I can't fine the new stats for Worldcarver wowhead and mmo-champion still list it as 180 stamina ..... Can somebody confirm the change that has been done to it ?
I can't fine the new stats for Worldcarver wowhead and mmo-champion still list it as 180 stamina ..... Can somebody confirm the change that has been done to it ?
Looks to me like the new arena weapons will be BiS for tanks who can get them. 180 stam with 2 sockets on the 1850 weapons outdoes anything else, given the huge amounts of expertise on other tanking items.
Looks to me like the new arena weapons will be BiS for tanks who can get them. 180 stam with 2 sockets on the 1850 weapons outdoes anything else, given the huge amounts of expertise on other tanking items.
While I'm not arguing the fact that arena weapons are pretty insane, I don't see how expertise is a bad thing really, getting to the softcap does require quite a few pieces so the expertise on a weapon like World Carver isn't wasted at all.
1850 rating, I wonder if I can get bored enough to farm that though.
Just been looking through the set list on MMO champion. Im finding that without Gemming it is going to be severely difficult to hit exp soft cap and get anywhere near the hit cap while trying to get the best possible tank gear (when i say tank i mean with the best avoidance stats i.e. Legplates of endless void, handguards and freyas choker.)
Im guessing most of these items are to be picked up and compensated for in the instance after ulduar? Else ill be picking up my 4set simply because i cant reach certain threat levels without them.
Looks to me like the new arena weapons will be BiS for tanks who can get them. 180 stam with 2 sockets on the 1850 weapons outdoes anything else, given the huge amounts of expertise on other tanking items.
When you start getting Ulduar upgrades your expertise generally decreases. At least my set from Naxx -> Ulduar is 16~ less expertise skill.
The new arena weapons are the best for a pure survival point of view, but are less threat than alternatives. Worldcarver is the most threat in most of the gear setups I can create. Voldrethar is right behind it as human, but offers more survivability through socketing.
I don't feel like the 50-80 stamina difference for a significant threat loss on the arena weapons makes it worth it to pursue if you aren't interested in that aspect o the game.
Comparing a 2300 Furious weapon to Voldrethar gives you 64 stamina for 70 arpen, 15 crit, and ~23 ap.
In terms of itemization points, Voldrethar is the clear winner.
I'll concede to stacking stamina being the key to progression. However, once you either get up to 2300 for the season or grab a Voldrethar, there isn't much to use your stacked stamina set to progress on.
When you start getting Ulduar upgrades your expertise generally decreases. At least my set from Naxx -> Ulduar is 16~ less expertise skill.
The new arena weapons are the best for a pure survival point of view, but are less threat than alternatives. Worldcarver is the most threat in most of the gear setups I can create. Voldrethar is right behind it as human, but offers more survivability through socketing.
I don't feel like the 50-80 stamina difference for a significant threat loss on the arena weapons makes it worth it to pursue if you aren't interested in that aspect o the game.
Comparing a 2300 Furious weapon to Voldrethar gives you 64 stamina for 70 arpen, 15 crit, and ~23 ap.
In terms of itemization points, Voldrethar is the clear winner.
I'll concede to stacking stamina being the key to progression. However, once you either get up to 2300 for the season or grab a Voldrethar, there isn't much to use your stacked stamina set to progress on.
I'm not sure where you would be losing expertise by uprgading to ulduar gear unless you were specifically gearing for it and decided to change that. The T8.5 set has 98 exp and is BiS in most cases. The trash neck gives you an exp boost and you gain a small amount by upgrading your rings.
As you said, by the time vold/arena weapons are acquired it will be a relatively moot point. The real comparison should be between the 1850 weapons and the more easily attainable pve 2 handers, and that comparison is pretty one-sided.
I think you would have a hard time not being hit capped at the 226 iLvl. While items at 239 change that, I would not assume you could easily get those items, or at the least you should be looking at the 226 items to get your 239s.
I'm actually not thrilled with the 8.5 pieces. The hands/legs aren't the best stat distribution (exp/parry/def), the helmet is hit/dodge/def and there's already a great deal of hit on many of the tank pieces (boots, belt, wrists). The set chest piece seems to be the only upgrade for us, there is no alternative I've seen so far such as [Breastplate of Tormented Rage] vs T7.5. If you have aspirations of using Voldrethar over Worldcarver, then your gear needs the requisite expertise for soft cap.
I'm not sure where you would be losing expertise by uprgading to ulduar gear unless you were specifically gearing for it and decided to change that. The T8.5 set has 98 exp and is BiS in most cases. The trash neck gives you an exp boost and you gain a small amount by upgrading your rings.
The worst piece of the set, the leggings, have 59 expertise. It is better to use Saronite Plated or Endless Void, both of which have 0 expertise.
Also, once you pick up Bronze Pendant of the Vanir, you lose 30+ expertise from either your Boundless Ambition or Titanstone pendant.
You lose the rest of the expertise from t8.5 if you choose to use the BiS gloves, Handguards of Revitalization over the mediocre set bonus.
As for a gear set of all non hard mode loot, I'd go for this:
Tier helm, gloves, and chest
Boundless Ambition
Cloak of the Makers
Shoulderplates of the Deconstructor
Mimiron's Inferno Couplings
Worldcarver
Saronite Plated Legguards
Shieldwarder Girdle
Charred Saronite Greaves
Leviathans Coil/Platinum Band of the Aesir
Royal Seal of King Llane/Heart of Iron
Comes out to 261 hit rating, 29 expertise with 100% stamina gems.
The worst piece of the set, the leggings, have 59 expertise. It is better to use Saronite Plated or Endless Void, both of which have 0 expertise.
Also, once you pick up Bronze Pendant of the Vanir, you lose 30+ expertise from either your Boundless Ambition or Titanstone pendant.
You lose the rest of the expertise from t8.5 if you choose to use the BiS gloves, Handguards of Revitalization over the mediocre set bonus.
As for a gear set of all non hard mode loot, I'd go for this:
Tier helm, gloves, and chest
Boundless Ambition
Cloak of the Makers
Shoulderplates of the Deconstructor
Mimiron's Inferno Couplings
Worldcarver
Saronite Plated Legguards
Shieldwarder Girdle
Charred Saronite Greaves
Leviathans Coil/Platinum Band of the Aesir
Royal Seal of King Llane/Heart of Iron
Comes out to 261 hit rating, 29 expertise with 100% stamina gems.
I guess we have a disagreement about which pieces to take. To me, the t8 legs are a great place to pick up expertise and a bit of avoidance by sacrificing that armor.
Once you start talking about hard mode loot things get a little hazy, and maybe the exp on worldcarver is too good to pass up at that point.
I can't see taking Voldrethar over a dps, when Worldcarver is imo better for tanking anyway, and Voldrethar is definitely BiS 2hander for dps.
Armor Pen. is pretty close to the bottom of stats to stack for tanking, and the 87 expertise on Worldcarver allows for more avoidance stacked gear in other slots.
I think you would have a hard time not being hit capped at the 226 iLvl. While items at 239 change that, I would not assume you could easily get those items, or at the least you should be looking at the 226 items to get your 239s.
Here is a link to what I consider BiS vs What you linked.
Gain 6 sockets, 850 armor, 300+ ap, in exchange for hit/expertise. I do not agree that remaining hit/exp capped is critical, and certainly not something I would consider when building my BiS, as that bit of extra threat is situational.
Gain 6 sockets, 850 armor, 300+ ap, in exchange for hit/expertise. I do not agree that remaining hit/exp capped is critical, and certainly not something I would consider when building my BiS, as that bit of extra threat is situational.
That's sort of the idea, yeah. Everyone in here worrying about "trying to stay hit/exp capped with the best possible gear" is missing the point - you should have two setups at the bare minimum for EH/avoidance and threat. Keep this in mind before anyone gives themselves an ulcer over trying to minmax both at once.
Originally Posted by Apate
Yeah, I'm barely OK with myself being in the room while I have sex
Gain 6 sockets, 850 armor, 300+ ap, in exchange for hit/expertise. I do not agree that remaining hit/exp capped is critical, and certainly not something I would consider when building my BiS, as that bit of extra threat is situational.
I'm not sure how valid the comparison even is, one gear set focuses on EH, the other maintains hit/exp cap. The poster above me correctly notes that one should have 2 separate gear sets for these purposes, and no one would disagree. I'd probably prefer some of the pieces in your set up for MTing something that hits very hard, I just wasn't going for pure EH at the time.
What about the Furnace Stone? Hitting that and unbreakable armor makes it absorb from ~1200 to ~1700 damage for me....seems like a nice trinket if used right.
Wowhead states that this drops from 10man Kologarn. If I recall correctly, one of my guilds 10man runs had this drop from Mimiron. It may drop from both but I'll have to check back with the person who has that neck piece and see who dropped it for him.
we had [Stormedge] dropping on a 10man hodir normal kill. Maybe [Abaddon] is worth checking out aswell? seemed like a good tanking weapon to me (i heard it drops from YS on normal 10 man mode).