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Old 03/28/10, 8:25 AM   #856
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1.2.1.3 Release notes
* "Wait for Fallen Crusader option" tweak.
* Haste corrections
* Saronite Bombs (Charater with gear only)
* Sapper charge (Charater with gear only)
* Prepull Haste potion(Charater with gear only)
* Prepull Armor potion(Charater with gear only)
* Haste potion(Charater with gear only)
* Armor Potion (Charater with gear only)
* Gear Selector:
- Search filter take "space" as separator
- Won't show rare quality gem except for meta
- Top menu
- Professions
- Food and Flask/Elixir
- Added 251+ mail equipements in the database
* Old code clean up/Reorganization
Kahorie's DK Simulator 1.2.1.3

Originally Posted by DrKirre View Post
S-F / Edge / Herkuml: 9407, with top being Mainhand, Ghoul, ScourgeStrike, Death Coil, and Blood Strike. This feels wrong.. why is Blood Strike of all things in slot 5?
As you do twice more Blood Strike in sub frost spec (no reaping), that's what is expected.


Edit: I have forgot to wish a warm welcome to Larisroth who has join the dev team.

Last edited by Afabar : 03/28/10 at 9:02 AM.


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Old 03/28/10, 6:23 PM   #857
kc102
Von Kaiser
 
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Human Death Knight
 
Anvilmar
Is there a way, other then restarted the sim, to clear the Report page? I find mine will get cluttered after several sims.

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Old 03/28/10, 9:53 PM   #858
vdgmasterx
Von Kaiser
 
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Orc Death Knight
 
Magtheridon
I promise I'm not lying


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Old 03/29/10, 8:12 AM   #859
Prejac
Glass Joe
 
Orc Death Knight
 
Area 52
Originally Posted by Afabar View Post
1.2.1.3 Release notes
* Haste corrections
I am getting haste values up to 2.99 in the simulator now using 00/17/54 build, Unholy-ReapingLess rotation, using my current gear from armory. Is this correct?

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Old 03/29/10, 8:30 AM   #860
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Prejac View Post
I am getting haste values up to 2.99 in the simulator now using 00/17/54 build, Unholy-ReapingLess rotation, using my current gear from armory. Is this correct?
Estimated or "normal" ? The normal one is generated adding 50 haste rating to the character sheet but can sometime be out of the line as due to random stuff like FC uptime and so on that do not change the "estimated" EP value.


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Old 03/29/10, 8:57 AM   #861
Prejac
Glass Joe
 
Orc Death Knight
 
Area 52
Here are the haste values I was talking about earlier.

EP HasteEstimated 2.71
EP HasteRating1 2.99

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Old 03/29/10, 3:48 PM   #862
Dimento
Glass Joe
 
Human Death Knight
 
Thunderhorn (EU)
I'm a frost DK who really loves 3.3.3. I want to start using GoD since it should gives slightly more dps on stand still fights (not that there's many of them around), and so I really want to Sim my possible dps. Yet I can't find the "Disease" in the priority list (mentioned on front page, that this should be used for GoD builds). Help please?

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Old 03/29/10, 3:59 PM   #863
 arison
King Hippo
 
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Pandaren Hunter
 
Windrunner
Simcraft is also producing numbers for haste much higher than crit for me in UH/Frost (and even armpen, for myself at least; ~700 passive arpen). Roughly, 3.11 str, 2.30 arpen, 1.86 crit, and 2.80 haste.

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Old 03/29/10, 4:51 PM   #864
kc102
Von Kaiser
 
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Human Death Knight
 
Anvilmar
Originally Posted by Dimento View Post
I'm a frost DK who really loves 3.3.3. I want to start using GoD since it should gives slightly more dps on stand still fights (not that there's many of them around), and so I really want to Sim my possible dps. Yet I can't find the "Disease" in the priority list (mentioned on front page, that this should be used for GoD builds). Help please?
Put Blood Plague and then Frost Fever on top of your Priority.

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Old 03/29/10, 5:36 PM   #865
Mindaika
Piston Honda
 
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Tauren Death Knight
 
Frostwolf
Originally Posted by Afabar View Post
Haste Estimated is calculated as if haste would only change yours and your pets white damages, without having impact on proc. I think mainly of Fallen crusader, Killing machine and so on. By just adding 5 haste rating on your character, you can have a large variation of DPS, something like plus or minus 40 DPS, which might be true for one simulation, but the result as EP value is not correct. The "EP Haste rating" is the one generated without modification except the Haste rating of the character.

It's the same with your spell hit rating value, the Random Number Generator maybe gave you some more Killing machine proc than it should for the increase of hit rating.

Anyway, I have checked the code and I see nothing wrong in it. I can just blame the RNG.
So, I'm not sure I 100% understand this, but as I read it:

"HasteEstimated" is the calculated value of haste, assuming that haste only affects white damage (and presumably BCB/Necrosis by extension)
"HasteRating" is the calculated value of haste, assuming that more haste also generates more KM/FC/etc procs

Does that sound right? I don't have the exact numbers on me, but my sim generates a value for HasteEstimated that was pretty low (like 1.17) and one for HasteRating that was pretty high (like 2.4-2.5, higher than almost anything but STR)

From the way I read your/Kahorie's description, the "HasteRating" value should be the closest to the actual value of Haste, correct?

Tastes like Awesome, because it's made of Awesome(TM)

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Old 03/29/10, 6:14 PM   #866
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Mindaika View Post
From the way I read your/Kahorie's description, the "HasteRating" value should be the closest to the actual value of Haste, correct?
Why I have created this EP value is because sometime haste on a fight can give you a lot more dps due to RNG (even less some time). I think of a FC proc or a KM on your swing. As the sim use the same random number generator for each simulation, for example the third swing will proc FC. If it appends before your Scourge strike or after it will change the final results, but more than expected. Another example for a frost spec, if KM proc just when you do an Obliterate that proc Rime, you get a great DPS boost, but with a lower haste you would have wait a few second so you would have done another OB waiting for this KM proc.
What I mean is that haste give you a lot of variation between two simulations, the better way to see it by yourself if to go on the stat scaling tab of the sim, then check "replace haste" it will run 200 "1 hour" sim from 0 haste to 1.000. You will see how this +5 haste can change the dps by +/- 50 DPS and sometime add nothing. This variation for an EP value is not good as you compare everything to AP that progression is linear. This +/- 50 DPS can make the EP vary from negative value to things like +10, which surprises everyone and makes think the sim is broken.


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Old 03/30/10, 7:44 AM   #867
jacaregorgo
Glass Joe
 
Orc Death Knight
 
Gorgonnash (EU)
in the latest Versions, when i sim with my current eq and 1-52-18 GoD with Cinderglacier instead of Razorice i get very close results
11584 FC/CG
11609 FC/RI
11642 FC/CG with CinderDisease in Highest Priority.

Did i miss an patch note, or is CG proccing procing too much or correct? Thx in advance. If i get online today, i of course will test it anyway. But i thought i'd mention it here.

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Old 03/30/10, 5:48 PM   #868
Larisroth
Piston Honda
 
Orc Death Knight
 
Thaurissan
Originally Posted by jacaregorgo View Post
in the latest Versions, when i sim with my current eq and 1-52-18 GoD with Cinderglacier instead of Razorice i get very close results
11584 FC/CG
11609 FC/RI
11642 FC/CG with CinderDisease in Highest Priority.

Did i miss an patch note, or is CG proccing procing too much or correct? Thx in advance. If i get online today, i of course will test it anyway. But i thought i'd mention it here.
Checking the CG proc chance would be nifty The simulator uses 1.5 PPM for both MH and OH. They recently fixed it so frost strike consumes a single CG charge for both attacks which should be a rather large buff for frost especially the GoD spec as the only things using the charges are frost strikes.

Even with some extra RP I get about .3 times as many CG procs as frost strikes, that would mean 50-60% of the frost strikes would have CG on them, which would come out to be very close to the effect razor-ice would have on them.

I've just checked in a change that actually rolls the full damage multiplier when you use pestilence (before it was just rolling CG). That should make a bit of a difference to your results once a new version gets built.

In reality with the GoD you can weapon switch to roll diseases with both CG and RI on them. Which would be preferable on a long enough fight.

ETA: I forgot about HowlingBlast, which pushes things a bit more toward the RI end. In the end, I suspect it depends on the fight.

Last edited by Larisroth : 03/30/10 at 6:41 PM.

The feral druid is a different beast altogether.

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Old 03/30/10, 6:14 PM   #869
jacaregorgo
Glass Joe
 
Orc Death Knight
 
Gorgonnash (EU)
Originally Posted by Larisroth View Post
...They recently fixed it so frost strike consumes a single CG charge for both attacks which should be a rather large buff for frost especially the GoD spec as the only things using the charges are frost strikes...
i thought the same, i just tested a lil on a dummy, i get good results with 1-52-18 GoD with CG/FC ... but i guess this is more an frost dw topic now.

Edit: i tried a lil more...results in RI are far more constant than with CG - no news i know. I guess due to the fact, that the sim runs 100h it looks interesting, but in raid situation it is unreliable. But at least it was worth a try.

Last edited by jacaregorgo : 03/30/10 at 6:53 PM.

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Old 03/31/10, 4:56 PM   #870
Vyria
Glass Joe
 
Troll Death Knight
 
Duskwood
Why am I getting Scourge Strikes in parses for every spec?

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