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Old 12/21/09, 4:20 AM   #646
Sebu63
Glass Joe
 
Human Death Knight
 
Blackrock (EU)
I did several tests at the Target Dummy.
(Used a Logitech G15 Key Macro)

Tests with a 10 sec rotation and the Pestilence Glyph.
Pest hit 2 targets.

Pestilence every 10 seconds
sec tick diff one Target
300 180 180 90
600 361 181 91

Pestilence every 9,5 seconds
sec tick diff one target
300 185 185 93
600 374 189 95
900 564 190 95
1200 751 187 94
1500 942 191 96

Pestilence every 7,5 seconds
sec tick diff one target
300 174 174 87
600 349 175 88

Unfortunately Pestilence wasn't shown my recount report.
and it is possible that the G15 macro timing isn't perfect.
So maybe there is some aberrance in the timing.

But if Pestilence with Glyph Of Disease wouldn't refresh the disease tick timer,
all tests should show equal results.

Last edited by Sebu63 : 12/23/09 at 12:32 AM.

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Old 12/21/09, 5:05 AM   #647
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Interesting report. Obviously you should expect 100 tick on a 300 second fight. I will make some testing on my side and will correct this.

Last edited by Afabar : 12/21/09 at 10:38 AM.

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Old 12/21/09, 10:38 AM   #648
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.1.8.5 Release notes
* Deathbringers Will 3rd proc on frost spec is ArP
* Bryntroll proc implemented
* Armor increase of Unbreakable Armor implemented
* Some tweak with Blood Tap + BoneShield/UA

Kahorie's DK Simulator 1.1.8.5

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Old 12/23/09, 11:37 PM   #649
maui
Glass Joe
 
Orc Death Knight
 
Drak'thul
Does this simulation include the Ashen Verdict ring's proc? I am new to this and am looking for it but do not see it anywhere for an option. Thanks

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Old 12/24/09, 3:02 PM   #650
Fugazor
King Hippo
 
Fugazor's Avatar
 
Orc Hunter
 
Chamber of Aspects (EU)
If there is no option it is not included. I am sure it is easy to do if you give precise data about proc: duration, amount and internal CD.

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Old 12/27/09, 12:31 AM   #651
Haldi
Glass Joe
 
Orc Shaman
 
Sentinels
I'm noticing some weird behavior with GoD as well, but it seems to have to do with the priority system, and doesn't happen in rotations.

I'm simming for unholy spec, and when I run the normal unholy queue that ships with the program, I get considerably fewer death coils from the resulting rotation (roughly 7%) than if no glyph is used in that slot. I originally chalked it up to the difference in RP gain from the inclusion of dirge-boosted PS, but when I went back and input what amounts to the rotation version of the original GoD priority queue (PSx2, BS, Pest, DCx2), the DC values jumped back up near the expected values, even going a little over. Can anyone explain this discrepancy? Am I just thinking about it wrong?

Priority System Results w/ GoD:

Ability| Total| %| Landed| Hit%| Crit%| Miss%| Average|
MainHand| 493920637| 20.1| 136377| 63.2| 36.8| 0| 3621.7|
ScourgeStrikeMagical| 289895184| 11.8| 71999| 100| 0| 0| 4026.4|
Ghoul| 287637984| 11.7| 328961| 86.9| 13.1| 0| 874.4|
ScourgeStrike| 286549748| 11.6| 71999| 47.9| 52.1| 0| 3979.9|
DeathCoil| 221190692| 9| 50882| 63.3| 36.7| 0| 4347.1|
BloodPlague| 210195777| 8.5| 119999| 62.9| 37.1| 0| 1751.6|
FrostFever| 180876968| 7.3| 119999| 100| 0| 0| 1507.3|
Gargoyle| 114451279| 4.6| 30722| 87.5| 12.5| 0| 3725.4|
BloodStrike| 109750875| 4.5| 35422| 53.8| 46.2| 0| 3098.4|
WanderingPlague| 105440904| 4.3| 64689| 100| 0| 0| 1630|
BloodCakedBlade| 80557624| 3.3| 40935| 100| 0| 0| 1967.9|
Necrosis| 59285180| 2.4| 136377| 100| 0| 0| 434.7|
UnholyBlight| 22113277| 0.9| 50882| 100| 0| 0| 434.6|
PlagueStrike| 3963 | 0| 1| 0| 100| 0| 3963|
IcyTouch| 3165 | 0| 1| 0| 100| 0| 3165|
Horn| 0 | 0| 44| 100| 0| 0| 0|
Pestilence| 0 | 0| 18004| 100| 0| 0| 0|
BoneShield| 0 | 0| 1199| 100| 0| 0| 0|
BloodTap| 0 | 0| 600| 100| 0| 0| 0|
DPS 6839
Total Damage 2461.87m in 100h

Priority Results w/o GoD:
Ability| Total| %| Landed| Hit%| Crit%| Miss%| Average|
MainHand| 496510943| 20| 136377| 63.2| 36.8| 0| 3640.7|
Ghoul| 288894511| 11.7| 328961| 87| 13| 0| 878.2|
DeathCoil| 236841254| 9.6| 54456| 63.3| 36.7| 0| 4349.2|
ScourgeStrikeMagical| 203291716| 8.2| 50457| 100| 0| 0| 4029|
ScourgeStrike| 200991898| 8.1| 50457| 48| 52| 0| 3983.4|
BloodStrike| 199350077| 8| 64050| 53.9| 46.1| 0| 3112.4|
BloodPlague| 185959907| 7.5| 108686| 63| 37| 0| 1711|
FrostFever| 163880425| 6.6| 108871| 100| 0| 0| 1505.3|
Gargoyle| 128777223| 5.2| 34044| 86.9| 13.1| 0| 3782.7|
WanderingPlague| 96898313| 3.9| 60060| 100| 0| 0| 1613.4|
BloodCakedBlade| 79723407| 3.2| 40935| 100| 0| 0| 1947.6|
PlagueStrike| 64010914| 2.6| 18493| 57.1| 42.9| 0| 3461.4|
Necrosis| 59594950| 2.4| 136377| 100| 0| 0| 437|
IcyTouch| 48544104| 2| 19325| 63.1| 36.9| 0| 2512|
UnholyBlight| 23677391| 1| 54456| 100| 0| 0| 434.8|
Horn| 0 | 0| 912| 100| 0| 0| 0|
Pestilence| 0 | 0| 1| 100| 0| 0| 0|
BoneShield| 0 | 0| 1186| 100| 0| 0| 0|
BloodTap| 0 | 0| 1100| 100| 0| 0| 0|
DPS 6880
Total Damage 2476.95m in 100h

Rotation Results (PS>BS>Pest>PS>DC>DC):
Ability| Total| %| Landed| Hit%| Crit%| Miss%| Average|
MainHand| 494603941| 19.8| 136377| 63.2| 36.8| 0| 3626.7|
ScourgeStrikeMagical| 290507320| 11.6| 71999| 100| 0| 0| 4034.9|
Ghoul| 287629117| 11.5| 328961| 87| 13| 0| 874.4|
ScourgeStrike| 287152196| 11.5| 71999| 47.9| 52.1| 0| 3988.3|
DeathCoil| 239149179| 9.6| 55032| 63.3| 36.7| 0| 4345.6|
BloodPlague| 211004910| 8.4| 119999| 62.9| 37.1| 0| 1758.4|
FrostFever| 181932709| 7.3| 119999| 100| 0| 0| 1516.1|
Gargoyle| 128966380| 5.2| 34303| 87.2| 12.8| 0| 3759.6|
BloodStrike| 108938905| 4.4| 34801| 53.8| 46.2| 0| 3130.3|
WanderingPlague| 105922698| 4.2| 64689| 100| 0| 0| 1637.4|
BloodCakedBlade| 80676037| 3.2| 40935| 100| 0| 0| 1970.8|
Necrosis| 59366769| 2.4| 136377| 100| 0| 0| 435.3|
UnholyBlight| 23908172| 1| 55032| 100| 0| 0| 434.4|
PlagueStrike| 3963 | 0| 1| 0| 100| 0| 3963|
IcyTouch| 3165 | 0| 1| 0| 100| 0| 3165|
Pestilence| 0 | 0| 36000| 100| 0| 0| 0|
BoneShield| 0 | 0| 1199| 100| 0| 0| 0|
BloodTap| 0 | 0| 1199| 100| 0| 0| 0|
DPS 6944
Total Damage 2499.77m in 100h

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Old 12/29/09, 12:24 AM   #652
evilhacker
An eagle piloting a blimp
 
Undead Warlock
 
Mal'Ganis
I just ran into a minor problem with the character editor. If you create a new character from scratch using a 2hand weapon, it does not populate the offhand attributes correctly which in turn causes the application to crash on Windows 7. To work around it, you can just modify the xml file by hand and replace the offhand section with 0 for DPS and speed. Just change:

<offhand>
<dps>
</dps>
<speed>
</speed>
</offhand>

to:
<offhand>
<dps>0</dps>
<speed>0</speed>
</offhand>

and it works.

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Old 12/29/09, 9:57 AM   #653
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
I would like to make a little preview of what I'm currently working on for the next release. I want to make the report closer to what WOL give us. As you can see, Mainhand strike are separated from offhand strike, proc uptime is also added.

If you have any comments or want some more information to be added, don't hesitate.

Ability Damage done   hits   Crits   Misses  Uptime
 Total % Avg # % Avg # % Avg # % %
MainHand 6494208 20,1 4789,2 821 60,5 2962,3 535 39,5 7592,8  
Ghoul 4137288 12,8 1243,9 2896 87,1 1117,6 430 12,9 2094,7 0 0  
DeathCoil 3537873 10,9 6272,8 344 61 4409,1 220 39 9187  
Gargoyle 2662590 8,2 5547,1 412 85,8 4839,3 68 14,2 9835,4 0 0  
BloodStrike 2648673 8,2 3816,5 359 51,7 2550,4 335 48,3 5173,4  
BloodPlague 2409106 7,5 2279,2 653 61,8 1614,1 404 38,2 3354,2  
FrostFever 2030279 6,3 1942,9 1045 100 1942,9  
ScourgeStrike 1761532 5,4 4893,1 160 44,4 2785,3 200 55,6 6579,4  
PlagueStrike 1516852 4,7 4346,3 196 56,2 2711,2 153 43,8 6440,9  
WanderingPlague 1336968 4,1 2115,5 632 100  
Necrosis 1298995 4 958 1356 100  
IcyTouch 1089629 3,4 3122,1 223 63,9 2248,5 126 36,1 4668,4  
BloodCakedBlade 1046915 3,2 2534,9 413 100 2534,9  
UnholyBlight 353831 1,1 627,4 564 100  
DeathChoice 84 100 34,7
DeathChoiceHeroic 84 100 34,7
Virulence 307 100 97,3
T92PDPS 69 100 28,6
MHFallenCrusader 338 100 85,9
DPS 8979             
Total Damage 32,32m in 1h            
Threat Per Second 4308             
Generated in 0s             
Template: 17-00-54             
Priority: Unholy             
Presence: Blood             
Sigil: Virulence             
RuneEnchant: FallenCrusader             
Pet Calculation: True             

Ability Damage done   hits   Crits   Misses  Uptime
 Total % Avg # % Avg # % Avg # % %
FrostStrike 6055717 19,2 8010,2 162 21,4 3664,2 594 78,6 9195,5  
MainHand 4469343 14,2 2613,7 1088 55,7 1607,1 622 31,8 4374,4 243 12,4  
Obliterate 3726410 11,8 5545,3 290 43,2 2966,1 382 56,8 7503,2  
FrostStrike 3283889 10,4 4343,8 220 29,1 2092,3 536 70,9 5267,9  
OffHand 2636194 8,4 1497,8 1124 57,6 919 636 32,6 2520,9 193 9,9  
Obliterate 2138571 6,8 3182,4 290 43,2 1701,1 382 56,8 4306,9  
BloodPlague 2104357 6,7 1939,5 732 67,5 1447,7 353 32,5 2959,3  
FrostFever 2042432 6,5 1880,7 1086 100 1880,7  
HowlingBlast 1965877 6,2 12765,4 13 8,4 5581,9 141 91,6 13427,7  
IcyTouch 1020020 3,2 5543,6 56 30,4 3097,8 128 69,6 6613,6  
BloodStrike 832002 2,6 2960,9 155 55,2 1743,9 126 44,8 4457,9  
BloodStrike 475094 1,5 1690,7 155 55,2 997,2 126 44,8 2543,8  
PlagueStrike 373323 1,2 2028,9 114 62 1341,3 70 38 3148,8  
PlagueStrike 214264 ,7 1164,5 114 62 767,8 70 38 1810,5  
Ghoul 123706 0,4 140,3 770 87,3 126,3 112 12,7 236 0 0  
Off Hand RazorIce 58993 ,2 11 5363 100 11
Horn 3 100  
BloodTap 57 100  
UnbreakableArmor 57 100  
DeathChoice 78 100 32,5
DeathChoiceHeroic 78 100 32,5
Off Hand RazorIce 58993 ,2 11 5363 100 11
KillingMachine 1082 100 101,5
Rime 171 100 93,6
Virulence 1123 100 100,3
T92PDPS 58 100 24,2
OHRazorIce
MHFallenCrusader 276 100 78,7
DPS 8756             
Total Damage 31,52m in 1h            
Threat Per Second 5287             
Generated in 1s             
Template: 10-54-7             
Priority: Frost2             
Presence: Blood             
Sigil: Virulence             
RuneEnchant: FallenCrusader / Razorice            
Pet Calculation: True             

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Old 12/30/09, 1:35 PM   #654
slant
Don Flamenco
 
Draenei Shaman
 
Drenden
I'm looking forward to the proc uptime enhancement. Great stuff. Some thoughts:

1) I would like the option to combine mainhand/offhand strikes and physical/shadow scourge strike damage. While it's often useful to separate this information, when comparing specs across multiple runs it can be extra work to add them up.

2) More descriptive labels. Examples:

FrostStrike(MH)
ScourgeStrike(Shadow)
BloodStrike(Cleave)

3) It would be great to see simulated PPM numbers for various abilities as well. Most of these aren't particularly interesting with instant procs and 45s ICDs, but the Bryntroll and Last Word (for tanking) procs are notable exceptions.

4) Any chance of fixing the talent import to work with the new MMO champion URL format?

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Old 01/01/10, 6:30 AM   #655
GravityDK
Piston Honda
 
GravityDK's Avatar
 
Tauren Death Knight
 
Dath'Remar
Originally Posted by GravityDK View Post
OK next thing, is that Frost, dual-wield, frost presence, the simulations appear to not use Threat of Thassarian on the rune strikes. They're coming out as doing about less than half the damage of a two-handed Frost sim (with otherwise no changes). The obliterates and other strikes look good.
Just re-iterating that this bug remains.

I like the new WoL format you've got in the next version, too.

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Old 01/01/10, 6:34 PM   #656
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.2 Release notes
* DPS Value for talents. Check Template Editor tab.
* Prio/Rotation Editor a lot more user friendly
* Better reporting.
* Option to merge or not in the report Main Hand/Off hand Strikes, Scourge strike...
* Option to add a title to the report.
* Correction on Killing machine that would proc too much since 1.1.8.4
* New option tell the sim to keep Blood Runes synchronized.
* EP Calculation: Hit and expertise are modified only to calculate their respective value.
* Hyperspeed Accelerators and Ashen Verdict proc implemented
* The sim should no more crash if no intro is selected.

Kahorie's DK Simulator 1.2.0.0

Concerning MMO-champ import, I have already tried to make something that works with their new encoding. After analize, I have conclude that it would be easier to me to make one inside the sim.
The Rune strike with ToT should be ok in this version.

I would also like to thanks everyone for their support as the sim has been downloaded more than 30.000 times since its creation.

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Old 01/01/10, 8:02 PM   #657
slant
Don Flamenco
 
Draenei Shaman
 
Drenden
The new talent tool calculates necrosis to be higher value (170) than blood-caked blade (132) for my character. But when I run a simulation with the exact same configuration, 1 point in necrosis is 0.8% of my damage while 3 points in blood-caked blade is 3%. Is this a bug, or am I misunderstanding what these numbers mean?

There are several other talents with weirdly calculated values as well. It says scourge strike is only worth 109DPS, desolation 22DPS, and so on. The numbers don't make sense.

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Old 01/01/10, 9:46 PM   #658
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
I think I have found where your weird number came from, something with the RNG that is not the same for the first sim and the others. I will correct that.

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Old 01/01/10, 10:15 PM   #659
Bllets
Von Kaiser
 
Undead Death Knight
 
Stormscale (EU)
I think there is some issues with haste and/or weapon damage in the simulator.

Every simulation has been done with 4pt9 and with stats being the following "2015 str / 322 agi / 591 ap / 541 ArP / 819 crit / 274 hit / 232 exp / Greatness+DW", Spec has been Unholy without reaping taking from the Unholy thread, same with the rotation. Speed of weapon is 3.5 all the time

Weapon Damage / Haste 0 100 150 200
255.7 1.12 1.63 2.50 2.13
267.3 4.78 0.92 1.81 1.05
294.7 2.41 1.87 2.23 2.43

Now I remember reading haste is a difficult one, and it's pretty crazy to sim when there is 0 of it. But even if we ignore the 0 value, there is something odd going on at 267.3.

I were trying to figure out if to use haste over example ArP, as it may be better according to new Sims in the Unholy Thread, and discovered that the haste EP values i were getting as i went up in haste seemed strange. Here's a chart to display my findings. The chart is with the 267.3 weapon (Weapon)



I ran every simulation twice to be sure that the Sim was sure, and it was every time.

Every simulation was done with 100 hours, because 1000 hours takes forever on this "old" piece. But to be sure i ran the table above in a shortened version with 1000 hours and got the following numbers:

Weapon Damage / Haste 0 100 200
255.7 0.78 1.77 2.10
267.3 4.24 1.23 1.08
294.7 2.24 1.73 2.62

It may just be me who is forgetting my haste information, if so then my apologies.

P.S. This was done with the 1.1.8.5, since 1.2 was released while i were writing/testing this. But i didn't notice anything mentioned regarding haste or weapon damage.

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Old 01/01/10, 10:50 PM   #660
Cemantics
Glass Joe
 
Draenei Death Knight
 
Kel'Thuzad
Just started using the sim tool today and everything is working fine(surprised by the similarities on recorded boss fights)

One thing if i may ask..how do i change the rotation of UH reapingless? I tried creating my own, but i get an Unhandled Exception error and i cant save it. Also if itry to change the existing I can't reuse or i get teh same error.

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