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Old 01/09/11, 7:29 AM   #1096
Jepson
Glass Joe
 
Human Monk
 
Alonsus (EU)
I got a bit further now

2011-01-09 13:33:37Z [WARNING] Starting sim
2011-01-09 13:33:37Z [WARNING] Loading config
2011-01-09 13:33:38Z [WARNING] Initializing object
2011-01-09 13:33:38Z [WARNING] PrePulls stuff

Previously it stopped on "Loading config".

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Old 01/10/11, 6:05 AM   #1097
Niightblade
Von Kaiser
 
Orc Death Knight
 
Frostmourne
Bugs!

Major:
  • Armory import -- reforging broken, nothing imported.
Missing enchants:
  • Enchant Chest - Mighty Stats (+15 all stats)
  • Enchant Bracer - Speed (+50 haste)
Misc:
  • Armory import misses my 2nd cogwheel: Fractured Cogwheel (+208 Mastery Rating).
  • Arcanum of the Highlands is missing 35 Mastery Rating.
  • Rigid Cogwheel mis-named Rigid Hydraulic Pump.
  • Debug - Enchant editor - Add Item - causes app to disappear!
Sim stats different to armory:
 Arm Sim Diff Notes
Str 4801 4540 -261 (15 from chest enchant, 246 missing)
Agi133109-24(15 from chest enchant, 9 missing)
Haste656606-50(50 from bracer enchant )
Mast12901047-243(208 from cogwheel, 35 from arcanum?)

Last edited by Niightblade : 01/10/11 at 6:28 AM.

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Old 01/10/11, 7:46 AM   #1098
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Thanks for the detailed report.
1) Regarding Armory, it's not possible as long as blizzard has not updated their new armory to support Xml export like the old one. For the time being, it's nearly impossible to read their bad formed html to export data so I use the old armory to extract character informations which do not have reforge data.

2) I will add the missing enchants. The "debug enchant editor" is meant do be used only by myself. I should remove it.

3) The main difference is from the Plate 5% Bonus. It's not displayed in the sim character stat but added during the sim. For the rest, I guess it's from naked stat that I may have forgot to update for lvl 85. I need to check.

Last edited by Afabar : 01/10/11 at 8:25 AM.


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Old 01/10/11, 5:35 PM   #1099
bwfrazier
Glass Joe
 
Goblin Death Knight
 
Whisperwind
The engineering helm is only shown as having 1 Cogwheel socket and [Fractured Cogwheel] is missing from the gem selections.

Last edited by bwfrazier : 01/10/11 at 5:36 PM. Reason: Entered wrong item code

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Old 01/10/11, 10:53 PM   #1100
Niightblade
Von Kaiser
 
Orc Death Knight
 
Frostmourne
I forgot to mention that you might want to add an additional enchantment slot to cover the random-stat items from Throne of the Four Winds.

Example:
Sky Strider Greaves Random Enchantments

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Old 01/11/11, 8:42 AM   #1101
DeadlyNaught
Glass Joe
 
Orc Death Knight
 
<PMS>
Ysondre
I may be wrong but is there a way to use the BS socket ability in the sim to add the sockets to wrist and hands?

Also I noticed when attempting to load my toon in during a lovely tuesday morning that there seems to be gems missing from the list, I only know the ones i would use like Quick Amberjewel(40 haste)

If im wrong sorry im new to using sims

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Old 01/11/11, 10:49 PM   #1102
lwsplking
Glass Joe
 
Worgen Death Knight
 
Burning Blade
I am still having issues with the reforge tool over valuing Hit.

I started with a blank slate, ran the debug tool, imported my toon, updated all of the Config items. Reforging as suggested by the tool resulted in Expertise coming out 10 pts lower than before reforge and hit was reforged to 10.68%. While I identified mastery as a greater stat than crit, there was one piece of gear the tool suggested reforging mastery over crit. Strange too that the reforge tool suggested a reforge of 128 exp to hit on Heart of Rage and a reforge of 128 hit to exp on License to Slay at one point. I think it pertinent to also add that I get different results each time I wipe the character data and start over, but each time Hit is 10+% while exp is close to the 781 mark.

Toon: US/Burning Blade/Onyx (Using Band of Bees in Sim rather than Cloudburst Ring of the Faultline as stats are the same -1 for each of the secondary stats)
Spec: Standard 7/31/3 DW Frost
Racial: Worgen 1% Crit
EP Values Used:
EP Strength 2.22
EP CritRating 0.54
EP MasteryRating 0.66
EP HasteRating 0.34
EP ExpertiseRating 0.96 After Expertise Soft Cap of 781: 0
Before Melee Hit Cap 0.98 After Hit Cap of 600: 0

Before Using Reforge Tool:
<stat>
    <Strength>4074</Strength>
    <Agility>123</Agility>
    <Intel>32</Intel>
    <Stamina>4832</Stamina>
    <Armor>19842</Armor>
    <SpecialArmor>0</SpecialArmor>
    <AttackPower>190</AttackPower>
    <MasteryRating>2055</MasteryRating>
    <HitRating>601</HitRating>
    <CritRating>1071</CritRating>
    <HasteRating>605</HasteRating>
    <ArmorPenetrationRating>0</ArmorPenetrationRating>
    <ExpertiseRating>784</ExpertiseRating>
</stat>
  <weapon>
    <count>2</count>
    <mainhand>
      <dps>462.3</dps>
      <speed>2.60</speed>
    </mainhand>
    <offhand>
      <dps>462.3</dps>
      <speed>2.60</speed>
    </offhand>
  </weapon>
  <Set></Set>
  <trinket>
    <LicensetoSlay>1</LicensetoSlay>
    <HeartofRage>1</HeartofRage>
  </trinket>
After Using Reforging Tool:
<stat>
    <Strength>4074</Strength>
    <Agility>123</Agility>
    <Intel>32</Intel>
    <Stamina>4832</Stamina>
    <Armor>19842</Armor>
    <SpecialArmor>0</SpecialArmor>
    <AttackPower>190</AttackPower>
    <MasteryRating>1741</MasteryRating>
    <HitRating>922</HitRating>
    <CritRating>1077</CritRating>
    <HasteRating>605</HasteRating>
    <ArmorPenetrationRating>0</ArmorPenetrationRating>
    <ExpertiseRating>771</ExpertiseRating>
  </stat>
<weapon>
    <count>2</count>
    <mainhand>
      <dps>462.3</dps>
      <speed>2.60</speed>
    </mainhand>
    <offhand>
      <dps>462.3</dps>
      <speed>2.60</speed>
    </offhand>
  </weapon>
  <Set></Set>
  <trinket>
    <LicensetoSlay>1</LicensetoSlay>
    <HeartofRage>1</HeartofRage>
  </trinket>
If it would make things easier to PM you the xml before and after to help identify what is going on with the reforge tool I can most certainly do that.

Thank you for all that you have done and continue to do with this sim!

Last edited by lwsplking : 01/11/11 at 10:56 PM.

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Old 01/12/11, 4:08 PM   #1103
Jackyesdk
Glass Joe
 
Dwarf Death Knight
 
Ravencrest (EU)
Looks like the standard unholy rotation is missing DnD which according to the unholy thread should be a part of the single target prio now.
Tried adding it but it looks like it somehow isnt up to date coz couldnt produce a setup where it gave more using it than not and the glyph didnt seem to affect the dps.

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Old 01/12/11, 6:26 PM   #1104
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1) To activate BS socket bonus, just select it as your trade skill in the Consumable section.
2) D&D and its glyph is working fine on my computer.

Latest DK sim update:
- Item Database updated. This should add the missing items.
- Revert the changes on the optimizer. It's slower but should be more accurate.
- A check box on the main screen to set to 4.0.6 patch.
  • The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.
  • Bone Shield now has 4 charges, up from 3.
  • Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
  • Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.
  • Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.
  • Blightcaller (Mastery) has been redesigned and renamed Blightcaller. It increases all Shadow damage by 2.5% per point of mastery.
  • Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
  • Sudden Doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
  • Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
  • Virulence has been redesigned. It now grants 10/20/30% additional disease damage
  • Scourge strike magical part is 18% per disease.

If you think I have forgot something that might influence DPS/TPS let me know.

Known Bug:
- Engineer helm still missing gem slot.
- Item with random enchants. I need to find a solution.
- Missing gems and enchants.
Regarding the optimizer, I think I need some help if some of you have good algorithm knowledge.
Basically, what it does:
It create for each slot, 3 variations of an item. One with hit reforge, one with expertise reforge and the last one with the best secondary stat. then it create all possible assembly. The issue is that for 17 slot it generate 3^17 or 129,140,163 possibility and without memory management it explode.
I have 2 possibilities, reduce the memory size of all my objects or find an algorithm that would detect which pieces are not worth to be calculated. This is for the later I need some ideas.


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Old 01/12/11, 8:29 PM   #1105
chizzle
Glass Joe
 
Gnome Rogue
 
Turalyon
**EDIT** -- NM, probably not a big deal given the amount of other changes posted to the PTR. **EDIT**

Thanks for putting in the time to update the simulator. I'm wondering if something got missed because Scourge Strike is doing twice the damage. I realize the patch notes have it buffed 18% per disease, but I wouldn't think it would double the output. I was under the impression that our DPS would be slightly lower than where it's at today.


Original:

DPS 18035(+/- 1348)
Total Damage 1298.5m
RunicPower Total runic power used: 493494 (443 wasted)
Threat Per Second 11429
Generated in 9.68 s
Template unholy7-0-34
Priority Unholy
Presence Unholy
Sigil
RuneEnchant
Pet Calculation True


Ability Damage done    hits   Crits   Misses  Glances  TPS Uptime
 Total % # Avg # Avg % # Avg % # Avg # Avg % %
Ghoul1982672601563836407445561317871310863825001516722192400
ScourgeStrike1909489591526795712622148607378464712145161565600000
DeathCoil1708958521318427927415666806485276116139150000000
MainHand1457706411131646613617813413953594282771818316789128982400
ScourgeStrike+ScourgeStrikeMagical133837732102679549952679549951000000000000
Ghoul: Sweeping Claw1082214038179956014171295738958661146650000000
FrostFever693524755239982890204002514853598501915000000105
Gargoyle6906965651107562369969566790110611368100000000
FesteringStrike62164775565639472542580707811381615816381600000
BloodPlague531872424239982216203681926853630384615000000105
Ghoul: Claw42841406313935307413215292495720583650000000
DarkmoonCardHurricane2290987823829598332495562855808343150000000
UnholyBlight170853511184279271842701000000000000
Army of the Dead818392517431211066846109907466121100000000
BloodStrike576065701068539486445317720490501858500000
GCD Usage0061920061920010000000000087
Outbreak0072806170851110150000000
Horn0022790227901000000000000
BloodTap0019170191701000000000000
Dark Transformation00143801438010000000000058
Shadow Infusion00760807608010000000000036
SuddenDoom0047390473901000000000004
Fallen Crusader00858408584010000000000084
LicensetoSlay00977180977180100000000000100
Runic Corruption00844208442010000000000033
Unholy Frenzy004610461010000000000019
Bloodlust002400240010000000000013


Using 4.0.6

DPS 20816(+/- 1341)
Total Damage 1498.78m
RunicPower Total runic power used: 482232 (2576 wasted)
Threat Per Second 13513
Generated in 9.72 s
Template unholy7-0-34
Priority Unholy
Presence Unholy
Sigil
RuneEnchant
Pet Calculation True


Ability Damage done    hits   Crits   Misses  Glances  TPS Uptime
 Total % # Avg # Avg % # Avg % # Avg # Avg % %
ScourgeStrike+ScourgeStrikeMagical260753133172705796372705796371000000000000
DeathCoil2352693041625340928421510806485383016140150000000
Ghoul2062649391464062422345725329371311566165001522223052400
ScourgeStrike1928852371327057712922367607678469012152161574600000
MainHand1464214631031757614117861414053598382801818386791328982400
Ghoul: Sweeping Claw1222150988202906023192955741959951150650000000
Gargoyle73781187511731628910542570690118911466100000000
FesteringStrike65665818469189492571380807812051618516403600000
BloodPlague534831474239992229203691937853630386515000000105
FrostFever453399893239991889204011643853598328515000000105
Ghoul: Claw36443606211738310511137295295601592950000000
UnholyBlight235210992253409282534001000000000000
DarkmoonCardHurricane2307117623857598232755562855828343150000000
Army of the Dead811364307361611066225109907391121100000000
BloodStrike554945101025541482445297620190441861600000
GCD Usage0067773067773010000000000097
Outbreak006540558085960150000000
Horn0011980119801000000000000
BloodTap0011790117901000000000000
Dark Transformation00164601646010000000000064
Shadow Infusion00888008880010000000000031
SuddenDoom0012063012063010000000000010
Fallen Crusader00864608646010000000000084
LicensetoSlay00985140985140100000000000100
Runic Corruption0011510011510010000000000048
Unholy Frenzy004790479010000000000020
Bloodlust002400240010000000000013

Last edited by chizzle : 01/13/11 at 12:36 AM.

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Old 01/12/11, 9:33 PM   #1106
kc0716
Glass Joe
 
Orc Death Knight
 
Bonechewer
Niiice, thank you so much for keeping this beautiful tool up-to-date with Cataclysm!

By the way, does this support the 4 piece bonus (total of 250 str) for the PvP armor set?
I know the item data base has the PvP armors but I wasn't sure if the 4 piece bonus is recognized in the Sim.

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Old 01/12/11, 10:04 PM   #1107
Lciee
Glass Joe
 
Worgen Death Knight
 
Aman'Thul
I was about to write a post here saying how the new (or old) reforge tool is fantastic. I just loaded up my toon from the armory - put the stat weights in, hit optimise. It did take around 12 minutes to do however at the end on the character sheet in the simulator it had me at right on the hit and expertise caps while maximising my mastery which was perfect!

However these numbers simply did not convert into game.

Hit rating was on the dot (as the simulator said it would). Expertise was way off. In sim it reported me having 788 Expertise (26.24). However in game after reforging everything as it stated in the simulator (and I did double check) it was putting me at 28 expertise not 26. Any ideas? Either way - the new reforger is more accurate maybe expertise calculations arent using the right variable in the sim though atm?

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Old 01/13/11, 4:36 AM   #1108
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
1) Pvp set bonus should be working correctly.

2) Lciee, do the expertise rating given by the optimizer is the same that the one given in game? Did you take into account your expertise racial? Copying here your character export from the sim between code tag could be helpful.


Lastest DK sim update:
* Death Coil damage has been reduced by roughly 10%.
* Heart Strike now deals 175% weapon damage plus 15% per disease, up from 120% plus 10% per disease.
* Improved Death Strike now increases the damage of Death Strike by 30/60/90%, up from 15/30/45%.
* Dark Transformation now increases pet damage by 80%, down from 100%.
* Shadow Infusion now increases pet damage by 8% per stack, down from 10%.
* Rage of Rivendare now increases strike damage by 12/24/36%, down from 15/30/45%.
* New Unholy mastery do not add damage to SS Shadow damage.

SS Shadow damage is still high. I wonder if it still double dips with Rage of Rivendare.

Last edited by Afabar : 01/13/11 at 7:16 AM.


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Old 01/13/11, 7:55 PM   #1109
Sahlia
Von Kaiser
 
Human Death Knight
 
Zuluhed (EU)
There has to be something wrong for Unholy if i get a much higher DPS with Patch 4.0.6 than without the 4.0.6 option. The DPS goes up from 21631 to 23218, while all maths suggests it has to go down because of the numerous nerfs.

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Old 01/13/11, 8:36 PM   #1110
Martialbob
Glass Joe
 
Worgen Death Knight
 
Cenarius
clear all local data, then restart kahorie

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