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Old 01/02/10, 4:21 AM   #661
Pulz
Glass Joe
 
Orc Death Knight
 
Neptulon (EU)
I am getting some strange results in 1.2.0.0 compared to 1.1.8.5

When I enter my stats, rotation and talents in both (unholy 2-t9 2-t10 reaping rotation) and run the sim set to same latency and runtime I get very diffrent results. The estimated DPS drops about 400 in the new version, and when running the EP values expertise goes from 0.88 in 1.8.5.0 to 3.18 (above Str, just beaten by hit before 8%) in 1.2.0.0
No Bryntroll by the way. Sim is set to 200h.

Str, haste, ArP, crit, Agi remain about the same but hit increases by about 1% in 1.2.0.0

I been at it for a couple of hours now and I just can not get a grip on what is happening and what numbers to trust.
The rotation I entered as ps-it-bs-bs-ss-dc-horn-ss-dc-ss-ss-dc-dc and dc+horn set to not retry, everything else retry.

Click Here ← Click Here
<Strength>2017</Strength><Agility>261</Agility><Intel>52</Intel><Armor>15122</Armor><AttackPower>594</AttackPower><HitRating>263</HitRating><CritRating>975</CritRating> <HasteRating>205</HasteRating><ArmorPenetrationRating>542</ArmorPenetrationRating><ExpertiseRating>131</ExpertiseRating><dps>294,7</dps><speed>3,7</speed>

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Old 01/02/10, 6:54 AM   #662
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.2.0.1 Release notes
* DPS Value for talents correction.
* Option to merge in the report should work correctly.
* Magical Scourge strike appears as crit if orginal strike is crit.
* Scourge strike calculation was not correct in the 1.2 release.

Kahorie's DK Simulator 1.2.0.1

I will check with the new report if I see something obvious with haste, but on a first sight, it look related to proc uptime and disease clipping.

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Old 01/02/10, 9:30 AM   #663
Bllets
Von Kaiser
 
Undead Death Knight
 
Stormscale (EU)
I will check with the new report if I see something obvious with haste, but on a first sight, it look related to proc uptime and disease clipping.
A specific weapon damage shouldn't have any effects at all on proc uptime and disease clipping?

I mean it can explain the difference I'm seeing with haste as i go up. But i can't see it explaining such a difference when just changing weapon damage.

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Old 01/02/10, 10:25 AM   #664
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
I agree that weapon damage should not create a big variation of haste value.

However, regarding haste, I'm noticing that Gargoyle damage can vary a lot between simulation just by change haste value by a small value. I can see a 50 dps variation on it just by changing 5 haste. It look like the sim should track more than Fallen Crusader proc before casting it.

edit: I can't reproduce your strange result about Weapon DPS Versus Haste. I just have a little variation (+- 0.5)

Last edited by Afabar : 01/02/10 at 10:39 AM.

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Old 01/02/10, 12:19 PM   #665
Bllets
Von Kaiser
 
Undead Death Knight
 
Stormscale (EU)
Redoing the table now in 1.2.0.1 with my own stats:

Spec: 17/0/54
Rotation: PS-IT-BS-SS-BS-DC-DC - SS-BS-SS-BS-DC-DC
Intro: No Intro
Presence: Blood
Rune Enchant: Fallen Crusader
Pet Calculation: True
Sigil: Virulence
Weapon Speed: 3.5
Stats: 1864 STR / 328 agi / 14897 armor / 600 AP / 278 Hit / 823 Crit / 541 ArP / 232 ExP / Greatness+DW / 3% crit damage / Orc Racial + Expertise bonus / 2pt9 + 4pt9

Weapon damage/Haste 0 100 150 200
255.7 0,81 1,19 0,84 1,57
267.3 3,56 0,55 0,34 0,50
294.7 1,68 1,28 0,09 2,03

I'll try to dig more into if i can see what's causing this. But as of now i can still reproduce the numbers in 1.2.0.1

Edit: I found the issue, it was me! I somehow managed to run simulations for 6-7 hours without noticing i had written weapon dps in weapon speed and the other way around.

The numbers are making sense now.

Last edited by Bllets : 01/02/10 at 12:32 PM.

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Old 01/02/10, 12:27 PM   #666
slant
Don Flamenco
 
Draenei Shaman
 
Drenden
Testing with 1.2.0.1, I'm still getting some odd values for talents. Two that jump out are:

Scourge strike: 0 DPS (Sims at 20.5% of my damage)
Bone shield: 24 DPS (2% flat damage increase should be more like 167DPS)

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Old 01/02/10, 12:31 PM   #667
gfurious
Glass Joe
 
Goblin Death Knight
 
Garrosh
I have also noticed a DPS loss in 1.2.0.1 and it seems like the sim is not adding up the total damage correctly.

Damage done    hits   Crits   Misses  Uptime
 Total % # Avg # % Avg # % Avg # % %
MainHand 586112396 19 139501 4201.5 83793 60.1 2583.8 55708 39.9 6634.7
Ghoul 390095163 12.7 327359 1191.6 284733 87 1071.7 42626 13 1993 0 0
DeathCoil 305151372 9.9 56909 5362.1 34166 60 3765.4 22743 40 7760.8
BloodStrike 250605878 8.1 70340 3562.8 35638 50.7 2339.1 34702 49.3 4819.4
ScourgeStrikeMagical 245805689 8 53649 4581.7 24030 44.8 2602.6 29619 55.2 6187.5
ScourgeStrike 242967044 7.9 53649 4528.8 24030 44.8 2572.7 29619 55.2 6115.8
BloodPlague 228822067 7.4 108272 2113.4 64712 59.8 1482 43560 40.2 3051.4
FrostFever 192250819 6.2 108271 1775.6 108271 100 1775.6
Gargoyle 148854604 4.8 33389 4458.2 29066 87.1 3946.4 4323 12.9 7899.1 0 0
WanderingPlague 123526328 4 63245 1953.1 63245 100
Necrosis 117209865 3.8 139501 840.2 139501 100
BloodCakedBlade 92918179 3 41879 2218.7 41879 100 2218.7
PlagueStrike 73245571 2.4 17883 4095.8 9576 53.5 2496.3 8307 46.5 5939.7
IcyTouch 53074110 1.7 17883 2967.9 10703 59.9 2083.1 7180 40.1 4286.7
UnholyBlight 30521882 1 56909 536.3 56909 100
Horn 3570 3570 100
BoneShield 1192 1192 100
BloodTap 1108 1108 100
Bryntroll 172980319 5.6 51337 3369.5 51337 100 3369.5
AshenBand 6427 6427 100 17.9
Greatness 7636 7636 100 31.8
NeedleEncrustedScorpion 5306 5306 100 14.7
Virulence 45558 45558 100 99.6
T92PDPS 6682 6682 100 27.8
MHFallenCrusader 36654 36654 100 87.9
OrcRacial 2992 2992 100 12.5
DPS 8559             
Total Damage 3081.16m in 100h            
Threat Per Second 4291             
Generated in 19s             
Template: Unholy 17-00-54             
Rotation: Unholy-ReapingLess             
Presence: Blood             
Sigil: Virulence             
RuneEnchant: FallenCrusader             
Pet Calculation: True            

The sim reports the total damage as 3081.16m. However if you add up the damage it's actually 3,254,141,286. That equates to 9039 DPS.

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Old 01/02/10, 1:11 PM   #668
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by slant View Post
Testing with 1.2.0.1, I'm still getting some odd values for talents. Two that jump out are:

Scourge strike: 0 DPS (Sims at 20.5% of my damage)
Bone shield: 24 DPS (2% flat damage increase should be more like 167DPS)
In fact for some talented attack like Scourge strike and Heart strike, the sim don't read the template to check if the character took this talent, so a zero value it absolutely correct for the sim. But regarding Bone Shield, how did you set up the bone shield usage:After Blood Strike or instead of? Set a 300s fight, like that BS is not recast in fight and I get a higher value.

On the subject, some talents like cryptic fever or Ebon Plaguebringer don't have a correct value because as the sim is calculating it just remove the point of this specific talent but not for the linked one. So in every cases there will always be a 3rd disease.

-------------------------------------------------------------

It look like proc damages are not accounted in the report. It should be easy to correct.

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Old 01/02/10, 6:39 PM   #669
slant
Don Flamenco
 
Draenei Shaman
 
Drenden
I set it to cast bone shield after blood strike. Does that force it to refresh every minute, even if the shield is still up? That could account for the discrepancy.

I just ran 3 sims.

a) Cast after BS/BB: 8309 DPS, 1173 bone shields, 1173 blood taps
b) Cast instead of BS: 8417 DPS, 1198 bone shields, 1198 blood taps
c) Many 300s fights: 8516 DPS, 0 bone shields, 0 blood taps

Why does case B sim better than A? I would expect that in case A after bone shield runs out I use my death/blood runes then blood tap/bone shield. That should be the ideal usage pattern, and matches how I actually play.

I originally calculated boneshield value under case A. Under cases B/C it's a much more reasonable ~1.5% of my DPS.

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Old 01/02/10, 7:01 PM   #670
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
No, the sim wait for the buff to fall to refresh it. For a 100hour fight, that 1200 segment of 5 min, so it's correct for the B case. I guess in rotation mode, the blood taped rune become desynchronized by a GCD and make a DPS loss as the sim wait a few second plus the fact that it don't have a 100% uptime. I will check the later.

Edit: New release

1.2.0.2 Release notes
* Correction on Priority editor.
* Weapon Dps scaling option added.
* Better Bone shield/UA usage when used after BloodStrike
* New buff: Frost Fever/Blood Plague from another deathknight.
* New Priority "FadeRime" to cast HB when Rime buff is about to fade.
* Haste EP Calculation: Calculation will take longer due to the the sim calculating at multiple value of haste to have more consistent value.
* Option Wait for FC modification: The flag will trigger when the AP of the character is greater than 80% of the maximum possible AP.
* Report DPS should contain back damaging proc.

Kahorie's DK Simulator 1.2.0.2

Last edited by Afabar : 01/02/10 at 8:59 PM.

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Old 01/02/10, 11:30 PM   #671
GravityDK
Piston Honda
 
GravityDK's Avatar
 
Tauren Death Knight
 
Dath'Remar
Thanks for the continued work.

Can I verify that, the only thing I need to change when upgrading is to copy the .exe file from the new version? That lets me keep all my old files and settings easily.

Edit: I also needed to copy the new Images folder, since it has new items for the rotation editor. It looks great, nice work!

Last edited by GravityDK : 01/02/10 at 11:48 PM.

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Old 01/02/10, 11:35 PM   #672
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Originally Posted by GravityDK View Post
Can I verify that, the only thing I need to change when upgrading is to copy the .exe file from the new version? That lets me keep all my old files and settings easily.
Yes, but maybe your old files will break due to new settings. You'll notice when that's the case .


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Old 01/02/10, 11:54 PM   #673
GravityDK
Piston Honda
 
GravityDK's Avatar
 
Tauren Death Knight
 
Dath'Remar
Originally Posted by Afabar View Post
* New Priority "FadeRime" to cast HB when Rime buff is about to fade.
I can't find this option in the priority editor.

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Old 01/03/10, 4:23 AM   #674
nerdfuel
Von Kaiser
 
nerdfuel's Avatar
 
Goblin Death Knight
 
Cho'gall
Would it be possible to add the ability to remove a weapon proc from the character without having to go in the text editor? Would it also be possible to incorporate the EP bars into one bar and then put that bar on the sim instead of having them float on top of the other things running, or at the least the former?

Originally Posted by GravityDK View Post
I can't find this option in the priority editor.
I'm able to find this setting at the bottom of the list, with no icon. Do you think you can't see it due to something you didn't copy over when updating the sim, assuming you did what you previously stated?

Last edited by nerdfuel : 01/03/10 at 4:32 AM.

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Old 01/03/10, 6:51 AM   #675
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Copy the config folder in the new release. To make sure you don't miss anything you should at least open each character file in the char editor and just click on save. It will add the new items.

Originally Posted by nerdfuel View Post
Would it be possible to add the ability to remove a weapon proc from the character without having to go in the text editor? Would it also be possible to incorporate the EP bars into one bar and then put that bar on the sim instead of having them float on top of the other things running, or at the least the former?
To remove a proc or a trinket in the char editor, just select the text in the combo box and remove it.
I'm still looking for a way to merge progress bar but due to multi-threading it seems not possible. I'm still looking for a walk-around

Last edited by Afabar : 01/03/10 at 6:56 AM.

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