To summary your test:
- Gargoyle "real" uptime: 20 second.
- Gargoyle benefit from melee haste and not spell haste.
- Gargoyle cannot cast more than 1 Gargoyle Strike per second.
I discard the melee part of the Gargoyle because it's not implemented in the sim.
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Correct. I apologize for being wordy I just want(ed) to explain everything I was seeing. I had a couple other DKs confirm the melee haste/haste rating; however, none conducted tests in regards to the 1 second and none saw more than 17 strikes or so per cast.
So to summarize the following wordy explanation:
- Gargoyle's approximate "real" uptime: 20 second +/- 1 second (dependent on direction facing when cast/movement of gargoyle)
- Gargoyle benefits from melee haste and appears to take a snapshot of the players total haste at summon.
- Gargoyle cannot cast more than 1 Gargoyle Strike per second.
Explanation of tests:
For the previous tests I spent 50 triumph badges to acquire Shard of the Crystal Heart (512 haste rating on use), used bloodlust, Icy Talons and a speed potion to attempt simulating the stacking of Icy Talons, Windfury, Speed pot and bloodlust which brought my haste rating to around 1250+ (roughly 50% ish) and subsequently the 0.8 sec casts.
The following are screenshots using a mix of 84 haste rating, windfury totem (16%), bloodlust, shard of the crystal heart (simulate stacking icy talons), speed potion and unholy presence (to get within 5% of the total haste we can have in 3.3.3) netting a haste multiplier of 243% compared to 3.3.3's equivalent 237% (see:
Haste - WoWWiki - Your guide to the World of Warcraft for the formula I'm using that appears accurate using the 25.21 haste rating = 1% from patch 3.1). As a comparison, the same equation states I should see a weapon speed of 1.522 with this much haste and 1.558 in 3.3.3 from my 3.7 Shadow's Edge which is relevant for the following screenshots as I included a mouseover of the attack speed tooltip.
First, a baseline of what gargoyle does:
Baseline Image
Now, with the haste defined above - a 0.822 second cast:
Test w/above 3.3.3 Haste
And now a pic of a test done with as close as I could get to GCD - a 0.962 second cast:
Test at ~ GCD
The only explanation I have for the extra hit when taken to 0.822 seconds is that if you have your garg targeted you'll see him attempt to cast one more strike right before he flies away and with that shorter cast time he appears to get it off fairly consistently for a total of 20 hits per summon.
Sorry again that this is wordy.