1) To activate BS socket bonus, just select it as your trade skill in the Consumable section.
2) D&D and its glyph is working fine on my computer.
Latest DK sim update:
- Item Database updated. This should add the missing items.
- Revert the changes on the optimizer. It's slower but should be more accurate.
- A check box on the main screen to set to 4.0.6 patch.
- The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.
- Bone Shield now has 4 charges, up from 3.
- Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
- Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.
- Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.
- Blightcaller (Mastery) has been redesigned and renamed Blightcaller. It increases all Shadow damage by 2.5% per point of mastery.
- Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
- Sudden Doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
- Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
- Virulence has been redesigned. It now grants 10/20/30% additional disease damage
- Scourge strike magical part is 18% per disease.
If you think I have forgot something that might influence DPS/TPS let me know.
Known Bug:
- Engineer helm still missing gem slot.
- Item with random enchants. I need to find a solution.
- Missing gems and enchants.
Regarding the optimizer, I think I need some help if some of you have good algorithm knowledge.
Basically, what it does:
It create for each slot, 3 variations of an item. One with hit reforge, one with expertise reforge and the last one with the best secondary stat. then it create all possible assembly. The issue is that for 17 slot it generate 3^17 or 129,140,163 possibility and without memory management it explode.
I have 2 possibilities, reduce the memory size of all my objects or find an algorithm that would detect which pieces are not worth to be calculated. This is for the later I need some ideas.