I'm noticing some weird behavior with GoD as well, but it seems to have to do with the priority system, and doesn't happen in rotations.
I'm simming for unholy spec, and when I run the normal unholy queue that ships with the program, I get considerably fewer death coils from the resulting rotation (roughly 7%) than if no glyph is used in that slot. I originally chalked it up to the difference in RP gain from the inclusion of dirge-boosted PS, but when I went back and input what amounts to the rotation version of the original GoD priority queue (PSx2, BS, Pest, DCx2), the DC values jumped back up near the expected values, even going a little over. Can anyone explain this discrepancy? Am I just thinking about it wrong?
I just ran into a minor problem with the character editor. If you create a new character from scratch using a 2hand weapon, it does not populate the offhand attributes correctly which in turn causes the application to crash on Windows 7. To work around it, you can just modify the xml file by hand and replace the offhand section with 0 for DPS and speed. Just change:
I would like to make a little preview of what I'm currently working on for the next release. I want to make the report closer to what WOL give us. As you can see, Mainhand strike are separated from offhand strike, proc uptime is also added.
If you have any comments or want some more information to be added, don't hesitate.
I'm looking forward to the proc uptime enhancement. Great stuff. Some thoughts:
1) I would like the option to combine mainhand/offhand strikes and physical/shadow scourge strike damage. While it's often useful to separate this information, when comparing specs across multiple runs it can be extra work to add them up.
3) It would be great to see simulated PPM numbers for various abilities as well. Most of these aren't particularly interesting with instant procs and 45s ICDs, but the Bryntroll and Last Word (for tanking) procs are notable exceptions.
4) Any chance of fixing the talent import to work with the new MMO champion URL format?
OK next thing, is that Frost, dual-wield, frost presence, the simulations appear to not use Threat of Thassarian on the rune strikes. They're coming out as doing about less than half the damage of a two-handed Frost sim (with otherwise no changes). The obliterates and other strikes look good.
Just re-iterating that this bug remains.
I like the new WoL format you've got in the next version, too.
1.2 Release notes
* DPS Value for talents. Check Template Editor tab.
* Prio/Rotation Editor a lot more user friendly
* Better reporting.
* Option to merge or not in the report Main Hand/Off hand Strikes, Scourge strike...
* Option to add a title to the report.
* Correction on Killing machine that would proc too much since 18.104.22.168
* New option tell the sim to keep Blood Runes synchronized.
* EP Calculation: Hit and expertise are modified only to calculate their respective value.
* Hyperspeed Accelerators and Ashen Verdict proc implemented
* The sim should no more crash if no intro is selected.
Concerning MMO-champ import, I have already tried to make something that works with their new encoding. After analize, I have conclude that it would be easier to me to make one inside the sim.
The Rune strike with ToT should be ok in this version.
I would also like to thanks everyone for their support as the sim has been downloaded more than 30.000 times since its creation.
The new talent tool calculates necrosis to be higher value (170) than blood-caked blade (132) for my character. But when I run a simulation with the exact same configuration, 1 point in necrosis is 0.8% of my damage while 3 points in blood-caked blade is 3%. Is this a bug, or am I misunderstanding what these numbers mean?
There are several other talents with weirdly calculated values as well. It says scourge strike is only worth 109DPS, desolation 22DPS, and so on. The numbers don't make sense.
I think there is some issues with haste and/or weapon damage in the simulator.
Every simulation has been done with 4pt9 and with stats being the following "2015 str / 322 agi / 591 ap / 541 ArP / 819 crit / 274 hit / 232 exp / Greatness+DW", Spec has been Unholy without reaping taking from the Unholy thread, same with the rotation. Speed of weapon is 3.5 all the time
Weapon Damage / Haste
Now I remember reading haste is a difficult one, and it's pretty crazy to sim when there is 0 of it. But even if we ignore the 0 value, there is something odd going on at 267.3.
I were trying to figure out if to use haste over example ArP, as it may be better according to new Sims in the Unholy Thread, and discovered that the haste EP values i were getting as i went up in haste seemed strange. Here's a chart to display my findings. The chart is with the 267.3 weapon (Weapon)
I ran every simulation twice to be sure that the Sim was sure, and it was every time.
Every simulation was done with 100 hours, because 1000 hours takes forever on this "old" piece. But to be sure i ran the table above in a shortened version with 1000 hours and got the following numbers:
Weapon Damage / Haste
It may just be me who is forgetting my haste information, if so then my apologies.
P.S. This was done with the 22.214.171.124, since 1.2 was released while i were writing/testing this. But i didn't notice anything mentioned regarding haste or weapon damage.
Just started using the sim tool today and everything is working fine(surprised by the similarities on recorded boss fights)
One thing if i may ask..how do i change the rotation of UH reapingless? I tried creating my own, but i get an Unhandled Exception error and i cant save it. Also if itry to change the existing I can't reuse or i get teh same error.