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Old 04/08/09, 2:42 PM   #121
Kithus
Von Kaiser
 
Human Death Knight
 
Vek'nilash
I'll second what Kyr said about ghoul frenzy. When I added it to my priority sheet just above PS I lost just under 7,000 ghoul attacks in a 24 hour test. I'd like to add that I oddly also gained almost 3,000 ITs. The character sheet I'm using is spell hit capped.

Edit: Kahorie, the T8DPS sigil is called Sigil of the Vengeful Heart. Sorry it's been bugging the hell out of me.

Last edited by Kithus : 04/08/09 at 4:09 PM.

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Old 04/08/09, 4:32 PM   #122
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
You might want to recheck the formula for Unholy Blight. Currently on live, it's still treated as a disease for purposes of Crypt Fever which is why people rave about it on live. That extra 30% makes a huge difference in it's effectiveness. People are reporting a DPS loss using it and unless it's a heavy movement fight, that shouldn't be the case. We did the math earlier in one of the threads and it takes unrealistic amounts of crit for Death Coil to overtake Unholy Blight.

You are welcome to check Live as well but if I'm not mistaken, Crypt Fever also affects Death N Decay. Both of these were diseases when Beta and apparently this is never fixed.

Note that it only counts for Crypt Fever. You can't Blood Boil a target with either of these effects on live.

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Old 04/08/09, 4:47 PM   #123
Havenwood
Von Kaiser
 
Human Death Knight
 
Lightning's Blade
If I recall, Death and Decay stopped getting bonus damage from being counted as a disease in 3.08, unless they've backed out that change. The changes to the Glyph of Death and Decay in 3.08 helped offset that loss. From 3.08 PTR Patch Notes:

Crypt Fever: It is no longer possible to have a duration longer than the disease which caused it. Will also no longer incorrectly increase Death and Decay damage.

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Old 04/08/09, 5:36 PM   #124
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
0.8.2a Release notes
* Vengeful Heart correction.

0.8.2 Release notes
* Another Ghoul Frenzy correction. Hope it is the last one.
* MMO-champion Talent import. Check the new Tools tab. Glyphs are not imported.
* Sigil of Vengeful Heart renamed.
* Crypt Fever now affects Unholy Blight damage.
* Razorice damage bonus reverted to 5%.


The "I hope the last" Ghoul Frenzy bug is corrected.
I have integrated a small Talent import tools. You just have to copy/paste the URL. The glyph are not imported right now so you have to edit the template after the import.

I'm still working on a way to have more stable Equivalent Point value. If you have any suggestion, I'm open minded.
Right now, calculation is simple. Simulator make a dry run. Then for each stat, it add the value and relaunch a simulation. It compare the results and give the calculated value.
I also plan to generate after EP an URL to Wowhead (eg: Plate Armor - Items - World of Warcraft). I think it's the easier way for me to display item value.

Last edited by Afabar : 04/08/09 at 5:42 PM.

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Old 04/08/09, 8:40 PM   #125
Lollersk8er
Piston Honda
 
Human Death Knight
 
Azjol-Nerub (EU)
Originally Posted by Afabar View Post
I'm still working on a way to have more stable Equivalent Point value. If you have any suggestion, I'm open minded.
There is no way besides simulating for a longer time. You should first try to get rid of any possible bugs and then work on the accessibility. EP will never work well with a sim, unless you can create 2-4 sim threads for multicore cpus.

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Old 04/08/09, 10:56 PM   #126
Fearlezz
Von Kaiser
 
Night Elf Death Knight
 
Dunemaul (EU)
Originally Posted by Afabar View Post
I also plan to generate after EP an URL to Wowhead (eg: Plate Armor - Items - World of Warcraft). I think it's the easier way for me to display item value.
Any chance to get export for Loot Rank for WotLK Lootrank > Wowhead imo.

Also, since there is a lot of discussion how much each point put in a certain talent is worth DPS, is there any chance you could output those numbers in the result of the simulation? Lets say Necrosis does 4% of total damage done in simulation, could you print out "Necrosis = +0.8% DPS per point" and do the same for every talent taken?

Last edited by Fearlezz : 04/08/09 at 11:10 PM.

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Old 04/09/09, 4:19 AM   #127
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
I have no experience with multi-threaded application and I don't know if it will be easy to implement such things.

I can do a Loot Rank export too. I could add a sort of Talent Point value. It's easy for some talent like necrosis. But a talent like Killing Machine it should run a simulation with and without so it would be a too long process.

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Old 04/09/09, 12:08 PM   #128
Stein
Don Flamenco
 
Worgen Rogue
 
Doomhammer
How are trinkets figured into the sim? I'm specifically interested in Greatness & Grim Toll procs.

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Old 04/09/09, 12:35 PM   #129
Cabal
Piston Honda
 
Cabal's Avatar
 
Orc Warrior
 
<N/A>
Turalyon (EU)
Originally Posted by Lollersk8er View Post
There is no way besides simulating for a longer time. You should first try to get rid of any possible bugs and then work on the accessibility. EP will never work well with a sim, unless you can create 2-4 sim threads for multicore cpus.
I dont know if you are familiar with the old Yo´s simulator for enhancement shamans, but it featured a functional( and very stable) EP feature, although that simulator did take its fair time to run.

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Old 04/09/09, 1:07 PM   #130
Kithus
Von Kaiser
 
Human Death Knight
 
Vek'nilash
Originally Posted by Stein View Post
How are trinkets figured into the sim? I'm specifically interested in Greatness & Grim Toll procs.
As far as I know their procs aren't added at all. Personally for greatness I count it as an additional 75 str on my character sheet (25% uptime, 300 str). For Grim Toll you could do something similar and just add ~92 ArP to the character sheet (~15% uptime, 612 ArP). It's less accurate with ArP because the value of it increases the more you have but it at least gives you a general idea how useful it is.

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Old 04/10/09, 3:25 PM   #131
Javahead
Glass Joe
 
Human Death Knight
 
Zenedar (EU)
First thing first, this is an absolutely lovely tool. Thanks a lot for such a great contribution to the DK community.

Anyway, I might just be completely stupid (I blame yesterday's events for that) and missing something obvious here, but it seems that the 12/00/59 template is missing 2 points in the Unholy tree. There might very well be some good reason for this, as the spec is one of the more popular ones, and it would surprise me if it hasn't been detected already. But well, I just wanted to throw it on here in case something is actually wrong. Out of a complete guess, I'd think that these 2 points would likely go into BCB.

Thinking of it, maybe they're not put in so the user can put it where the user wants it?

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Old 04/10/09, 3:47 PM   #132
Alendia
Glass Joe
 
Human Paladin
 
Bloodscalp
I've been looking at the detailed combat logs from version 0.8.2.a and have found something a little confusing. I ran some tests with DRW, with and without glyph and with and without RPM. Here are the approximate durations of DRW in those tests (going from the "Summon DRW" line to the last listed DRW attack, so these could be +/- a second or so).

No Glyph, No RPM = 28.5s
DRW Glyph, No RPM = 33s
No Glyph, With RPM = 35.5s
DRW Glyph, With RPM = 41s

My understanding is that the current DRW should have up times of 11, 16, 14, and 19 seconds respectively for the cases above. Also, the damage for the DRW attacks seems a little low. Here are some examples:


4009 DC crit for 6591 RP left = 15
4009 DRW Death Coil hit for 0

4280 HS crit for 6437
4280 DRW Heart Strike hit for 594

4580 HS hit for 2537
4580 DRW Heart Strike hit for 594

Any idea what's going on here?

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Old 04/10/09, 6:32 PM   #133
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Sorry no new release today.

The trinket procs are not implemented right now.
The template might be wrong. When I test some talent, I forgot to re-set the talent point.

I will double-check the DRW.

Last edited by Afabar : 04/11/09 at 12:59 PM.

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Old 04/13/09, 5:50 AM   #134
Sekke
Piston Honda
 
Sekke's Avatar
 
Tauren Druid
 
Bonechewer
Stupid question from someone who's stupid at math: Since changing our talent specs NOW will affect the stats we put into the simulator, is it possible that simply switching specs on live would give different results (as far as superior spec) in the simulator?

Ex: I'm currently specced Diseaseless Blood, so when I put my stats into the simulator I will have 6% more STR than if I were currently Unholy Spec (due to Veteran of the Third War). It seems to me like this COULD cause specs which scale differently to show up in different orders than they otherwise might have (eg 0/10/61 is supposed to become better at higher gear levels than 12/0/54, the 6% Str could seem like a "higher gear level"). Or, and this is far more likely, I'm simply an idiot who doesn't fully understand how it works or the difference is insignificant. Or maybe I should just be subtracting the % myself from my character sheet (same for other talent-based stat modifications).

As for a suggestion, would there be any way to have dual rotations? Ex: you pick 2 rotations/priorities, then set the % of time that you use each. Could be useful for trash or boss fights with a lot of adds. Similarly, and "% of time on target" type feature would be nice, for bosses with lots of movement or time when you aren't actually hitting the boss (the next step, of course, would somehow be implementing our ranged abilities into the non-melee range time, though I imagine this would be more difficult).

Sorry again if this stuff has all been talked about before. I grazed the thread but didn't see any of what I listed.

Il dolce far niente.

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Old 04/13/09, 12:46 PM   #135
Cabal
Piston Honda
 
Cabal's Avatar
 
Orc Warrior
 
<N/A>
Turalyon (EU)
Originally Posted by Sekke View Post
Question
You are right in that those talents will indeed affect the paperdoll values, and thusly, the simulator (but I suspect this is quite minor).

If you want to avoid that problem, simply build you char on a tool like chardev.org v6 ~ a World of Warcraft character planner and copy your stats from there.

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