Originally Posted by Consider
At any rate, the simulator does appear to be currently calculating the magical aspect of SS improperly... but after some testing, I can't find any rhyme or reason to it. Most of the time, it the magical portion hits for 40% of the physical portion. That's nothing more than .36 * 1.3 * 1.08, and that's what the sim assumes. Sometimes, however, it hits for seemingly random amounts like 63% - and it's not some odd anomaly, as it happens fairly often. Analyzing combat logs, I can't seem to link it to any sort of specific buff or what have you.
I'm at a loss as to what's going on there. Something strange.
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I also have similar strange issues, but...I cannot even seem to reproduce your 40%. With 0 diseases up, no tier 10 on (10% multiplier, but does not double dip as tested but discovered later) and no glyph of Scourge Strike, no trinkets, no Ashen Verdict ring, runeforged my weapon to Sword Shattering so I have 0 procs....I am getting a tiny bit over 52%. Glyphed I am getting .63.
What it must be is Rage of Rivendare double dips and is additive with the Glyph of Scourge Strike.
Example (no glyph):
http://i530.photobucket.com/albums/d...210_151356.jpg
Glyphed: .36*(1+.3+.45) = .63
Unglyphed: .36*(1+.45) = .522
The buggy thing here:
With Ebon Plague up, it gets no bonus to the shadow damage. With Curse of the elements, it is at .668 (should be .6804). With Earth and Moon it is .71 (adding 8% on). All of these work as you would expect for normal abilities, but not Scourge Strike.