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Old 09/09/10, 8:37 AM   #1026
Herrfugbaum
Glass Joe
 
Undead Death Knight
 
Ambossar (EU)
Hi, I have a problem. The live versions of Kahorie's don't work on my computer for some reason (and yes i have Silverlight), the hard client works, but the Armory function doesn't work correctly and if I try to enter my items i get an exception every time. I can click continue though and this way I could generate my stat weights.

I now would very much appreciate if someone with time on their hands can recalculate my EP Values so I can check if in spite of the errors i get, the stat weights I calculated are valid.

Armorylink: The World of Warcraft Armory - Ømgãkzëñtê @ Ambossar - Profile
Character is: Ømgãkzëñtê
on: EU-Ambossar

This is what I got so far
EP AttackPower | 1 (0,86 DPS/per AP)
EP Strength | 2,74
EP CritRating | 1,93
EP HasteEstimated | 1,7
EP HasteRating1 | 1,86
EP ArmorPenetrationRating | 2,37
EP WeaponDPS | 6,63
EP 2T10 | 307,32
EP 4T10 | 352,44
EP DeathbringersWill | 386,9
EP WhisperingFangedSkull | 377,38


I hope this doesn't count as handholding.

p.s.: I read I should gem Haste/Strength in Yellowsockets provided they have +Strength bonus, if my stat weights are indeed correct, is that not wrong, and I should and have gemmed correctly Crit/Strength?

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Old 10/05/10, 10:53 PM   #1027
Cayseth
Glass Joe
 
Orc Death Knight
 
Blackmoore (EU)
The online client isn't working for me as well, but only on Firefox (tried with deactivated Advertise Blocker too). It seems to be full functionable with GC or IE.


@Herrfugbaum

The easiest way to enter the correct stats is to import your armory via chardev.org, reset talents and add flask&bufffood (because it isn't implemented yet). You can identify the green AP value via RangedAP-Agility.

This is what I get for your gear:

SpellHit | 3
CritRating | 1,97
Haste | 1,78

Therefore you should go for Str/Hit, though I'm not sure if the Sim is right in here, to confirm it just try two different gear setups: one with crit ametrines, one with hit ametrines, and choose the more powerful DPS.

P.S.: Everytime you change gear, the EP values change. Because of this, normally one can't determine universal EP values. Especially with Frost I recommend to generate the EP values on your own.

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Old 10/14/10, 1:12 AM   #1028
Azhe
Von Kaiser
 
Orc Death Knight
 
Stonemaul
The Cata simulator is giving me wildly inaccurate results for Unholy DPS (I have not tested frost yet).

Here is my character.
The World of Warcraft Armory - Elretardo @ Stonemaul - Profile

I'm using more or less the standard unholy spec, only difference is I dropped the 1 point in butchery so I could have my beloved chain death grip in PvP.

On the target dummy, self buffed only, my DPS ranges from 9100 to 9500, yet the sim predicts only ~5500:


Ability Damage done    hits   Crits   Misses  Glances  TPS Uptime
 Total % # Avg # % Avg # % Avg # Avg # Avg % %
ScourgeStrike767578150191756774369125359339868503186790279738500000
MainHand667331709162834863151125413191642863523832291573857172113412400
Ghoul56016910714553956133026067283347160395165829001328895822400
DeathCoil46461110111124841372291061293073337805856270000000
ScourgeStrike+ScourgeStrikeMagical2983938747175677169817567716981000000000000
BloodPlague29401356572401711224175278965736489319252700000099
FrostFever293409729723987312231751809647364693192627000000100
Ghoul: Claw22666099861860471218132267104071537801658290000000
BloodStrike216654812568003318648050246567199534923283790500000
PlagueStrike9196595022446637591736529106771015836281381500000
IcyTouch7584481622448030981773824287267424863280000000
Gargoyle6574432522201929862201929861000000000000
UnholyBlight46483428112484137212484101000000000000
Army of the Dead415564911491040854664668595245748050000000
DPS 5597(+/- 814)
Total Damage 4110.42m
RunicPower Total runic power used: 2876202 (2 wasted)
Threat Per Second 3786
Generated in 37.13 s
Template uh80
Priority Unholy
Presence Unholy
Sigil
RuneEnchant
Pet Calculation True


Today I did a 25N Saurfang as a benchmark for raid DPS. In this raid there was no windfury, no bloodlust, and my pet was dead for the last several seconds. But my DPS was about 15000. However, the sim predicts only about 11k, even with full raid buffs and debuffs (and yes, with the ICC buff set at 30):

WoL Parse: World of Logs - Real Time Raid Analysis

Fully buffed simulator results for fight of equal duration:


Ability Damage done    hits   Crits   Misses  Glances  TPS Uptime
 Total % # Avg # % Avg # % Avg # Avg # Avg % %
MainHand15301150541936044756841192723168311499076337392040359126822182400
ScourgeStrike136757063717179661761210976454825869897109563710153500000
Ghoul1334724404177056972490258326143637277729285839678016964210022400
DeathCoil79950177810134150596084562435262495888702362398200000
ScourgeStrike+ScourgeStrikeMagical5476664507179661304817966130481000000000000
BloodPlague500886045624032220841515351523638878730423700000099
FrostFever5001005136240256208215164015226388616303937000000100
Ghoul: Claw4123450185185884221811294917996172935286839172000000
BloodStrike380949200569178550741539393857276397864383942500000
Gargoyle1901675722472124028424533659884759732210851200000
PlagueStrike16041330522445665591491947135895379448371409500000
IcyTouch1240539572244805068152333676619247736037432200000
UnholyBlight79927138113415059613415001000000000000
Army of the Dead607859641792968777136697690792998610760000000
DPS 10879(+/- 3331)
Total Damage 7989.21m
RunicPower Total runic power used: 2928590 (8 wasted)
Threat Per Second 7012
Generated in 37.24 s
Template uh80
Priority Unholy
Presence Unholy
Sigil
RuneEnchant
Pet Calculation True

I have the simulator configured to use unholy presence, the default Unholy.xml priority, NoIntro, and the default Scenario.xml.

Are other people seeing better closure between the sim and target dummy and raid parses?? Are these results due to a bug on my side or is this kind of behavior reproducible. Since people are already using this sim to produce tentative statweights and draw conclusions about different specs, I assume someone somewhere has some reasonable validation data...



Also, the ranges on the simulation results, especially the +/- 3000 in the fully buffed case, seem absurd. I suppose it is possible that one simulation trial maybe got 20 dodges in a row or something ridiculous like that, causing a low DPS number, and maybe another trial got runic corruption procs on every DC and/or a long crit streak...but if this is the case then the RNG range of the reported DPS really ought to be expressed as a standard deviation or variance statistic (or better yet, a histogram), rather than a simple min/max range. The way things presently are, it is impossible to get a meaningful idea of what kind of DPS variations can be expected in practice, which makes it impossible to determine whether or not a DPS delta is statistically significant (e.g. when evaluating stat/gear/spec changes)

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Old 10/14/10, 1:24 AM   #1029
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
If you're getting a 3k damage range, I can only assume you're doing something wrong. I can't find a way to get a gap that big, with any level of gear or with any spec. Generally speaking, the range is +- 10%, which is perfectly logical for RNG variance.

At any rate, the simulator does appear to be currently calculating the magical aspect of SS improperly... but after some testing, I can't find any rhyme or reason to it. Most of the time, it the magical portion hits for 40% of the physical portion. That's nothing more than .36 * 1.3 * 1.08, and that's what the sim assumes. Sometimes, however, it hits for seemingly random amounts like 63% - and it's not some odd anomaly, as it happens fairly often. Analyzing combat logs, I can't seem to link it to any sort of specific buff or what have you.

I'm at a loss as to what's going on there. Something strange.

Ghoul damage is absurdly off the mark; way too low. Likely something to do with how SI/DT are applied, but who knows. It should be over 50% higher than it is.

Aside from that, some small issues; ghoul scales with crit when it still doesn't (likely a bug), FF crits for 2x when it actually does 1.5x (likely a bug), and death coil's damage is too low (beats me why).

I'm sure the kinks will be worked out by Kahorie soon enough, and I can all but guarantee even once this is all fixed the order of stats won't actually change, anyways. How Unholy appears to perform compared to Frost may be currently misrepresented because of all this, but with the current Obliterate bug, that hardly even matters!

Last edited by Consider : 10/14/10 at 1:59 AM.

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Old 10/14/10, 4:19 PM   #1030
Azhe
Von Kaiser
 
Orc Death Knight
 
Stonemaul
I remembered that with the 3.3 version of the sim, I had a similar problem with huge damage ranges (as much as +/- 9k!!) using the silverlight client, but not the hardclient.

Thinking this might have something to do with Silverlight, I tried repeating the raid buffed simulation in my last post on a different computer. All the conditions are the same, but this time I get 13.7kdps...I've tried multiple times and double checked all the settings are the same on both machines, but I consistently get very different results. The damage ranges are still very high, though.

Also, if you look at the simulator output in my last post, it looks like the sim never cast FeS! So that probably explains the very low DPS. I have no idea what could be causing this. I never modified the priority, and in any case the priority is identical between both machines. Does anyone have any idea what could possibly be causing this behavior.

Ability Damage done    hits   Crits   Misses  Glances  TPS Uptime
 Total % # Avg # % Avg # % Avg # Avg # Avg % %
ScourgeStrike189674915619240538788514727156845893267113623713500500000
MainHand173192467617372660464821981632965615284465923921009500000
Ghoul1612359788167290862212444713159761284373317239717000000
DeathCoil981599501101594066158101104451062583029015362768200000
ScourgeStrike+ScourgeStrikeMagical7804453888240538324524053832451000000000000
FesteringStrike62881466065955110559364397610582311215208373439600000
Gargoyle52960356851280534136115192375888128617521102185200000
BloodPlague5190949765241599214915278715736388812313937000000103
FrostFever5139323485240471213715245915666388012312737000000102
Ghoul: Claw4882133355185864262711372822666172136319539191000000
UnholyBlight98114285115940661615940601000000000000
PlagueStrike85095253112658672377734848584885970537701500000
Army of the Dead677022031911208748192387390919708810904000000
IcyTouch64079066112423515878883782624535755236222200000
BloodStrike5615499519906566959454055573961809138593600000
DPS 13690(+/- 4033)
Total Damage 10053.88m
RunicPower Total runic power used: 4034026 (1174 wasted)
Threat Per Second 8595
Generated in 24.31 s
Template uh
Priority Unholy
Presence Unholy
Sigil
RuneEnchant
Pet Calculation True

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Old 10/14/10, 7:51 PM   #1031
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Thanks for pointing errors. It's easier for me to look into the thousand code lines where there could be a problem.

I don't have time to make a hot fix cause it's late here, but I have found that the coef of DC is 0.15xAP in the sim instead of 0.3. I don't see anything wrong with SS except that the overall damage is low. And it's maybe the default priority that make Festering Strike not cast enough. Maybe putting it higher in the prio would make the trick as it won't use a death rune, just pure blood/frost.

I have also to check in game if the AP/Str coef are correct for the ghoul. Your WWS claw is making 1/2 of your ghoul damage where mine is 1/3.
If someone can check what the AP to STR coef, base AP/Str of the ghoul, I could correct that tomorrow or it will wait until this weekend.

Last edited by Afabar : 10/14/10 at 8:06 PM.


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Old 10/14/10, 8:06 PM   #1032
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
It gets 2 AP per 1 Strength, still, and gets 1.4x of our strength with the glyph. A simple means of testing is Horn of Winter; it adds 506 AP which, based on the fact that it gives us 155*1.15=178.25 str, almost perfectly fits the simple formula of 1.4str * 2.

Claw deals exactly 1.25 times the average auto-attack (and 1.5 times when under the effects of Dark Transformation, of course). Looking at the above sims, the average Claw is way, way below what it should be based on the average (non-glancing) auto-attack. Not sure how it's being calculated, but something's up there.

Last edited by Consider : 10/14/10 at 8:11 PM.

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Old 10/14/10, 8:07 PM   #1033
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Pure speculation regarding scourge strike: The 62% SS magical is 40% expected x 1.5, which would indicate a sort of undocumented crit or mastery based random bonus. One option would be the Glyph of Scourge Strike - Spell - World of Warcraft. In the effect part of the spell there is a damage modifier and "Unknown Effect (Effect #0) Value: 9" where the Glyph of Obliterate - Spell - World of Warcraft just have the damage modifier.


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Old 10/16/10, 12:24 AM   #1034
aggixx
Von Kaiser
 
Blood Elf Paladin
 
Hyjal
Engineering tinkers now stack with normal enchants (just like how BS sockets stack with wrist and glove enchants), if you could add that to the next build it would be much appreciated.

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Old 10/16/10, 8:33 PM   #1035
Midnightlynx
Glass Joe
 
Undead Warlock
 
Stonemaul
A quick sim of my character showed the following:
EP AttackPower 1 (0.75 DPS/per AP)
EP Strength 2.88
EP Agility 0.72
EP CritRating 1.2
EP MasteryRating 1.68
EP HasteRating 1.68
EP ExpertiseRating 1.30
Personal Expertise value 0.48
Before Melee Hit Cap 1.19
EP SpellHitRating 1.35
EP WeaponDPS 5.07
EP WeaponSpeed 266.67
EP AfterSpellHitRating 1.13
pawn Non hit caped Pawn: v1: "Non hit caped": MasteryRating=1.68, HitRating=1.19, CritRating=1.2, Dps=5.07, Strength=2.88, Armor=0.028, Agility=0.72, HasteRating=0, Speed=266.67, ExpertiseRating=1.30, Ap=1, GemQualityLevel=82 )
pawn hit caped Pawn: v1: "Hit caped": MasteryRating=1.68, HitRating=1.35, CritRating=1.2, Dps=5.07, Strength=2.88, Armor=0.028, Agility=0.72, HasteRating=0, Speed=266.67, ExpertiseRating=1.30, Ap=1, GemQualityLevel=82 )
Generated in 529.80 s
I notice a few things that don't fit what I know about DKs here.
1) Hit Rating is given a higher value on the 'Hit Capped' scale than the non-capped scale.
2) Haste rating has 0 value. (Edit: whoops, make that no haste value in the scale-format output. The long-form feedback clearly lists one. I've been staring at numbers too long.)
3) Hit and Expertise are worth considerably less than Strength.


I hope this can help get things tuned in accuracy-wise. And if it's off because of some option I missed, feel free to let me know.
Character - Seraphel, Stonemaul US (I know my gear's shabby, I just started this DPS set.)
(Edit: Wow, I don't know what's up with Armory's version of me. Here's a Wowhead profile.
Profiler - Wowhead)

Last edited by Midnightlynx : 10/17/10 at 1:08 AM. Reason: Solved first problem, discovered a different one.

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Old 10/24/10, 9:54 PM   #1036
Madara_uchia
Glass Joe
 
Orc Death Knight
 
Blackrock
Hi had a quick question about the sim itself i tryed using the new cata version and i cant seem to get it to report for some reason the error msg i keep getting in my console is as follow

SCRIPT5022: Unhandled Error in Silverlight Application [IsolatedStorage_DeleteFile]
Arguments:
Debugging resource strings are unavailable. Often the key and arguments provide sufficient information to diagnose the problem. See Resources - Silverlight DLL Resources | Microsoft Silverlight at System.IO.IsolatedStorage.IsolatedStorageFile.DeleteFile(String file)
at DKSIMVB.MainForm.CleanAndDeleteFolder(String Path)
at DKSIMVB.MainForm.CleanAndDeleteFolder(String Path)
at DKSIMVB.MainForm.CleanUp()
at DKSIMVB.MainForm._Lambda$__69(Object a0, RoutedEventArgs a1)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArg s e)
at System.Windows.Controls.Control.OnMouseLeftButtonUp(Control ctrl, EventArgs e)
at MS.Internal.JoltHelper.FireEvent(IntPtr unmanagedObj, IntPtr unmanagedObjArgs, Int32 argsTypeIndex, Int32 actualArgsTypeIndex, String eventName)
was wondering if anybody else was getting the same problem? is silverlight or just the sim it self. Any help would be appricated

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Old 10/27/10, 4:58 AM   #1037
xbit
Von Kaiser
 
Human Death Knight
 
Nordrassil
Ability Damage done    hits   Crits   Misses  Glances  TPS Uptime
 Total % # Avg # % Avg # % Avg # Avg # Avg % %
Obliterate236241953201218519388332911020278856225337236000068030
Obliterate(OH)1480868431212221121173303687327891814060730000042650

Simmed with full 264 gear, full raid buffs/debuffs. Str food/AP flask. ICC buff set to 30%.

Just noticed that the headers don't match up, guess that's a bug. Oblit MH average hit is 11020, crit 22533. OH hit 6873 crit 16309.

Those numbers do not match up with what I've seen on my own world of logs parses, or even parses of players in 277 gear. I cannot figure out why the simulator says my obliterates should be hitting way harder than they do. On tonight's saurfang, my average oblit hit for 8.86k and crit for 18.35k.

Looking in obliterate.vb I found
19: BaseDamage = 584 * 160 / 100
22: Coeficient = 1.6

Which does not match the in-game tooltip of 280% + 3293. Of course, that would make my obliterates sim for less, not more. So, what am I missing?

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Old 10/27/10, 6:17 AM   #1038
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Madara_uchia View Post
Hi had a quick question about the sim itself i tryed using the new cata version and i cant seem to get it to report for some reason the error msg i keep getting in my console is as follow
I wonder why you click on the "clean up" button when you try to sim.

Which does not match the in-game tooltip of 280% + 3293. Of course, that would make my obliterates sim for less, not more
The glyph of obliterate is still listed as a +25% bonus in Glyph of Obliterate - Spells - Sigrie
Is that still correct? Because You 280% damage would be 160% (base) x 1.45 (Annihilation) x 1.207 (glyph). That would explain an high obliterate. I need to check in game.

I took a look at your WoL (hope you don't mind) World of Logs - Real Time Raid Analysis

Your Average OB hit: 9282 and Crit: 19062
With the correct glyph I would give you 10579 average hit and 21631, that would still be too high. However I see you didn't had a Strength buff from your DBW which lower your average compared to mine. Except that buff/debuff uptime seems correct on your parse.


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Old 10/27/10, 10:55 AM   #1039
xbit
Von Kaiser
 
Human Death Knight
 
Nordrassil
The glyph of obliterate is still listed as a +25% bonus in Glyph of Obliterate - Spells - Sigrie
Is that still correct? Because You 280% damage would be 160% (base) x 1.45 (Annihilation) x 1.207 (glyph). That would explain an high obliterate. I need to check in game.
Glyph of Obliterate is now 20%. Also, I tried swapping out that Glyph and my tool-tip was unaffected.

With the correct glyph I would give you 10579 average hit and 21631
24: If sim.Character.Glyph("Obliterate") Then Multiplicator = Multiplicator * 1.25

That should be 1.2, yeah, missed that when I looked over the code earlier.

Thanks for your help

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Old 10/28/10, 10:23 AM   #1040
phete
Glass Joe
 
Goblin Death Knight
 
<Ice>
Executus (EU)
I don't know if this has been mentioned but racial expertise (orcs) isn't +5 anymore, it's +3. Also, have you looked into the possibility of the lowered exp cap?

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Old 10/29/10, 4:57 AM   #1041
Deathntaxes
Glass Joe
 
Orc Death Knight
 
Shattered Halls (EU)
Just used the online version now. DK unholy talent Contagion is incorrect, it is 2 points. Sim has it as 3 points.

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Old 11/01/10, 3:08 PM   #1042
vicdan
Glass Joe
 
Orc Death Knight
 
Blade's Edge
I just ran the talent EP for my Unholy using the Silverlight client, and it gave 0 value to Dark Transformation, and a negative value for Epidemic. Dark Transformation is also not available in priority builder. This suggests that the simulation is not popping Dark Transformation.

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Old 11/01/10, 5:56 PM   #1043
Tyest
Glass Joe
 
Human Death Knight
 
Greymane
I've seen a lot of people mentioning their ghouls dying and whatnot. Wouldn't it be a better dps choice in the long run to shoot a DC at your ghoul when it starts to get to low hp when the free one procs, rather than letting the ghoul die? I can't remember if you still get a transformation charge from it if you heal it with DC, but if it's free you aren't expending RP, and you can still use the saved RP to DC the target in case you don't, so while you might lose out a little on immediate DPS, you'd gain more in the long run from keeping your ghoul alive?

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Old 11/01/10, 6:27 PM   #1044
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by vicdan View Post
I just ran the talent EP for my Unholy using the Silverlight client, and it gave 0 value to Dark Transformation, and a negative value for Epidemic. Dark Transformation is also not available in priority builder. This suggests that the simulation is not popping Dark Transformation.
Did you look into the Unholy filter in the priority editor?


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Old 11/04/10, 11:15 AM   #1045
masterkiller
Glass Joe
 
Night Elf Death Knight
 
Elune
Hello Afabar,

There seems to be something wrong with melee attacks for DW. I'm getting about 50% miss on mainhand and offhand melee attacks in the reports and it shouldn't be that high. I don't think it is factoring in Nerves of Cold Steel talent.

With the following stat summary:
Hit rating (5.40%) 166
Expertise Rating (22.88) 176

Mainhand Hits: 65,704
Mainhand miss: 53,974
Offhand Hits: 65,656
Offhand miss: 53,865

The special attacks are around 1% miss so I'm not worried about those, but the mainhand/offhand miss % is very high. With these same specs ingame (WoL) I'm seeing around 20% which is what the tooltip shows also.

If I manually set the hit rating to 8% (246) I see what we should see with 5% and Nerves of Cold Steel.
Mainhand Hit: 73054
Mainhand Miss: 46745
Offhand Hit: 72,996
Offhand Miss: 46,645

Finaly, if I set the expertise manually to 26 (200) and hit rating to 8% (246) I see what we should actually see in game with expertise 22 (169) and hit 5% (154).
Mainhand Hit: 75,249
Mainhand Miss: 44,596
Offhand Hit: 75,182
Offhand Miss: 44,461


Thanks for all your hard work, it is greatly appreciated.

-MK

Last edited by masterkiller : 11/04/10 at 12:16 PM.

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Old 11/04/10, 2:03 PM   #1046
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
I didn't updated the sim for expertise "bug", but I think you didn't take into account crit and glance in your number, that are not merged in the "hit" column.


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Old 11/09/10, 7:29 PM   #1047
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
The sim have now a Reforge Optimizer.

How to use it?
- Go to the EP tab.
- Fill with your EP value.
- Click on optimize.
- Wait for the progress bar to be filled.

Some more instructions are on the tabs.

What is not included in the optimizer and will be added by priority order:
- Do not save the EP Values.
- Do not update the EP Value when you generate EP from the sim.
- Is not able to optimize Gems and Enchants.

I have no plan to add a function to generate BiS. I will may add it one day but it's a long and hard work I don't have time to.


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Old 11/09/10, 9:09 PM   #1048
kelben
Piston Honda
 
Draenei Death Knight
 
Ysera
I'm getting some unexpected results with the new reforging tool as unholy. It is reporting that I should forge off crit on my helm / shoulder / cape / chest and weapon and replace it with mastery. In addition it is suggesting that I forge off crit on my sigil / ring legs and belt in favor of expertise. I readily accept that I am very possibly over the ideal haste value on live currently so it actually makes sense that I should forge on expertise but crit for mastery?

EP AttackPower 1 (0.74 DPS/per AP)
EP Strength 4.57
EP Agility 1.27
EP CritRating 2.57
EP MasteryRating 1
EP HasteRating 4.24
EP ExpertiseRating 3.36
Personal Expertise value 0
Before Melee Hit Cap 6.05
EP SpellHitRating 2.19
EP WeaponDPS 7.97
EP WeaponSpeed 635.14

Haste is the devil...

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Old 11/10/10, 2:09 PM   #1049
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
For the Crit to Mastery, I think that it's some rest of your previous character that the optimizer did not clean when applying result. Because my optimization using your character leave it blank. I will correct that.

For the expertise, I don't see any issue. On the sigil there is haste and crit. If Expertise has an higher value before cap this is logical to reforge the crit to expertise until the cap.


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Old 11/11/10, 3:23 PM   #1050
Yubble
Piston Honda
 
Blood Elf Death Knight
 
Bladefist
Regarding Frost priorities -

I get a dps increase when I prioritize Howling Blast just above Blood Strike, which leads me to believe that in certain situations, the sim uses death runes on Blood Strike. Perhaps this occurs when a single death rune is the only rune off CD and Blood Strike is the only single rune attack listed in the priority.

Last edited by Yubble : 11/11/10 at 3:39 PM.

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