStrike | 9053 | 0 | 2 | 0 | 100 | 0 | 4526,5 | | | IcyTouch | 3986 | 0 | 1 | 0 | 100 | 0 | 3986 | | | Pestilence | 0 | 0 | 36000 | 100 | 0 | 0 | 0 | | | BoneShield | 0 | 0 | 1199 | 100 | 0 | 0 | 0 | | | BloodTap | 0 | 0 | 1199 | 100 | 0 | 0 | 0 | | | DPS 8883 | | | | | | | | | | Total Damage 3197,7m in 100h | | | | | | | | | | Threat Per Second 3662 | | | | | | | | | | Generated in 88s | | | | | | | | | | Template: Unholy 3_3 17-0-54 NoReapingNoEpidemic | | | | | | | | | | Rotation: Intro | | | | | | | | | | Presence: Blood | | | | | | | | | | Sigil: Virulence | | | | | | | | | | RuneEnchant: FallenCrusader | | | | | | | | | | Pet Calculation: True | | | | | | | | |
That looks much better.
One Question:
It uses just one IT, why does it use 2x PS?? Just curious...
Edit:
I was able to reproduce the failure:
When setting BoneShield to be used after BS/BB you lose your diseases after 10 minutes.
| Ability | Total | % | Landed | Hit% | Crit% | Miss% | Average | | | MainHand | 589606107 | 30,9 | 141002 | 61,3 | 38,7 | 0 | 4181,5 | | | Ghoul | 307143949 | 16,1 | 343658 | 87 | 13 | 0 | 893,7 | | | DeathCoil | 301966177 | 15,8 | 54154 | 59,7 | 40,3 | 0 | 5576,1 | | | ScourgeStrike | 276954497 | 14,5 | 70946 | 46,5 | 53,5 | 0 | 3903,7 | | | Gargoyle | 170894744 | 8,9 | 36440 | 87,3 | 12,7 | 0 | 4689,8 | | | Necrosis | 117929508 | 6,2 | 141002 | 100 | 0 | 0 | 836,4 | | | BloodStrike | 79489977 | 4,2 | 35473 | 52,3 | 47,7 | 0 | 2240,9 | | | BloodCakedBlade | 34534222 | 1,8 | 42526 | 100 | 0 | 0 | 812,1 | | | UnholyBlight | 30193250 | 1,6 | 54154 | 100 | 0 | 0 | 557,5 | | | ScourgeStrike Magical | 930968 | 0 | 70946 | 45,8 | 54,2 | 0 | 13,1 | | | BloodPlague | 360600 | 0 | 208 | 63 | 37 | 0 | 1733,7 | | | FrostFever | 340101 | 0 | 207 | 100 | 0 | 0 | 1643 | | | WanderingPlague | 247981 | 0 | 147 | 100 | 0 | 0 | 1686,9 | | | PlagueStrike | 9369 | 0 | 2 | 0 | 100 | 0 | 4684,5 | | | IcyTouch | 3986 | 0 | 1 | 0 | 100 | 0 | 3986 | | | Horn | 0 | 0 | 1 | 100 | 0 | 0 | 0 | | | Pestilence | 0 | 0 | 35473 | 100 | 0 | 0 | 0 | | | BoneShield | 0 | 0 | 1182 | 100 | 0 | 0 | 0 | | | BloodTap | 0 | 0 | 1182 | 100 | 0 | 0 | 0 | | | DPS 5307 | | | | | | | | | | Total Damage 1910,61m in 100h | | | | | | | | | | Threat Per Second 2432 | | | | | | | | | | Generated in 86s | | | | | | | | | | Template: Unholy 3_3 17-0-54 NoReapingNoEpidemic | | | | | | | | | | Rotation: Intro | | | | | | | | | | Presence: Blood | | | | | | | | | | Sigil: Virulence | | | | | | | | | | RuneEnchant: FallenCrusader | | | | | | | | | | Pet Calculation: True | | | | | | | | |
Last edited by Bensch78 : 11/04/09 at 8:23 AM.
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11/04/09, 8:44 AM
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#588
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Originally Posted by Bensch78
It uses just one IT, why does it use 2x PS??
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The 2nd PS is done at the very last second of the simulation for a weird reason. That will be corrected in the next version.
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11/05/09, 11:44 PM
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#589
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Glass Joe
Orc Death Knight
Trollbane
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Would it be possible to include an option for Empowered/Raging Deathbringer and the Hand-mounted Pyro Rocket that Engineers can slap on their gloves like there is for Viskag?
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11/06/09, 2:41 AM
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#590
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Von Kaiser
Troll Death Knight
Stormreaver (EU)
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Having 2 separate expertise values for offhand and mainhand would be nice. For example as an orc I want to know if it's worth it to pick up a better ilvl weapon which isn't an axe for my offhand hence losing 5 expertise on my offhand. Also you could make an option to sim with selected racials, since now that the race change is possible people would propably like to know if it's worth it to change race for dps.
Sorry if this is too much asked, I'm just making suggestions. :P
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11/07/09, 2:47 AM
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#591
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King Hippo
Draenei Death Knight
Dragonblight
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The new layout of the report is much appreciated.
I seem to be having an issue in the latest build: When checking off trinkets for EP calculations and nothing else (no stats/set bonuses), it doesn't calculate anything. It will immediately tab it over to the report page and simply show:
| | Template | 17 | | | Rotation | unholy | | | Presence | Blood | | | Sigil | Virulence | | | RuneEnchant | FallenCrusader / | | | RuneEnchant | FallenCrusader | | | Pet Calculation | True |
(Or whatever, depending on spec and such)
Not a big deal as it's simply enough to approximate the value of procs, but still. Something to look into when you have the time.
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11/07/09, 10:59 AM
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#592
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Glass Joe
Orc Death Knight
Shattered Hand
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Request
Could you please add Swordguard Embroidery to the sim.
400ap/15sec, 20% proc chance.
Thanks
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11/09/09, 7:19 PM
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#593
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Von Kaiser
Human Warrior
Shattered Hand
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I've been trying to run some simulations to show the effect of Armor Penetration at different amount of Armor Pen and different gear levels. I tried running with the following profiles and consistently got ~-14.5 EP for Armor Penetration. This didn't happen when Grim Toll was not used in the profile. The results were consistent among 5 different RNG seeds.
The talents used are the standard cookie cutter 17/0/54 3.3 Unholy.
<?xml version="1.0"?>
<character>
<stat>
<Strength>1423</Strength>
<Agility>335</Agility>
<Intel>75</Intel>
<Armor>13463</Armor>
<AttackPower>943</AttackPower>
<HitRating>266</HitRating>
<CritRating>890</CritRating>
<HasteRating>260</HasteRating>
<ArmorPenetrationRating>0</ArmorPenetrationRating>
<ExpertiseRating>72</ExpertiseRating>
</stat>
<weapon>
<count>1</count>
<mainhand>
<dps>222.9</dps>
<speed>3.5</speed>
</mainhand>
<offhand>
<dps>0</dps>
<speed>0</speed>
</offhand>
</weapon>
<EP><base>50</base></EP>
<Set>
<T72PDPS>1</T72PDPS>
<T74PDPS>1</T74PDPS>
<T82PDPS>0</T82PDPS>
<T84PDPS>0</T84PDPS>
<T92PDPS>0</T92PDPS>
<T94PDPS>0</T94PDPS>
<T102PDPS>0</T102PDPS>
<T104PDPS>0</T104PDPS>
<T72PTNK>0</T72PTNK>
<T74PTNK>0</T74PTNK>
<T82PTNK>0</T82PTNK>
<T84PTNK>0</T84PTNK>
</Set>
<ChaoticSkyflareDiamond>1</ChaoticSkyflareDiamond>
<trinket>
<MjolnirRunestone>0</MjolnirRunestone>
<GrimToll>1</GrimToll>
<BitterAnguish>0</BitterAnguish>
<Mirror>0</Mirror>
<Greatness>1</Greatness>
<DCDeath>0</DCDeath>
<Victory>0</Victory>
<Necromantic>0</Necromantic>
<Bandit>0</Bandit>
<Pyrite>0</Pyrite>
<DarkMatter>0</DarkMatter>
<OldGod>0</OldGod>
<Comet>0</Comet>
<DeathChoice>0</DeathChoice>
<DeathChoiceHeroic>0</DeathChoiceHeroic>
</trinket>
<proc>
<MHtemperedViskag>0</MHtemperedViskag>
<MHSingedViskag>0</MHSingedViskag>
<OHtemperedViskag>0</OHtemperedViskag>
<OHSingedViskag>0</OHSingedViskag>
</proc>
</character>
--------------------------------------------------------------------------------
Average for DryRun | 8108
Average for AttackPower | 8179
Average for ArmorPenetrationRating | 7591
AttackPower | 1
ArmorPenetrationRating | -14.56
| Template | Unholy33
| Priority | Unholy
| Presence | Blood
| Sigil | Virulence
| RuneEnchant | FallenCrusader /
| RuneEnchant | FallenCrusader
| Pet Calculation | True
--------------------------------------------------------------------------------
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11/10/09, 10:39 AM
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#594
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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1.1.8.0 Release notes
* New: A character editor. Old Character config files should work on the character editor but not on the sim.
* New: A Priority/Rotation/Intro editor. Select _None to remove an item
* Intro has is own combo box and configuration files and folder. (not having the intro folder can cause crash)
* Some GUI improvement
* Rune Strike: Threat generated increased 17%
* Rune setup into rotation no more used.
* Empower Rune weapon available into intro and rotation.
* Few more premade Character
* Raging Deathbringer and Empowered Deathbringer implemented.
* Hand-Mounted Pyro Rocket implemented and Swordguard Embroidery.
* Proc/Trinket code optimization.
* Fix a calculation problem when character have 0 Penetration armor.
Kahorie's DK Simulator 1.1.8.0
There has been a lot of work on this release, so I wouldn't be surprise if some bug would have been introduced, so feel free to report strange behavior.
I will try to work on racial for the next release.
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11/10/09, 8:38 PM
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#595
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Glass Joe
Orc Death Knight
Trollbane
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Thanks a lot, Afabar, that was really quick for a relatively big update.
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11/11/09, 12:39 PM
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#596
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Glass Joe
Troll Death Knight
Feathermoon
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I'm using 1.1.8.0. With the character editor, I can save new character file, but it does not show up on the drop down for for Character under Configuration until I exit the app and relaunch. I have tried the same action with Talents & Priority, both of which work as expected.
Note, the Heading for talents under the "Configuration" tab says "Template", but takes you to the "Talent" tab.
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11/13/09, 6:21 AM
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#597
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Von Kaiser
Human Death Knight
Proudmoore
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Originally Posted by kansin
I'm using 1.1.8.0. With the character editor, I can save new character file, but it does not show up on the drop down for for Character under Configuration until I exit the app and relaunch. I have tried the same action with Talents & Priority, both of which work as expected.
Note, the Heading for talents under the "Configuration" tab says "Template", but takes you to the "Talent" tab.
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I noticed this as well, and fixed the problem by moving the character's .xml file from the Kahorie folder to the Characters subfolder, which I assume is where they should be saving to anyway.
But I'm getting a new error, says something about visual basic.
Error Signature
EventType : clr20r3 P1 : kahorie's dk simulator.exe P2 : 1.1.8.0
P3 : 4af987e8 P4 : microsoft.visualbasic P5 : 8.0.0.0 P6 : 4889f422
P7 : 359 P8 : 52 P9 : system.invalidcastexception
It happens whenever I start a fight or EP sim. It's weird because it was working before (I downloaded 1.1.8.0 shortly after it was released) and isn't now, in either of my Windows XP boots.
EDIT: I've isolated it to my character sheet... creating a new one (identical) seems to have worked. Strange.
Last edited by xylotism : 11/13/09 at 6:30 AM.
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11/13/09, 7:46 AM
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#598
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Originally Posted by xylotism
I noticed this as well, and fixed the problem by moving the character's .xml file from the Kahorie folder to the Characters subfolder, which I assume is where they should be saving to anyway.
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It seems that I forgot to refresh the first screen with file list when you save a character. It will be soon corrected, but as walk around you can, after creating a new character, just open a template for edition then save it without modification, the previously created character file should appears.
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11/13/09, 3:17 PM
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#599
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Von Kaiser
Human Death Knight
Proudmoore
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I noticed something else strange this morning... After running a set of EP sims, my results showed that haste is worth almost 8AP and hit (to melee cap) is worth less than 1. Is this just because I'm already at the melee cap? I assumed it would show the proper EP anyway.
This is with a cookie cutter 4p t9 Unholy 2H spec, in 232-245 ToC/tier gear. (see armory)
I didn't get a chance to try it with a different RNG seed, I'll try and do that tonight.
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11/13/09, 6:21 PM
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#600
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Piston Honda
Orc Death Knight
Thaurissan
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It's very hard to measure the EP of haste accurately as it changes the series of attacks and when you get procs and the like and so is quite noisy. You can see this if you run a stat scaling run with haste.
As for the hit rating I believe the sim starts at the melee cap and compares that in both directions. It's actually quite hard to work out how to measure the value of hit rating, as the break points are pretty close together.
Kahorie, I think that you should actually separate out the hit rating caculations from the rest of the EP values. The main reason for doing this is that if it uses the hit value for that base 2H hit cap rather than what is entered. This can cause problems with getting accurately values especially for GoD based builds.
My other issue was with the soft reset code. When I grabbed the source, and I noticed that the trinkets were now being reset in the soft-reset code, which I was about to request. However it seems while the Bone Shield CD is being reset it isn't prebuffing like the first run through the system.
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